Dave Limp will lead Jeff Bezos’ Blue Origin after ‘retiring’ from Amazon

Reports of David Limp's retirement have been greatly exaggerated. The former SVP of Devices and Services announced last week at Amazon's 2023 Devices Event that he would be stepping down from the role he had held for more than a decade. By Monday, however, Limp had reportedly been tapped by Jeff Bezos to take over for current Blue Origin CEO, Bob Smith, who is retiring at the start of December.

MSNBC reports that Smith will stick around until January 2, 2024 to assist with the transition. Bezos sent the following announcement to the Blue Origin's workforce on Monday: 

I’m excited to share that Dave Limp will join Blue starting December 4th as CEO, replacing Bob, who has elected to step aside on January 2. The overlap is purposeful to ensure a smooth transition.

Before I provide some background on Dave, I’d like to take the time to recognize Bob and the significant growth and transformation we’ve experienced during his tenure. Under Bob’s leadership, Blue has grown to several billion dollars in sales orders, with a substantial backlog for our vehicles and engines. Our team has increased from 850 people when Bob joined to more than 10,000 today. We’ve expanded from one office in Kent to building a launch pad at LC-36 and five million square feet of facilities across seven states.

Our mission has grown too – we’ve flown 31 people above the Kármán Line, almost five percent of all the people who have been to space. Flight-qualified BE-4 engines are ready to boost Vulcan into orbit. New Glenn is nearing launch next year, and, with our recent NASA contract, we will land Americans back on the Moon, this time to stay. We have also engaged and inspired millions of children and educators through our Club for the Future efforts. We’ve made tremendous progress in building a road to space for the benefit of Earth, thanks to each of you and Bob’s leadership.

I’ve worked closely with Dave for many years. He is the right leader at the right time for Blue. Dave joins us after almost 14 years at Amazon, where he most recently served as senior vice president of Amazon Devices and Services, leading Kuiper, Kindle, Alexa, Zoox, and many other businesses. Before Amazon, Dave had roles at other high-tech companies, including Palm and Apple. Dave is a proven innovator with a customer-first mindset and extensive experience leading and scaling large, complex organizations. Dave has an outstanding sense of urgency, brings energy to everything, and helps teams move very fast.

Please join me in welcoming Dave and thanking Bob. Through this transition, I know we’ll remain focused on our customer commitments, production schedules, and executing with speed and operational excellence. I look forward to the many exciting and historic milestones ahead of us!

Jeff    

MSNBC obtained Limp's welcome as well:

Team Blue,

It’s been about six years since I joined Blue Origin. During that time, our team, facilities, and sales orders have grown dramatically, and we’ve made significant contributions to the history of spaceflight.

With pride and satisfaction in all that we’ve accomplished, I’m announcing that effective December 4, I will be stepping aside as Chief Executive Officer of Blue Origin. I will remain with Blue until January 2 to ensure a smooth transition with the new CEO.

It has been my privilege to be part of this great team, and I am confident that Blue Origin’s greatest achievements are still ahead of us. We’ve rapidly scaled this company from its prototyping and research roots to a large, prominent space business. We have the right strategy. a supremely talented team, a robust customer base, and some of the most technically ambitious and exciting projects in the entire industry. We also have a team that cares deeply about its mission, legacy, and how we contribute to the next generation and bring everyone into a brighter future.

Jeff and I have been discussing my plan for months, and Jeff will announce Blue’s new CEO in a separate note shortly. I’m very excited about the operational excellence and culture of innovation this new leader will bring to Blue. building on the foundation we’ve created over the past few years.

I’m committed to ensuring this transition is flawless, and everyone should know that Ill always be on Team Blue.

Gradatim Ferociter.

Bob Smith

Amazon has not officially named its successor for Limp, though Microsoft's product chief, Panos Panay — who also just so happened to leave the role he held for two decades last week — has been rumored as a leading choice for that position.

This article originally appeared on Engadget at https://www.engadget.com/dave-limp-will-lead-jeff-bezos-blue-origin-after-retiring-from-amazon-212411125.html?src=rss

We put the Dyson Zone’s air filters to the test. Here’s what we found.

This spring Dyson launched the Zone, which pairs noise-canceling headphones with an air-purifying visor. It was swiftly met with backlash for its funky, bane-like aesthetic. Oh, and it's $949 price tag. What no one could have predicted is that, just a few months after Zone launched, a massive Canadian wildfire would billow enough smoke across the East Coast to turn New York City’s skyline into a surreal orange nightmare. The “orange scare” was a freakishly timely event that drew attention to the climate crisis. This, in tandem with the World Health Organization's (WHO), estimates that 9 in 10 people around the world are breathing in air that exceeds pollutant limits, should be enough to scare anyone – especially considering how quickly urbanization is growing, exacerbating those problems. Suddenly AQI entered everyone’s vocabulary and probably more than a few people started giving the Dyson Zone another look.

Dyson’s reputation as a maker of household air purifiers gives the company solid ground to build on; it’s just making the tech wearable. The company claims that the Zone’s two-stage, sealed filtration system can remove 99 percent of ultrafine particles and “city fumes.” Dyson’s engineering lead Vicky Gibson-Robinson told Engadget that the Zone uses an electrostatic filter to capture particulates as small as 0.1 microns. That, paired with an activated carbon filter that she claims can absorb fumes and gasses such as nitrogen dioxide (the main pollutant emitted by cars, trucks, and buses), is the bread and butter of the filter. Keep in mind, though, that the Zone will require electrostatic filter replacements, anywhere from every six to 12 months depending on the dirtiness of the city you are based in. The carbon filter, on the other hand, Dyson engineers said will not need to be replaced as often and should only be swapped out when “it starts smelling.”

