SMI Eye-Tracking 3D Glasses use rim-based cameras to adjust perspective

SMI EyeTracking Glasses support active 3D, use rimbased cameras to adjust perspective

Can 3D glasses get any less fashionable? Of course they can! And here's some proof. Today, SensoMotoric Instruments (SMI) teased its new Eye-Tracking 3D Glasses, which use a pair of small cameras mounted to the eyeglass rim to keep tabs on your gaze, adjusting perspective as you look about a scene. The rig uses ActiveEye technology from Volfoni, and can detect eye distance as well in order to provide a 3D-viewing experience that's optimized for each user. Adding some optional hardware, including optical targets (as seen in the video after the break), can enable 6D head tacking support, for an even more immersive experience. Naturally, the solution is a bit cumbersome, and while pricing hasn't been announced, we don't expect it to come cheap -- it's definitely something you'd be more likely to see implemented as part of a virtual reality system, rather than a device you'd use at home. So, while you may never see such a product in the flesh, you can still get an idea of how it'll work in the video after the break.

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Source: SMI (PR Newswire)

Switched On: The Old Adventures of New 3D

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On The Old Adventures of New 3D

In the unmarked office of 3-D Vision, Inc., you can see a television or PC display a videogame or movie with a convincing stereoscopic effect. That might not seem very unique. However, the television is a CRT from the 1990s, the video game is Super Mario for the Nintendo 64 and the movie is The Wizard of Oz, made in 1939.

Despite the growth in 3D television sales, the requirement to wear 3D glasses has loomed as one of the most significant barriers to adoption. 3-D Vision's technology still requires glasses, at least for now. However, with some caveats, it overcomes some of the other, oft-overlooked barriers to 3D adoption by creating 3D video from 2D content on 2D (or 3D) displays. On televisions, this is achieved via a small set-top box -- a prototype of which approaches the size and noise level of a mini-fridge -- that plugs into the video source and the TV and converts the video in real-time with virtually no latency. The box should be available early next year.

Continue reading Switched On: The Old Adventures of New 3D

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Switched On: The Old Adventures of New 3D originally appeared on Engadget on Sun, 02 Sep 2012 17:53:00 EDT. Please see our terms for use of feeds.

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