Lemondrop and Fireball review: Impossibly small, surprisingly powerful synths

Korg jump-started the craze for affordable, portable synths when it launched the Volca series in 2013. Major players like Roland got in on the action. As did more niche companies like Critter and Guitari and Modal Electronics. But 1010 Music might deserve credit for cramming the most raw power into the smallest possible package.

The company is launching a new line of candy-colored Nanobox instruments, starting with Fireball (a wavetable synthesizer) and Lemondrop (a granular synth). These are impossibly tiny, full-fledged synthesizers with a level of depth that dwarfs any Pocket Operator. But they’re not cheap, either. While they were never going to reach impulse-purchase territory, current supply chain issues mean the Fireball and Lemondrop are coming in at a somewhat pricey $399. For context, that’s more than twice what most Volcas cost. The thing is, though, after about 10 minutes with 1010 Music’s latest instruments, it becomes clear that they’re not competing with the Volcas, and might not have any direct competitors at all.

Hardware

Before digging into the software side of things, let’s talk hardware. The Fireball and Lemondrop are just palette-swapped versions of each other: one a rich red, the other a yellow that might be visible from space. (I’m sure you can figure out which is which.) They’re fun looking in a way that few other synths are, regardless of size.

On the front there’s a two-inch touch screen, two knobs and four physical keys. Mastering the buttons, and how exactly they interact with the UI, takes a little practice. But once you figure out the logic behind the menu system it’s not too difficult to get around. Each section (oscillators, home, etcetera) has layers, and each layer has pages, which you navigate with the arrow buttons.

1010music Lemondrop and Fireball
Terrence O'Brien / Engadget

Around back is a USB-C jack for power (sadly, no MIDI over USB); ⅛-inch audio ins and outs; as well as TRS MIDI in and out anda microSD card slot. The synths come with a 32GB card installed, with over 100 sound sources and presets. If you want to load your own wavetables or sound files for processing with Lemondrop’s granulator, this is where you’ll need to copy them. But remember, since the Nanoboxes only use USB for power, you’ll have to actually take the card out, put it in a computer and copy the files over, before putting it back in the instrument.

The most distinctive thing about them physically, however, is their size. At 3.75 inches wide, 3 inches tall, and 1.5 inches thick, you can easily toss one (or both) of these in a bag or a large pocket. Even though I knew the dimensions beforehand, I was still shocked by just how tiny they were when I took them out of their boxes. And you’d be forgiven for immediately feeling skeptical of them. How can you possibly make music on something this small? And why would you want to? The answer to the first question is actually surprisingly straightforward. The second is a bit more complicated.

Let’s start with the easy bit. Despite the tiny size of the screens, both Lemondrop and Fireball are more than usable. Would it have been nice if they were a bit bigger? Sure. But they’re big enough to give you most of the important information at a quick glance: the movement of LFOs, envelopes, grains and changing waveshapes. The two knobs to the right of the screen are assignable macros when used from the main display screens. Twisting these can give you quick control over complex sets of parameters, or just change the filter cutoff. It’s up to you.

1010music Lemondrop and Fireball

Those macros can also be controlled using the touchscreen when it's in X/Y mode. Frankly, for something of this size, it’s basically the ideal way to interact with it. It’s immensely satisfying and easy to dramatically alter the sound of a patch simply by sliding your finger around the screen. When you’re in this mode the two knobs change the default point of the macros on the X/Y axis, so you can push it all the way to the bottom left of the screen, then tap the top right to create intense rhythmic pulses.

Pairing X/Y mode with an external MIDI controller gives you a surprisingly hands-on instrument. But, if you want to just play the devices themselves, you can. There’s a grid mode where you can tap out notes, and you can lock it to a scale to avoid making too many mistakes. Now, this isn’t exactly the easiest or most enjoyable way to play a synth, but it gets the job done. I’ve found it particularly useful for sampling notes and chords from the Fireball to my PO-33, or playing a drone on the Lemondrop (using the hold function) and using the X/Y to create evolving soundscapes.

The biggest knock against the Nanoboxes on the hardware front is the lack of battery power. Yes, USB batteries are nearly ubiquitous at this point, but it would be great to have the option of powering them with a couple of AAs. Between audio, MIDI and power, there’s an awful lot of cables coming out of the back of what is ostensibly something portable.

Software

1010music Fireball and Lemondrop
Terrence O'Brien / Engadget

The two instruments share a lot in common under the hood as well. The UI is largely the same. They both have a pair of primary sound sources (two wavetable oscillators or two granulators), plus a third simple oscillator that can help thicken up a sound using saw, square, triangle or sine waves. They both have two envelopes, two LFOs and a modulation sequencer, plus two morphable filters (low pass, high pass, bandpass and notch) that can be routed in series or parallel. Lastly, they both have two effects slots, one for modulation (chorus, flanger / distortion, or phaser) and one for time (delay or reverb).

This means basically that every pro for the Lemondrop also applies to the Fireball (with one notable exception we’ll get to later), and every con for the Fireball also applies to the Lemondrop. For example, while the effects are solid, and having pingpong delay on board is a welcome touch, they’re not going to win any awards. I will say that the reverb is truly excellent, though. Cranking it to full gets you some lovely, slightly unnatural ambience. And, when combined with the distortion, it results in some gorgeous digital howls that are perfect for scoring the surrealist ending of an arthouse horror film.

The two envelopes and LFOs are extremely useful for shaping your sound. They can create motion or manipulate the oscillators to constantly shift the tone. And many parameters can have up to three modulation sources for serious unpredictability. But not everything can be a modulation destination. Oddly, too, some destinations can only use a specific set of modulation sources. So if you wanted to use the LFO 2 to modulate the rate of the flanger – tough.

1010music Fireball and Lemondrop
Terrence O'Brien / Engadget

Similarly, the modulation sequencer is great for creating complex patterns, but it can only be used with a few different destinations. Thankfully, one of those destinations is oscillator pitch, and it can be quantized. That gives you access to a rudimentary sequencer, or makeshift arpeggiator without the need for additional gear. You can even use the sequencer to control just a single oscillator, giving you a note pattern played against a bass note.

I also can’t help but wish there was a centralized UI for controlling the modulation routing. Right now, if you want to see what macro X is controlling you have to dig through all the parameters one by one and go into the modulation submenu for it, and just kinda keep track as you go.

In general, designing patches requires a decent amount of menu diving. That’s not surprising given the size of the instruments. And credit to 1010music for designing an interface that never feels too cumbersome. That said, I do occasionally find myself forgetting where particular options are located.

Sound

1010music Fireball and Lemondrop

Ultimately, the only real difference between the two is the sound engine. But it is a big difference.

The Fireball is very much a bread-and-butter wavetable synth. It comes with 103 wavetables and 123 presets covering everything from growly ‘90s bass tones to crystalline pads. But you can easily load your own wavetables if you have them. (The Fireball uses the same format as Serum – 2048 samples per cycle and 256 cycles – so finding wavetables should be pretty simple.)

The Fireball has eight note polyphony, which should be more than enough for most people. And the unison mode, with detune, is great for bulking up monophonic patches.

You can try to get something vaguely analog sounding out of it by using the right wavetables, and adding some drift with the modulation sources. But the 96kHz oscillators really are best at bright, clear digital tones. Which is fine, since the ‘90s are back in style, apparently. (See: the resurgence of Doc Martins and JNCOs.)

1010music Fireball and Lemondrop
Terrence O'Brien / Engadget

The Lemondrop, on the other hand, is something different. It, too, is obviously digital sounding. But it uses granular synthesis instead of wavetables. That means that it can take any sound file (up to 30 seconds in this instance), chop it up into tiny bits (or grains) and spit it back out. Those files can be literally anything you want: drum loops, synth pads, bird chips or the clanking of industrial machinery. There is only four-note polyphony here, but considering the complexity of the sound source, that’s more than enough. There are 16 grains per oscillator, and playing eight notes of jungle ambience simultaneously will only result in chaos.

What exactly each patch will sound like will depend largely on the audio source, but granular synth is pretty distinctive. Unsurprisingly, Lemondrop is exceptionally good at otherworldly soundscapes, atonal drones and oddball pads. While you find plenty of those among the 311 WAV files and 153 presets preloaded on the SD card, there are more traditional synth tones as well. By the way, you can, with the right settings and source material, create percussive loops that knock pretty hard when the granulators are beat-synced.

1010music Fireball and Lemondrop

Granular synthesis isn’t new. But, dedicated hardware granular synths are few and far between. And often quite expensive. It’s far more common to find granular engines in Eurorack gear or as software. So that puts the Lemondrop in a fairly unique position as one of the only dedicated, standalone granular synths for under $500. Bastl’s microGranny is only $200, but its version of granular is far more limited, and it’s more of a lofi sampler than a proper synth. (That said, it is an awesome lofi sampler.

