‘Halo 5’ gets cooperative Firefight game mode this summer

Apart from the odd silly weekend playlist, Halo 5 doesn't really cater for your more casual gaming moods. You've got Arena matches for classic competition, and Warzone games when you're up for grand-scale carnage. A more chilled (or not) cooperative...

‘Halo 5’ is bringing back the long-missed Firefight mode

Life hasn't been kind to you if you're a fan of the players-versus-AI Firefight mode in Halo 3: ODST and Halo: Reach. You didn't just lose a direct equivalent to it in Halo 4 or Halo 5 -- you didn't even get it back with the remastered ODST from the...

I played through ‘Halo 5: Guardians’ solo and hated it

This article contains spoilers. Proceed at your own risk. Halo 5: Guardians is not the Halo you remember. It's a different kind of game altogether, something that more closely resembles a modern first-person shooter that focuses on multiplayer rat...

The ‘Halo 5: Guardians’ soundtrack gives fans what they want

When Microsoft's in-house Halo studio 343 Industries took the franchise over from creator Bungie, it made a bold statement by abandoning longtime composer Marty O'Donnell's iconic score for one mostly written by Neil Davidge of the English trip-hop...

Microsoft patent filing attempts to lock down games with multiple engines running concurrently

Microsoft patent filing attempts to lock down games with multiple engines running concurrently

Shortly after Microsoft released its Xbox 360 HD update to Halo: Combat Evolved -- a game which allowed players to seamlessly switch between the original game's graphics and the update -- the company filed a patent for games "having a plurality of game engines." That patent filing just got published today, and it seemingly attempts to specifically lock down the concept of gaming classics being re-released in an updated form while also allowing longtime fans to switch between the original game and the update.

Microsoft-owned Halo developer 343 Industries is at the forefront of the filing, with executive producer Daniel Ayoub's name listed first and two other 343 employees rounding out the list. The description of the patent does allow for some flexibility. "A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device," it reads. However, later on in the filing, it specifically speaks to "remakes of games" that "attempt to captivate their audiences by leveraging emotions associated with the initial game." Certainly a blunt way to put that, eh?

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Source: Pat2PDF (PDF Link), USPTO

Halo: Spartan Assault revealed for Windows Phone and Windows 8, we go hands-on

Halo Spartan Assault announced for Windows Phone and Windows 8, we go handson

Between the Xbox One, Steven Spielberg's latest TV project and the approach of E3, fans have been eagerly awaiting the announcement of a new Halo game. 343 Industries has heard their pleas, but its answer is somewhat unexpected -- the next game in the legendary franchise isn't for Microsoft's next-generation game console, but for the company's mobile and tablet platforms. Built specifically for Windows Phone and touch-enabled Windows 8 devices, Halo: Spartan Assault hopes to offer the essence of Halo in a portable format. Engadget stopped in at the game's launch event to take a look.

"In a nutshell, it's a top-down twin stick arcade-style action shooter," explained Dan Ayoub, executive producer at 343 Industries. "Really, a brand new way to play Halo." Ayoub told us that the game was designed to push the limits of phone and tablet graphics, stressing the Halo franchise's history as a trailblazer on Microsoft platforms. "We wanted this to be no exception," he said, inviting journalists at the event to try the game for themselves. We picked up a nearby Surface Pro slate and tucked in.

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Microsoft announces Halo live-action TV series created by 343 Industries and Steven Spielberg

Microsoft announces Halo liveaction TV series created by 343 industries and Steven Spielberg

The Xbox One is a big deal for consoles, but Microsoft just made a massive content announcement at today's reveal event -- a live-action Halo TV series. As if the existence of such a television show weren't enough, it turns out that 343 Industries is teaming up with renowned moviemaker Steven Spielberg to bring the world of Master Chief to life in serial form. Spielberg will be the executive producer and the show will provide "exclusive interactive Xbox One content," whatever that means. Unfortunately, neither Microsoft nor Mr. Spielberg are telling when the show will actually be available for your eyeballs to view, but it is, most assuredly an actual thing. And just knowing that the follow-up to Halo: Forward Unto Dawn is coming is enough, right?

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Microsoft working on a fix for Halo 4 SmartGlass issues, arriving in ‘the coming weeks’

Microsoft working on a fix for Halo 4 SmartGlass issues, set to arrive in 'the coming weeks'

Microsoft's SmartGlass and Microsoft's Halo 4 apparently aren't quite getting along on Windows Phone 8 devices. Using SmartGlass, Halo 4 players can normally access their stats and other info about their android supersoldier using the long-established Waypoint service -- except for Windows Phone 8 users, apparently. A forum thread dating back to Halo 4's November launch highlights the issue -- as Xbox.com forum user "Scion Eon" puts it: "Whenever I try to log into SmartGlass on my phone while playing Halo 4, I am immediately greeted with a message that says 'Your device is missing certain required features.'" As it turns out, Mr. Eon isn't the only one experiencing said connectivity issues -- specific to Windows Phone 8 devices -- and Microsoft's aware of the situation.

"We are aware that there is an issue with the Xbox SmartGlass experience for 'Halo Waypoint' on Windows Phone 8 devices, which may prevent users from accessing Halo 4 player stats," a Microsoft rep told us this afternoon. Thankfully, Redmond's also taking care of a solution. "We are actively working on a fix and expect to have a solution within the coming weeks. We appreciate your patience as this gets resolved and apologize for any inconvenience this causes," the statement reads. Of course, should you want to access Halo 4's Waypoint functionality on SmartGlass before that fix, you can always use Microsoft's competitor's devices. But then who'd do that?

[Thanks Colin!]

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Source: Xbox.com