The Zone has three air flow rates based on your level of activity: rest (level one), light (level two), and moderate (level three). Gibson-Robinson says the best way to get the most out of the Zone is by setting it to auto mode to preserve battery life (a big point of contention which we will get to later). “If you put it in auto mode, it will just ramp up and ramp down as it needs to,” she said, meaning the Zone is smart enough to know when to increase the filtration rate depending on the wearer’s movement and breathing rate. The more you strain and move, the more inhaling and exhaling, and the more filtration is needed.

Gibson-Robinson says that all the claims made about the Dyson Zone, such as its ability to remove fine particles like PM2.5 that can enter your respiratory tract, were made via testing each part of the filtration system individually. Meaning, the electrostatic filter, the activated carbon filter, and the impeller fan were tested alone. Gibson-Robinson claims that since we were not planning to disassemble the device during our tests, we might find that the Zone's ability to filter pollutants would be even greater than claimed.

Dyson Zone and visor pictured from B-roll.
Engadget

Engadget picked three locations to test how well the Zone performed, including a clean lab as a control, and a subway station in New York City, followed by a busy intersection. We reached out to experts at NYU's Grossman School of Medicine who work in partnership with the University’s Langone’s Center for the Investigation of Environmental Hazards to help us test the Dyson Zone's filtration system.

"The subway is a good substitute for a worst-case scenario," said Terry Gordon, NYU Professor at the Grossman School of Medicine, who helped Engadget run these tests. Gordon, who has researched the underground transit systems and its health effects on commuters, says that in a scenario where an air quality emergency is not taking place, the air quality inside a subway station is comparable. Meaning, how well the Zone does in the subway station would be a good indicator of how well it would perform during another acute air pollution crisis.

Once we agreed on a mission, our aim was simple: test how well the Zone removed pollutants from the air surrounding a wearer’s breathing zone, no pun intended. We primarily used two lab-grade devices: a portable particulate monitor and a particulate counter. The portable particulate monitor gave us real-time measurements of PM10 and PM2.5 particulates in the air, which are the two main types of pollutants scientists care about and differentiate based on size. Meanwhile, a particulate counter is used to measure the concentration of pollutants left in the air. In an ideal world, we would have liked to test the Zone's ability to filter out volatile organic compounds (VOCs), or toxic chemicals that come from home products and natural sources like benzene, formaldehyde or acetone, but these compounds were not easily detectable in the city streets or on the subway by our handheld VOC detector. This made sense since the subway tract is mostly run on electricity, not coal or gas.

Dyson Zone Graphic
Dyson

For each test, we collected data while the Dyson Zone's visor blew air in my face, instead of a dummy head. We did it this way for two reasons. For one, the lab-grade dummy head was not always detected by the Zone, so the filter would not run properly. Also, this allowed me to include real-world user experience in our assessment.

So first, in the NYU lab, while the visor blew fresh air into my face, Gordon's Ph.D. students David Luglio and Antonio Saporito held clear tubes connected to both the portable particulate monitor and the particulate counter in the path of the airflow. This happened in the small cramped space between the plastic visor and my lips. By doing this, we were able to gauge how the numbers recorded on the devices changed when the filter was turned on and off. Because it was a clean lab, the air quality was already pretty good. When we turned on the filter to rate three, the volume of PMs measured by the monitor dropped to zero. No surprise there.

Dyson Zone x NYU lab testing.
Engadget

We applied the same method on the 14th Street-1st Avenue subway platform in Manhattan’s Lower East Side, which is often flooded with college students taking the L train into Brooklyn. Using the particulate monitor and the particulate counter, we recounted how the filter did before and after being turned on. The results clearly demonstrated the Zone's effectiveness. The ambient particle monitor went from giving a reading of 200 micrograms of particle matter per cubic meter of air before it dropped close to 50. This meant the air quality went from dangerous to normal with the Zone running a level three.

Meanwhile, the particle counter went from measuring 20,000 particulates per cubic centimeter to under 1,000 at the level three. So instead of all those fine particles going up into my respiratory tract, they were wafted away through the filtration system.

NYU doctoral student David Luglio, whose thesis work has primarily focused on the health effects of long-term exposure to subway air quality in large metropolitan areas in cities like New York and D.C., was shocked by how well the Zone filtered the subway air. "Air quality in the subways in general, wildfire or not, is probably one of the worst environments to be in in New York City because concentrations are typically at least 100 micrograms per cubic meter, and outside on a typical day it is only 10 or less."

Malak Saleh wearing Dyson Zone.
Engadget

In our final test, we used the same method on the busy street corner right across from the subway station. Again, the Zone did its thing. Readings from the two live monitors spiked and dropped again-proving that the Zone actually worked.

"It's Dyson and Dyson knows particles and filtrations, that's what they're famous for," Gordon said. The Dyson Zone proved it can remove ambient particles from the surrounding air, he continued. Those particles "are the main contributor to the adverse health effects of air pollution-more so than ozone, NO2, SO2," and ultimately wearing a device like the Zone will protect your lungs and your heart from the adverse health effects of long-term air pollution.

This is all great in theory. However, there almost always has to be a catch with experimental devices that explore new categories like the Zone does: the battery life. Unfortunately, while testing, the Zone would only last about an hour and a half. We had to keep a charger handy in case it decided to shut off. This, coupled with the fact that we weren't even using the audio feature while testing, told me that the device is still a long way from being practical for everyday use. Dyson is fully of this issue. "Although the audio system and the airflow system are two separate systems, they're sharing the battery," Gibson-Robinson said.

You only have to look at what Dyson has done with the vacuum cleaners, Gibson-Robinson explained. To draw a comparison, Gibson-Robinson brought up her first handheld vacuum. "[It] had a runtime of something like nine minutes, 15 minutes, something like that and now my newest one, which I got the other week, actually blew my mind. It's like 60 minutes of runtime," she continued.

It took the company a decade to make that leap. While Dyson's capacity to boost battery life in its handheld vacuums could be a good indicator that there are loads of gains to be made for the Zone, it’s nearly impossible to justify the $949 asking price. That, coupled with the fact that the climate crisis is worsening day by day, some consumers (myself included) might not be willing to wait for Dyson.

