Facebook lays out its vision of our communal VR future

After all the new products were announced and surprise features revealed at Oculus Connect 6 on Wednesday, Facebook Reality Lab (FRL) lead Michael Abrash took to the stage to discuss the future of VR, AR, and the company's leading role in their conti...

Stay seated: Valve’s Team Fortress 2 ported to virtual reality

Safetyproof your living room Valve's Team Fortress 2 getting ported to VR goggles

If Valve Software's Team Fortress 2 is anything, it's versatile. The company's demonstrating that versatility once more in porting the game to virtual reality goggles, which could result in some serious psychological trauma. Kidding aside, a Game Developers Conference blurb today revealed the internal project -- part of Valve's ongoing wearable computing efforts -- which says the talk, "will describe lessons learned from Valve's porting experience." In another talk, Valve hardware man Michael Abrash is diving into the possibilities he sees in the future of VR, as viewed through his own company's experience.

It isn't clear whether Valve is using the much-loved Oculus Rift technology (seen above); the notes of the second talk only detail a general exploration of VR's weaknesses and strengths as they pertain to current technology. One thing is clear: both talks aim to educate game developers on what some Valve employees see as a burgeoning new frontier in game development. We welcome this bizarrely sci-fi future with open arms.

Continue reading Stay seated: Valve's Team Fortress 2 ported to virtual reality

Filed under: , ,

Comments

Source: GDC (1), GDC (2)

Valve employee spills the hardware beans: wearable computers, ahoy

 Valve employee spills the hardware beans: wearable computers, ahoy
When Michael Abrash started working for Valve, he expected the higher-ups to hand him a pile of work and tell him to hop to it. They didn't. Instead, he was told to figure out the most valuable thing he could do for the company, and then do it. So, Abrash wound up kicking off an in-house R&D project for wearable computers, and according to a recent blog post, is looking to expand his research team. More than me-too mice and gamepads, indeed. Abrash is quick to put a lid on rumors of "Steam glasses," however, and warns readers not to expect any big reveals at E3 -- this is just an "initial investigation into a very interesting and promising space," he says, and is more "research than development." Rearing to give Google's Project Glass a run for its money? Or maybe you're just itching for a detailed narrative of employee and employer? Either way, you'll find what you're looking at the source link below.

Valve employee spills the hardware beans: wearable computers, ahoy originally appeared on Engadget on Fri, 13 Apr 2012 20:44:00 EDT. Please see our terms for use of feeds.

Permalink The Verge  |  sourceValve Software  | Email this | Comments