Engadget Primed: The crazy science of GPU compute

Primed goes in-depth on the technobabble you hear on Engadget every day -- we dig deep into each topic's history and how it benefits our lives. You can follow the series here. Looking to suggest a piece of technology for us to break down? Drop us a line at primed *at* engadget *dawt* com.

Primed

As you're hopefully aware, this is a gadget blog. As a result, we're innately biased towards stuff that's new and preferably fandangled. More cores, more pixels, more lenses; just give it here and make us happy. The risk of this type of technological greed is that we don't make full use of what we already have, and nothing illustrates that better than the Graphics Processing Unit. Whether it sits in our desktops, laptops, tablets or phones, the GPU is cruelly limited by its history -- its long-established reputation as a dumb, muscular component that takes instructions from the main processor and translates them into pixels for us to gawp at.

But what if the GPUs in our devices had some buried genius -- abilities that, if only we could tap into them, would yield hyper-realistic experiences and better all-round performance from affordable hardware? Well, the thing is, this hidden potential actually exists. We've been covering it since at least 2008 and, even though it still hasn't generated enough fuss to become truly famous, the semiconductor industry is making more noise about it now than ever before.

So please, join us after the break as we endeavor to explain why the trend known as "GPU compute," aka "general purpose GPU (GPGPU)," or simply "not patronizing your graphics processor," is still exciting despite having let us down in the past. We'll try to show why it's worth learning a few related concepts and terms to help provide a glossary for future coverage; and why, on the whole, your graphics chip is less Hasselhoff and more Hoffman than you may have imagined.

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Engadget Primed: The crazy science of GPU compute originally appeared on Engadget on Mon, 20 Aug 2012 16:00:00 EDT. Please see our terms for use of feeds.

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AMD announces Radeon HD 7000M series with Enduro graphics-switching technology

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AMD kicked off 2012 by refreshing its desktop graphics, and now it's back, giving its mobile GPUs the same treatment. The company just announced its third generation of DirectX 11 mobile chips, the Radeon HD 7000 family. All told, the collection includes three 28nm GPUs: the high-end 7900M, the mainstream 7800M and, last but not least, the 7700M, a darling little chip intended for AMD's thin and light Ultrabook competitors. Across the board, the series ushers in a new feature AMD is calling Enduro, a graphics-switching technology that takes direct aim at NVIDIA Optimus. Building on older AMD technologies like PowerXpress, it doesn't require you to close apps, reboot your system or manually specify which apps will trigger the GPU. Additionally, it's designed to work with both Intel CPUs and AMD's own application processing units, so presumably you'll find this inside some Ivy Bridge machines too. With this generation, too, the two higher-end chips support the PCI Express 3.0 interface, and all three make use of AMD's existing ZeroCore Power and Power Gating battery-saving features. That's the abridged version, but we also have a full breakdown of the specs awaiting you past the break.

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AMD announces Radeon HD 7000M series with Enduro graphics-switching technology originally appeared on Engadget on Tue, 24 Apr 2012 08:00:00 EDT. Please see our terms for use of feeds.

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