Exploring what made the ‘Doom’ and ‘Titanfall 2’ campaigns tick

The new Doom was almost one of my favorite games last year. While it was edged out at the last minute, there's no denying how refreshing the game was. Developer id's laser-focus on speed, making the player throw caution to the wind and tossing modern...

Deconstructing the legendary dungeons of ‘Ocarina of Time’

The Legend of Zelda: Ocarina of Time is one of those games that practically everyone has played and regards fondly. The landmark 1998 game was incredibly influential, and when folks put together lists of "best games of all time," it's usually within...

The freedom to explore most open-world games is a lie

Open-world games aren't going away anytime soon, but more often than not when we play them we're being led around by a breadcrumb trail instead of actually exploring. Sometimes even quite literally. The reasoning for that is because it's much easie...