Still, Gibson-Robinson says the compromise on battery life "felt adequate" in order to offer a device that could double as a headphone and a filter. "We've obviously had to balance between because the batteries are housed in that headband... and we've had to balance comfort and weight with battery life and performance," she said. But ultimately, "It's engineered and designed to be worn primarily as a pair of headphones and then secondary, which pains me to say because I did all the filtration stuff, the secondary function is that it's a purifier," she added.

Besides the disappointing battery life, I wasn't a fan of the plastic visor itself. Although Dyson claims it's super durable (Gibson-Robinson even dropped the visor from a balcony once out of curiosity), the detachable plastic felt like an awkward appendage at times. You can pull the visor down to sit below your chin while you're wearing the headphones if you don't want to run the filter all the time. You can also flick it back up and have your face covered in a second if you are ready to turn on the filtration mode. But something about it hanging beneath my chin when the filter was off felt kind of gross after a while.

Malak Saleh wearing the Zone in the NYU lab with Dr. Terry Gordon
Engadget

If you’re a germaphobe like me, there's plenty of reason to worry about something being so close to your face all the time. For one, it bumps into your face when you put it on in a rush and do not adjust it properly. It also comes off pretty easily, making it easy to drop on, say, a gross subway station floor. On the plus side, although the material feels cheap and flimsy, it’s at least easy to clean since it’s removable and wipeable.

Still, there's a heaviness to the device overall. I don't feel like I can just brandish the headphones around my neck, especially with the visor up. Not only is it uncomfortable after a few hours of wear, but it’s sure to attract attention, which isn’t ideal when I just want to feel invisible on my commute home.

If I were really concerned with my respiratory health and wanted to limit my daily exposure to pollutants, I would choose something more practical and affordable. Is it nice to know the Zone does in fact work? Sure, but why would I drop $949 on this when I already have a pair of good noise-canceling headphones, and cheaper filtration alternatives exist. Besides the standard K-95 mask, a chemical respirator with filters used in construction and for painting, there are portable HEPA filters you can buy off of Amazon for under $50 bucks. They run for about 200 to 500 hours and have a filtration efficiency of 99.7%. It basically provides what the Zone offers in its level one filtration mode, but at a fraction of the cost and without any of the battery limitations.

This article originally appeared on Engadget at https://www.engadget.com/we-put-the-dyson-zones-air-filters-to-the-test-heres-what-we-found-133014523.html?src=rss

Hitting the Books: Meet Richard Akrwright, the world’s first tech titan

You didn't actually believe all those founder's myths about tech billionaires like Bezos, Jobs and Musk pulling themselves up by their bootstraps from some suburban American garage, did you? In reality, our corporate kings have been running the same playbook since the 18th century when Lancashire's own Richard Arkwright wrote it. Arkwright is credited with developing a means of forming cotton fully into thread — technically he didn't actually invent or design the machine, but developed the overarching system in which it could be run at scale — and spinning that success into financial fortune. Never mind the fact that his 24-hour production lines were operated by boys as young as seven pulling 13-hour shifts.   

In Blood in the Machine: The Origins of the Rebellion Against Big Tech — one of the best books I've read this year — LA Times tech reporter Brian Merchant lays bare the inhumane cost of capitalism wrought by the industrial revolution and celebrates the workers who stood against those first tides of automation: the Luddites. 

blockprint of two luddites beating on an old timey machine with hammers on a faux aged paper background with red block book title lettering, black author lettering
Hachette Book Group

Excerpted from Blood in the Machine: The Origins of the Rebellion Against Big Tech by Brian Merchant. Published by Hachette Book Group. Copyright © 2023 by Brian Merchant. All rights reserved.


The first tech titans were not building global information networks or commercial space rockets. They were making yarn and cloth. 

A lot of yarn, and a lot of cloth. Like our modern-day titans, they started out as entrepreneurs. But until the nineteenth century, entrepreneurship was not a cultural phenomenon. Businessmen took risks, of course, and undertook novel efforts to increase their profits. Yet there was not a popular conception of the heroic entrepreneur, of the adventuring businessman, until long after the birth of industrial capitalism. The term itself was popularized by Jean-Baptiste Say, in his 1803 work A Treatise on Political Economy. An admirer of Adam Smith’s, Say thought that The Wealth of Nations was missing an account of the individuals who bore the risk of starting new business; he called this figure the entrepreneur, translating it from the French as “adventurer” or “undertaker.” 

For a worker, aspiring to entrepreneurship was different than merely seeking upward mobility. The standard path an ambitious, skilled weaver might pursue was to graduate from apprentice to journeyman weaver, who rented a loom or worked in a shop, to owning his own loom, to becoming a master weaver and running a small shop of his own that employed other journeymen. This was customary. 

In the eighteenth and nineteenth centuries, as now in the twenty-first century, entrepreneurs saw the opportunity to use technology to disrupt longstanding customs in order to increase efficiencies, output, and personal profit. There were few opportunities for entrepreneurship without some form of automation; control of technologies of production grants its owner a chance to gain advantage or take pay or market share from others. In the past, like now, owners started small businesses at some personal financial risk, whether by taking out a loan to purchase used handlooms and rent a small factory space, or by using inherited capital to procure a steam engine and a host of power looms.

The most ambitious entrepreneurs tapped untested technologies and novel working arrangements, and the most successful irrevocably changed the structure and nature of our daily lives, setting standards that still exist today. The least successful would go bankrupt, then as now. 

In the first century of the Industrial Revolution, one entrepreneur looms above the others, and has a strong claim on the mantle of the first of what we’d call a tech titan today. Richard Arkwright was born to a middle-class tailor’s family and originally apprenticed as a barber and wigmaker. He opened a shop in the Lancashire city of Bolton in the 1760s. There, he invented a waterproof dye for the wigs that were in fashion at the time, and traveled the country collecting hair to make them. In his travels across the Midlands, he met spinners and weavers, and became familiar with the machinery they used to make cotton garments. Bolton was right in the middle of the Industrial Revolution’s cotton hub hotspot. 

