Google’s ‘Tilt Brush’ virtual painting app comes to PlayStation VR

Google's Tilt Brush painting app is conquering one of its few remaining frontiers: consoles. The search giant has teamed up with Outerloop Games to release the 3D creative tool for PlayStation VR. To no one's surprise, it's the familiar experience,...

Sony PlayStation 4 Will Sell for Under $400 on Black Friday 2013


One of the most popular categories of items purchased on Black Friday each year has to do with video games. There are a huge number of purchases made for video game console hardware and software each...

Quick Draw PS Move Dueling Game: Now This is an FPS

Red Dead Revolver‘s dueling mode was one of the game’s unique features. It attempted to emulate the feeling of tension by making the player go through a timing-based mini game. But what if you could actually go through the motions of a duel itself? Wouldn’t that be more exciting and fun to play? That’s the idea behind Quick Draw, a multiplayer game that uses the much maligned PlayStation Move controller.

quick draw ps move duel game by greenfly studios

Quick Draw is currently being developed by Greenfly Studios. Greenfly’s Stephen Morris described the mechanics and history of Quick Draw at The Penny-Arcade Report. Unlike most videogames, Quick Draw doesn’t have you look at a monitor and control an avatar. Instead, you just use your body and the Move controller to target other players, which ideally makes it a fun party game. Quick Draw has three modes, but the goal in all of them is simple: be the one with the fastest trigger finger. As you’ll see in the video below, the winner is the one whose PS Move doesn’t glow red after the shootout.

Gotta love the sound effects! Greenfly Studios is working on releasing Quick Draw not just for the PlayStation but for PC and Mac as well. I wonder if Quick Draw can also include a two-player game mode where you gather a bunch of PS Move controllers in the middle of the floor, then at the count of three both opponents scramble to get a controller and shoot at each other. But the catch is that only one of the controllers has a “bullet” in it, so the players have to keep scrambling for the loaded controller, like a scene from a comedy action movie.

[via Greenfly Studios via The Penny-Arcade Report]

Project Holodeck gets help from Razer, swaps Kinect for Move tracking

Project Holodeck gets help from Razer, swaps Kinect for Move tracking

The group of folks bent on crafting a real-life version of Star Trek's "Holodeck" -- a virtual playground, essentially -- are getting official support from gaming hardware company Razer. That support means not only access to Razer's hardware but also the company's staff of trained professionals. The Project Holodeck team have already implemented Razer's "Hydra" -- a PC-based motion controller that originally shipped with Portal 2 -- into their work on Holodeck showcase game, "Wild Skies."

But that's not the only big news for Project Holodeck, as the team recently swapped Microsoft's Kinect motion tech for Sony's PlayStation Move motion tech. Project lead James Iliff told RoadtoVR.com, "The Kinect hardware is extremely lacking in fidelity. Every point the Kinect tracks is filled with unmanageable jitter, rendering the data useless for anything other than the most simple of interactions. We tried very hard to get around this with several software algorithms we wrote, to get multiple Kinects to communicate with each other, however this did not really make anything more accurate unfortunately." In place of Kinect, the team strapped a PlayStation Move setup to a Pro-Tec skateboard helmet, and combined that tracking with the Hydra's motion control and Oculus Rift's head-mounted display. The result is ... well, it's a person standing in a room with a whole bunch of electronics attached to their person. But also, it allows players to interact in a 3D environment -- from perception to engagement. The team's still got plenty of work ahead of them, as evidenced by their latest video (below), but it sounds like things are coming together more cohesively than before.

Continue reading Project Holodeck gets help from Razer, swaps Kinect for Move tracking

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Project Holodeck gets help from Razer, swaps Kinect for Move tracking originally appeared on Engadget on Tue, 18 Sep 2012 13:17:00 EDT. Please see our terms for use of feeds.

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PlayStation Wonderbook starts augmenting your reality in November from $39

If you were intrigued about that Wonderbook PlayStation peripheral we saw back at E3, then your curious wait may soon be over. As of November 13th, you'll be able to get your wizardy hands on the accessory for the reasonably magic price of $39.99. This is for the book alone, but there's also a bundle for $79 that includes the Book of Spells game (in collaboration with J.K. Rowling) a Move motion controller and the PlayStation Eye camera. Three other forthcoming titles get a mention too, Diggs: Nightcrawler, BBC's Walking with Dinosaurs and experiences from Disney, set for release some time in 2013. In the meantime, better start saving up the Galleons.