Both the Lemondrop and the Fireball also have external audio in jacks. You can feed other instruments through their built-in effects and use the X/Y pad to manipulate them in real time, just like with a Korg Kaoss Pad. This gives them both performance value beyond simply synthesizers. But, here again, the Lemondrop really differentiates itself from its sibling.

1010music Lemondrop and Fireball
Terrence O'Brien / Engadget

The granulators can use live incoming audio as their source material. That means you could process live vocals, or a guitar, or another synth in real time, breaking it up into little grains and mutating it with the X/Y pad. A particularly neat trick here is feeding a monophonic synth into the Lemondrop, and instantly turning it into a four-note polyphonic one.

Wrap-up

1010music Fireball and Lemondrop

The Fireball and Lemondrop are undeniably fascinating devices based entirely on their form factor. If space is the most important thing to you – whether that’s because your synth dungeon is the size of an airplane bathroom or because you’re trying to cram as much synth power as possible into a briefcase – there is obvious appeal here. These are among the smallest full-fledged synths you can get. And they offer a lot more power and flexibility than your average Volca.

There are obvious trade-offs, though. The lack of hands-on controls might deter some people. Sure, you can map an external MIDI controller to all the parameters, but that negates some of the portability. The lack of battery power also feels like a missed opportunity. Being able to throw one of the Nanoboxes in my bag with a couple of AAs and my PO-33 feels like it would be an almost unbeatable on-the-go setup.

Lastly, there’s price. $399 isn’t absurd considering the quality of the engines and the decent sound design tools. But, there is a lot of competition in the sub-$500 market. Modal’s Craft and Skulpt synths are tiny, dirt-cheap digital behemoths. To be fair, though, their interfaces are infuriating. And if portability isn’t a concern, there’s always the $349 MicroFreak, which requires almost no menu diving and is far more flexible than either Nanobox.

1010music Lemondrop and Fireball
Terrence O'Brien / Engadget

But, what none of those synths offer, is granular processing. So, while the Fireball is a good synth that faces some steep competition, the Lemondrop is ultimately peerless. The GR-1 is one of the few dedicated granular synths out there. It’s a large, reasonably high-end unit that costs €849.00. An arguably better option, at that point would be an Organelle, which has a number of granular patches available for it and is a few hundred dollars cheaper.

Both the Fireball and Lemondrop are impressive feats in engineering and sound great. But of the two, it’s the Lemondrop that makes an obvious case for space in your backpack or studio.

Casio made a super fun singing keyboard

Casio hasn’t been a serious player in the world of synthesizers for some time. Gone are the days of the beloved CZ series, while the current lineup lacks the lo-fi charm of classic keyboards like the SK-1 and VL-1. But for the last few weeks the company has been teasing what seemed like a return to real-deal synths, possibly with a vocoder.

Well, bad news: The CT-S1000V is not a return to Casio’s analog glory days. Nor is it a vocoder. And the $450 list price is a little hard to swallow.

So what exactly is the CT-S1000V? It looks like a midrange Casiotone that uses the company’s flagship AiX engine, with vocal synthesis tossed in as a bonus. In short, it’s a singing keyboard. Frankly, the novelty of being able to whip up some lyrics in the companion app, send them to the CT-S1000V, and then play the words as a melody was more than enough to pique my interest. I’m a sucker for vocoders, over-the-top autotune and talkboxes, so a singing synth is right up my alley.

Before we dig too far into the vocal synthesis side of things, let’s quickly cover the AiX engine and the hardware. AiX made its debut in 2018 and its strength supposedly lies in recreating acoustic sounds. And look, credit where credit is due: The piano sounds on this are pretty decent. Can I say the same about the other acoustic instruments represented here, like violins, guitars or trumpets? No. But there are enough quality sounds, including some recreations of classic Casio synth tones, to keep you entertained for a while.

Don’t come to the S1000V expecting a truly customizable synth, though. While there are some tweaks that you can make, this is not the keyboard for someone looking to learn synthesis or get into sound design. That should be immediately obvious, however, when you look at its front panel. The controls are minimal. Physically it has much more in common with the $250 CT-S400 than it does with the $480 CT-X5000 (the closest Casio has to a traditional synth).

Casiotone CT-S1000V
Terrence O'Brien / Engadget

I haven’t played a modern Casio in some time, but I do have to say, the speaker system is impressive. Because the CT-S1000V is clearly aimed at budding pianists and home entertainment, being self-contained is a huge plus. While the built-in speakers on other keyboards often seem like an afterthought, Casio clearly put effort into them here. When you switch over to the drum and rhythm presets, it’s really quite shocking how much bass you get from the kicks.

On the whole, the CT-S1000V feels well built. It’s plasticky and the full-sized keys are a tad springy, but it feels solid and the click wheel that serves as your primary tool for navigating the interface is satisfying. Casio did make some strange decisions, though. For instance, the mod knob above the pitch wheel. Mod wheels and mod strips? Sure. But a mod knob? In this configuration, where the placement would suggest it’s a performance tool, seems very odd.

Casiotone CT-S1000V
Terrence O'Brien / Engadget

The keyboard also comes with a Bluetooth adapter in the box, but it can only be used for streaming audio and MIDI data. It can’t connect to the companion Lyric Creator app. There are no dedicated MIDI ports on the back and, while it can supposedly be used for MIDI over USB I was unable to get it to work. There are, however, two pedal inputs on the back (one of which can be used for expression), plus ¼-inch stereo audio outs and ⅛-inch jacks for audio in and headphones. There’s also a pair of USB ports: one USB-A specifically for the Bluetooth adapter and a micro-USB (sigh) connector for transferring lyrics from the app on your phone.

The app is very well designed and thorough, and lyric transfers over USB using a camera kit adapter with my aging iPhone X were almost instantaneous. Casio says transfer over Bluetooth isn’t supported because it would simply be too slow, but just having it as an option would be nice.

In the app you can either type out or dictate phrases and it will do its best to automatically parse the text. Your mileage may vary, though. Computers aren’t always the best at reproducing human pronunciation and the CT-S1000V is no different. For example, “Engadget” was automatically broken down as “en-gadget”. But when the keyboard sang it back, it became “engage.” I had to go in and manually tweak the lyric to be “En-gad-jet” for it to sound right.

Casiotone CT-S1000V
Terrence O'Brien / Engadget

You can really dive deep and customize the phonemes if you want, and punch in specific timings using standard music notation. But there’s no avoiding the fact that getting lyrics to sound right requires a lot of trial and error, which would be less of an issue if you could preview the rendered vocals on your phone before transferring them to the keyboard. Right now it’s just a lot of back and forth.

On the keyboard itself, you have two primary ways of playing back lyrics: Either in Phrase mode or in Note mode as individual syllables. The former will play back the words using the timing you programmed in. As long as you're holding keys down, it will sing the lyrics to you. The one issue here is that playback will start over from the beginning if you ever let go of the keys. With syllable playback you have more control over timing and it’s a bit easier to knock out a melody (at least for someone like me who can’t really play piano). But it’s still important that your syllables be broken down just right or the timing will be off when you try to play back a vocal lick.

There are 22 different voices for you to pick between that range from synthetic choirs, to demonic growls, to talkbox emulations. Some of them get pretty same-sounding, but the variety is welcome. There are a few ways to tweak the voices, including changing the “age” and “gender”, though they dramatically alter the core tone of each.

Casiotone CT-S1000V

One last feature worth mentioning is the S1000V’s sampling capabilities. There are two different sampling modes: melody and drum. The latter lets you assign samples to individual keys to create custom drum kits. It’s also probably the easiest of the sampling methods to use. Melody, on the other hand, lets you play back a single sample chromatically across the keyboard by slowing it down or speeding it up. This latter trick is a fun and simple way to create custom instruments, and it’s part of what gave Casio’s SK series its charm.

But it’s worth noting that the sampling process here is slightly more cumbersome than on those old-school instruments. There’s no dedicated sampling controls on the front, you have to do a little menu diving. And there’s no built-in microphone for quick and dirty recording, you need to use the ⅛-inch jack around back, or a Bluetooth connection. It’s a nice tool to have, but I do wish it were featured more prominently and the interface a little less obtuse.

Casiotone CT-S1000V
Terrence O'Brien / Engadget

Casio deserves credit for doing something somewhat unique in building a singing keyboard. Sure, it’s a bit gimmicky to type out (or dictate) your favorite song and then play it back using a synthesized choir. But it’s undeniably fun. And including the ability to record custom samples, and layer them with the keyboard’s built-in sounds is a welcome feature.

