Hydra evolved: Sixense Stem launches on Kickstarter, we go hands-on with a prototype (video)

Hydra evolved Sixsense Stem launches on Kickstarter, we go handson with a prototype

Sixense might not be a household name, but its electromagnetic motion sensing technology crops up in the darndest places. The 1:1 tracking technology is used in medical rehabilitation and Japanese arcade games, but it's most widely known as the wizardry behind the Razer Hydra motion controller. Now the company is gearing up to release a spiritual successor to the Hydra, the Sixense Stem System.

Like the Hydra, Stem offers six degrees of motion-tracking freedom, albeit without the wires or Razer branding. It isn't necessarily more accurate, but it is more comprehensive -- it's a modular system that offers up to five trackable modules, or "Stems," that attach to game controllers, VR headsets, accessories or even appendages. We caught up with Sixense president and CEO Amir Rubin to learn more about the Stem's Kickstarter launch and the company's first foray into the consumer product space.

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Source: Kickstarter

Project Holodeck gets help from Razer, swaps Kinect for Move tracking

Project Holodeck gets help from Razer, swaps Kinect for Move tracking

The group of folks bent on crafting a real-life version of Star Trek's "Holodeck" -- a virtual playground, essentially -- are getting official support from gaming hardware company Razer. That support means not only access to Razer's hardware but also the company's staff of trained professionals. The Project Holodeck team have already implemented Razer's "Hydra" -- a PC-based motion controller that originally shipped with Portal 2 -- into their work on Holodeck showcase game, "Wild Skies."

But that's not the only big news for Project Holodeck, as the team recently swapped Microsoft's Kinect motion tech for Sony's PlayStation Move motion tech. Project lead James Iliff told RoadtoVR.com, "The Kinect hardware is extremely lacking in fidelity. Every point the Kinect tracks is filled with unmanageable jitter, rendering the data useless for anything other than the most simple of interactions. We tried very hard to get around this with several software algorithms we wrote, to get multiple Kinects to communicate with each other, however this did not really make anything more accurate unfortunately." In place of Kinect, the team strapped a PlayStation Move setup to a Pro-Tec skateboard helmet, and combined that tracking with the Hydra's motion control and Oculus Rift's head-mounted display. The result is ... well, it's a person standing in a room with a whole bunch of electronics attached to their person. But also, it allows players to interact in a 3D environment -- from perception to engagement. The team's still got plenty of work ahead of them, as evidenced by their latest video (below), but it sounds like things are coming together more cohesively than before.

Continue reading Project Holodeck gets help from Razer, swaps Kinect for Move tracking

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Project Holodeck gets help from Razer, swaps Kinect for Move tracking originally appeared on Engadget on Tue, 18 Sep 2012 13:17:00 EDT. Please see our terms for use of feeds.

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One day, Portal 2 in motion DLC will come to PS3, it’s such a shame the same will never happen to Xbox

One day, Portal 2 in motion DLC will come to PS3, its such a shame the same will never happen to Xbox

Remember Razer's Hydra controller that came with a motion-controlled version of Portal 2? PS3 owners will be receiving those same levels as a DLC later this year with added support for the PlayStation Move. Players will be able to manipulate objects in order to solve puzzles with more flailing limbs than you can shake a stick at when it arrives later this year.

One day, Portal 2 in motion DLC will come to PS3, it's such a shame the same will never happen to Xbox originally appeared on Engadget on Wed, 06 Jun 2012 10:56:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceThe Verge  | Email this | Comments