Engadget Podcast: Why pay $10 a month to get away from Google search?

Google has gone from being the go-to search engine to something people are paying to avoid entirely. This week, Cherlynn and Devindra chat with 404 Media co-founder Jason Koebler about his experience moving away from Google and towards Kagi, a $10 a month search engine without ads or data tracking. Funny enough, Kagi is still relying on Google’s index, so it’s a lot like using that site before the onslaught of ads, sponsored posts and AI results. Also, we discuss the company’s lies around Chrome’s incognito mode, as well as the news that it would be deleting user data collected in that mode. (Be sure to check out the 404 Media podcast too!)


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • Why Jason Koebler moved from Google to Kagi's paid search engine – 0:45

  • Google says it will destroy data collected from users using Incognito mode – 15:01

  • Gurman report: Apple is working on personal home robots – 24:55

  • Amazon just walked out on its self check-out tech – 30:43

  • FCC set to vote to restore Net Neutrality – 43:00

  • Apple adds Spatial Personas to make the Vision Pro experience less lonely – 45:09

  • Proposed California state law would give tech workers the “right to disconnect” – 47:17

  • Tekken director responds to fighting game fans’ request for a Waffle House stage – 49:57

  • Around Engadget – 51:22

  • Working on – 54:31

  • Pop culture picks – 59:13

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Credits 

Hosts: Cherlynn Low and Devindra Hardawar
Guest: Jason Koebler
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-google-search-kagi-incognito-123049753.html?src=rss

Microsoft may have finally made quantum computing useful

The dream of quantum computing has always been exciting: What if we could build a machine working at the quantum level that could tackle complex calculations exponentially faster than a computer limited by classical physics? But despite seeing IBM, Google and others announce iterative quantum computing hardware, they're still not being used for any practical purposes. That might change with today's announcement from Microsoft and Quantinuum, who say they've developed the most error-free quantum computing system yet.

While classical computers and electronics rely on binary bits as their basic unit of information (they can be either on or off), quantum computers work with qubits, which can exist in a superposition of two states at the same time. The trouble with qubits is that they're prone to error, which is the main reason today's quantum computers (known as Noisy Intermediate Scale Quantum [NISQ] computers) are just used for research and experimentation.

Microsoft's solution was to group physical qubits into virtual qubits, which allows it to apply error diagnostics and correction without destroying them, and run it all over Quantinuum's hardware. The result was an error rate that was 800 times better than relying on physical qubits alone. Microsoft claims it was able to run more than 14,000 experiments without any errors.

According to Jason Zander, EVP of Microsoft's Strategic Missions and Technologies division, this achievement could finally bring us to "Level 2 Resilient" quantum computing, which would be reliable enough for practical applications.

"The task at hand for the entire quantum ecosystem is to increase the fidelity of qubits and enable fault-tolerant quantum computing so that we can use a quantum machine to unlock solutions to previously intractable problems," Zander wrote in a blog post today. "In short, we need to transition to reliable logical qubits — created by combining multiple physical qubits together into logical ones to protect against noise and sustain a long (i.e., resilient) computation."

Microsoft's announcement is a "strong result," according to Aram Harrow, a professor of physics at MIT focusing on quantum information and computing. "The Quantinuum system has impressive error rates and control, so it was plausible that they could do an experiment like this, but it's encouraging to see that it worked," he said in an e-mail to Engadget. "Hopefully they'll be able to keep maintaining or even improving the error rate as they scale up."

Microsoft Quantum Computing
Microsoft

Researchers will be able to get a taste of Microsoft's reliable quantum computing via Azure Quantum Elements in the next few months, where it will be available as a private preview. The goal is to push even further to Level 3 quantum supercomputing, which will theoretically be able to tackle incredibly complex issues like climate change and exotic drug research. It's unclear how long it'll take to actually reach that point, but for now, at least we're moving one step closer towards practical quantum computing.

"Getting to a large-scale fault-tolerant quantum computer is still going to be a long road," Professor Harrow wrote. "This is an important step for this hardware platform. Along with the progress on neutral atoms, it means that the cold atom platforms are doing very well relative to their superconducting qubit competitors."

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-have-finally-made-quantum-computing-useful-164501302.html?src=rss

Microsoft may have finally made quantum computing useful

The dream of quantum computing has always been exciting: What if we could build a machine working at the quantum level that could tackle complex calculations exponentially faster than a computer limited by classical physics? But despite seeing IBM, Google and others announce iterative quantum computing hardware, they're still not being used for any practical purposes. That might change with today's announcement from Microsoft and Quantinuum, who say they've developed the most error-free quantum computing system yet.