It’s hard to overlook the $450 price, though, especially considering the limited sound design controls. The CT-S1000V is probably best suited for someone learning to play piano who wants a fun keyboard with a bit of versatility to practice on. But its price is a bit steep for what feels like mid-range Casiotone. You can get a more capable sampler for around the same price, and Arturia's MicroFreak delivers limited vocal synthesis and a real vocoder for less. Obviously, the Casio has advantages over those — quality built-in speakers, expansive full-sized keyboard — but you'll have to decide how much those features are worth in terms of tradeoffs and price. 

Casio made a super fun singing keyboard

Casio hasn’t been a serious player in the world of synthesizers for some time. Gone are the days of the beloved CZ series, while the current lineup lacks the lo-fi charm of classic keyboards like the SK-1 and VL-1. But for the last few weeks the company has been teasing what seemed like a return to real-deal synths, possibly with a vocoder.

Well, bad news: The CT-S1000V is not a return to Casio’s analog glory days. Nor is it a vocoder. And the $450 list price is a little hard to swallow.

So what exactly is the CT-S1000V? It looks like a midrange Casiotone that uses the company’s flagship AiX engine, with vocal synthesis tossed in as a bonus. In short, it’s a singing keyboard. Frankly, the novelty of being able to whip up some lyrics in the companion app, send them to the CT-S1000V, and then play the words as a melody was more than enough to pique my interest. I’m a sucker for vocoders, over-the-top autotune and talkboxes, so a singing synth is right up my alley.

Before we dig too far into the vocal synthesis side of things, let’s quickly cover the AiX engine and the hardware. AiX made its debut in 2018 and its strength supposedly lies in recreating acoustic sounds. And look, credit where credit is due: The piano sounds on this are pretty decent. Can I say the same about the other acoustic instruments represented here, like violins, guitars or trumpets? No. But there are enough quality sounds, including some recreations of classic Casio synth tones, to keep you entertained for a while.

Don’t come to the S1000V expecting a truly customizable synth, though. While there are some tweaks that you can make, this is not the keyboard for someone looking to learn synthesis or get into sound design. That should be immediately obvious, however, when you look at its front panel. The controls are minimal. Physically it has much more in common with the $250 CT-S400 than it does with the $480 CT-X5000 (the closest Casio has to a traditional synth).

Casiotone CT-S1000V
Terrence O'Brien / Engadget

I haven’t played a modern Casio in some time, but I do have to say, the speaker system is impressive. Because the CT-S1000V is clearly aimed at budding pianists and home entertainment, being self-contained is a huge plus. While the built-in speakers on other keyboards often seem like an afterthought, Casio clearly put effort into them here. When you switch over to the drum and rhythm presets, it’s really quite shocking how much bass you get from the kicks.

On the whole, the CT-S1000V feels well built. It’s plasticky and the full-sized keys are a tad springy, but it feels solid and the click wheel that serves as your primary tool for navigating the interface is satisfying. Casio did make some strange decisions, though. For instance, the mod knob above the pitch wheel. Mod wheels and mod strips? Sure. But a mod knob? In this configuration, where the placement would suggest it’s a performance tool, seems very odd.

Casiotone CT-S1000V
Terrence O'Brien / Engadget

The keyboard also comes with a Bluetooth adapter in the box, but it can only be used for streaming audio and MIDI data. It can’t connect to the companion Lyric Creator app. There are no dedicated MIDI ports on the back and, while it can supposedly be used for MIDI over USB I was unable to get it to work. There are, however, two pedal inputs on the back (one of which can be used for expression), plus ¼-inch stereo audio outs and ⅛-inch jacks for audio in and headphones. There’s also a pair of USB ports: one USB-A specifically for the Bluetooth adapter and a micro-USB (sigh) connector for transferring lyrics from the app on your phone.

The app is very well designed and thorough, and lyric transfers over USB using a camera kit adapter with my aging iPhone X were almost instantaneous. Casio says transfer over Bluetooth isn’t supported because it would simply be too slow, but just having it as an option would be nice.

In the app you can either type out or dictate phrases and it will do its best to automatically parse the text. Your mileage may vary, though. Computers aren’t always the best at reproducing human pronunciation and the CT-S1000V is no different. For example, “Engadget” was automatically broken down as “en-gadget”. But when the keyboard sang it back, it became “engage.” I had to go in and manually tweak the lyric to be “En-gad-jet” for it to sound right.

Casiotone CT-S1000V
Terrence O'Brien / Engadget

You can really dive deep and customize the phonemes if you want, and punch in specific timings using standard music notation. But there’s no avoiding the fact that getting lyrics to sound right requires a lot of trial and error, which would be less of an issue if you could preview the rendered vocals on your phone before transferring them to the keyboard. Right now it’s just a lot of back and forth.

On the keyboard itself, you have two primary ways of playing back lyrics: Either in Phrase mode or in Note mode as individual syllables. The former will play back the words using the timing you programmed in. As long as you're holding keys down, it will sing the lyrics to you. The one issue here is that playback will start over from the beginning if you ever let go of the keys. With syllable playback you have more control over timing and it’s a bit easier to knock out a melody (at least for someone like me who can’t really play piano). But it’s still important that your syllables be broken down just right or the timing will be off when you try to play back a vocal lick.

There are 22 different voices for you to pick between that range from synthetic choirs, to demonic growls, to talkbox emulations. Some of them get pretty same-sounding, but the variety is welcome. There are a few ways to tweak the voices, including changing the “age” and “gender”, though they dramatically alter the core tone of each.

Casiotone CT-S1000V

One last feature worth mentioning is the S1000V’s sampling capabilities. There are two different sampling modes: melody and drum. The latter lets you assign samples to individual keys to create custom drum kits. It’s also probably the easiest of the sampling methods to use. Melody, on the other hand, lets you play back a single sample chromatically across the keyboard by slowing it down or speeding it up. This latter trick is a fun and simple way to create custom instruments, and it’s part of what gave Casio’s SK series its charm.

But it’s worth noting that the sampling process here is slightly more cumbersome than on those old-school instruments. There’s no dedicated sampling controls on the front, you have to do a little menu diving. And there’s no built-in microphone for quick and dirty recording, you need to use the ⅛-inch jack around back, or a Bluetooth connection. It’s a nice tool to have, but I do wish it were featured more prominently and the interface a little less obtuse.

Casiotone CT-S1000V
Terrence O'Brien / Engadget

Casio deserves credit for doing something somewhat unique in building a singing keyboard. Sure, it’s a bit gimmicky to type out (or dictate) your favorite song and then play it back using a synthesized choir. But it’s undeniably fun. And including the ability to record custom samples, and layer them with the keyboard’s built-in sounds is a welcome feature.

It’s hard to overlook the $450 price, though, especially considering the limited sound design controls. The CT-S1000V is probably best suited for someone learning to play piano who wants a fun keyboard with a bit of versatility to practice on. But its price is a bit steep for what feels like mid-range Casiotone. You can get a more capable sampler for around the same price, and Arturia's MicroFreak delivers limited vocal synthesis and a real vocoder for less. Obviously, the Casio has advantages over those — quality built-in speakers, expansive full-sized keyboard — but you'll have to decide how much those features are worth in terms of tradeoffs and price. 

Universal Audio Volt review: Pro audio power at bedroom producer prices

The 21st century gave rise to the bedroom producer. And in 2020 the music industry finally acknowledged that songs recorded in someone’s bedroom were just as viable as those captured in a studio filled with millions of dollars worth of equipment. This has, of course, led many of those high-end studio equipment makers to try and get in on the home studio game.

The latest to make the leap is Universal Audio. They’re a brand with over 60 years of experience, whose gear has been used to record some of the most iconic albums of all time. But, until recently the most affordable interface the company made was the $699 Apollo Solo – hardly the sort of money a beginner or casual hobbyist is gonna drop. The Volt series, however, ditches the company’s expensive DSP chips and focuses on delivering the basics with a few unique twists. The result is a collection of affordable audio interfaces that should be on the shortlist for any home studio setup.

The Volt lineup includes five models from the $139 single-input Volt 1, all the way up to the $369 four-input Volt 476. Some of the features are different and the number of ins and outs varies from model to model, but they share the same core including 24-bit/192 kHz audio converters and preamps with a “Vintage” mode that attempts to recreate the sound of a classic UA 610 tube preamp.

I tested two midrange models: the $189 Volt 2 and $299 Volt 276. These are both two-input interfaces. What separates the “76” versions from the base models are some ergonomic and design tweaks, and the inclusion of a built-in compressor modeled on the company’s iconic 1176 limiting amplifier.

