Microsoft will Allow Indie Self-Publishing on Xbox One with a Debugger


Is it possible that every Xbox One can become a developer’s tool? Can any game share the same features that are taken for granted on the Xbox One and Xbox Live? Why not? The wide and wonderful world...

PBS mini-documentary explores indie game creation, shows what they do that majors can’t (video)

PBS minidocumentary explores indie game creation, shows what they do that majors can't video

The indie game world has undergone a metamorphosis over the past few years, transforming from an often overlooked niche into as much a staple of the game industry as once-every-year blockbusters like the Call of Duty series. It's that fast-rising side of gaming that PBS' Off Book has explored in a succinct documentary. As both developers and game journalists explain, the small and more flexible nature of indie teams lets them delve into game concepts, art and sound that major developers typically avoid -- you probably wouldn't get Bastion, Fez or Super Meat Boy out of a company focused mostly on hitting its quarterly revenue targets. Crowdfunding and internet distribution methods like Steam and Xbox Live Arcade have similarly removed many of the barriers that either kept these games from commercial success or forced uncomfortable deals with large publishers in the past. Accordingly, the indie sphere that PBS sees in 2012 is less about trying to become the next Activision or EA and more about experimentation and personal expression. If you've ever wanted an elegant summary of what makes Spelunky feel so special, the whole Off Book episode awaits after the break.

Continue reading PBS mini-documentary explores indie game creation, shows what they do that majors can't (video)

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PBS mini-documentary explores indie game creation, shows what they do that majors can't (video) originally appeared on Engadget on Fri, 05 Oct 2012 03:36:00 EDT. Please see our terms for use of feeds.

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Developer won’t patch XBLA game because Microsoft would charge ‘tens of thousands’ of dollars

Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' for the privilege

Seeing as how so much software is moving to online distribution, the significance of this controversy might extend far beyond gaming and XBLA. For now, however, the spotlight is firmly on Microsoft and the way it charges developers for testing their games and patches, after a well-known developer made an unusually public complaint. In a post on its official blog, Polytron said it would not patch a rare game-saving bug in its popular title Fez, because Microsoft would charge it "tens of thousands of dollars to re-certify the game." It added that "had Fez been released on Steam instead of XBLA," the problem would have been fixed "right away" and at no cost to the developer, which strongly hints that it'll jump to another platform as soon as its XBLA exclusivity expires. Responses to the story over at our sister site Joystiq are decidedly mixed, with some folks outraged that Microsoft's high maintenance attitude could hold back improvements in this way while others suspect Polytron of blame-shifting.

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Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' of dollars originally appeared on Engadget on Thu, 19 Jul 2012 08:41:00 EDT. Please see our terms for use of feeds.

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Zynga CEO Mark Pincus says ‘no thanks’ to console gaming, isn’t worried about a life detached from Facebook

Zynga CEO Mark Pincus

Zynga CEO and founder Mark Pincus just took the stage here at D10, and in a wide-ranging interview with Kara Swisher, he sidestepped conversation about Words With Friends and Farmville long enough to touch on the murky world of console gaming. In a bid to quell any potential surprises at E3 next month, Mark said outrightly that his company is not interested in getting into the console world. "We're aiming for you," he said while pointing at Swisher. "We're going after the mainstream market. There's too much friction [in the console world]."

He also made clear that he tries to not look too far ahead of where the world really is. When talking about the undeniable shift to mobile, he made clear that there's still a huge amount of desktop traffic on Zynga's games -- "lots of people play while bored on conference calls at work," he quipped. It's an interesting viewpoint in a world where PSN and Xbox Live Arcade has given independent developers all new distribution platforms to reach users, but it also highlights the outfit's intrinsic attachment to Facebook in particular.

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Zynga CEO Mark Pincus says 'no thanks' to console gaming, isn't worried about a life detached from Facebook originally appeared on Engadget on Wed, 30 May 2012 13:02:00 EDT. Please see our terms for use of feeds.

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Double Dragon Returns In A New Digital Reboot

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Double Dragon: Neon brings back those mean-street twins for the PlayStation Network and Xbox Live Arcade, with a July digital reboot that’s potentially totally awesome.

1987′s Double Dragon, by long-deceased developer Technos Japan Corp., didn’t invent the beat em’ up genre. Nope, as Maxwell Smart would say, they “missed it by ...
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