Samsung Music Hub launches on Galaxy S III stateside with free trial in tow

Samsung Music Hub launches on Galaxy S III stateside with free trial in tow

Samsung's come a long way from the days of its first Galaxy S device. Relying back then, out of necessity, on third parties like 7Digital and Kobo to provide a white label content platform. Time, fortune and the popularity of its Android devices has changed the company's tack and with the unveiling of the Galaxy S III, it's heading for a streamlined user experience that integrates hardware with in-house software. Although Music Hub has already launched overseas in several European countries as part and parcel of its latest flagship, that service is now finally ready for primetime in the US.

Built upon the mSpot tech it acquired this past May, the company's freemium service combines the best of both worlds, offering non-paying users access to a digital storefront loaded up with millions of tracks from all four major labels (and some indies, too), a web-based player, as well as the ability to store purchased music remotely and offline for "registered devices." Whereas, the subscription version builds upon those gratis goods by adding personalized radio stations, free streaming and an iTunes-like "Scan & Match" feature to the mix for $10 monthly.

Ever cognizant of the already crowded digital music platforms provided by rivals, Samsung's tricking out this stateside debut with some goodies for the curious: a 30-day trial and one free album of their choosing. It's a nice incentive, for sure, but with so many already entrenched in the musical realms of rivals -- iTunes, Google Play and Spotify, for starters -- adoption of this new ecosystem's going to be a hard sell indeed. Click on past the break for the lowdown on this me-too, mobile music offering.

Continue reading Samsung Music Hub launches on Galaxy S III stateside with free trial in tow

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Samsung Music Hub launches on Galaxy S III stateside with free trial in tow originally appeared on Engadget on Tue, 31 Jul 2012 12:44:00 EDT. Please see our terms for use of feeds.

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More than 70 percent of mobile users pay little for apps, big spenders make up for us cheapskates

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We know smartphone and tablet owners like to buy games. But if you go by a new ABI exploration of user habits, most of us aren't buying much of anything. More than 70 percent of the crowd spends little to nothing on mobile apps, dragging down the average of $14 spent per month among paying customers to a median of $7.50 when you include the skinflints. As you might imagine, that leaves the remaining 30 percent making up for a lot of slack: three percent of downloaders represent a fifth of all the spending in the mobile app world. Researchers suggest that developers focus on a long-term strategy of freemium pricing or utility apps to get more customers buying, but we imagine that writing more games about catapulting frustrated birds might just work out on its own.

Continue reading More than 70 percent of mobile users pay little for apps, big spenders make up for us cheapskates

More than 70 percent of mobile users pay little for apps, big spenders make up for us cheapskates originally appeared on Engadget on Tue, 15 May 2012 02:26:00 EDT. Please see our terms for use of feeds.

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