Arkwright took the money he made from the wigs, plus the dowry from his second marriage, and invested it in upgraded spinning machinery. “The improvement of spinning was much in the air, and many men up and down Lancashire were working at it,” Arkwright’s biographer notes. James Hargreaves had invented the spinning jenny, a machine that automated the process of spinning cotton into a weft— halfway into yarn, basically— in 1767. Working with one of his employees, John Kay, Arkwright tweaked the designs to spin cotton entirely into yarn, using water or steam power. Without crediting Kay, Arkwright patented his water frame in 1769 and a carding engine in 1775, and attracted investment from wealthy hosiers in Nottingham to build out his operation. He built his famous water-powered factory in Cromford in 1771. 

His real innovation was not the machinery itself; several similar machines had been patented, some before his. His true innovation was creating and successfully implementing the system of modern factory work. 

“Arkwright was not the great inventor, nor the technical genius,” as the Oxford economic historian Peter Mathias explains, “but he was the first man to make the new technology of massive machinery and power source work as a system— technical, organizational, commercial— and, as a proof, created the first great personal fortune and received the accolade of a knighthood in the textile industry as an industrialist.” Richard Arkwright Jr., who inherited his business, became the richest commoner in England. 

Arkwright père was the first start‑up founder to launch a unicorn company we might say, and the first tech entrepreneur to strike it wildly rich. He did so by marrying the emergent technologies that automated the making of yarn with a relentless new work regime. His legacy is alive today in companies like Amazon, which strive to automate as much of their operations as is financially viable, and to introduce highly surveilled worker-productivity programs. 

Often called the grandfather of the factory, Arkwright did not invent the idea of organizing workers into strict shifts to produce goods with maximal efficiency. But he pursued the “manufactory” formation most ruthlessly, and most vividly demonstrated the practice could generate huge profits. Arkwright’s factory system, which was quickly and widely emulated, divided his hundreds of workers into two overlapping thirteen-hour shifts. A bell was rung twice a day, at 5 a.m. and 5 p.m. The gates would shut and work would start an hour later. If a worker was late, they sat the day out, forfeiting that day’s pay. (Employers of the era touted this practice as a positive for workers; it was a more flexible schedule, they said, since employees no longer needed to “give notice” if they couldn’t work. This reasoning is reminiscent of that offered by twenty-first-century on‑demand app companies.) For the first twenty-two years of its operation, the factory was worked around the clock, mostly by boys like Robert Blincoe, some as young as seven years old. At its peak, two-thirds of the 1,100-strong workforce were children. Richard Arkwright Jr. admitted in later testimony that they looked “extremely dissipated, and many of them had seldom more than a few hours of sleep,” though he maintained they were well paid. 

The industrialist also built on‑site housing, luring whole families from around the country to come work his frames. He gave them one week’s worth of vacation a year, “but on condition that they could not leave the village.” Today, even our most cutting-edge consumer products are still manufactured in similar conditions, in imposing factories with on‑site dormitories and strictly regimented production processes, by workers who have left home for the job. Companies like Foxconn operate factories where the regimen can be so grueling it has led to suicide epidemics among the workforce. 

The strict work schedule and a raft of rules instilled a sense of discipline among the laborers; long, miserable shifts inside the factory walls were the new standard. Previously, of course, similar work was done at home or in small shops, where shifts were not so rigid or enforced. 

Arkwright’s “main difficulty,” according to the early business theorist Andrew Ure, did not “lie so much in the invention of a proper mechanism for drawing out and twisting cotton into a continuous thread, as in [. . .] training human beings to renounce their desultory habits of work and to identify themselves with the unvarying regularity of the complex automation.” This was his legacy. “To devise and administer a successful code of factory discipline, suited to the necessities of factory diligence, was the Herculean enterprise, the noble achievement of Arkwright,” Ure continued. “It required, in fact, a man of a Napoleon nerve and ambition to subdue the refractory tempers of workpeople.” 

Ure was hardly exaggerating, as many workers did in fact view Arkwright as akin to an invading enemy. When he opened a factory in Chorley, Lancashire, in 1779, a crowd of stockingers and spinners broke in, smashed the machines, and burned the place to the ground. Arkwright did not try to open another mill in Lancashire. 

Arkwright also vigorously defended his patents in the legal system. He collected royalties on his water frame and carding engine until 1785, when the court decided that he had not actually invented the machines but had instead copied their parts from other inventors, and threw the patents out. By then, he was astronomically wealthy. Before he died, he would be worth £500,000, or around $425 million in today’s dollars, and his son would expand and entrench his factory empire. 

The success apparently went to his head— he was considered arrogant, even among his admirers. In fact, arrogance was a key ingredient in his success: he had what Ure described as “fortitude in the face of public opposition.” He was unyielding with critics when they pointed out, say, that he was employing hundreds of children in machine-filled rooms for thirteen hours straight. That for all his innovation, the secret sauce in his groundbreaking success was labor exploitation. 

In Arkwright, we see the DNA of those who would attain tech titanhood in the ensuing decades and centuries. Arkwright’s brashness rhymes with that of bullheaded modern tech executives who see virtue in a willingness to ignore regulations and push their workforces to extremes, or who, like Elon Musk, would gleefully wage war with perceived foes on Twitter rather than engage any criticism of how he runs his businesses. Like Steve Jobs, who famously said, “We’ve always been shameless about stealing great ideas,” Arkwright surveyed the technologies of the day, recognized what worked and could be profitable, lifted the ideas, and then put them into action with an unmatched aggression. Like Jeff Bezos, Arkwright hypercharged a new mode of factory work by finding ways to impose discipline and rigidity on his workers, and adapting them to the rhythms of the machine and the dictates of capital— not the other way around. 

