Prince of Persia source code freed from floppies, posted online

Prince of Persia source code freed from floppies, posted online

You wouldn't think it would take more than two weeks to extract some source code from a pile of 3.5-inch floppies and post it online, but getting files from 1989 to play nice with a MacBook Air is no simple feat. That's why we're so appreciative of Jordan Mechner, who put the time and effort into freeing his creation, Prince of Persia, from its magnetic prison. If you want to try and build the platforming classic for your own system, hit up the source link. Or, just wait for someone else to do it for you -- we're sure it wont take long for some friendly binary formats to hit the web.

Prince of Persia source code freed from floppies, posted online originally appeared on Engadget on Tue, 17 Apr 2012 12:09:00 EDT. Please see our terms for use of feeds.

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Atari Pong review (1976)

Atari Pong review
Multiplayer gaming today has become an inherently and bewilderingly antisocial affair. You grab a controller, take up as much space as possible on your couch at home, then connect to some random game hosted by some random server filled with some random people with whom you do your damnedest to fill with some collection of lead thrown from some assortment of futuristic weaponry. Along the way, you'll be taunted, insulted and, if you're playing a Halo game, quite possibly physically shamed.

Back in 1976, of course, things were a bit different. Pong was the height of at-home multiplayer gaming. Two dials, one button and one switch is all you had, and with your opponent sitting in extremely close proximity to you, chances are most of the heckling would be the good-natured variety. It is a vastly simplified experience versus what we have today, but in some ways a vastly superior one. Click on through to see why.

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Atari Pong review (1976) originally appeared on Engadget on Sun, 01 Apr 2012 12:19:00 EDT. Please see our terms for use of feeds.

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Prince of Persia creator finds lost source code, cues delicate chip fanfare

Prince of Persia creator finds lost source code, cues delicate chip fanfare

No, we don't mean the modern interpretation and its moody sequels -- this is the 1989 original. Jordan Mechner created the first Prince of Persia game for the Apple II. However, the source code ended up lost in the sands of time -- until Mechner's dad discovered a box filled with 3.5-inch ProDOS disks. The creator's now attempting to transfer the code across to his MacBook Air and get it working on modern platforms. We just have to remember how to beat our evil reflection.

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Prince of Persia creator finds lost source code, cues delicate chip fanfare originally appeared on Engadget on Fri, 30 Mar 2012 09:44:00 EDT. Please see our terms for use of feeds.

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