Hardware

Universal Audio Volt
Terrence O'Brien / Engadget

Before you even start contemplating the compressor, though, the difference between the Volt 2 and 276 is immediately obvious. The 2 is simple and utilitarian. It looks like most other interfaces in the sub $200 range. There’s a pair of combination TRS / XLR inputs on the front, along with knobs to control the gain of each channel There’s buttons to turn on 48v phantom power for using condenser mics, Vintage mode, and for switching between line level and instrument level signals. Lastly, there’s a monitor volume knob, headphone jack and a button for turning on and off direct monitoring.

Around back are MIDI in and out ports (something notably absent from the company’s higher-end Apollo interfaces), balanced outs for connecting studio monitors, a USB-C port, a 5V power jack (necessary when using it with an iPad or other mobile device) and, somewhat strangely, an on and off switch.

Universal Audio Volt
Terrence O'Brien / Engadget

The rest of the Volt 2 is a plain box. On the plus side, if you have limited desk space you can stick the Volt 2 in tight spots or rest things on top of it, and still have access to all the controls. On the downside, it can feel cramped, especially when you’re trying to monitor your input levels. There are two tiny LEDs next to each input that light up to warn you when you’re about to start clipping.

The 276, on the other hand, is handsome and spacious. But you’re going to need extra desk space since most of the controls are on the top. On the top right you’ll find large five-segment LEDs for checking your levels. The gain knob and monitor level knob on top are also much bigger, which makes it easier to dial things in.

In addition, the whole thing just has a lot more style. The metering LEDs are on a slight angle to make them easier to see, and the sides are a lovely wood. Are those aesthetic flourishes and conveniences alone worth the extra $100? Honestly, they might be.

The competition

Universal Audio Volt
Terrence O'Brien / Engadget

Once you factor in the compressor, I think the choice between the two here is obvious, as long as your budget can handle it. The Volt 2 (and by extension the Volt 1) are reasonably priced, perfectly serviceable audio interfaces. But they don’t necessarily stand out from the crowd. Focusrite’s Scarlett series is well established, competitively priced and shares a lot of the same features. The third-generation Scarlett 2i2 is $170 ($20 less than the Volt 2), shares all of the same connectivity options and has “Air” mode, which is comparable to UA’s Vintage.

Most importantly, though, you’d be hard pressed to tell the difference between the two if your goal is to capture the clean audio. With Air and Vintage turned off and the gain on the preamps set to lower levels, both interfaces produce crisp and clear results. Are there differences? Sure. But they’re extremely subtle. I wouldn’t be able to separate a Volt, from a Scarlett, from an Arturia Minifuse in blind taste test. And I doubt the target audience of hobbyists and beginners would be able to either.

(If you want to get really nerdy about the signal-to-noise ratio and noise floor and frequency response, I highly recommend Julian Krause’s YouTube channel.)

Universal Audio Volt
Terrence O'Brien / Engadget

Latency among all of these is pretty similar too. I gathered the interfaces I had lying around – the Volt 2, Volt 276, Focusrite Scarlett 2i4 second-gen, and Arturia MiniFuse 2 – and plugged them into my MacBook Pro (2019, quad-core Core i7 CPU, 16GB of RAM) and Dell XPS 15 (2019, quad-core Core i7 processor, 32GB of RAM), set the sample rate to 44,100Hz and buffer size to 128 samples and measured total latency in Ableton Live 11. All four interfaces delivered the same exact latency of 12.2ms on the Mac. On the Dell, both Volts came in at just 8.89ms, the MiniFuse at 9.89ms and the Scarlett brought up the rear at 12.9ms. While lower latency is obviously better, none of those numbers are particularly alarming.

That difference starts to show up a bit more when you crank the gain and push the preamps on these interfaces. I plugged my Fender Toronado with Atomic humbuckers directly into the Volt 2, Volt 276, 2i4 and MiniFuse. I cranked the preamp gain on each all the way up and fed them into a basic clean amp simulator in Ableton. Here the differences are a little more obvious, but they’re not that dramatic – at least until you turn on the 276’s compressor.

The MiniFuse at full gain is a tad brittle and sounds like a full-on fuzz pedal. The Scarlett has a touch more bottom end and slightly scooped mids, but is still plenty aggressive. While the Volt 2 is a touch thinner at the bottom end and puts more focus on the mids and highs. The compressor on the 276 makes a huge difference here, though. It softens the edges a bit and tames some of the harsher frequencies. It’s worth noting that all of these sound pretty harsh at the higher frequencies with the gain turned all the way up. Then again, it’s unlikely that anyone will be cranking these preamps to max on a regular basis.

Unfortunately, I did not have an SSL2+ on hand to test, which would have been the better comparison for the Volt 276.

The 76 Compressor

Universal Audio Volt

The compressor on the 176, 276 and 476 are really what separate the Volt line from the pack. Both Vintage mode and the 76 Compressor are analog emulations, not digital recreations. But SSL and Focusrite have something similar to Vintage in 4K and Air. Essentially, they boost high frequencies while adding saturation. The 76 Compressor, though, is completely unique in this price range at least.

Now, if you record anything using the builtin compressor it’s obviously printed to the audio permanently. So, if you want to retain the most flexibility in your recordings for tweaking in DAW later, you’ll leave Vintage Mode and the 76 Compressor off. But if you just want to capture the best recording possible from moment one and leave less work for your plugins to do later, never turn Vintage off and use that compressor generously.

Vintage mode delivers relatively subtle changes in tone. I rarely plug directly into my interface, and instead run through a Tascam Portastudio 424 as a mixer first because I love the sound of the preamps. Still, I found myself leaving Vintage mode on all the time. It added a different flavor of analog warmth than the Portastudio and I liked the way the two things complemented each other.

Universal Audio Volt
Terrence O'Brien / Engadget

The 76 Compressor, on the other hand, is not particularly subtle. It makes an obvious and dramatic difference to your sound. I would not leave it on all the time. But if I were recording directly to the interface, I’d probably leave it on most of the time. The main issue is that you can’t dial in any specifics. The compressor has three presets: vocals, guitar and fast, and you simply switch between them by pressing a button. For recording vocals – especially something spoken like a podcast or voice over – the 76 Compressor is incredible. I would absolutely use it on voice no matter what. Fast mode is excellent on drums… or at least drum machines. I don’t have an actual drum set in my home to test it with.

Miscellaneous

Universal Audio Volt
Terrence O'Brien / Engadget

One other thing you can’t really dial in is direct monitoring. Being able to hear raw audio as it’s coming into the interface is essential, but other devices like the MiniFuse and the Scarlett let you manually set the balance between direct monitoring and audio from the PC. On the Volt, it’s simply on or off. If you press the direct button input one and two get panned hard left and right, press it again and they’re both summed to mono. And that’s it. If the direct input is too loud, you either need to change the gain on the preamp or turn up the volume in your DAW.

One last thing to mention is the software bundle that comes with the Volt. It’s not bad, but frankly there are better ones. The big coup here is Melodyne Essentials, a $99 app that lets you correct pitch and timing of recordings, sort of like Autotune. Relab LX480 Essentials reverb is another standout that recreates Lexicon’s famous digital 480L reverb from the ‘80s. The other inclusions are enough to get you making music, but don’t bring anything special to the table. The Softube amp sim and Ableton’s Live 11 Lite are often included with other interfaces as well, and Spitfire Audio’s LABS instruments are free and can be downloaded by anyone. (Also, if you don’t have Spitfire’s LABS you should rectify that, like right now.)

Wrap-up

Universal Audio Volt

Universal Audio’s first serious foray into the budget interface world is definitely a success. The Volt 1 and 2 don’t necessarily separate themselves from the pack, but they’re still excellent audio interfaces at reasonable prices. The Volt 176, 276 and 476, however, bring something special to the table – an all-analog emulation of one of the most iconic compressors of all time. They also have a stylish and ergonomic design that many other interfaces in this pricepoint can’t match.

My trusty Scarlett 2i4 gets the job done and I don’t feel any particular urgency to replace it. But I can tell you that if I had to go out and buy a new interface today, I would probably pick up the Volt 476.

Hydrasynth Explorer review: Possibly the most synth you can get under $600

Ashun Sound Machines, or ASM, came virtually out of nowhere to deliver one of the most hyped synths of 2020. The Hydrasynth is an unabashedly digital instrument with an impressive collection of sound design tools and a proprietary keyboard that has polyphonic aftertouch. For those looking to leave behind the warm but staid world of analog for the complex frontiers of digital, it’s pretty alluring. But, while its $1,299 list price isn’t absurd given the feature set, it’s also out range for many hobbyists. Even the desktop model, which ditches the keyboard in favor of 24 pads, is slightly pricey at $799.

The new Hydrasynth Explorer, however, is expressly designed to get ASM’s keyboard and synth engine in the hands of as many people as possible. And it’s “portable” to boot. (Although, as I’ll get to later, the company’s definition of portable is highly questionable.) Of course to reach the more attainable price of $599, some things had to be sacrificed. But the good news is, most of what’s missing amounts to minor conveniences.

