Nintendo’s Reggie Fils-Aime on the first year of Switch and beyond

The last time we talked with Reggie Fils-Aime, Nintendo of America's president and chief operating officer, the company was stepping into uncharted territory with Super Mario Run and the Switch's revolutionary spin on portable gaming. Now, almost a y...

Nintendo Switch still uses friend codes for some reason

As recently as January, we were told that Nintendo's awful friend code system for finding and adding buddies for multiplayer games would be no more. That made us hope a better system for adding Switch contacts was on the way. Nintendo of America Pres...

Nintendo’s Reggie Fils-Aime on the Xbox One and PS4’s launch lineups: ‘meh’

Nintendo's Reggie FilsAime on the Xbox One and PS4's launch lineups 'meh'

With the Xbox One and PlayStation 4 due to hit shelves across the world soon, it's not exactly surprising to hear the competition openly sound off on the incoming consoles. Especially when it's someone as outspoken as Nintendo of America's COO Reggie Fils-Aime. "It's all about the games. The competitive systems have announced their launch lineups. I'm allowed to say 'meh," Fils-Aime said in an interview with IGN. The Nintendo head added that he feels confident in the Wii U's title lineup, noting, "We've got Zelda. We've got Mario. We've got Donkey Kong. In addition to great titles like Pikmin 3 and Wonderful 101, I feel very good about our lineup, and I feel very good about the value proposition we're putting out there for the consumer."

Both the Xbox One and PS4 will have more than 20 titles available at launch, which is on par with what the Wii U's launch was back in November of last year. The only problem is Nintendo's flagship has been seeing less and less support from third-party developers, making the console a harder sell for gamers worldwide. Perhaps, Nintendo's hoping to turn the tide with its recent announcement that the Wii U's going to be a little cheaper starting September 21st, though only time will tell how successful that strategy turns out to be.

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Via: VG247

Source: IGN

Dual GamePad support won’t be coming to Nintendo Wii U until ‘well after launch’

Dual GamePad support won't be coming to Nintendo Wii U until 'well after launch'

Contrary to what we'd heard, it seems as if you and your friends won't be able to enjoy some of that dual GamePad play on Nintendo's upcoming Wii U -- at least not until some time after the novel gaming console launches later "this holiday." During an interview with Gamasutra, Reggie Fils-Aime (Nintendo of America President) said, "Games need to be built that can take advantage of the two GamePad controllers" and that "it's going to be well after launch for those game experiences to come to life." According to Fils-Aine, developers will have to first place all their focus on "asymetric gameplay," before eventually adding support for two GamePads on their titles. Notably, the revelation comes shortly after he himself confirmed the Wii U GamePad won't be featuring any multi-touch capabilities. Not all is lost, however, you'll just have to wait it out a little longer than expected, or make due with one of those Wii remotes you have laying around in the meantime.

Dual GamePad support won't be coming to Nintendo Wii U until 'well after launch' originally appeared on Engadget on Wed, 13 Jun 2012 17:03:00 EDT. Please see our terms for use of feeds.

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Nintendo’s Reggie Fils-Aime: Wii U GamePad won’t feature multi-touch

Nintendo's Reggie FilsAime Wii U GamePad won't feature multitouch

The Wii U's 6.2-inch killer feature might look a whole lot like a tablet, but prospective buyers shouldn't expect it to function like one at all. In a recent interview with Kotaku, NOA prexy Reggie Fils-Aime confirmed that multi-touch capabilities will indeed be purposefully absent from the upcoming GamePad. It's a puzzling omission for sure, but not one made lightly on Nintendo's part. According to Fils-Aime, the existence of hardware buttons on the controller itself render that full-blown slate functionality redundant, not to mention cost-prohibitive and "unwieldy." So you see, the Big N giveth and the Big N taketh away, but all in the name of user convenience. You can check out the full blow-by-blow with the House that Mario built's American keeper at the source link below.

Nintendo's Reggie Fils-Aime: Wii U GamePad won't feature multi-touch originally appeared on Engadget on Tue, 12 Jun 2012 17:54:00 EDT. Please see our terms for use of feeds.

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