While classical computers and electronics rely on binary bits as their basic unit of information (they can be either on or off), quantum computers work with qubits, which can exist in a superposition of two states at the same time. The trouble with qubits is that they're prone to error, which is the main reason today's quantum computers (known as Noisy Intermediate Scale Quantum [NISQ] computers) are just used for research and experimentation.

Microsoft's solution was to group physical qubits into virtual qubits, which allows it to apply error diagnostics and correction without destroying them, and run it all over Quantinuum's hardware. The result was an error rate that was 800 times better than relying on physical qubits alone. Microsoft claims it was able to run more than 14,000 experiments without any errors.

According to Jason Zander, EVP of Microsoft's Strategic Missions and Technologies division, this achievement could finally bring us to "Level 2 Resilient" quantum computing, which would be reliable enough for practical applications.

"The task at hand for the entire quantum ecosystem is to increase the fidelity of qubits and enable fault-tolerant quantum computing so that we can use a quantum machine to unlock solutions to previously intractable problems," Zander wrote in a blog post today. "In short, we need to transition to reliable logical qubits — created by combining multiple physical qubits together into logical ones to protect against noise and sustain a long (i.e., resilient) computation."

Microsoft's announcement is a "strong result," according to Aram Harrow, a professor of physics at MIT focusing on quantum information and computing. "The Quantinuum system has impressive error rates and control, so it was plausible that they could do an experiment like this, but it's encouraging to see that it worked," he said in an e-mail to Engadget. "Hopefully they'll be able to keep maintaining or even improving the error rate as they scale up."

Microsoft Quantum Computing
Microsoft

Researchers will be able to get a taste of Microsoft's reliable quantum computing via Azure Quantum Elements in the next few months, where it will be available as a private preview. The goal is to push even further to Level 3 quantum supercomputing, which will theoretically be able to tackle incredibly complex issues like climate change and exotic drug research. It's unclear how long it'll take to actually reach that point, but for now, at least we're moving one step closer towards practical quantum computing.

"Getting to a large-scale fault-tolerant quantum computer is still going to be a long road," Professor Harrow wrote. "This is an important step for this hardware platform. Along with the progress on neutral atoms, it means that the cold atom platforms are doing very well relative to their superconducting qubit competitors."

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-have-finally-made-quantum-computing-useful-164501302.html?src=rss

Apple brings Spatial Persona avatars to Vision Pro to help you feel less alone

Apple is making the Vision Pro a bit more social with the introduction of Spatial Personas, which breaks those avatars out of their restricted windows and plops them right next to you in virtual space. The goal is to make collaborating and hanging out feel more natural in the Vision Pro — you can work on presentations together, watch movies over SharePlay, or play games as if your friends are right beside you. The feature works with up to five participants, and it'll be available today for everyone with a Vision Pro running visionOS 1.1 or later.

Meta has tackled virtual collaboration similarly with Horizon Workrooms, but Apple's implementation reminds me more of Microsoft Mesh, which let me interact with virtual companions in AR using the HoloLens 2. Like the Vision Pro itself, Spatial Personas seem a bit more refined than Microsoft's 2021-era technology. You can enable or disable them at will from a FaceTime call, and Apple says everyone will be able to adjust content how they like, without affecting how their virtual companions will see it.

While I found Apple's Personas to be a bit creepy and robotic during my Vision Pro review, the company has steadily improved them to better capture different facial expressions and hairstyles. When they're stuck in a FaceTime window, Personas are a sub-par replacement for actually seeing your friends faces. But they may be more useful if they can make it seem like your remote friends are actually sitting beside you. 

This article originally appeared on Engadget at https://www.engadget.com/apple-brings-spatial-persona-avatars-to-vision-pro-to-help-you-feel-less-alone-144824140.html?src=rss

Apple brings Spatial Persona avatars to Vision Pro to help you feel less alone

Apple is making the Vision Pro a bit more social with the introduction of Spatial Personas, which breaks those avatars out of their restricted windows and plops them right next to you in virtual space. The goal is to make collaborating and hanging out feel more natural in the Vision Pro — you can work on presentations together, watch movies over SharePlay, or play games as if your friends are right beside you. The feature works with up to five participants, and it'll be available today for everyone with a Vision Pro running visionOS 1.1 or later.

