Neural networks can help animate video games

We've seen procedurally generated worlds and weapons in video games before, but piecing together believable animations from a pool of variables is pretty tough. Previous attempts at it have looked janky and disjointed. It's okay in something like Ubi...

Neural networks can help animate video games

We've seen procedurally generated worlds and weapons in video games before, but piecing together believable animations from a pool of variables is pretty tough. Previous attempts at it have looked janky and disjointed. It's okay in something like Ubi...

Survival in ‘We Happy Few’ starts next week

We Happy Few was one of my coworker Jess Conditt's favorite games from E3 this year, and for good reason: its alt-history, drug-and-paranoia fueled take on a dystopia is unlike anything we've ever seen. But how did it all begin? With a question, acco...