Watch the 2016 IGF and GDC Awards live right here!

Now that the GDC show floor is officially open to attendees, it's time for the routine trophy ceremonies. It all starts with the Independent Games Festival Awards at 6:30PM PT/9:30PM ET tonight, followed directly by the Game Developers Choice Awards....

How a startup is making it easy to build virtual reality worlds

My most recent virtual reality experience was created by a 9-year-old. That's according to Martin Repetto, CEO of Voxelus, a platform that lets you build, share and play your own VR games. As I roam through this Minecraft-like world, steered by a Gea...

Rock the vote for your favorite game in the GDC awards

Want to make your voice heard in this year's Game Developer's Choice Awards? How about doing the same for the Independent Game Festival's accolades? Boy howdy, you're covered in both cases. Once again, the GDCA and IGF are opening up the floor for au...

‘Metal Gear,’ ‘The Witcher 3′ lead game developers’ nominees

You probably have a short list of favorite video games from 2015, but what do you think game creators would pick if given the chance? You don't have to wonder: the Game Developers Choice Awards has delivered its nominees, and there are a few clear f...

Stay seated: Valve’s Team Fortress 2 ported to virtual reality

Safetyproof your living room Valve's Team Fortress 2 getting ported to VR goggles

If Valve Software's Team Fortress 2 is anything, it's versatile. The company's demonstrating that versatility once more in porting the game to virtual reality goggles, which could result in some serious psychological trauma. Kidding aside, a Game Developers Conference blurb today revealed the internal project -- part of Valve's ongoing wearable computing efforts -- which says the talk, "will describe lessons learned from Valve's porting experience." In another talk, Valve hardware man Michael Abrash is diving into the possibilities he sees in the future of VR, as viewed through his own company's experience.

It isn't clear whether Valve is using the much-loved Oculus Rift technology (seen above); the notes of the second talk only detail a general exploration of VR's weaknesses and strengths as they pertain to current technology. One thing is clear: both talks aim to educate game developers on what some Valve employees see as a burgeoning new frontier in game development. We welcome this bizarrely sci-fi future with open arms.

Continue reading Stay seated: Valve's Team Fortress 2 ported to virtual reality

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Source: GDC (1), GDC (2)