Meta has tackled virtual collaboration similarly with Horizon Workrooms, but Apple's implementation reminds me more of Microsoft Mesh, which let me interact with virtual companions in AR using the HoloLens 2. Like the Vision Pro itself, Spatial Personas seem a bit more refined than Microsoft's 2021-era technology. You can enable or disable them at will from a FaceTime call, and Apple says everyone will be able to adjust content how they like, without affecting how their virtual companions will see it.

While I found Apple's Personas to be a bit creepy and robotic during my Vision Pro review, the company has steadily improved them to better capture different facial expressions and hairstyles. When they're stuck in a FaceTime window, Personas are a sub-par replacement for actually seeing your friends faces. But they may be more useful if they can make it seem like your remote friends are actually sitting beside you. 

This article originally appeared on Engadget at https://www.engadget.com/apple-brings-spatial-persona-avatars-to-vision-pro-to-help-you-feel-less-alone-144824140.html?src=rss

HP Spectre x360 14 review (2024): Keeping the 2-in-1 laptop dream alive

The idea behind convertible, or 2-in-1 PCs, has remained the same over the last decade: Why buy a tablet when your laptop can fold a full 360 degrees, allowing you to use it as a large slate, or a screen propped up without a keyboard in the way? Most PC makers have moved on from the concept entirely, but HP remains one of the holdouts. While Windows never became the tablet-friendly platform Microsoft envisioned, there's still plenty of value in having a machine that can transform to suit your needs.

That was my takeaway two years ago when I tested HP's 16-inch Spectre x360, and now the company has returned with a smaller model, the Spectre x360 14. It features Intel's latest CPUs with AI-accelerating NPUs (neural processing units), faster Intel Arc graphics and a beautiful 2.8K OLED display. And best of all, it's still usable as a tablet, unlike its larger sibling.

Even if you never plan to twist its screen around, though, the HP Spectre x360 14 is still an attractive premium laptop. For some, it may also serve as a more traditional alternative to Dell's new XPS 14, which has an invisible trackpad and a capacitive function row. While that computer looks great, getting used to its less conventional features takes some time. The Spectre x360 14, on the other hand, is both attractive and familiar to anyone who's ever used a laptop. (Its rotating screen takes just 10 seconds to figure out for the first time, while Dell's invisible trackpad still tripped me up hours after I started testing it.)

HP Spectre x360 14 front view
Photo by Devindra Hardawar/Engadget

Design and hardware

That familiarity could also be seen as a shortcoming of HP's. The Spectre x360 14 has everything you expect to see in a premium laptop today: A sleek metal case, a gorgeous screen with ultra-thin bezels and a luxuriously large trackpad with haptic feedback. But really, it doesn't look that much different from the 13-inch Spectre x360 I reviewed in 2019. It would be nice to see HP take a few major design leaps, but on the other hand, I can't blame the company for sticking with a winning design.

With the Spectre x360 14, HP focused on minor updates. It has a wide 14-inch screen with a 16:10 aspect ratio, compared to the previous model's 13.5-inch display that was a squarish 3:2. Its trackpad offers configurable haptic feedback and is 19 percent larger than before, so much so that it completely dominates the palm area. HP stuck with its wonderfully responsive keyboard, but its key caps are 12 percent larger, making them easier to hit. And to simplify functionality a bit, HP unified the power button and fingerprint sensor (the laptop also supports Windows Hello facial biometrics).

The port situation hasn't changed. There are two USB-C connections along the right rear (including one on its unique chopped corner), as well as a drop-down USB Type-A port on the left and a headphone jack on the corner. As usual, it would have been nice to see some sort of card reader built in, especially for a machine aimed at creative professionals.

HP Spectre x360 14 headphone jack and USB-A port
Photo by Devindra Hardawar/Engadget

The Spectre x360 14 may look very similar to its siblings, but HP says it's been tweaked significantly under the hood. It now supports 28-watt Intel Core Ultra CPUs, instead of the previous 14-watt options, and offers 10 percent more airflow than before. The company also managed to engineer those improvements without increasing the machine's 17 millimeter height. At 3.2 pounds, it's a bit more portable than the 3.5-pound MacBook Pro 14-inch.

The Spectre's 9-megapixel webcam is also a major upgrade from the previous 5MP option. The new sensor offers hardware-enabled low light adjustment thanks to quad-binning, the process of taking data from four pixels and combining them into one. That allows cameras with smaller pixels to let in more light, resulting in a brighter overall picture. During Google Meet and Zoom calls, the webcam delivered a sharp picture with bright and bold colors. It looked almost like a mirrorless camera once I enabled Windows Studio Effects background blur, though the picture occasionally looked overexposed in direct sunlight.

