Peach is a solid addition to Lego’s Super Mario lineup

After three years, Lego’s Super Mario lineup is still going strong, finally adding Princess Peach to its roster of starter sets last summer and continuing to release new expansions ever since. The Fliprus Snow Adventure Expansion Set, available now, is a blast from the more-recent past, showcasing an enemy from 2012’s New Super Mario Bros. U. With the International Toy Fair being on ice for the past few years, chances to check these sets in person out have been few and far between, but we got to take a peep at them at a recent industry event in New York.

The Princess Peach Starter Set was announced one year ago on March 10th (aka Mario Day or “Mar10 Day”), and it’s been available since August. The $60 set is the same price as the Mario and Luigi starter sets, though you’re likely to see those on sale more often since they’re older. Aside from the Bluetooth-connected Peach figurine, the pack also comes with Lemmy Koopa and a yellow Toad. Also unique to the set is a flower-adorned swing — when the Peach figure is placed in the seat and pushed, she collects “coins” every time she passes over the sensor.

Like the Mario and Luigi figures, Peach has LED eyes and a small screen in her chest. The eyes are very expressive, if not a little uncanny valley, but no worse than we’re getting in the upcoming Super Mario Bros. movie. The bottom of her dress comes off so you can plug her into other sets like the Cat Peach Suit (unfortunately not included in this display, but available for $80 at plenty of retailers).

Lego Super Mario Fliprus set
Kris Naudus

The Fliprus set is the newest of the bunch and it’s a bit more affordable at $65, since it doesn’t include any new costumes for Peach, Mario or Luigi. It’s compatible with all three starter characters, though the icy-blue palette is probably best suited visually with the Princess. There’s a little catapult behind the Fliprus that launches an “ice” boulder, and even a Cooligan (also from New Super Mario Bros. U).

Peach is already on sale at Amazon for a nice price of $45, though members of Lego’s VIP program can earn double points on Super Mario purchases at the Lego site now through March 12th.

This article originally appeared on Engadget at https://www.engadget.com/peach-is-a-solid-addition-to-legos-super-mario-lineup-203020823.html?src=rss

Peach is a solid addition to Lego’s Super Mario lineup

After three years, Lego’s Super Mario lineup is still going strong, finally adding Princess Peach to its roster of starter sets last summer and continuing to release new expansions ever since. The Fliprus Snow Adventure Expansion Set, available now, is a blast from the more-recent past, showcasing an enemy from 2012’s New Super Mario Bros. U. With the International Toy Fair being on ice for the past few years, chances to check these sets in person out have been few and far between, but we got to take a peep at them at a recent industry event in New York.

The Princess Peach Starter Set was announced one year ago on March 10th (aka Mario Day or “Mar10 Day”), and it’s been available since August. The $60 set is the same price as the Mario and Luigi starter sets, though you’re likely to see those on sale more often since they’re older. Aside from the Bluetooth-connected Peach figurine, the pack also comes with Lemmy Koopa and a yellow Toad. Also unique to the set is a flower-adorned swing — when the Peach figure is placed in the seat and pushed, she collects “coins” every time she passes over the sensor.

Like the Mario and Luigi figures, Peach has LED eyes and a small screen in her chest. The eyes are very expressive, if not a little uncanny valley, but no worse than we’re getting in the upcoming Super Mario Bros. movie. The bottom of her dress comes off so you can plug her into other sets like the Cat Peach Suit (unfortunately not included in this display, but available for $80 at plenty of retailers).

Lego Super Mario Fliprus set
Kris Naudus

The Fliprus set is the newest of the bunch and it’s a bit more affordable at $65, since it doesn’t include any new costumes for Peach, Mario or Luigi. It’s compatible with all three starter characters, though the icy-blue palette is probably best suited visually with the Princess. There’s a little catapult behind the Fliprus that launches an “ice” boulder, and even a Cooligan (also from New Super Mario Bros. U).

