OpenKit aiming to fill OpenFeint-sized hole, launches in private beta tomorrow

OpenKit aiming to fill OpenFeintsized hole, launches in private beta today

OpenFeint seed investor Peter Relan is fed up with his former creation's lack of existence -- the open source software once powered the social integration behind many mobile games. After Japanese social gaming giant GREE bought OpenFeint in April 2011 -- primarily to stifle competition with its own, similar service -- the service continued until it was closed this past December. Relan responded in turn, announcing plans for a new, similar service, called "OpenKit," that same month. Tomorrow, that service goes into private beta, with a variety of mobile devs already signed on.

The service can be employed across Android and iOS, implementing cloud data storage, leaderboards, achievements, multiplayer functionality, push notifications, and in-app purchases -- essentially exactly what OpenFeint once aimed to provide. Given the open nature of OpenKit, and Apple's already existing Game Center (which serves very similar purposes), we'd say this is gonna be a bigger hit with Android devices than iOS. Whether it gets adopted at all, however, remains to be seen. For now, it's in private beta, and "over 500 developers" have already signed on -- head to the main site if you'd like to take part. And do it quick, as only another 20 developers can get into the beta starting tomorrow. If you do miss out, there'll be more openings in the future, though Relan wouldn't tell us exactly when just yet.

Gallery: OpenKit

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Agawi cloud game streaming headed to Windows 8, focused on ‘mid-core and hardcore’ games

Agawi cloudbased game streaming headed to Windows 8, focused on 'midcore and hardcore titles'

Cloud streaming provider Agawi (formerly "iSwifter") is making a second major push with its cloud-based game streaming service alongside Windows 8 this October. Beyond the social content it already brings to the iPad -- "more than 12,000" Facebook games -- Agawi's second run at streaming is more focused on what it calls "mid-core" and "hardcore" games. But what does that mean? Executive chairman Peter Relan says "mid-core" means "web-based MMOs with a PC download," versus PC downloads representing the "hardcore." The example video (below the break) shows Agawi working with a variety of games, though none of the titles in the video confirm potential content partners for the service (Relan teases a fourth quarter reveal of more news). And today, Agawi announced its collaboration with Microsoft Azure, resulting in cloud game streaming across the world of Windows 8 -- tablets, PCs, and even its phones.

"Popular AAA games will be made available in the coming months for instant play on Windows 8 devices with no additional work required by developers," the launch PR promises. Input methods for games vary dramatically by platform, and we've already seen what happens when you shove tablet-based touch controls onto a console/PC game (it ain't pretty). "That's a publisher decision," Relan says. "We support the idea of d-pads on the tablet itself. We support pure touch gesture on the tablet. We support point-and-click on the screen -- touch and tap. We support swipe for scrolling. We support a full controller, like an Xbox console controller," he adds.

Continue reading Agawi cloud game streaming headed to Windows 8, focused on 'mid-core and hardcore' games

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Agawi cloud game streaming headed to Windows 8, focused on 'mid-core and hardcore' games originally appeared on Engadget on Mon, 10 Sep 2012 17:10:00 EDT. Please see our terms for use of feeds.

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