HP Spectre x360 14 USB-C ports
Photo by Devindra Hardawar/Engadget

Video chats also sounded great through the laptop's quad-speaker array, which consists of two upward firing tweeters along the keyboard and two woofers along the front. There's not much low-end (especially compared to Apple's MacBook Pro speakers), but voices and music sound surprisingly clear. The speakers can also get pretty loud without distortion, which is impressive for such a thin system.

While the laptop has an NPU-equipped processor, which powers features in Paint, ClipChamp and Windows Studio Effects, the Spectre x360 14 isn't technically an "AI PC" under Intel and Microsoft's definition. The reason? It doesn't have a dedicated button for Windows Copilot. Personally, though, I haven't found that key to be very useful on the XPS 14 and 16. Triggering Copilot from the taskbar or Windows sidebar isn't very difficult, and it's certainly not onerous enough to warrant giving up a spot on the keyboard.

HP Spectre x360 14 screen stand formation
Photo by Devindra Hardawar/Engadget

In use

The HP Spectre x360 14 I reviewed performed similarly to other machines we've tested with Intel's Core Ultra 7 155H chip. It’s fast and relatively efficient, especially compared to systems from two years ago. My review unit, which came with 32GB of RAM and a 2TB SSD, was 30 percent faster in the PCMark 10 benchmark compared to the Spectre x360 16 from 2022 (6,493 points, up from 4,785 points). This year’s Spectre also scored 78 percent higher in the Cinebench R23 multi-core benchmark, a testament to the improvements Intel has made since its 11th-gen CPUs.

Geekbench 6 CPU

PCMark 10

Cinebench R23

3DMark Wildlife Extreme

HP Spectre x360 14 (Intel Core Ultra 7, 2023)

2,273/11,735

6,493

1,651/8,481

5,952

ASUS ZenBook 14 OLED (Intel Core Ultra 7, 2023)

2,240/10,298

6,170

1,599/7,569

4,827

Apple MacBook Pro 14-inch (Apple M3, 2023)

3142/11,902

N/A

1,932/10,159

8,139

HP Spectre x360 16 (Intel i7-11390H, 2022)

N/A

4,785

1,515/3,722

N/A

The most noticeable upgrade for the Spectre x360 isn't AI smarts; it's Intel's Arc graphics, which are dramatically faster than Intel's older integrated graphics. In 3DMark's TimeSpy Extreme benchmark, it almost kept up with NVIDIA's RTX 3050 in the x360 16 (1,435 points compared to 1,730). That's impressive for a machine that's far slimmer and lighter. Sure, it's no gaming rig, but I was still able to play Halo Infinite in 1080p at around 30 fps. I'm sure it would handle smaller indie titles just fine.

Thanks to the wealth of RAM and Intel's Core Ultra chip, my review model tackled everything I threw at it without any noticeable slowdown. During a typical workday, I juggle dozens of browser tabs, photo editing apps, YouTube streams, video chats, Slack and Evernote. The Spectre x360's OLED display also made everything look fantastic, even if I was just staring at words on a news site. It supports a variable refresh rate up to 120Hz, so scrolling through documents and sites was very smooth.

HP Spectre x360 14 keyboard
Photo by Devindra Hardawar/Engadget

When I first tested a Spectre x360 five years ago, I immediately fell in love with its keyboard. Typing felt incredibly satisfying, thanks to a healthy amount of key travel and feedback. It was one of those rare designs that almost felt like it was begging me to use it, like a finely tuned piano that's simply urging you to play. Thankfully, HP didn't mess with any of that keyboard magic: The large new key caps are even more comfortable to use, and the actual typing experience is as great as ever.

I have a few complaints about the Spectre x360's new trackpad though. It's smooth and accurate for swiping, and its haptic feedback is indiscernible from a trackpad that physically depresses. But HP's palm rejection software feels sloppy — occasionally, while typing up a storm, my hand would hit the trackpad and push the cursor to select another window. It happened often enough that it became a creativity flow killer. I'm hoping this is something HP can sort out with a software update eventually.

