Battlefield 4’s Frostbite 3 game engine goes mobile in ‘Frostbite Go’

It appears that while EA's making claims that its Frostbite 3 game engine (which powers next-gen's Battlefield 4) can't run on Nintendo's Wii U, the game publisher is also working on bringing "true Frostbite experiences to all major mobile platforms." The Frostbite website details the initiative as "Frostbite Go," and calls it "one of our most exciting current projects."

Without directly saying "Frostbite 3," the blurb details Frostbite Go as aimed at "empowering EA game developers" -- in so many words, it sounds like Frostbite Go isn't meant for indies as much as it's meant for EA studios used to working with Frostbite. Battlefield 4 will be the first game from EA to launch using the latest iteration of Frostbite, which isn't a huge surprise considering that BF4's developed by the same folks who develop the engine (EA DICE). It's expected to arrive this fall on both current and next-gen platforms.

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Via: Game Informer, NeoGAF

Source: EA

Next-gen EA games will skip Wii U due to performance issues with Frostbite engine

EA's new Frostbite 3 engine isn't coming to the Wii U, says developer

EA's Frostbite 3 engine, which underpins many of the company's next generation titles, looks like it won't support Nintendo's Wii U. Johan Andersson, Technical Director of the Frostbite project at EA DICE, says the company tested Frostbite 2 on the console and found the results to be "not too promising," to the point where it "chose not to go down [the] path" of porting the next version. Leaked slides from earlier this year revealed that EA has approximately 15 games in development that use Frostbite 3, the implication being that Wii U gamers are going to miss out on some fairly big titles, including Battlefield 4, Star Wars, the next Mass Effect and, as Joystiq pointed out last week, this year's version of Madden NFL. It all adds up to a notable loss of support for the new console -- but hey, EA-style gaming was hardly a core part of the Nintendo experience in the first place.

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Via: Joystiq

Source: NeoGAF, @repi (Twitter)

DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn’t cutting it

DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn't cutting it

We're entering a world of mainstream 64-bit computing -- whether we like it or not. Just weeks after Adobe started requiring 64-bit Macs for CS6, DICE's Rendering Architect Johan Andersson has warned that some of his company's 2013 games using the Frostbite engine will need the extra bits as a matter of course. In other words, it won't matter if you have a quad Core i7 gaming PC of death should the software be inadequate; if you're still running a 32-bit copy of Windows 7 come the new year, you won't be playing. The developer points to memory as the main culprit, as going 64-bit guarantees full access to 4GB or more of RAM as well as better virtual addressing. Andersson sees it as a prime opportunity to upgrade to Windows 8, although 64-bit Vista and 7 (and presumably OS X, if and when Mac versions exist) will be dandy. Just be prepared to upgrade that Windows XP PC a lot sooner than Microsoft's 2014 support cutoff if you're planning to run the next Battlefield or Mirror's Edge.

DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn't cutting it originally appeared on Engadget on Tue, 22 May 2012 14:02:00 EDT. Please see our terms for use of feeds.

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