We can look back at the Industrial Revolution and lament the working conditions, but popular culture still lionizes entrepreneurs cut in the mold of Arkwright, who made a choice to employ thousands of child laborers and to institute a dehumanizing system of factory work to increase revenue and lower costs. We have acclimated to the idea that such exploitation was somehow inevitable, even natural, while casting aspersions on movements like the Luddites as being technophobic for trying to stop it. We forget that working people vehemently opposed such exploitation from the beginning. 

Arkwright’s imprint feels familiar to us, in our own era where entrepreneurs loom large. So might a litany of other first-wave tech titans. Take James Watt, the inventor of the steam engine that powered countless factories in industrial England. Once he was confident in his product, much like a latter-day Bill Gates, Watts sold subscriptions for its use. With his partner, Matthew Boulton, Watts installed the engine and then collected annual payments that were structured around how much the customer would save on fuel costs compared to the previous engine. Then, like Gates, Watts would sue anyone he thought had violated his patent, effectively winning himself a monopoly on the trade. The Mises Institute, a libertarian think tank, argues that this had the effect of constraining innovation on the steam engine for thirty years. 

Or take William Horsfall or William Cartwright. These were men who were less innovative than relentless in their pursuit of disrupting a previous mode of work as they strove to monopolize a market. (The word innovation, it’s worth noting, carried negative connotations until the mid-twentieth century or so; Edmund Burke famously called the French Revolution “a revolt of innovation.”) They can perhaps be seen as precursors to the likes of Travis Kalanick, the founder of Uber, the pugnacious trampler of the taxi industry. Kalanick’s business idea— that it would be convenient to hail a taxi from your smartphone— was not remarkably inventive. But he had intense levels of self-determination and pugnacity, which helped him overrun the taxi cartels and dozens of cities’ regulatory codes. His attitude was reflected in Uber’s treatment of its drivers, who, the company insists, are not employees but independent contractors, and in the endemic culture of harassment and mistreatment of the women on staff. 

These are extreme examples, perhaps. But to disrupt long-held norms for the promise of extreme rewards, entrepreneurs often pursue extreme actions. Like the mill bosses who shattered 19th-century standards by automating cloth-making, today’s start‑up founders aim to disrupt one job category after another with gig work platforms or artificial intelligence, and encourage others to follow their lead. There’s a reason Arkwright and his factories were both emulated and feared. Even two centuries later, many tech titans still are.

This article originally appeared on Engadget at https://www.engadget.com/hitting-the-books-blood-in-the-machine-brian-merchant-hachette-book-group-143056410.html?src=rss

GE Aerospace is developing a robotic worm to inspect and repair jet engines

GE Aerospace has demonstrated a worm-like robot that could one day inspect and repair jet engines. The Sensiworm (Soft ElectroNics Skin-Innervated Robotic Worm) is designed to serve as “extra sets of eyes and ears” for service operators as they examine the insides of aircraft. GE says the soft robot can minimize downtime and perform less invasive inspections and, in the future, make repairs itself.

The company compares the Sensiworm’s role in aerospace engineering and repairs to how soft robotics have allowed for minimally intrusive patient surgeries. “These technologies are enabling less invasive inspection and repair of jet engines on the wing to reduce downtime,” the company wrote. GE says the worm-like machine could give operators “virtually unfettered access” to inspect engines without disassembling them.

A soft robotic
GE Aerospace

Resembling an inchworm, the Sensiworm (remote-controlled by operators) can crawl across various engine parts, including rotating wind turbine blades. It can sense and avoid obstacles automatically, reach places where gravity may stop other tools (thanks to its suction-cup feet) and measure the thickness of thermal barrier coatings. GE says it can even sniff out gas leaks. “With their soft, compliant design, they could inspect every inch of a jet engine, transmitting live video and real-time data about the condition of parts that operators typically check,” the company wrote.

GE Aerospace developed the robo-worm through SEMI Flex Tech, a US Army-funded public / private coalition focused on advancing flexible electronics. GE hasn’t mentioned how far along the worm is in its development or when we can expect deployment in the field. Engadget asked a company spokesperson to clarify, and we will update the article if they respond.

The video below shows the Sensiworm in action (complete with its own theme music).

This article originally appeared on Engadget at https://www.engadget.com/ge-aerospace-is-developing-a-robotic-worm-to-inspect-and-repair-jet-engines-191512246.html?src=rss

GE Aerospace is developing a robotic worm to inspect and repair jet engines

GE Aerospace has demonstrated a worm-like robot that could one day inspect and repair jet engines. The Sensiworm (Soft ElectroNics Skin-Innervated Robotic Worm) is designed to serve as “extra sets of eyes and ears” for service operators as they examine the insides of aircraft. GE says the soft robot can minimize downtime and perform less invasive inspections and, in the future, make repairs itself.

The company compares the Sensiworm’s role in aerospace engineering and repairs to how soft robotics have allowed for minimally intrusive patient surgeries. “These technologies are enabling less invasive inspection and repair of jet engines on the wing to reduce downtime,” the company wrote. GE says the worm-like machine could give operators “virtually unfettered access” to inspect engines without disassembling them.

A soft robotic
GE Aerospace

Resembling an inchworm, the Sensiworm (remote-controlled by operators) can crawl across various engine parts, including rotating wind turbine blades. It can sense and avoid obstacles automatically, reach places where gravity may stop other tools (thanks to its suction-cup feet) and measure the thickness of thermal barrier coatings. GE says it can even sniff out gas leaks. “With their soft, compliant design, they could inspect every inch of a jet engine, transmitting live video and real-time data about the condition of parts that operators typically check,” the company wrote.

GE Aerospace developed the robo-worm through SEMI Flex Tech, a US Army-funded public / private coalition focused on advancing flexible electronics. GE hasn’t mentioned how far along the worm is in its development or when we can expect deployment in the field. Engadget asked a company spokesperson to clarify, and we will update the article if they respond.

