Phil Fish cancels Fez II, tells haters ‘you win’

Phil Fish cancels Fez II, tells haters 'you win'

The game that helped to take indie development mainstream, while also proving how tortured and twisted the process can be, will not be getting a sequel. As you may have heard over the weekend, Fez's creator, Phil Fish, wrote a typically short and emotional fragment of explanatory text on Polytron's official website, saying that he's "getting out of games" and that he's killed the Fez II project that was announced last month and had been destined for the PC:

"FEZ II is cancelled. i am done. i take the money and i run. this is as much as i can stomach. this is isn't the result of any one thing, but the end of a long, bloody campaign. you win."

The "bloody campaign" in question likely consists of numerous hate messages that have been sent to Fish, sometimes in relation to his outspoken comments about other games and gamers, sometimes connected to things he did / didn't say about Microsoft, and other times simply due to the fact that Fez was so financially successful. We're not going to provide any specific examples, since gamer feuds are never worth the stress, but if you have a tougher skin and you want to know more, feel free to sully yourself at the links below.

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Via: Joystiq

Source: Polytron

Developer won’t patch XBLA game because Microsoft would charge ‘tens of thousands’ of dollars

Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' for the privilege

Seeing as how so much software is moving to online distribution, the significance of this controversy might extend far beyond gaming and XBLA. For now, however, the spotlight is firmly on Microsoft and the way it charges developers for testing their games and patches, after a well-known developer made an unusually public complaint. In a post on its official blog, Polytron said it would not patch a rare game-saving bug in its popular title Fez, because Microsoft would charge it "tens of thousands of dollars to re-certify the game." It added that "had Fez been released on Steam instead of XBLA," the problem would have been fixed "right away" and at no cost to the developer, which strongly hints that it'll jump to another platform as soon as its XBLA exclusivity expires. Responses to the story over at our sister site Joystiq are decidedly mixed, with some folks outraged that Microsoft's high maintenance attitude could hold back improvements in this way while others suspect Polytron of blame-shifting.

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Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' of dollars originally appeared on Engadget on Thu, 19 Jul 2012 08:41:00 EDT. Please see our terms for use of feeds.

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