Skullcandy takes another shot at gaming headsets, quietly reveals SLYR, PLYR 2 and PLYR 1

SkullCandy takes another shot at gaming headsets, quietly reveals SLYR, PLYR 2 and PLYR 1

Giving you the option to Edit your own Aviator headphones isn't the only news the fashionable folks at Skullcandy had up their sleeve for the end of 2012; with a bit of help from Astro Gaming (a recently acquired asset), it's also taking another stab at gaming headsets. The company's touting three new models: SLYR, PLYR 1 and PLYR 2, all of which were quietly detailed on its site within the last week. While Astro caters its full-on gaming audio systems (A30, A40 and A50) above the $200 mark, these Skullcandy-branded headsets essentially bring the ethos of those models to more wallet-friendly prices point of $80 to $180 -- not to mention in closer competition with the likes of Turtle Beach and Tritton. Most notably, Astro was quick to highlight to us that Skullcandy's new batch of gaming-focused earblasters have been created from the ground-up, unlike its models passed which were just tweaks to its existing -- and less than well-received -- headsets. Curious for the initial details on these latest gaming audio aids? Lucky for you, we've got it all listed just past the break.

Continue reading Skullcandy takes another shot at gaming headsets, quietly reveals SLYR, PLYR 2 and PLYR 1

Skullcandy takes another shot at gaming headsets, quietly reveals SLYR, PLYR 2 and PLYR 1 originally appeared on Engadget on Thu, 20 Sep 2012 13:50:00 EDT. Please see our terms for use of feeds.

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Astro Gaming’s firmware update v1.1 for A50 wireless headset fixes ‘audio bug,’ enhances functionality

We generally enjoyed the virtual surround sound prowess of Astro Gaming's A50 wireless headset when we reviewed it back in July, but you'll recall it had one especially glaring issue: the audio would frequently cut out. At the time, the company informed us that a fix was on the way via a firmware update, and now it's recently arrived with a few other goodies. To refresh your memory, the A50 headset relies on a MixAmp TXD wireless transmitter, so you'll actually be dealing with a duo of updates to get your system on the straight and narrow: A50 Headset Firmware v1.1 (Build 2856) and A50 MixAmp Tx Firmware v1.1 (Build 2855).

On the headset side, notable changes include "various audio and volume leveling tweaks," a decrease in background noise and enhancements to the noise-gate for voice chat across platforms. Better yet, volume and game / voice chat balance levels will now stay as you left them upon powering it down. The Tx itself haa been deemed the culprit behind the audio problem, as Astro notes that it's "fixed [the] occasional optical audio drop" -- where "occasional" is putting it nicely. Beyond that, both units should now have better success pairing up, and further compatibility with KleerNet-enabled wireless devices.

We tried out the firmware refreshes with a few sessions of MW3 and can happily report that the audio issues do seem to be resolved. Now, installing the update is simple, if a bit tedious. First we had to hook up the headset via USB into the TXD, which itself connects your computer via USB as well. From there, we downloaded and ran Astro's Device Manager for OS X and 32 bit Windows (available at the source below), prompting us to install the updates. Lastly, we re-paired the two and were back to our virtual fragging sans the audio hiccups -- hopefully you'll have the same results. Need all the details? Hit up the source link below.

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Astro Gaming's firmware update v1.1 for A50 wireless headset fixes 'audio bug,' enhances functionality originally appeared on Engadget on Wed, 22 Aug 2012 19:26:00 EDT. Please see our terms for use of feeds.

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A50 Audio System review: Astro Gaming’s latest wireless headset (mostly) pwns in 7.1

Astro Gaming A50 Wireless Headset review the results of stuffing a MixAmp 58 in an A40

Alright, so you've been successfully pwning n00bz in Battlefield and Call of Duty, but lately you've decided your rig could benefit from one of those surround sound headsets that everyone says will make you so much better at first-person shooters. You might remember Astro Gaming's latest offering from E3, the A50 Wireless Headset -- it's the company's second try at a wireless Dolby Headphone-enabled 7.1 surround sound system. Its previous attempt, the MixAmp 5.8 (sold alone and bundled with the $229 A30 / $280 A40 Wireless Audio Systems), was a solid solution for folks wanting traditional MixAmp controls and enough versatility to use with any pair of wired headphones. (What's up, audiophiles?) However, it didn't provide as seamless a setup for gaming on the couch as headsets with embedded wireless radios like Turtle Beach's X41. So, does essentially shoving the MixAmp 5.8 into an A40 make for a better living room-geared solution? Does it manage to retain that MLG-bred DNA Astro is famous for? Does it trump headsets in its range like the $270 XP500? Most importantly, should serious gamers consider dropping 300 bones for it? We'll explain it all after the break.

Continue reading A50 Audio System review: Astro Gaming's latest wireless headset (mostly) pwns in 7.1

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A50 Audio System review: Astro Gaming's latest wireless headset (mostly) pwns in 7.1 originally appeared on Engadget on Mon, 23 Jul 2012 17:45:00 EDT. Please see our terms for use of feeds.

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Astro Gaming A50 wireless surround sound headset hands-on (video)

Astro Gaming A50 wireless headset handson video

If you're serious about your sound when it comes to gaming, chances are you've at least heard of Astro Gaming. Back in 2008, the company introduced its pro gaming-focused headset solution, the A40 audio system, and since then it's been actively adding to its lineup with lifestyle headsets like the A30, and various improved refreshes of the A40 itself. In the lead-up to E3, the company announced the $300 A50 wireless audio system, marking its second major push away from the competitive gaming scene and into the living room. If you'll recall, Astro first dabbled in specifically bringing its tournament headset chops to the living room last year with its first wireless solution, the MixAmp 5.8.