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PlayStation Wonderbook starts augmenting your reality in November from $39 originally appeared on Engadget on Sun, 09 Sep 2012 07:25:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourcePlayStation blog  | Email this | Comments

Adidas miCoach out now on European Xbox 360s and PS3s, connects to cameras and own hardware

Adidas miCoach out now on European Xbox 360s and PS3s, connects to cameras and Adidas hardware

Those looking to hone their own olympian body in preparation for this year's Games can grab Adidas' miCoach title for both Xbox 360 and PlayStation 3. Tapping into both consoles' respective motion-sensing cameras (and Adidas' own sensors and units), there are six sports to dabble in, with over 400 different exercises that can be synced with existing miCoach accounts. There's also a raft of Adidas-emblazoned athletes to take you through those motions. The games are priced up at £21 (around $32) a piece in the UK, but American indoor athletes can expect their version to arrive around July 24.

Adidas miCoach out now on European Xbox 360s and PS3s, connects to cameras and own hardware originally appeared on Engadget on Sun, 15 Jul 2012 04:13:00 EDT. Please see our terms for use of feeds.

Permalink SlashGear  |  sourceAmazon UK (1), (2)  | Email this | Comments

One day, Portal 2 in motion DLC will come to PS3, it’s such a shame the same will never happen to Xbox

One day, Portal 2 in motion DLC will come to PS3, its such a shame the same will never happen to Xbox

Remember Razer's Hydra controller that came with a motion-controlled version of Portal 2? PS3 owners will be receiving those same levels as a DLC later this year with added support for the PlayStation Move. Players will be able to manipulate objects in order to solve puzzles with more flailing limbs than you can shake a stick at when it arrives later this year.

One day, Portal 2 in motion DLC will come to PS3, it's such a shame the same will never happen to Xbox originally appeared on Engadget on Wed, 06 Jun 2012 10:56:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceThe Verge  | Email this | Comments

Sony PlayStation Wonderbook hands-on (update: video added)

Sony PlayStation Wonderbook handson

Last night, we caught a demo of PlayStation's new Wonderbook during the company's E3 press event. Today, we grabbed a few moments of hands-on time with the new PS Move peripheral at the Sony booth. As we learned last night, the first title for the new tech is a collaborative effort with J.K. Rowling, entitled Book of Spells. The kit makes use of an augmented reality book in tandem with the Move hardware to project images and animations (basically the game itself) right on the pages. Consisting of only six spreads (12 pages), the software will track your progression through the chapters, and beginning a new quest simply means heading to back to the front of the book. We got a closer look (free from last night's demo fail), so have a peep at the gallery below and head on past the break for some impressions.

Update: We've added a video of the hands-on just beyond the break for your viewing pleasure.

Continue reading Sony PlayStation Wonderbook hands-on (update: video added)

Sony PlayStation Wonderbook hands-on (update: video added) originally appeared on Engadget on Tue, 05 Jun 2012 21:16:00 EDT. Please see our terms for use of feeds.

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Live from Sony’s E3 2012 keynote!

Live from Sony's E3 2012 keynote!

The Playstation 3 is getting a little long in the tooth and the Vita isn't exactly breaking sales records. Could E3 2012 be the show where the former gets a successor and the latter a price cut? The answers are, in-order: probably not and possibly so. Care to find out? Join us at the time below when Sony will reveal all.

June 4, 2012 9:00 PM EDT

Live from Sony's E3 2012 keynote! originally appeared on Engadget on Mon, 04 Jun 2012 20:45:00 EDT. Please see our terms for use of feeds.

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Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

The first time we saw Sony's PlayStation Move, it didn't even have a name: we only knew it as the PS3 motion controller. The newfangled prototype was Sony's response to the success Nintendo found in the Wii, a motion-sensitive "me-too" that hoped to one up the competition with better tracking, more "core" games and a curious glowing ball perched on its top. Its first outing showed a handful of tech demos, flaunting gameplay concepts that we'd eventually see in Sports Champions and Medieval Moves: Deadmund's Quest. Since then, the Move has seen its fair share of exclusive and compatible titles, but none quite engaging enough to make the peripheral a must-have accessory. With the next generation just around the corner and Sony's portable cards already on the table, E3 2012 is looking a little light on the hardware front. If Sony's going to give the Move one final push, now is the time.

Continue reading Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move originally appeared on Engadget on Tue, 29 May 2012 13:01:00 EDT. Please see our terms for use of feeds.

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