Google opens up its tool for testing your Android phone’s lag

For years, Google has had tools to test the lag in Android and Chrome OS devices, letting it know when bad hardware or sloppy software is causing delays in touch input or voice commands. Wish you could check that lag yourself? As of now, you can: Goo...

Microsoft details how Xbox One cloud servers will tackle processor-intensive gaming chores

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One of the Xbox launch's big reveals was that Microsoft added 300,000 servers to Xbox Live, and now GM Matt Booty has detailed to Ars Technica how that'll improve game play. He said the improved cloud architecture will speed up GPU- or CPU-heavy chores that aren't dependent on latency -- like lighting or cloth dynamics -- by pre-calculating them before applying them to a scene. To make that happen, the Xbox One server cloud will provide three virtual devices for "every Xbox one available in your living room." It'll be up to game developers to manage transitions between console-only and cloud assisted graphics, though, since the first few seconds of lighting in a new scene will need to be handled by the console before servers can take over. Of course, that means many titles may look better when you're online, but he added that you'll still be able to play if the internet is cut and "the game is going to have to intelligently handle that."

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Source: Ars Technica

RITE Project aims to conquer internet lag, eliminate excuses for game noobs

RITE Project aims to conquer internet lag, won't leave excuses for gaming noobs

Lag: it's the bane of video chats, VoIP calls and Call of Duty players trying to keep a streak going. The European Commission must be as irked by delays and drops as we are, as it's giving €3.6 million ($4.8 million) over three years to help three universities, Alcatel-Lucent Bell, Institut Mines-Telecom and Simula Research Labs defeat lag through the RITE (Reduce Internet Transport Latency) Project. The initiative hopes to find new ways to cut lag on both the network itself as well as endpoints, like servers. If the networking research alliance hits the jackpot, it hopes to make standards of any proposed changes. Without a specific direction, it's not clear that RITE will lead to instant-response connections. Should there be much success, however, we'll only have ourselves to blame for flaky gameplay.

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Via: The Register

Source: University of Aberdeen

Killer Wireless-N 1202 and E2200 Ethernet controller launch, aim to squash your ping times

killer e2200Killer Technology -- formerly known as Bigfoot Networks -- has certainly come a long way from its days as a scrappy startup, and now the outfit's taking one more step towards ping domination with the introduction of two new products. Qualcomm Atheros is actually doing the honors, as it formally reveals the Killer Wireless-N 1202 WiFi module with Bluetooth as well as the Killer E2200 gigabit Ethernet controller. Each one is aimed at DIYers and OEMs, enabling machines based on them to automatically classify and prioritizing gaming, video and audio network data -- a bit of behind-the-scenes black magic that's said to "provide a superior, uninterrupted online entertainment experience." As you'd expect, both will include the Killer Network Manager software on associated rigs, giving end users a borderline ridiculous amount of control over how bandwidth is used. We're told that the 1202 will ship next month, while the E2200 is available now; pricing remains a mystery on both, though.

Killer Wireless-N 1202 and E2200 Ethernet controller launch, aim to squash your ping times originally appeared on Engadget on Thu, 19 Apr 2012 07:30:00 EDT. Please see our terms for use of feeds.

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