As a convertible notebook, the Spectre x360 14 is far more useful than the 16-inch model. A gentle push on the screen is all it takes to flip it around the keyboard — it becomes a tablet when it’s fully turned around, or you can stop that process halfway and flip the Spectre around for its “tent” mode. The 14-inch x360 is better at being a slate, simply because it's lighter and easier to hold with one hand (though you'll probably want to prop it on your lap for longer sessions).

Rotating the screen was also less cumbersome, since the display was far less wide. I used the tent formation to watch YouTube videos in bed, while on the couch I occasionally folded the keyboard behind the Spectre, so I could use it like a large touchscreen with a stand. I appreciate the versatility of 2-in-1 convertibles more than the flexible OLED screens we're seeing on new machines. It's cheaper to implement, and for my purposes, convertibles are simply more pragmatic.

The Spectre x360's major flaw is battery life: It lasted five hours and ten minutes in the PCMark 10 Modern Office test, whereas the ZenBook 14 OLED pushed through for 12 hours and 43 minutes. There's a cost for keeping its frame so thin, after all. During real-world testing, it would typically need to charge around six hours into my workday. 

HP Spectre x360 14
Photo by Devindra Hardawar/Engadget

Pricing and the competition

The Spectre x360 14 is a decent deal for a high-end convertible, starting at $1,450 with an intel Core Ultra 5 125H, 16GB of RAM and a 512GB SSD. At the time of writing, that configuration has been discounted by $300, which is an even better value. (Credit to HP for not offering a meager 8GB RAM option, which would only lead to headaches for most users.) For $1,900, you can bump up to a Core Ultra 7 155H chip, 32GB of RAM and a 2TB SSD.

Your options are somewhat limited if you're looking for other upper-tier convertible laptops. Dell's XPS 13 2-in-1 is still running older 12th-gen Intel chips, and you'll have to look to the middle-range Inspiron and Latitude lines for more modern options. We’re also still waiting to see Lenovo’s Yoga lineup get upgraded to newer Intel chips. And we haven’t tested Samsung’s Galaxy Book4 360, but it doesn’t have the style of HP’s design.

Microsoft's Surface Laptop Studio 2 is also technically a convertible (its screen pulls forward, instead of flipping around), but it starts at $1,900. For that price, you're better off going for the x360 14's beefier hardware, instead of the Surface's unique screen.

HP Spectre x360 14 case rear
Photo by Devindra Hardawar/Engadget

Wrap-up

It's unclear how much life is left in the convertible PC format, but I wouldn't be surprised if HP ends up being one of the last companies still giving it a shot. The Spectre x360 14 is one of the best laptops you can buy today — the fact that it can also be flipped around in multiple orientations is just icing on the cake.

This article originally appeared on Engadget at https://www.engadget.com/hp-spectre-x360-14-review-2024-keeping-the-2-in-1-laptop-dream-alive-140045823.html?src=rss

HP Spectre x360 14 review (2024): Keeping the 2-in-1 laptop dream alive

The idea behind convertible, or 2-in-1 PCs, has remained the same over the last decade: Why buy a tablet when your laptop can fold a full 360 degrees, allowing you to use it as a large slate, or a screen propped up without a keyboard in the way? Most PC makers have moved on from the concept entirely, but HP remains one of the holdouts. While Windows never became the tablet-friendly platform Microsoft envisioned, there's still plenty of value in having a machine that can transform to suit your needs.

That was my takeaway two years ago when I tested HP's 16-inch Spectre x360, and now the company has returned with a smaller model, the Spectre x360 14. It features Intel's latest CPUs with AI-accelerating NPUs (neural processing units), faster Intel Arc graphics and a beautiful 2.8K OLED display. And best of all, it's still usable as a tablet, unlike its larger sibling.

Even if you never plan to twist its screen around, though, the HP Spectre x360 14 is still an attractive premium laptop. For some, it may also serve as a more traditional alternative to Dell's new XPS 14, which has an invisible trackpad and a capacitive function row. While that computer looks great, getting used to its less conventional features takes some time. The Spectre x360 14, on the other hand, is both attractive and familiar to anyone who's ever used a laptop. (Its rotating screen takes just 10 seconds to figure out for the first time, while Dell's invisible trackpad still tripped me up hours after I started testing it.)

HP Spectre x360 14 front view
Photo by Devindra Hardawar/Engadget

Design and hardware

That familiarity could also be seen as a shortcoming of HP's. The Spectre x360 14 has everything you expect to see in a premium laptop today: A sleek metal case, a gorgeous screen with ultra-thin bezels and a luxuriously large trackpad with haptic feedback. But really, it doesn't look that much different from the 13-inch Spectre x360 I reviewed in 2019. It would be nice to see HP take a few major design leaps, but on the other hand, I can't blame the company for sticking with a winning design.