Peach is already on sale at Amazon for a nice price of $45, though members of Lego’s VIP program can earn double points on Super Mario purchases at the Lego site now through March 12th.

This article originally appeared on Engadget at https://www.engadget.com/peach-is-a-solid-addition-to-legos-super-mario-lineup-203020823.html?src=rss

The best 60 percent keyboards in 2023

Gaming keyboards are plentiful and diverse right now. You can buy them in black or white, wired or wireless, and with at least a dozen key switch options. And every year they’ve gotten bigger and more complex, with media buttons and macro keys and bright rainbow LED backlighting. However, this past year has seen some manufacturers go in the opposite direction, introducing 60 percent keyboards that are cute and compact, taking up less desk space. But are they worth buying?

How many keys does a 60 percent keyboard have?

60-percent keyboards on a bed of colored paper
Kris Naudus / Engadget

First off, it’s worth noting that the best gaming keyboards tend to follow one of three different configurations. The most common one is the full-size keyboard, which will usually have somewhere between 100 and 110 keys, depending on whether the manufacturer includes media buttons or macro keys. There’s always a function row located along the top of the keyboard, and a number pad on the far right. Most gamers will prefer a full-size model rather than a compact keyboard because it lets them perform many different functions with just one press, and set up macros for activities that aren’t already built-in to the keyboard.

Tenkeyless decks have been pretty common for a while now; those are keyboards that omit the number pad on the right. That’s it. They still have function keys and media controls, but they’re narrower since they omit 17 keys. Yeah, it’s actually more than 10 keys but “seventeenkeyless” doesn’t have the same ring to it. Gamers might opt for one of these when they need a little more space on their desk, and they don’t need a quick way to enter numbers or do calculations (which is my number one use case for the right-hand pad).

Then there are 60 percent keyboards which, as the name indicates, drop 40 percent of the standard keyboard size and only have 61 keys. Not only do they just remove the num pad, but the function keys are gone, along with the arrow keys and those weird system keys like “print screen” and “home” that are only useful when you happen to need them. On some computers they don’t even work.

On a 60 percent keyboard you’ll access these buttons by using the function key; there’s no standard layout between companies so you’ll have to learn new hotkeys and shortcuts if you switch between manufacturers like Razer, HyperX or Corsair. They also lack built-in wrist rests that would make them more ergonomic, though the height is at least adjustable.

Razer also just introduced a 65 percent keyboard, a less common configuration which keeps the arrow keys and some functions but still tosses the rest to maintain a reduced profile. This is probably a preferred option if you use the arrow keys a lot. I need them because I edit a lot of text, and some games may use them instead of the standard WASD array for controlling your character.

What are the benefits of a 60 percent keyboard?

60-percent keyboards on a bed of colored paper
Kris Naudus / Engadget

With so many functions removed, why buy a 60 percent keyboard? The number one reason to use a compact keyboard is space of course. If you’re gaming in tight spaces or just have a lot of crap on your desk like I do, not having to shove stuff aside just to make some elbow room is nice. It’s especially helpful if you tend to eat near your computer, as a 60 percent keyboard’s small size makes it easy to push out of the way to rest a plate or bowl on your desk. It actually keeps the keyboard a lot cleaner, too, since I can easily shake crumbs out of it with one hand.

A smaller keyboard size also makes it more portable, obviously, with a 60 percent keyboard taking up less space than a laptop in your bag, though it’s still a little thick. They do have lower-profile keys than standard decks at least, though if thickness is your number one concern then carrying around a mechanical keyboard is probably not for you.

One big feature that doesn’t get talked about a lot is that all of the recent 60 (and 65) percent decks are not wireless keyboards and use detachable USB-C cords. So if you switch between workspaces often, you can easily leave a cord at each desk to quickly plug in your keyboard. As someone who tests a lot of keyboards I’ve found this handy because I have connection options and can switch out the deck and leave the cord intact. It’s often a real pain to have to unplug cords and untangle them from my office setup every time I try a new keyboard, but for the 60 percent models I’ve been using the same wire for all of them.