Before we go any further, let’s set some expectations: I cannot possibly cover every feature of the Hydrasynth Explorer in detail. Even the 88-page manual feels like it’s just skimming the surface. If you’re looking for an exhaustive walkthrough, I highly recommend Loopop’s nearly hour-long tutorial on the original Hydrasynths and its half-hour long follow-up looking at what’s different on the Explorer and Deluxe.

The most important thing you need to know is that the core of the Hydrasynth — its wavemorphing engine — remains unchanged and it's running on the same hardware. So the Explorer still has eight-note polyphony, with three oscillators per voice, and over 200 waveforms to choose from. The first two oscillators can be static or in “wavescan” mode, which simply means you can choose up to eight waveforms at a time to morph between. While you can’t import your own custom wavetables, you can essentially build your own from the pre-approved ingredients.

Hydrasynth Explorer
Terrence O'Brien / Engadget

Those oscillators can be combined and manipulated using what ASM calls Mutators — two each for oscillators one and two. There are eight different Mutators to choose from, ranging from classic FM (frequency modulation) and hard sync, to the slightly more exotic PhazDiff, and even three different flavors of pulse width modulation.

The third oscillator is a much simpler affair. It’s a static wave and it can’t be sent through a Mutator, but it can still add depth to a sound. The most obvious use is as a sub-oscillator to add a little bass, but it can also be fed through the ring modulator. Which, by the way: Yes, there is a ring modulator and a noise source as well.

There are also two filters, which can be in series or parallel, and you can control how much of each oscillator goes to which filter. The first filter has 16 different modes, ranging from classic 12db low pass to a speech-like vowel filter, while the second sweep from low pass, through bandpass or notch, and into high pass.

To control all these various parts, you’ve got five six-stage envelopes and five LFOs that all feed into a 32-slot modulation matrix. In total there are 29 modulation sources and 155 destinations. It’s a lot of variables to contend with. Frankly, it can feel overwhelming, and that’s even before you start digging into the effects and voice options like “density.”

The good news is, to get started with the Hydrasynth you don’t need to master its sound design tools, you can just dig into the presets. The stock sounds are pretty solid and cover a wide range of styles, though it does especially excel at icy ambience, strings and plucky keys. But even navigating those can be daunting, especially as some of them start to sound indistinguishable. There’s a grand total of 640 presets spread over five banks of 128 patches. Scrolling through them one by one with the large patch knob can get tedious. But if you turn your attention to the small OLED to the right of the “Main Systems” section, you can use the encoders there to filter presets by category, such as brass, ambient or e-piano. There’s also a favorites menu, where you bookmark 32 of your most used patches.

Hydrasynth Explorer

(I do want to briefly pause here, to nitpick about the layout of the Hydrasynth Explorer, especially because this isn’t an issue on other models. The Keyboard, Desktop and Deluxe versions all have their displays in a single line. But the Explorer has them staggered, with the navigation display being below and to the left of the parameter display on the right. The right display is significantly smaller and more cramped on the Explorer, but that’s less of an issue than the alignment, which means your eyes have to move much further when going back and forth. It’s doubly frustrating since the solution is simple: move the large patch knob from above the left display, to below it. This would have the added benefit of making it easier to see the left OLED when browsing patches since your hand wouldn’t be blocking it.)

Now, while there’s absolutely nothing wrong with playing presets (I am mostly a tweak-a-preset guy myself), you would be underutilizing the Hydrasynth if you didn’t explore its depths. And while it’s an incredibly complex instrument no matter how you slice it, ASM deserves credit for making the interface as clear and intuitive as possible. The Hydrasynth is far from being knob-per-function, but a lot of work was done to minimize menu diving.

Hydrasynth Explorer
Terrence O'Brien / Engadget

The front panel is divided up into neatly labeled sections: arpeggiator, filer controls, main systems, master controls and module select. In each of these sections are easy-to-read buttons, often with just one function, plus some knobs. And, by the way, all of those buttons and knobs are a delight to use. This is an incredibly well made instrument and while some sacrifices were made to reach the $599 price, build quality was not one of them.

You’ll spend most of your time at the bottom of the Master Control and Module Select section where there are 26 buttons for the various parts of the signal chain. The leftmost buttons are where you select which oscillator to modify. When you press the OSC 1 button, the right screen brings up the options for that module and you change the parameters with the endless encoders at the four corners of the display. The up and down arrows to the right scroll through the pages of settings.

For the oscillators, there are only two pages and you’ll only really need to venture to the second one in Wavescan mode. That’s where you’ll find the “wavelist edit” option. Press that and you’ll open the menu to select the sounds for your wavetable. All you do is turn the knobs next to each parameter for Wav 1, Wav 2, etcetera until you’re happy with your selection. You can pick up to eight, but you’re not required to. What makes the Hydrasynth somewhat unique is that you’re not just picking a set of static wave shapes to switch between, but as you change the position of the Wavescan it will morph from to the other seamlessly. Which means if you move through those eight shapes slowly, you can get a lot of movement out of just a single oscillator.

To set the sound for the second and third oscillators, the process is the same.

Hydrasynth Explorer

As you move from left to right in the signal chain you’ll next encounter the Mutant 1-4 buttons. Press one and the OLED on the right brings up the parameters. (Noticing a trend?) Depending on what Mutator you select using the top left encoder you’ll see different options here to control. But at its most basic, you just turn one knob to choose, say PWM, then another set the wet/dry value you want.

There are eight different Mutators to choose from, but I want to focus briefly on PW-ASM, or Pulse Width ASM. There are two things that make pulse width modulation special on the Hydrasynth. One, you can use it on any waveshape — usually PWM is associated with square waves. And two: in ASM mode you can create your own custom pulse width patterns. PW-ASM breaks a wave into eight distinct sections and you dial in the amount of modulation around each of the slice points. It’s not exactly the easiest thing to explain, but suffice to say I don’t know of any other synths out there with this feature. (If you do, please tell me in the comments.)

Under the Mutants is the button to bring up the ring modulation and noise parameters, and then as you follow the line illustrating the signal chain to the right, you see they all feed into the mixer. Here you can dial in the volume of each oscillator, the ring mod and noise section, as well as panning for each. And this is also where you’ll decide how much of each to send to which filter and whether the filters are in series or parallel. This is one of the sections with the most pages of options to scroll through, but it’s still straightforward. Just press the up and down buttons next to the display until you see the parameter you want, then turn the knob next to it.

Hydrasynth Explorer
Terrence O'Brien / Engadget

After the mixer, you’ll see the signal chain branches off again with your envelopes (ENV) along the top, LFOs along the bottom and down the middle your audio signal, including filters, amp and effects.

By default ENV 1 and LFO 1 are connected to the filters, while ENV 2 and LFO 2 are connected to the amp. There’s no way to break the connection between ENV 2 and the amp, it will always define the total volume of your sound. That doesn’t mean you can’t control the volume of the oscillators separately; it just means you have to get creative.

So if you wanted OSC 2 to come in slightly after OSC 1 you could use ENV 3 to control it, just with a slightly longer attack time than ENV 2. To make the connection you could press the mod matrix button at the top and scroll through all the options. But the easier way is to hold the ENV 3 button, then press the mixer button. Then those two modules will be automatically connected and all you have to do is pick the parameter you want (OSC2CVol in this case) and dial in the depth. It’s also worth mentioning that the Hydrasynth’s envelopes have six stages — delay, attack, hold, decay, sustain and release — as opposed to the more common ADSR. That means you can actually delay the start of the envelope for a certain amount of time after a key press.

Even more interesting are the LFOs. While you can use them to create whooshing filter sounds and gentle pitch warbles, you can also use them as a sequencer. Step mode lets you create a customized modulation pattern of up to 64 steps.

On the fourth page of the LFO settings, though, you’ll find the SemiLock option — this is where the magic happens. See, Hydrasynth doesn’t have a proper sequencer, but you can use the LFOs locked to semitones thanks to the latest firmware. So, with fairly minimal work, OSC 2 could come in behind OSC 1 and play melody over a pad. This is just one example of how to use this power. You can sequence anything from filter cutoff to the wet/dry mix on the reverb to the detune or glide time, or even the parameters of the Mutators. This level of control opens a whole world of possibilities.

At the end of the signal chain you have four effects slots to work with: one pre-fx, one post-fx and sandwiched between them are dedicated delay and reverb modules. There are a few different varieties of the latter two. The reverse delay is excellent, and while the plate and hall reverbs are solid, cloud is my favorite setting.