The video below shows the Sensiworm in action (complete with its own theme music).

This article originally appeared on Engadget at https://www.engadget.com/ge-aerospace-is-developing-a-robotic-worm-to-inspect-and-repair-jet-engines-191512246.html?src=rss

NASA reveals pollution maps gathered by the TEMPO space instrument

NASA has published the first maps from its new space-based pollution instrument, TEMPO (Tropospheric Emissions: Monitoring of Pollution). Although you won’t be shocked to learn it reveals higher pollution rates in metropolitan areas, the tool can help scientists better study North American air quality on an hourly basis. “Neighborhoods and communities across the country will benefit from TEMPO’s game-changing data for decades to come,” NASA Administrator Bill Nelson wrote in a press release today.

The instrument, which launched in April and orbits at 22,000 miles above the equator, can help scientists better study the health impacts of pollutants “at the neighborhood scale.” It can take hourly measurements, providing insights into the effects of rush-hour traffic, smoke and ash from forest fires and how fertilizer affects farm country. The tool measures sunlight bounced off the Earth’s surface, atmosphere and clouds. “Gases in the atmosphere absorb the sunlight, and the resulting spectra are then used to determine the concentrations of several gases in the air, including nitrogen dioxide,” NASA explained.

NASA says it will share its data with partner agencies, including the Environmental Protection Agency (EPA) and the National Oceanic and Atmospheric Administration (NOAA). Since taking the first measurements earlier this month, teams have been busy checking and calibrating the satellite’s systems ahead of regular hourly operations kicking off in October. NASA views the data as a boon in its quest to reach the Biden administration’s climate goals.

NASA pollution map showing a region of the US South stretching from central Texas to New Orleans. The map shows
NASA

The instrument beamed back its first images on August 2nd, showing the I-95 corridor in the Northeast (New York, Philadelphia and Washington, DC areas), a slice of the South (central and eastern Texas stretching to New Orleans) and a section of the Southwest (Los Angeles to Las Vegas). As expected, the maps reveal heavy nitrogen dioxide density over cities and their suburban sprawl.

“Detailed views of three regions show high levels of nitrogen dioxide over cities in the morning, and enhanced levels of nitrogen dioxide over major highways,” NASA wrote today. “As the day progresses, the morning pollution often dissipates. Later in the afternoon, it will rise again as the cities enter their second rush hour of the day.”

“This summer, millions of Americans felt firsthand the effect of smoke from forest fires on our health,” said Nelson. “NASA and the Biden-Harris Administration are committed to making it easier for everyday Americans and decisionmakers to access and use TEMPO data to monitor and improve the quality of the air we breathe, benefitting life here on Earth.”

This article originally appeared on Engadget at https://www.engadget.com/nasa-reveals-pollution-maps-gathered-by-the-tempo-space-instrument-190539536.html?src=rss

NASA reveals pollution maps gathered by the TEMPO space instrument

NASA has published the first maps from its new space-based pollution instrument, TEMPO (Tropospheric Emissions: Monitoring of Pollution). Although you won’t be shocked to learn it reveals higher pollution rates in metropolitan areas, the tool can help scientists better study North American air quality on an hourly basis. “Neighborhoods and communities across the country will benefit from TEMPO’s game-changing data for decades to come,” NASA Administrator Bill Nelson wrote in a press release today.

The instrument, which launched in April and orbits at 22,000 miles above the equator, can help scientists better study the health impacts of pollutants “at the neighborhood scale.” It can take hourly measurements, providing insights into the effects of rush-hour traffic, smoke and ash from forest fires and how fertilizer affects farm country. The tool measures sunlight bounced off the Earth’s surface, atmosphere and clouds. “Gases in the atmosphere absorb the sunlight, and the resulting spectra are then used to determine the concentrations of several gases in the air, including nitrogen dioxide,” NASA explained.

NASA says it will share its data with partner agencies, including the Environmental Protection Agency (EPA) and the National Oceanic and Atmospheric Administration (NOAA). Since taking the first measurements earlier this month, teams have been busy checking and calibrating the satellite’s systems ahead of regular hourly operations kicking off in October. NASA views the data as a boon in its quest to reach the Biden administration’s climate goals.

NASA pollution map showing a region of the US South stretching from central Texas to New Orleans. The map shows
NASA

The instrument beamed back its first images on August 2nd, showing the I-95 corridor in the Northeast (New York, Philadelphia and Washington, DC areas), a slice of the South (central and eastern Texas stretching to New Orleans) and a section of the Southwest (Los Angeles to Las Vegas). As expected, the maps reveal heavy nitrogen dioxide density over cities and their suburban sprawl.

“Detailed views of three regions show high levels of nitrogen dioxide over cities in the morning, and enhanced levels of nitrogen dioxide over major highways,” NASA wrote today. “As the day progresses, the morning pollution often dissipates. Later in the afternoon, it will rise again as the cities enter their second rush hour of the day.”

“This summer, millions of Americans felt firsthand the effect of smoke from forest fires on our health,” said Nelson. “NASA and the Biden-Harris Administration are committed to making it easier for everyday Americans and decisionmakers to access and use TEMPO data to monitor and improve the quality of the air we breathe, benefitting life here on Earth.”

This article originally appeared on Engadget at https://www.engadget.com/nasa-reveals-pollution-maps-gathered-by-the-tempo-space-instrument-190539536.html?src=rss

The cozy cat game that escaped from Valve

Imagine a game that might be described as the opposite of Half-Life 2, Left 4 Dead or Counter-Strike: Global Offensive. These are first-person shooters set in wartorn, post-apocalyptic cities, so their inverse might be a third-person game with no weapons at all, set in a warm, buzzing metropolis of friendly characters, maybe starring an adorable cat. Weirdly, the result could look a lot like Little Kitty, Big City, the first project from former Valve designer Matt T. Wood.

