Nintendo’s Eiji Aonuma on the Wii U’s stumbles, Virtual Console support and a ‘need to evolve’

Nintendo's Eiji Aonuma on the future of Zelda, the Wii U's stumbles and a 'need to evolve'

It's cool to be different. That's the message we typically feed our children when they come up against peer opposition. It's also an attitude Nintendo's adopted time and time again when its penchant for innovation, aversion to hardcore gameplay and reliance on classic franchises have put the company in a perceived last place position. But, as it's continually proven -- and most successfully with the Wii -- you can't ever definitively count the Mario hitmaker out. There always seems to be an ace in the company's IP sleeve that keeps bringing gamers and its diehard fanbase back to the fold. But we have to wonder: how long will that last? It's a question we posed directly to Eiji Aonuma, Nintendo's Most Valuable Player #2 and Zelda mastermind, this week at E3. And his answer might surprise you: "If we don't change we might die. We need to evolve. Things need to change. Things need to grow." It's a sobering admission, especially considering the source.

"If we don't change we might die. We need to evolve. Things need to change. Things need to grow."

The IP ace this time around falls upon the Zelda franchises' shoulders, except not in the way we've come to expect. The two newest titles in the series, headed to the 3DS and Wii U, also happen to be recycled efforts: a reimagining of A Link to the Past and an HD reboot of the Wind Waker, both headed up by Aonuma. Perhaps it's just a consequence of franchise fatigue and player familiarity, but there's something more alarming, more distressing about this back catalog mining; something Aonuma's all too aware of. It's also something he's actively steering his production teams away from, while at the same time attempting to take it all in as a greater lesson for a company so tethered to video gaming past. So to catch some deeper perspective on Nintendo's next-gen leanings, its level of self-awareness and the future of Zelda, we sat down with Aonuma for what turned out to be an honest and refreshing chat.

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The Legend of Zelda: the Wind Waker HD launches in October, boasts faster sailing

Looking for a new Zelda game for your Wii U? Nintendo hasn't quite spilled the beans on that one, but it has given us some additional details about the system's upcoming Gamecube remake: The Legend of Zelda: the Wind Waker HD will hit stores this October. Naturally, Nintendo boasted that the game would be rendered in 1080p, justifying the "HD" part of the game's title, but the company saw fit to patch some of the original game's non-visual shortcomings, too -- lightly teasing itself for the Gamecube release's long and dull sailing segments. The fix, apparently, was numbingly simple: hold the A button to sail faster.

Satoru Iwata also explained that they also had to tweak a few mechanics to get it ready for the Wii U, namely replacing the GBA-link Tingle Tuner mode for the original game with a "Tingle Bottle," which allows users to send messages in a bottle via Miiverse. Unfortunately, that's all Nintendo had to say about the Zelda franchise. Is a Wind Waker remake enough to tide fans over until the Wii U gets an original Zelda game? Let us know what you think -- we do have a comments section, after all.

Follow all of our E3 2013 coverage at our event hub.

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