The post- and pre-fx sections have the same options to choose from, including phaser, distortion, compression, rotary, tremolo and more. But my favorite to stick at the end of almost every patch is Lo-Fi. You can turn down the sample rate to get some crushed digital sounds and there are various filter types to choose from that give you the quality of something being played through a phone or over a radio. It’s just a nice touch to keep everything from getting too crisp and clean.

Here’s the thing: This is only just scratching the surface of what the Hydrasynth is capable of. There are a number of options in the Voice menu for adding depth and warmth, like the sort of vague Analog Feel. There’s an incredibly capable arpeggiator with eight different modes. There’s a macro section where you can assign multiple parameters to a single knob to dramatically transform sounds in a performance-friendly way. And I barely even mentioned the keyboard which has polyphonic aftertouch — something basically unheard of at this price point.

Hydrasynth Explorer
Terrence O'Brien / Engadget

The Hydrasynth Explorer, at least under the hood, is virtually indistinguishable from it’s larger counterpart the Hydrasynth Keys, which costs almost twice as much. So what are you giving up here? Well, one the Explorer has mini keys instead of full-sized ones, but that might not be a con for some people like myself with small hands and limited piano skills. There’s also no proper pitch and mod wheels, instead you get touchstrips; they’re fine, but not nearly as accurate. The biggest loss is the reduced number of controls. The filter knobs have been reduced from five to three, and there’s only four macro / parameter knobs, versus eight on the larger models. But honestly, these are minor sacrifices to reach this price.

The one last thing to address is that ASM calls the Hydrasynth Explorer “portable,” but that’s only true in the most technical of senses. In addition to the included AC adapter you can power it with eight AA batteries — which is not a trivial amount — for three to four hours. Plus, the Explorer weighs 7.5 pounds and it’s nearly 22 inches long. Sure, that’s petite compared to the 22 pounds and 32 inches of the Hydrasynth Keys, but this is not something that you’re gonna toss in a backpack and bring to the park on a whim. While it’s easy enough to toss in the trunk and bring to a jam session, that ASM doesn’t include or sell a travel case for it, kind of undermines the portability pitch.

Hydrasynth Explorer

So no, the Explorer isn’t really what I’d call “portable,” but that doesn’t matter. Even if this thing never left your studio it would be worth the money. It sounds great (as long as you can accept that it sounds obviously digital), it’s solidly built, and it has an almost bottomless set of sound design tools to explore. It’s possible to just get lost building patches on the Hydrasynth — and not in an annoying menu-diving way. If you’ve got the money, the larger Keys with more hands-on controls will almost certainly save you some headaches, but the Hydrasynth Explorer might be the most synth you can get for under $600.

Cricut’s Explore 3 is the perfect cutting machine for obsessive crafters

I was definitely a little out of my element when I took on this review. I’m not really an arts and crafts kind of guy. Sure, I’ll do the occasional project with my four-year-old. I also like to make things (beer, music, small electronics) and generally have a pretty strong DIY streak. But I don’t really traffic in the same mediums as the traditional Cricut crowd: cardstock, fabric, vinyl, et cetera.

This sort of stuff is more my wife’s territory. She made the decorations, bouquets and the invitations for our wedding. She crochets video-gamethemedblankets. And she made a robot costume out of cardboard and aluminum foil for our kid. So honestly, I was kind of hoping she’d come to the table with a bunch of project ideas to put the $300 Cricut Explore 3 through its paces. Suffice to say, she let me down. (I still love her, though.) So I was largely on my own as I tried to figure out what exactly an Engadget review of a Cricut machine should look like.

I guess to start, we should establish what exactly a Cricut is. It’s basically a desktop CNC machine that’s designed to cut things like fabric, paper and vinyl, as opposed to wood or metal. The whole idea is to let your average DIYer quickly and easily cut intricate shapes and patterns with extreme precision.

The first thing I did: I made a delicate vinyl decal of a mixtape to stick on my laptop. Then I made one to stick on one of my guitar pedals. And a floppy disk decal that I put on top of a canvas board I painted. You get the picture. Basically, I just cut out a bunch of decals.

Mixed Tape decal cut with Cricut Explore 3
Terrence O'Brien / Engadget

The process for doing these things is almost idiot proof. The Design Space app (available for macOS, Windows, Android and iOS) where you layout your creations is incredibly simple to use and offers access to over 1,000 free images and over 250 projects, ranging from simple stickers to 3D cardboard masks. And if that isn’t enough, you can pay for a Cricut Access membership (starting at $9.99 a month) that opens up over 200,000 images and “thousands” of projects. Or you can pay individually for licensed content from the likes of Disney, Marvel, Warner Bros. and Sesame Street. Or you can upload your own images.

The latter is pretty simple so long as you stick to line drawings, but it does require occasional cleanup work. For instance, I downloaded a Superman silhouette for my son to color in (he wanted to make his own superhero stickers). But before I could cut it out using the Cricut I had to select and remove the background, otherwise it’d have just cut out a square.

The instructions in the app for predesigned projects are thorough and clear. And that’s even true for relatively complex ones that require multiple cutting tools, markers and several different materials. It walks you through each step as you load a pen to draw on white cardstock, then cut the shape out, before having you swap in a different color card stock and the scoring tool. And for really involved designs, like the 3D cardboard masks, you’ll find a PDF with assembly instructions. (Well, most of the time at least. I only discovered after I cut the pieces for the cardstock fox I tried to build that it had "tips for assembly" as opposed to detailed instructions.)

3D Fox made with Cricut Explore 3

The more intense projects that call for multiple materials and multiple cuts to be assembled after the fact can feel a little daunting at first. But as long as you don’t try to rush through without reading directions it’s relatively easy to figure out.

The bigger issue is, you end up needing a lot of stuff. The Cricut Explore 3 comes with a fine point blade, other tools such as the scoring stylus and foil transfer tool are sold separately, or as part of a bundle with the Cricut starting at $350 (which, if you’re in the market for one as a newcomer I’d highly recommend). But even if you get a bundle, you’ll still probably need to snag some extra stuff if you want to venture beyond stickers, decals and iron-ons.

See, part of the pitch for the latest Cricut machines is their compatibility with “Smart Materials,” which you’re able to load without using the special mat normally required to hold things in place for cutting. This is, to be clear, a huge advantage. One, it just means there’s fewer variables and less than can go wrong. But it also allows the latest Cricut machines to cut up to 12 feet of material in a single shot, whereas previous versions topped out at 24-inches with a mat. That’s great if you want to create room-covering decals.

Cricut Explore 3

The one shortcoming is that all the Smart Materials are adhesive in some form. There’s paper and cardstock sticker options, permanent or temporary vinyl decals, and iron-on. If you want to cut regular cardstock, paper or fabric you’ll still need to get mats, which come in four different levels of grippiness. They’re not prohibitively expensive; most people should be able to get by with the 12x12 variety pack, which includes light, standard and strong grip mats that cost $41. But it’s something to be aware of if you want to make greeting cards, paper banners or some of these undeniably awesome 3D cardboard figures.

If you do get those mats you’ll be greatly expanding the cutting capabilities of your Cricut, too. The Explore 3 can cut over 100 different materials from felt, to foil, to leather and light chipboard. If you spring for the $400 Cricut Maker 3 instead, that number jumps to over 300 materials, including acetate, various types of wood sheets and a host of additional fabrics.

Cricut Explore 3
Terrence O'Brien / Engadget

Creating your own designs or projects from scratch is a little more complicated. It’s simple enough to slap a few shapes and some text down on the virtual canvas. But If you want to make your own 3D figures, multilayered greeting cards, or print then cut custom stickers, things get a little more difficult. Frankly, it’s something that’s beyond my skill set.

There are templates in Design Space to help get you started laying out projects. But I found them only minimally useful. They’re basically just generic sketches of objects like bowls, mugs and guitars to give you a rough idea of what your decal or whatever will look like. But they’re not customizable enough to really be relied on for building out a complex design. I used the hoodie template to create an iron-on Spiderman emblem for my son’s Halloween costume. (It was chilly and I knew he wouldn’t want to cover his Spiderman costume with a jacket.) But I was still mostly left guessing when trying to figure out what the final product would look like.

Spiderman sweatshirt made with Cricut Explore 3
Terrence O'Brien / Engadget

At the end of the day, the most important thing to know about Cricut machines is that they demand patience. Patience to figure out how to use it. Patience to navigate some of the complex projects. And patience to actually put those projects together. (Let me tell you, peeling thin cardstock off one of the mats without tearing it is no easy task.) But, it also feels like magic at times. Watching it as it writes impossibly small and delicate numbers on pieces of cardboard or cuts out intricate designs in vinyl is impressive. Obviously, more complex patterns require more time to cut out, but the Explore 3 is still impressively fast.