In nearly 17 years at Valve, Wood helped build and ship the company’s most notable titles, including Left 4 Dead, Left 4 Dead 2, Portal 2,CS:GO and both episodes of Half-Life 2. He was a founding member of the CS:GO project and worked on that series for six years; he was pivotal in crafting Portal 2’s co-op mode, and he created choreography and combat scenes in Half-Life and Left 4 Dead. Level design was one of his specialties.

Wood left Valve in mid-2019, and today he’s the head of his own game development company in Seattle, Washington, Double Dagger Studio. He didn’t plan on starting his own studio post-Valve, and he certainly didn’t think he’d be building and self-publishing a game about an adorable cat. But, he is, and it's called Little Kitty, Big City.

“It really is more about cozy exploration,” Wood told Engadget. “The game has aspects of platforming, but it's very light platforming. It's more about exploring vertically, and exploring nooks and crannies. I've done a lot of things throughout my career, but one of the things I spent a lot of time doing was level design in video games, so I have a lot of personal interest in creating spaces that feel fun to explore, to sort of poke around in.”

Little Kitty, Big City has Saturday-morning-cartoon vibes, with hand-animated scenes and a clean, friendly art style. The main character, Kitty, has wide green eyes, inky fur and batlike ears, and they’re on a mission to find their way home to an apartment complex in the center of a bustling downtown. However, procrastination is highly encouraged. Little Kitty, Big City is an open-world game filled with adorable animals to befriend, people to pester, quests to complete and hats to wear.

The hats are embellished bonnets that come in various forms, including a fish head, a half-shucked corn cob, little devil ears, a cowboy situation, a hedgehog and even some root vegetables. Kitty’s face endearingly pokes through the center of each hat, and they can be equipped at will throughout the game. Aside from a few unique cases, there are no stats attached to the hats — wearing the ladybug head doesn’t grant Kitty movement speed, and the construction hat doesn’t add bonus armor. Mostly, they exist to be cute.

“As a game designer, you kind of sit down and go, what is the purpose of this thing that you're doing?” Wood said. “You always need a function, a purpose, a reason for doing the thing. I think 10 years ago, I would have said, OK, hats are gonna give you this ability, or, like, there's going to be all of this gameplay tied to all this stuff. And while that is true for some things regarding the hats, largely, they're cosmetic. It was refreshing to come to that conclusion to say, no, these are just for fun.”

Little Kitty, Big City
Double Dagger Studio

Wood’s long history at Valve contextualizes his current role as the founder of an independent studio, and his years inside the insular company have helped shape his approach to game design.

Valve is a unique behemoth, even in the AAA space. It owns Steam, which functions as a bottomless bank; it’s a private company, so it doesn’t have shareholders to appease; and it’s the steward of iconic franchises including Portal, Half-Life, Counter-Strike, Left 4 Dead, Team Fortress and Dota 2 (many of which are on Wood’s résumé).

“Valve is not a typical large game studio,” Wood said. “You have a lot of autonomy and freedom to do things there. But, you still sort of live within that direction that Valve goes in.”

Valve’s internal structure has long been the subject of myth and legend among video game fans, with the company’s founder Gabe Newell in the role of messiah and the Valve Handbook for New Employees as its sacred text. The handbook made its way online in 2012 and went viral for its Libertarian-inspired corporate ideals — it outlined a flat hierarchy at Valve, suggesting employees had the ability to manage themselves and work on their dream projects at any given time. This cemented Valve’s reputation as an ultra-rad, super-cool video game company in the public eye, and this perception persists today.

In practice, this structure has resulted in an incredibly rich company that doesn’t produce much. It’s a running joke that Valve can’t count to three: Half-Life 2: Episode Two and Team Fortress 2 came out in 2007, Left 4 Dead 2 came out in 2009, and Portal 2 came out in 2011. In 2020, Valve debuted Half-Life: Alyx, a VR game exclusive to the studio’s Index hardware, and after ignoring an extremely disruptive bot invasion, the company rolled out an update to TF2 this summer, largely comprising community-made maps and assets. Meanwhile, Steam has been printing money while maintaining Valve’s deathgrip on the PC marketplace.

Little Kitty, Big City
Double Dagger Studio

When Wood talks about the fun and freedom he feels building Little Kitty, Big City, he compares it with a top-down rigidity and complacent bureaucracy he experienced in Valve’s production line. Here’s how he described it:

“Valve talks a lot about, like, you can do anything you want. And it's like, well — that's never true. You know, Valve has a direction and they have a trajectory. And so, for me, it was realizing that the direction that Valve was going in was not a place that I wanted to be long-term. Because I’d been there for a long time and they were sitting on their laurels a little bit, and it's like they weren't really challenging themselves, taking risks or doing anything. Steam’s making a lot of money so they don't really have to, but I was not OK with that. And after many years of trying to figure out how to manage that, I decided, you know, it's important for me to go and make my own decisions for a while.”

Wood made it clear that he appreciated the opportunities and stability that Valve provided him, and overall he called it a “great company.” It’s easy to see why so many talented game developers are drawn to Valve, a studio with unlimited resources, a laissez-faire management style and a library of prestigious IP. Working at an established studio also means there are plenty of experts around to check your progress and offer advice, and these are fail-safes that Wood doesn’t have any longer as an independent developer.

“That can be a bit scary,” Wood said. “But it's been great. I love working with a small team focused on a game where, to us, it's different. To me, it's a challenge.”

Little Kitty, Big City
Double Dagger Studio

Wood said that even though he likely works more now, he also has more energy and passion for his projects than he did in his final five years at Valve. Little Kitty, Big City represents a litany of game-design firsts for Wood, including the fact that it’s a mini open world and it has zero combat. There are now two full-time team members at Double Dagger, plus a handful of part-time developers and contributors, and they all found each other naturally, by Digital Age standards — Wood shared early ideas of Little Kitty, Big City on Twitter, and interested creators got in touch.