Although we were pleased with the 5.8's performance and versatility -- namely that it worked with any 3.5mm-equipped headsets across the Xbox, PS3 and PC like the wired MixAmp Pro -- we worried some users would be put-off with having to deal with the three-piece setup. Basically, you had a wired headset that plugging into a belt pack, which wirelessly connected to a transmitter base. It appears that Astro took note as well, opting to get rid of the belt pack and cram its controls and radios inside of an A40, along with some other tweaks, including KleerNet lossless audio, to create the A50 -- something we'd been hoping to see for a very long while. We spent some time with Astro's Marketing Director, Aaron Drayer, to talk about the headset and try it for ourselves, and you'll find it all detailed just past the break.

Continue reading Astro Gaming A50 wireless surround sound headset hands-on (video)

Astro Gaming A50 wireless surround sound headset hands-on (video) originally appeared on Engadget on Fri, 08 Jun 2012 15:05:00 EDT. Please see our terms for use of feeds.

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Astro Gaming’s A50 wireless headset: the A40 and Mixamp 5.8 become one for $300

Astro announces A50 wireless headset,

Turtle Beach may have acquired the MLG-endorsement crown that Astro Gaming used to solely hold for its headsets, but it's no matter as Astro has something else up its sleeve: the A50 wireless headset. Announced here at E3, the A50 is essentially the result of embedding the Mixamp 5.8's wireless chops into its flagship A40, finally sparing users of any pesky wiring and external beltpacks. Naturally, the stereo headset is compatible with Xbox 360, PS3 and computers, and it features Dolby virtual 7.1 surround sound -- not to mention Astro's signature game and voice chat mixing control (built into the earcup) so you can dial your game audio in the way you want. The A50 sports an internal battery that recharges over USB and a stand is included for storage that also houses its Mixamp 5.8 TX-esque wireless transmitter. That transmitter can also send sound to multiple A50s, although there is currently no word on exactly how many. Notably, the headset uses Kleer lossless audio technology and you'll have a choice between three EQ presets to shape overall voicing of the sound -- both firsts for Astro. The A50 is slated to hit shelves soon priced at $300, and we'll be sure to bring you our impressions as once we check it out here on the show floor. For now, you'll find a closeup of the headset itself after the break.

Continue reading Astro Gaming's A50 wireless headset: the A40 and Mixamp 5.8 become one for $300

Astro Gaming's A50 wireless headset: the A40 and Mixamp 5.8 become one for $300 originally appeared on Engadget on Tue, 05 Jun 2012 03:00:00 EDT. Please see our terms for use of feeds.

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Turtle Beach partners with MLG, will unveil tournament-focused Ear Force Seven Series programmable headsets, TM1 audio mixer at E3 (update)

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If you're familiar with Major League Gaming tournaments, you're likely aware that Astro Gaming's Mixamp Pro has been the staple device for providing multi-platform surround sound and team chat to the headset-wearing pros. Things are set to change this fall, however, as Turtle Beach has announced its own partnership with MLG that'll usher in the release of its first ever tournament-focused gaming audio-wares.

To start, the TM1 Tournament Mixer will be the "exclusive" sound hookup for MLG when it hits the streets, effectively replacing the Mixamp. The unit will provide virtual surround sound game sound chat functionality to any headset with a 3.5mm jack. One TM1 can provide six players with individual sound whether they are on the same team or playing 3 vs. 3, and two devices can be daisy chained to provide a whopping 12 channels of separate audio. Notably, the TM1 can also support a broadcast feed (details below).

On the headset front, TB is blending its programmable audio know-how and recent foray into lifestyle headsets into what's dubbed as the Seven Series. Details are slim, but the first two models set to up the ante on the likes of Astro's A40 and the Sennheiser PC360 will be the Ear Force XP7 and Z7. Each headset features a portable design, detachable microphone and an optional inline remote / mic, so you won't be you stuck to only using 'em in your living room -- unlike pretty much of all the company's past headgear. You'll naturally be able to download your preferred audio settings using TB's Preset Community Portal, which will also include "presets customized for specific [MLG] tournament games."

There's sadly little in the way of pictures at the moment (aside from the TM1), but we'll be getting some hands-on time with prototypes of all the goods at E3 next week. Hit up the press release past the break for further details in the meantime.

Update: We've been informed by a Turtle Beach rep that the TM1 does not provide virtual surround sound. Furthermore, it seems to be an actual mixer, rather than a Mixamp alternative for consumers.

Update 2: We've just gotten a clarification from the company about how the TM1 will work with headsets:

The TM1 provides a closed chat network, like the Mixamp does. It can also pass-through Dolby, but it doesn't process it for stereo headphones. The XP7 comes with a control unit (it has a four-pole headphone jack), which is what processes surround sound. We will be providing MLG with both TM1s and control units for all tourney players to use.

You can output the TM1's chat feed [the broadcasting feature] and mix it into a livestream so viewers can hear what the players are saying. There's also an input so you can feed in whatever audio you choose for all players to hear that are hooked up to that TM1 unit, be it music or even a shoutcaster feed.

Continue reading Turtle Beach partners with MLG, will unveil tournament-focused Ear Force Seven Series programmable headsets, TM1 audio mixer at E3 (update)

Turtle Beach partners with MLG, will unveil tournament-focused Ear Force Seven Series programmable headsets, TM1 audio mixer at E3 (update) originally appeared on Engadget on Thu, 31 May 2012 10:00:00 EDT. Please see our terms for use of feeds.

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