Can I say that a Cricut is absolutely worth the investment? No. It really is going to depend on your particular crafting needs and style. I’m not going to use the Cricut every day, or even every week. But I could see once a month dusting it off to customize something for my kid or to put a personal touch on a small project I’ve been working on.

Cricut’s Explore 3 is the perfect cutting machine for obsessive crafters

I was definitely a little out of my element when I took on this review. I’m not really an arts and crafts kind of guy. Sure, I’ll do the occasional project with my four-year-old. I also like to make things (beer, music, small electronics) and generally have a pretty strong DIY streak. But I don’t really traffic in the same mediums as the traditional Cricut crowd: cardstock, fabric, vinyl, et cetera.

This sort of stuff is more my wife’s territory. She made the decorations, bouquets and the invitations for our wedding. She crochets video-gamethemedblankets. And she made a robot costume out of cardboard and aluminum foil for our kid. So honestly, I was kind of hoping she’d come to the table with a bunch of project ideas to put the $300 Cricut Explore 3 through its paces. Suffice to say, she let me down. (I still love her, though.) So I was largely on my own as I tried to figure out what exactly an Engadget review of a Cricut machine should look like.

I guess to start, we should establish what exactly a Cricut is. It’s basically a desktop CNC machine that’s designed to cut things like fabric, paper and vinyl, as opposed to wood or metal. The whole idea is to let your average DIYer quickly and easily cut intricate shapes and patterns with extreme precision.

The first thing I did: I made a delicate vinyl decal of a mixtape to stick on my laptop. Then I made one to stick on one of my guitar pedals. And a floppy disk decal that I put on top of a canvas board I painted. You get the picture. Basically, I just cut out a bunch of decals.

Mixed Tape decal cut with Cricut Explore 3
Terrence O'Brien / Engadget

The process for doing these things is almost idiot proof. The Design Space app (available for macOS, Windows, Android and iOS) where you layout your creations is incredibly simple to use and offers access to over 1,000 free images and over 250 projects, ranging from simple stickers to 3D cardboard masks. And if that isn’t enough, you can pay for a Cricut Access membership (starting at $9.99 a month) that opens up over 200,000 images and “thousands” of projects. Or you can pay individually for licensed content from the likes of Disney, Marvel, Warner Bros. and Sesame Street. Or you can upload your own images.

The latter is pretty simple so long as you stick to line drawings, but it does require occasional cleanup work. For instance, I downloaded a Superman silhouette for my son to color in (he wanted to make his own superhero stickers). But before I could cut it out using the Cricut I had to select and remove the background, otherwise it’d have just cut out a square.

The instructions in the app for predesigned projects are thorough and clear. And that’s even true for relatively complex ones that require multiple cutting tools, markers and several different materials. It walks you through each step as you load a pen to draw on white cardstock, then cut the shape out, before having you swap in a different color card stock and the scoring tool. And for really involved designs, like the 3D cardboard masks, you’ll find a PDF with assembly instructions. (Well, most of the time at least. I only discovered after I cut the pieces for the cardstock fox I tried to build that it had "tips for assembly" as opposed to detailed instructions.)

3D Fox made with Cricut Explore 3

The more intense projects that call for multiple materials and multiple cuts to be assembled after the fact can feel a little daunting at first. But as long as you don’t try to rush through without reading directions it’s relatively easy to figure out.

The bigger issue is, you end up needing a lot of stuff. The Cricut Explore 3 comes with a fine point blade, other tools such as the scoring stylus and foil transfer tool are sold separately, or as part of a bundle with the Cricut starting at $350 (which, if you’re in the market for one as a newcomer I’d highly recommend). But even if you get a bundle, you’ll still probably need to snag some extra stuff if you want to venture beyond stickers, decals and iron-ons.

See, part of the pitch for the latest Cricut machines is their compatibility with “Smart Materials,” which you’re able to load without using the special mat normally required to hold things in place for cutting. This is, to be clear, a huge advantage. One, it just means there’s fewer variables and less than can go wrong. But it also allows the latest Cricut machines to cut up to 12 feet of material in a single shot, whereas previous versions topped out at 24-inches with a mat. That’s great if you want to create room-covering decals.

Cricut Explore 3

The one shortcoming is that all the Smart Materials are adhesive in some form. There’s paper and cardstock sticker options, permanent or temporary vinyl decals, and iron-on. If you want to cut regular cardstock, paper or fabric you’ll still need to get mats, which come in four different levels of grippiness. They’re not prohibitively expensive; most people should be able to get by with the 12x12 variety pack, which includes light, standard and strong grip mats that cost $41. But it’s something to be aware of if you want to make greeting cards, paper banners or some of these undeniably awesome 3D cardboard figures.

If you do get those mats you’ll be greatly expanding the cutting capabilities of your Cricut, too. The Explore 3 can cut over 100 different materials from felt, to foil, to leather and light chipboard. If you spring for the $400 Cricut Maker 3 instead, that number jumps to over 300 materials, including acetate, various types of wood sheets and a host of additional fabrics.

Cricut Explore 3
Terrence O'Brien / Engadget

Creating your own designs or projects from scratch is a little more complicated. It’s simple enough to slap a few shapes and some text down on the virtual canvas. But If you want to make your own 3D figures, multilayered greeting cards, or print then cut custom stickers, things get a little more difficult. Frankly, it’s something that’s beyond my skill set.

There are templates in Design Space to help get you started laying out projects. But I found them only minimally useful. They’re basically just generic sketches of objects like bowls, mugs and guitars to give you a rough idea of what your decal or whatever will look like. But they’re not customizable enough to really be relied on for building out a complex design. I used the hoodie template to create an iron-on Spiderman emblem for my son’s Halloween costume. (It was chilly and I knew he wouldn’t want to cover his Spiderman costume with a jacket.) But I was still mostly left guessing when trying to figure out what the final product would look like.

Spiderman sweatshirt made with Cricut Explore 3
Terrence O'Brien / Engadget

At the end of the day, the most important thing to know about Cricut machines is that they demand patience. Patience to figure out how to use it. Patience to navigate some of the complex projects. And patience to actually put those projects together. (Let me tell you, peeling thin cardstock off one of the mats without tearing it is no easy task.) But, it also feels like magic at times. Watching it as it writes impossibly small and delicate numbers on pieces of cardboard or cuts out intricate designs in vinyl is impressive. Obviously, more complex patterns require more time to cut out, but the Explore 3 is still impressively fast.

Can I say that a Cricut is absolutely worth the investment? No. It really is going to depend on your particular crafting needs and style. I’m not going to use the Cricut every day, or even every week. But I could see once a month dusting it off to customize something for my kid or to put a personal touch on a small project I’ve been working on.

I wish anyone other than Kanye had made the Stem Player

I want to get one thing out of the way at the top. I wish that anyone — anyone — other than Kanye West had released the Stem Player. At this point he’s more than 10 years past the creative zenith of My Beautiful Dark Twisted Fantasy, and five years removed from the uneven, but decent Life of Pablo. These days, his cultural relevance is driven more by spectacle and controversy than artistic output.

Still, I can’t help but be drawn to the Donda Stem Player: It’s a fascinating and unique device. But my interest is in spite of, not because of Kanye West.

Donda Stem Player
Terrence O'Brien / Engadget

So what is it? Well, it’s basically a tiny puck-shaped computer dedicated specifically to remixing Kanye’s latest album. Using it you can change the volume of different stems, or tracks, in the songs on Donda. For instance, if you’re wondering what “Off the Grid” would sound like as an instrumental you can simply turn down the vocals. Or if you find the sonar ping synth in “Jonah” unbearable, just turn it off. You can also create loops of little song chunks, reverse them, speed them up, slow them down and even add effects.

It looks kinda like a sex toy, though, and is covered in what I assume are surplus Fleshlights. It doesn’t feel unpleasant, exactly, but it is slightly unnerving. And the vaguely fleshy hue doesn’t help matters. The main controls on the front are four touch-sensitive strips that light up to tell you what volume a track is at or what effect you’ve selected, for instance. The whole thing vibrates, too, with haptic feedback every time you touch a button or a strip, though it can lag behind your actual touch quite a bit.

Donda Stem Player
Terrence O'Brien / Engadget

One of the limitations here is that it tops out at four stems. This often means all the melodic content is one track. I’ll also say that the effect selection leaves something to be desired. There are two different speeds of tremolo, a few different echo options and “feedback” which is basically just an out of control echo.

Being able to quickly loop a chunk of music, reverse and slap some reverb on it is kinda fun. It allows you to transform a song into something completely unrecognizable, but it’s not super useful as a practical remix tool.

