‘Sky: Children of the Light’ is finally available on iOS

Thatgamecompany's Sky: Children of the Light is finally available on iOS. The title, from the creators of Journey, was announced years ago and has lived in beta limbo for a long time. Last month, Thatgamecompany said Sky would arrive on July 11th, an...

‘Journey’ creator’s Apple-exclusive ‘Sky’ officially launches July 11th

Thatgamecompany's Sky: Children of the Light has technically been available in beta for a long time, but now it's really, truly ready for launch... well, almost. The Journey creator's social exploration game is now slated to reach iOS and Apple TV u...

The best PlayStation 4 games

There's a big reason why the PlayStation 4 is the best-selling console: It has a smattering of games that you can't play anywhere else. Think: blockbusters like Uncharted 4: A Thief's End, Horizon: Zero Dawn and Bloodborne. But even if Indiana Jones...

‘Flower’ brings its zen gameplay to iPhone and iPad

Earlier this month, Apple announced that it had snagged exclusive rights to the next game from indie studio Thatgamecompany. Sky (described as a "romantic social adventure game") will be an Apple TV exclusive. But, there's more to the relationship be...

‘Uncharted’ borrows from cinema to sidestep clunky game design

Developer Naughty Dog's games have always had a flair for the cinematic and that's due in large part to their presentation. The studio takes a minimalistic approach to how it delivers information to the player, eschewing ugly on-screen means of dir...

OUYA’s Kellee Santiago talks game publishing, her new role as Head of Developer Relations

When Kellee Santiago resigned from her previous gig as president of thatgamecompany, she left behind a job running one of the most highly acclaimed indie game studios in the industry. But she left on a high note, having helped craft Journey -- not just one of the best games of 2012, but a high mark on the medium. Her next move is similarly bold, taking the reins of the Android-powered OUYA console's digital content library as "Head of Developer Relations." On Santiago's LinkedIn profile, she describes her new job as, "curator of content for the games section on OUYA" (among other things); a job she's plenty qualified for given her time on the board of the Indie Fund (an angel investment group of successful indie game devs). "This role seems almost like a logical extension of everything I've done up to this point," Santiago told us in an email interview this afternoon. Indeed it does. In her new role at OUYA, Santiago will be "working with many developers globally and in different capacities," she said, as well as managing the digital library that users at home see.

"I'm very passionate about empowering new voices in game development so we can have more variety in game content -- that's what initially led me to co-founding thatgamecompany, and Indie Fund, and working with the Independent Games Summit, and IndieCade," she added. The job of course includes courting devs, even if that means OUYA assists in the funding and publishing of those devs' games. "OUYA is doing both," Santiago told us -- that's no doubt assisted by the $8.5 million OUYA pulled in during its Kickstarter funding campaign.

Despite her passion for indies, she said there's no "arbitrary restrictions for developing on OUYA," and that her guiding principle is identifying, "developers and content that for whatever reasons wouldn't be able to exist on any other console." In other words, there's no reason one of the biggies -- think EA, Activision, Ubisoft and others -- couldn't get in on the action. Square Enix has already promised a variety of titles, so it seems a given that others will sign on. One developer who's still curiously uncertain about the console, however? Santiago herself. Though she teased on Twitter earlier today that she'll, "still be making stuff, too," and not to worry, she wouldn't offer us any more details about her plans for development on OUYA. Again, it seems a given, but we can't help but want to know more sooner than later.

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