‘Rift S’ hints revealed in Oculus PC software

After Oculus co-founder Brendan Iribe left the company late last year, TechCrunch reported a shift in strategy from developing a "Rift 2" to a more lightly-refreshed "Rift S" VR headset. Now UploadVR cites code found in the Oculus PC software referen...

Mark Zuckerberg defends Oculus in court against VR rival

Facebook founder Mark Zuckerberg was grilled in court this morning over the creation of the Oculus Rift VR headset, as part of a $2 billion lawsuit brought by ZeniMax Media. ZeniMax -- the owner of Bethesda Softworks, id Software and other video game...

Oculus remains focused on PC first for Rift, using new capital to scale up staff

The Oculus Rift company is barely one year old, but it's already off to a strong start. Developers have kits from a massively successful Kickstarter campaign, said kit has support from the industry's biggest game engine creators, and the consumer-friendly HD version is already being shown off to press (we loved what we saw at E3 2013 last week). And now the company's got a solid $16 million in the bank backing up its next step: creating a virtual reality headset that's significantly more mainstream than the $300 dev kit currently available. But don't think that alters the young company's promise of virtual reality on the PC platform; quite the contrary, as CEO Brendan Iribe told Engadget, "We're really focused on the PC as the platform to bring this to market right now."

He said that Oculus isn't against bringing its VR headset to consoles, but that PC remains the primary platform. "We're always looking at other platforms -- looking at consoles, we're also looking at Android and the mobile side in a big way -- but right now we really are focused on the PC platform," he said. Sony's Shuhei Yoshida told us last week in an interview that, "We've got a couple of the development kits, and I tried it out and I love it," though he wouldn't outright say if the PlayStation 4 will support the Rift. We're betting "yes."

As for what Oculus is doing in the short-term with the new infusion of cash? In short, it's being used to staff up (the company's still under 50 employees right now, mostly engineers). "We're using the funding to ramp up on hiring more smart people, the best and brightest that we can find," Iribe said. "The dev kit as it is now, that we're shipping, will stay the same, and the software side will just keep getting better." The vast majority of those new employees will be engineers -- one glance at the company's careers page quickly confirms this claim. Outside of new employees, though, Iribe said little will change in the company's ongoing goal to develop "the very best virtual reality platform we can create."

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Live from the Engadget CES Stage: an interview with Oculus’s Palmer Luckey and Nate Mitchell (update: speaker change)

Is 2013 the year of the wearable here at CES? It's certainly shaping up to be one of the bigger trends of the show, thanks in no small part to the folks at Oculus. We've already spent some time with the company's Rift prototype this week, and now we'll be joined by Palmer Luckey and Brendan Iribe, the company's co-founder and CEO.

Update: In lieu of Brendan Iribe, we'll be speaking to Palmer Luckey and VP Nate Mitchell.

January 11, 2013 1:00 PM EST

Check out our full CES 2013 stage schedule here!

Continue reading Live from the Engadget CES Stage: an interview with Oculus's Palmer Luckey and Nate Mitchell (update: speaker change)

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