With the Spectre x360 14, HP focused on minor updates. It has a wide 14-inch screen with a 16:10 aspect ratio, compared to the previous model's 13.5-inch display that was a squarish 3:2. Its trackpad offers configurable haptic feedback and is 19 percent larger than before, so much so that it completely dominates the palm area. HP stuck with its wonderfully responsive keyboard, but its key caps are 12 percent larger, making them easier to hit. And to simplify functionality a bit, HP unified the power button and fingerprint sensor (the laptop also supports Windows Hello facial biometrics).

The port situation hasn't changed. There are two USB-C connections along the right rear (including one on its unique chopped corner), as well as a drop-down USB Type-A port on the left and a headphone jack on the corner. As usual, it would have been nice to see some sort of card reader built in, especially for a machine aimed at creative professionals.

HP Spectre x360 14 headphone jack and USB-A port
Photo by Devindra Hardawar/Engadget

The Spectre x360 14 may look very similar to its siblings, but HP says it's been tweaked significantly under the hood. It now supports 28-watt Intel Core Ultra CPUs, instead of the previous 14-watt options, and offers 10 percent more airflow than before. The company also managed to engineer those improvements without increasing the machine's 17 millimeter height. At 3.2 pounds, it's a bit more portable than the 3.5-pound MacBook Pro 14-inch.

The Spectre's 9-megapixel webcam is also a major upgrade from the previous 5MP option. The new sensor offers hardware-enabled low light adjustment thanks to quad-binning, the process of taking data from four pixels and combining them into one. That allows cameras with smaller pixels to let in more light, resulting in a brighter overall picture. During Google Meet and Zoom calls, the webcam delivered a sharp picture with bright and bold colors. It looked almost like a mirrorless camera once I enabled Windows Studio Effects background blur, though the picture occasionally looked overexposed in direct sunlight.

HP Spectre x360 14 USB-C ports
Photo by Devindra Hardawar/Engadget

Video chats also sounded great through the laptop's quad-speaker array, which consists of two upward firing tweeters along the keyboard and two woofers along the front. There's not much low-end (especially compared to Apple's MacBook Pro speakers), but voices and music sound surprisingly clear. The speakers can also get pretty loud without distortion, which is impressive for such a thin system.

While the laptop has an NPU-equipped processor, which powers features in Paint, ClipChamp and Windows Studio Effects, the Spectre x360 14 isn't technically an "AI PC" under Intel and Microsoft's definition. The reason? It doesn't have a dedicated button for Windows Copilot. Personally, though, I haven't found that key to be very useful on the XPS 14 and 16. Triggering Copilot from the taskbar or Windows sidebar isn't very difficult, and it's certainly not onerous enough to warrant giving up a spot on the keyboard.

HP Spectre x360 14 screen stand formation
Photo by Devindra Hardawar/Engadget

In use

The HP Spectre x360 14 I reviewed performed similarly to other machines we've tested with Intel's Core Ultra 7 155H chip. It’s fast and relatively efficient, especially compared to systems from two years ago. My review unit, which came with 32GB of RAM and a 2TB SSD, was 30 percent faster in the PCMark 10 benchmark compared to the Spectre x360 16 from 2022 (6,493 points, up from 4,785 points). This year’s Spectre also scored 78 percent higher in the Cinebench R23 multi-core benchmark, a testament to the improvements Intel has made since its 11th-gen CPUs.

Geekbench 6 CPU

PCMark 10

Cinebench R23

3DMark Wildlife Extreme

HP Spectre x360 14 (Intel Core Ultra 7, 2023)

2,273/11,735

6,493

1,651/8,481

5,952

ASUS ZenBook 14 OLED (Intel Core Ultra 7, 2023)

2,240/10,298

6,170

1,599/7,569

4,827

Apple MacBook Pro 14-inch (Apple M3, 2023)

3142/11,902

N/A

1,932/10,159

8,139

HP Spectre x360 16 (Intel i7-11390H, 2022)

N/A

4,785

1,515/3,722

N/A

The most noticeable upgrade for the Spectre x360 isn't AI smarts; it's Intel's Arc graphics, which are dramatically faster than Intel's older integrated graphics. In 3DMark's TimeSpy Extreme benchmark, it almost kept up with NVIDIA's RTX 3050 in the x360 16 (1,435 points compared to 1,730). That's impressive for a machine that's far slimmer and lighter. Sure, it's no gaming rig, but I was still able to play Halo Infinite in 1080p at around 30 fps. I'm sure it would handle smaller indie titles just fine.