“At first I did reach out to some of my co-workers who had left Valve already and they were interested, but like — this was a common theme about reaching out to people who used to work at Valve, is that most people when they leave Valve, they're kind of done,” Wood said.

Despite the current surge of indie-focused publishers like Annapurna Interactive, Devolver Digital, Private Division, Humble, Netflix and Raw Fury, Wood is self-publishing Little Kitty, Big City under Double Dagger Studio. That’s not to say he didn’t explore a potential partnership — he actually made it all the way to final contract meetings with one publisher in particular, but in the end, he turned the deal down.

“It didn't make any sense,” Wood said. “Because what they were able to do, for me, absolutely did not justify the money that they were gonna take. And so it was really hard to find a publisher that made sense. I think that the difference between where I was in my career, and where someone maybe right out of school would be, is that I walked away from Valve with a chunk of money that I said, ‘I'm gonna invest that into a company.’ And so I didn't have to rely on a publisher to spend $100,000 on a year of development or whatever. I did have that freedom and space to say no.”

Little Kitty, Big City
Double Dagger Studio

This year alone, Little Kitty, Big City was announced for Switch, it had a successful showing at Summer Game Fest, and it’s getting some fresh swag in the form of a Makeship campaign offering an exceedingly cute Kitty plush and a salmon-shaped, zip-up catnip toy. The Double Dagger team is finishing the game while Wood oversees it all, no safety net in sight.

When we first started talking, Wood described Little Kitty, Big City as something like Alice in Wonderland or The Wizard of Oz, a game about a lost soul trying to find their way home and meeting a colorful cast of characters along the journey. This may be Kitty’s story, but at this stage in his career, it feels a lot like Wood’s, too.

Little Kitty, Big City is on track to come out in 2024 for Switch and PC — via Steam, of course.

This article originally appeared on Engadget at https://www.engadget.com/the-cozy-cat-game-that-escaped-from-valve-180052174.html?src=rss

ISS experiment will help scientists work out how to keep astronauts cool in space

On August 4th, Northrop Grumman's 19th resupply mission for the ISS arrived on the orbiting lab, carrying not just necessities for its inhabitants, but also an experiment that could greatly benefit future human colonies outside our planet. Specifically, the mission was carrying a module with hardware that could help us understand how heating and air conditioning systems can operate in reduced gravity and in the extreme temperatures observed on the moon and Mars. Daytime temperatures near the lunar equator, for instance, reach 250 degrees Fahrenheit, which is higher than the boiling point of water. At night, temperatures reach -208 degrees Fahrenheit. The lowest recorded temperature on Earth was -128.6 degrees Fahrenheit back in 1983.

The hardware was designed and built by scientists and engineers from Purdue University and NASA's Glenn Research Center in Cleveland. It will allow Purdue scientists to conduct the second part of their Flow Boiling and Condensation Experiment (FBCE), which has been collecting data aboard the ISS since 2021. They've already finished gathering data for the first part of their study that focuses on measuring the effects of reduced gravity on boiling. This part will now focus on investigating how condensation works in a reduced-gravity environment.

Issam Mudawar, the Purdue professor in charge of experiment, explained: "We have developed over a hundred years' worth of understanding of how heat and cooling systems work in Earth’s gravity, but we haven’t known how they work in weightlessness."

His team has published over 60 research papers on reduced gravity and fluid flow from the data they've collected so far, and they're in the midst of preparing more. They believe that in addition to providing the information needed to enable human colonies to live on the moon and on the red planet, their experiment could also provide the scientific understanding to enable spacecraft to travel longer distances and to refuel in orbit.

This article originally appeared on Engadget at https://www.engadget.com/iss-experiment-will-help-scientists-work-out-how-to-keep-astronauts-cool-in-space-081822506.html?src=rss

Boeing’s Starliner could be ready for crewed flights by next March

Boeing has rediscovered just how hard space can be in recent months, as its ambitious Starliner program has been repeatedly sidelined by lingering technical issues. However, the company announced at a press conference Monday that it is confident that it will have those issues ironed out by next March and will be ready to test its reusable crew capsule with live NASA astronauts aboard.

“Based on the current plans, we’re anticipating that we’re going to be ready with the spacecraft in early March. That does not mean we have a launch date in early March,” Boeing VP and Starliner manager Mark Nappi stressed during the event, per CNBC. “We’re now working with NASA – Commercial Crew program and [International Space Station] – and ULA on potential launch dates based on our readiness ... we’ll work throughout the next several weeks and see where we can get fit in and then then we’ll set a launch date.”

The Starliner has been in development for nearly fifteen years now, first being unveiled in 2010. It's Boeing's entry into the reusable crew capsule race, which is currently being dominated by SpaceX with its Dragon 2. 

The two companies were actually awarded grants at the same time in 2014 to develop systems capable of transporting astronauts to the ISS with a contract deadline of 2017. By 2016, Boeing's first scheduled launch had already been pushed from 2017 to late 2018. By April 2018, NASA was tempering its launch expectations to between 2019 and 2020.

The first uncrewed orbital test flight in late 2019 failed to reach orbit, which further delayed the project. NASA, however, did agree to pay for a second uncrewed test in August of 2021. That test never made it off the launch pad due to a "valve issue." Fixing that problem took until the following May when the follow-up test flight completed successfully.

The two subsequent preparatory attempts for a crewed flight, did not. The scheduled July 21 flight was scrubbed after faults were discovered in both the parachute system and wiring harnesses. Which brings us to March, which is when Boeing is confident its Starliner will successfully shuttle a pair of NASA astronauts to the ISS for a weeklong stay. To date, Boeing is estimated to have incurred around $1.5 billion in project cost overruns.   

This article originally appeared on Engadget at https://www.engadget.com/boeings-starliner-could-be-ready-for-crewed-flights-by-next-march-210222245.html?src=rss