I was somewhat disappointed by the Stem Player’s ability to handle non-Donda tracks. The site promises that you can upload any song to the player. You can even drop in a YouTube link and it will parse out the audio. Then it will automatically split the song into stems so you can remix it. This is no easy task, even for pro-grade software on a high-powered PC. Predictably, it's hit or miss here.

Donda Stem Player
Terrence O'Brien / Engadget

The Stem Player handled “DIRTY!” from JPEGMAFIA and “Stonefruit” by Armand Hammer reasonably well, though there was some slight bleed through of the synth line into the vocal stem on “Stonefruit.” Nine Inch Nail’s “Closer” fared a little worse. Half the bass line was on its own track, while the other half was lumped in with the drums. It even bled into the vocals. There was also a decent amount of digital artifacts in the stems.

It would seem that fairly stripped-down hip hop productions will do ok, but as the complexity of a song increases the Stem Player starts to struggle parsing the different parts. The Armed’s “An Iteration,” for example, was broken down into drums, vocals and a single track of everything else. Then the fourth stem, which is supposed to be for bass, was basically silent. In fact, I often encountered this issue with music I uploaded to the Stem Player myself. Badbadnotgood’s “Love Proceeding” was reduced to just two stems: drums and not drums.

Donda Stem Player

I have concerns about what happens to the Stem Player in a few years or even months time, too. The only way to upload new songs to it is through the Stem Player website. So if that ever goes offline you might be stuck. I also can’t figure out how to get mixes and songs off the player. The instructions both included with the player and on the site are pretty barebones and at times, slightly confusing. In the FAQ it says you can save what you’re mixing by pressing the volume up button then it explains that “four recordings can be saved, play back from the final, red track.” The only problem is, I have no idea what the hell that means.

Perhaps the biggest knock against the Stem Player is the price. $200 is a lot to throw at a musical curiosity. Especially when that money mostly serves to feed the ego of one of the most megalomaniacal celebrities in the world.

I wish anyone other than Kanye had made the Stem Player

I want to get one thing out of the way at the top. I wish that anyone — anyone — other than Kanye West had released the Stem Player. At this point he’s more than 10 years past the creative zenith of My Beautiful Dark Twisted Fantasy, and five years removed from the uneven, but decent Life of Pablo. These days, his cultural relevance is driven more by spectacle and controversy than artistic output.

Still, I can’t help but be drawn to the Donda Stem Player: It’s a fascinating and unique device. But my interest is in spite of, not because of Kanye West.

Donda Stem Player
Terrence O'Brien / Engadget

So what is it? Well, it’s basically a tiny puck-shaped computer dedicated specifically to remixing Kanye’s latest album. Using it you can change the volume of different stems, or tracks, in the songs on Donda. For instance, if you’re wondering what “Off the Grid” would sound like as an instrumental you can simply turn down the vocals. Or if you find the sonar ping synth in “Jonah” unbearable, just turn it off. You can also create loops of little song chunks, reverse them, speed them up, slow them down and even add effects.

It looks kinda like a sex toy, though, and is covered in what I assume are surplus Fleshlights. It doesn’t feel unpleasant, exactly, but it is slightly unnerving. And the vaguely fleshy hue doesn’t help matters. The main controls on the front are four touch-sensitive strips that light up to tell you what volume a track is at or what effect you’ve selected, for instance. The whole thing vibrates, too, with haptic feedback every time you touch a button or a strip, though it can lag behind your actual touch quite a bit.

Donda Stem Player
Terrence O'Brien / Engadget

One of the limitations here is that it tops out at four stems. This often means all the melodic content is one track. I’ll also say that the effect selection leaves something to be desired. There are two different speeds of tremolo, a few different echo options and “feedback” which is basically just an out of control echo.

Being able to quickly loop a chunk of music, reverse and slap some reverb on it is kinda fun. It allows you to transform a song into something completely unrecognizable, but it’s not super useful as a practical remix tool.

I was somewhat disappointed by the Stem Player’s ability to handle non-Donda tracks. The site promises that you can upload any song to the player. You can even drop in a YouTube link and it will parse out the audio. Then it will automatically split the song into stems so you can remix it. This is no easy task, even for pro-grade software on a high-powered PC. Predictably, it's hit or miss here.

Donda Stem Player
Terrence O'Brien / Engadget

The Stem Player handled “DIRTY!” from JPEGMAFIA and “Stonefruit” by Armand Hammer reasonably well, though there was some slight bleed through of the synth line into the vocal stem on “Stonefruit.” Nine Inch Nail’s “Closer” fared a little worse. Half the bass line was on its own track, while the other half was lumped in with the drums. It even bled into the vocals. There was also a decent amount of digital artifacts in the stems.

It would seem that fairly stripped-down hip hop productions will do ok, but as the complexity of a song increases the Stem Player starts to struggle parsing the different parts. The Armed’s “An Iteration,” for example, was broken down into drums, vocals and a single track of everything else. Then the fourth stem, which is supposed to be for bass, was basically silent. In fact, I often encountered this issue with music I uploaded to the Stem Player myself. Badbadnotgood’s “Love Proceeding” was reduced to just two stems: drums and not drums.

Donda Stem Player

I have concerns about what happens to the Stem Player in a few years or even months time, too. The only way to upload new songs to it is through the Stem Player website. So if that ever goes offline you might be stuck. I also can’t figure out how to get mixes and songs off the player. The instructions both included with the player and on the site are pretty barebones and at times, slightly confusing. In the FAQ it says you can save what you’re mixing by pressing the volume up button then it explains that “four recordings can be saved, play back from the final, red track.” The only problem is, I have no idea what the hell that means.

Perhaps the biggest knock against the Stem Player is the price. $200 is a lot to throw at a musical curiosity. Especially when that money mostly serves to feed the ego of one of the most megalomaniacal celebrities in the world.

Arcade 2.0 has actual playable instruments and an AI-powered sample processor

Output first made a name for itself with meticulously sampled software instruments like Analog Brass & Winds and Exhale, that made use of Native Instruments' Kontakt Player. The company even got into the furniture game with what is possibly the sexiest studio desk for under $1,000. But its undeniable flagship is Arcade, a subscription-based sample mangler that’s constantly serving up new sounds to mess with. Today the company is launching version 2.0 that includes a number of upgrades, but the biggest is the addition of “Note Kits” — which are simply playable chromatic instruments.

In the original version of Arcade you had what are now called Sampler Kits. Here you get 15 samples laid out across a keyboard on the white keys, while the black keys resequence, stretch, reverse or stutter the sounds. But Note Kits are just like any other soft synth, and the keyboard is just a keyboard so you can use Arcade to play melodies and chords more traditionally.

In the main UI you’ll now find recommended Note Kits as well as Sampler Kits, and each line of sound packs is neatly divided into two, with sections for each. The main interface for the Note Kits isn’t much different than the Sampler Kits. There’s a keyboard at the bottom of the screen and four macro controls in the middle for modifying a sound and adding effects (though, they often use vague terms like space and breath).

The core conceit of Arcades — to be as approachable as possible — hasn’t changed either. Those four macros offer a good amount of control for shaping of your sound. But, if you really want to get detailed you can click the “tweak” button at the top. Here is where you’ll find the heart of Arcade’s synth engine. Similar to Kontakt Arcade is sample based. You can combine up to three different sounds then choose start, end and loop points. There are also separate amp, pitch and filter envelopes for each sample; a multimode filter with two different high- and low-pass options as well as drive; a modulation section with an ADSR envelope, an LFO and two 32-step sequencers; plus a number of built in effects like reverb, delay and chorus.

Despite the fairly comprehensive set of sound design tools, Arcade is incredibly simple to use. While the interface pushes you to simply download a preset and start making music, it’s very easy to start creating unique instruments of your own. The one issue is that, while you can start from scratch to build your own note kit, it’s not prominently featured in the UI. And, as far as I can tell, there’s no way to import your own sounds to a Note Kit, only a Sampler.

The custom kit creator for samples has gotten a serious upgrade for version 2.0, though. The Kit Generator takes any sound from your own personal collection — whether you recorded it yourself or downloaded it from Splice — and then using AI spits out multiple variations, and pairs it with effects for further manipulation.

My one minor complaint is that you can't tweak the sample variations until after you've saved the automatically generated kit as a preset. All you can do is select what predetermined set of effects macros you want to pair with it. And if you're not happy with the results, it doesn't appear you can delete custom kits. Only remove ones you've downloaded from Output.

The app has gotten a mild facelift too, with better visual feedback and simplified navigation. Though, a single view for all the Kits you've downloaded would be handy.

The combination of instant results and decently deep sound design tools makes Arcade incredibly fun to use. It doesn’t necessarily make sounds that other instruments or even your DAW’s stock plugins aren’t capable of. But it’s less tedious.

You can try Arcade 2.0 for free for 30 days, after which it’s $10 a month.