Thanks to the wealth of RAM and Intel's Core Ultra chip, my review model tackled everything I threw at it without any noticeable slowdown. During a typical workday, I juggle dozens of browser tabs, photo editing apps, YouTube streams, video chats, Slack and Evernote. The Spectre x360's OLED display also made everything look fantastic, even if I was just staring at words on a news site. It supports a variable refresh rate up to 120Hz, so scrolling through documents and sites was very smooth.

HP Spectre x360 14 keyboard
Photo by Devindra Hardawar/Engadget

When I first tested a Spectre x360 five years ago, I immediately fell in love with its keyboard. Typing felt incredibly satisfying, thanks to a healthy amount of key travel and feedback. It was one of those rare designs that almost felt like it was begging me to use it, like a finely tuned piano that's simply urging you to play. Thankfully, HP didn't mess with any of that keyboard magic: The large new key caps are even more comfortable to use, and the actual typing experience is as great as ever.

I have a few complaints about the Spectre x360's new trackpad though. It's smooth and accurate for swiping, and its haptic feedback is indiscernible from a trackpad that physically depresses. But HP's palm rejection software feels sloppy — occasionally, while typing up a storm, my hand would hit the trackpad and push the cursor to select another window. It happened often enough that it became a creativity flow killer. I'm hoping this is something HP can sort out with a software update eventually.

As a convertible notebook, the Spectre x360 14 is far more useful than the 16-inch model. A gentle push on the screen is all it takes to flip it around the keyboard — it becomes a tablet when it’s fully turned around, or you can stop that process halfway and flip the Spectre around for its “tent” mode. The 14-inch x360 is better at being a slate, simply because it's lighter and easier to hold with one hand (though you'll probably want to prop it on your lap for longer sessions).

Rotating the screen was also less cumbersome, since the display was far less wide. I used the tent formation to watch YouTube videos in bed, while on the couch I occasionally folded the keyboard behind the Spectre, so I could use it like a large touchscreen with a stand. I appreciate the versatility of 2-in-1 convertibles more than the flexible OLED screens we're seeing on new machines. It's cheaper to implement, and for my purposes, convertibles are simply more pragmatic.

The Spectre x360's major flaw is battery life: It lasted five hours and ten minutes in the PCMark 10 Modern Office test, whereas the ZenBook 14 OLED pushed through for 12 hours and 43 minutes. There's a cost for keeping its frame so thin, after all. During real-world testing, it would typically need to charge around six hours into my workday. 

HP Spectre x360 14
Photo by Devindra Hardawar/Engadget

Pricing and the competition

The Spectre x360 14 is a decent deal for a high-end convertible, starting at $1,450 with an intel Core Ultra 5 125H, 16GB of RAM and a 512GB SSD. At the time of writing, that configuration has been discounted by $300, which is an even better value. (Credit to HP for not offering a meager 8GB RAM option, which would only lead to headaches for most users.) For $1,900, you can bump up to a Core Ultra 7 155H chip, 32GB of RAM and a 2TB SSD.

Your options are somewhat limited if you're looking for other upper-tier convertible laptops. Dell's XPS 13 2-in-1 is still running older 12th-gen Intel chips, and you'll have to look to the middle-range Inspiron and Latitude lines for more modern options. We’re also still waiting to see Lenovo’s Yoga lineup get upgraded to newer Intel chips. And we haven’t tested Samsung’s Galaxy Book4 360, but it doesn’t have the style of HP’s design.

Microsoft's Surface Laptop Studio 2 is also technically a convertible (its screen pulls forward, instead of flipping around), but it starts at $1,900. For that price, you're better off going for the x360 14's beefier hardware, instead of the Surface's unique screen.

HP Spectre x360 14 case rear
Photo by Devindra Hardawar/Engadget

Wrap-up

It's unclear how much life is left in the convertible PC format, but I wouldn't be surprised if HP ends up being one of the last companies still giving it a shot. The Spectre x360 14 is one of the best laptops you can buy today — the fact that it can also be flipped around in multiple orientations is just icing on the cake.

