‘Detroit’ is Quantic Dream’s debut PS4 game

Detroit is bouncing back from some absolutely devastating economic times, but Detroit from Quantic Dream exists in an altogether different timeline. The team behind Heavy Rain is using the Motor City and its manufacturing legacy as a backdrop for i...

Quantic Dream’s 12-minute PS4 tech demo is ready for your viewing pleasure (video)

Quantic Dream's 12-minute PS4 tech demo is ready for your viewing pleasure (video)

Now that the dust has settled from Sony's E3 press conference, Quantic Dream's posted the entirety of its PS4 tech demo, The Dark Sorcerer. Over on the PlayStation Blog, the studio's director, David Cage, laid out the finer points of their experience with performance capturing and going from flexing the PS3's graphical muscle to working with the next-gen powerhouse. When it comes to technical details, the Heavy Rain developer's comedic sketch was rendered at 1080p in real-time (lighting and all), includes one million polygons for the set and just shy of a million for every on-screen character, which each boast 350MB of textures and roughly 40 different shaders.

Impressed with what you see? Cage says it's bound to get better. As it stands, the engine used for the demonstration is in its first iteration, and is missing features that are scheduled for the final version. "We can feel that we are closing in little by little on the kind of graphic quality we find in CG films," Cage notes. Venture past the break for the video or hit the bordering source link for more background.

Filed under: ,

Comments

Source: PlayStation Blog, PlayStation (YouTube)

Quantic Dream’s The Dark Sorcerer demo highlights PS4’s graphics power

Quantic Dream's The Dark Sorcerer demo highlights PS4's graphics power

Remember the Emotion Engine from back in the PS2 days? Well, Sony's still on about the emotional connection its consoles will bring to gamers -- specifically, that of the PS4. And to showcase the console's graphical sophistication, Worldwide Studios head Shuhei Yoshida played a 12-minute tech demo of Quantic Dream's upcoming PS4 title, The Dark Sorcerer. The majority of the demo focused closely on the sorcerer in question, giving gamers an early glimpse of the nuance and hyper realistic expression capable in characters' eyes and faces. Only a short snippet was shown on stage here at E3, but if you want to digest the entire thing, Sony's planning to unveil the full 12-minute demo tomorrow afternoon.

Follow all of our E3 2013 coverage at our event hub.

Filed under: , ,

Comments

Heavy Rain creator details the difficulties of game engines and what he hopes the future holds

Heavy Rain's David Cage details the difficulties of game engines and how to solve them

Heavy Rain development studio Quantic Dream is notorious for long development times. The studio's also notorious for critically-loved games with strong cinematic cores, and games that often look very different from the competition. Part of that is game design, but another major piece of the puzzle is the engines driving those games -- each game that Quantic Dream makes is built in a unique game engine, which is both very expensive and very time-consuming. The studio's founder and lead, David Cage, explained as much to us in an interview at DICE 2013.

"Quantic Dream is a very special company in the sense that we do a lot of things that wouldn't make any sense in any other company. We haven't done any sequels so far, we work on new IPs each time. And we pretty much develop a new engine each time we develop a new game."

But Cage doesn't harbor much love for that last part -- the game engine bit. He says that his studio opted out of the current console generation's game engine of choice (Unreal Engine 3) because, "we work with Sony, [and] we want to create the best technology for the hardware and see how far we can go." As a result, even Cage's latest work (Beyond: Two Souls) is crafted in a new engine -- the same one used to build the Kara demo we saw last March -- intended to show off the PlayStation 3's late-generation graphical and processing chops. Yes, even with the next PlayStation (codenamed "Orbis") waiting in the wings, his second-party Sony studio is still showing off the aging PS3's prowess. Beyond: Two Souls is more than just a showpiece, of course, with Quantic Dream employing actress Ellen Page to motion performance-capture the game's main character, and the same emphasis on storytelling the studio's practiced previously. Still, Cage hopes for a future where technology isn't something he and his studio need be concerned with.

Filed under: , , ,

Comments