This article originally appeared on Engadget at https://www.engadget.com/hp-spectre-x360-14-review-2024-keeping-the-2-in-1-laptop-dream-alive-140045823.html?src=rss

Engadget Podcast: The NY Auto Show and a chat with Lucy Liu

This week, it’s all about cars and Lucy Liu in VR. Devindra chats with Senior Writer Sam Rutherford about his visit to the New York International Auto Show, where he saw the Polestar 4, a unique new EV without a rear window. Also, Cherlynn pops in to chat with Lucy Liu about her new VR game, The Pirate Queen. We also explore the issues around Florida’s bill banning young kids from social media sites, and Sam tells us why he likes Netflix’s Avatar: The Last Airbender adaptation.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • Sam Rutherford on what’s new in EVs and car tech from the New York Auto Show – 0:57

  • Cherlynn Low interviews Lucy Liu about her new VR game The Pirate Queen – 34:39

  • Florida Governor signs bill banning young children from social media – 54:55

  • Intel confirms Copilot will eventually run locally – 58:33

  • There’s finally a version of Chrome that runs well on ARM-based Windows machines – 1:02:43

  • Canadian researchers have created a camera that takes 156.3 trillion frames per second – 1:05:06

  • Working on – 1:07:08

  • Pop culture picks – 1:12:44

Subscribe!

Credits 

Hosts: Devindra Hardawar and Sam Rutherford
Guest: Cherlynn Low and Lucy Liu
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-ny-auto-show-lucy-liu-123047921.html?src=rss

Engadget Podcast: The NY Auto Show and a chat with Lucy Liu

This week, it’s all about cars and Lucy Liu in VR. Devindra chats with Senior Writer Sam Rutherford about his visit to the New York International Auto Show, where he saw the Polestar 4, a unique new EV without a rear window. Also, Cherlynn pops in to chat with Lucy Liu about her new VR game, The Pirate Queen. We also explore the issues around Florida’s bill banning young kids from social media sites, and Sam tells us why he likes Netflix’s Avatar: The Last Airbender adaptation.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • Sam Rutherford on what’s new in EVs and car tech from the New York Auto Show – 0:57

  • Cherlynn Low interviews Lucy Liu about her new VR game The Pirate Queen – 34:39

  • Florida Governor signs bill banning young children from social media – 54:55

  • Intel confirms Copilot will eventually run locally – 58:33

  • There’s finally a version of Chrome that runs well on ARM-based Windows machines – 1:02:43

  • Canadian researchers have created a camera that takes 156.3 trillion frames per second – 1:05:06

  • Working on – 1:07:08

  • Pop culture picks – 1:12:44

Subscribe!

Credits 

Hosts: Devindra Hardawar and Sam Rutherford
Guest: Cherlynn Low and Lucy Liu
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-us-tiktok-ban-123047573.html?src=rss

Hulu on Disney+ officially launches, bringing together Mickey Mouse and The Handmaid’s Tale

Disney didn't waste much absorbing Hulu into its multimedia maw. After taking full ownership of Hulu last November, the company started beta testing integration with Disney+ a month later. Today, Hulu on Disney+ is officially coming out of beta, making it easy for subscribers to access content for both services. Really, though, it's a way for Disney to push the value of its Hulu bundle, which starts at $9.99 a month with ads. If you want to go ad-free and download content for offline viewing, there's the Duo Premium bundle for $19.99 a month. And if you don't have a Hulu subscription, you'll get a notification that you can join within Disney+ for $2 more a month.

Existing bundle subscribers can hop into Hulu's shows using a new tab on Disney+, and the company says Hulu content like Shogun and The Handmaid's Tale will also be highlighted in the main carousel of shows and content recommendations. If you're old school (like me) and subscribe to Disney+ and Hulu separately, you can also start viewing Hulu content easily (assuming you're using the same e-mail address for both services). 

I didn't have any trouble launching Shogun on my Disney+ app, but I was disappointed to find that my existing Hulu viewing progress didn't carry over. That'll be particularly annoying for people catching up on older multi-season shows, since they'll have to manually figure out where they left off.

“This marks the most significant technical, operational, and product evolution for Disney+ since its launch – one that reflects a wider technology transformation that we have been undertaking," said Aaron LaBerge, President & CTO, Disney Entertainment & ESPN, in a statement. "That work is going to drive an enhanced, more engaging user experience with Disney+ and lays the foundation for the innovations and enhancements we are planning for the future.”

This article originally appeared on Engadget at https://www.engadget.com/hulu-on-disney-officially-launches-bringing-together-mickey-mouse-and-the-handmaids-tale-152114434.html?src=rss