The best for most gamers: Razer Huntsman Mini

The best of the major 60 percent keyboards out there right now is the Huntsman Mini. It uses Razer’s opto-mechanical switches, which I haven’t been too fond of in the past, but the company seems to have made some changes that make it a much more pleasant typing experience. This gaming keyboard is quiet and smooth with good response time, though people who prefer a springy key feel should look elsewhere. It’s not a wireless keyboard, so if you take it on the go you’ll need to make sure you always have a USB-C cable handy. The Huntsman Mini gaming keyboard also comes in white, which means it’ll blend into your decor more than most gaming accessories, especially if you choose to customize the LED lighting effects.

Pros: Attractive; good typing feel; comes in white.

Cons: No wireless connectivity; not everyone will be a fan of opto-mechanical keys.

Runner up: HyperX Alloy Origins 60

If you need a solid, sturdy brick of a 60 percent keyboard, the HyperX Alloy Origins 60 is a mechanical deck on a metal baseboard. The downside is that it's heavier than the other options on the market, so it might not be the best if you’re aiming to keep your travel bag as light as possible. But if you’re a particularly rough typist this is the one with the build quality that will best hold up against hard keystrokes. It also earns points for being the one 60 percent keyboard that puts the secondary arrow functions at the bottom right of the deck where you’d normally look for those, instead of tucking them away in the middle.

Pros: Solidly built; lower price point than other 60 percent options; well-placed arrow keys.

Cons: Heavy; no wireless.

The best with arrow keys: Razer BlackWidow V3 Mini HyperSpeed

Razer’s BlackWidow line has long been a favorite of the gamers here at Engadget, and the V3 Mini is no exception. Unlike the other keyboards on this list it’s a 65 percent keyboard, which means it still has arrow keys and a column of miscellaneous keys on the right side that can double as macro buttons. There are two switch types available to suit different typing preferences, either clicky and tactile (green) or linear and silent (yellow). It’s worth noting that the latter description is the company’s term for it, and the V3 Mini’s typing is still noticeably audible to those around you.

Pros: Two types of key switches available; has both 2.4G and Bluetooth connectivity; includes keys other keyboards don’t have.

Cons: Expensive; the lip at the bottom is bulky.

A cheaper but underwhelming option: Corsair K65 RGB Mini

Corsair usually makes pretty great keyboards, but I couldn’t necessarily say that of the K65 RGB Mini, its entry into the 60 percent market. The materials and overall durability were substandard for the company, with a plastic casing that felt hollow and keys that made a ringing noise when hit. But it’s not a completely terrible accessory, and users already invested in Corsair’s iCUE software might want to keep their accessories streamlined under one customization suite instead of having to bounce between different interfaces. If that isn’t a concern for you, the HyperX Alloy Origin 60 is the best budget option.

Pros: Uses Corsair’s iCUE software; key feel is good.

Cons: Cheap materials; noisy typing experience; no wireless.

This article originally appeared on Engadget at https://www.engadget.com/best-60-percent-keyboards-160038272.html?src=rss

The best 60 percent keyboards you can buy

Gaming keyboards are plentiful and diverse right now. You can buy them in black or white, wired or wireless, and with at least a dozen key switch options. And every year they’ve gotten bigger and more complex, with media buttons and macro keys and bright rainbow LED lighting. However, this past year has seen some manufacturers go in the opposite direction, introducing 60 percent keyboards that are cute and compact. But are they worth buying?

Engadget's picks

How many keys does a 60 percent keyboard have?

60-percent keyboards on a bed of colored paper
Kris Naudus / Engadget

First off, it’s worth noting that gaming keyboards tend to follow one of three different configurations. The most common one is the full-size deck, which will usually have somewhere between 100 and 110 keys, depending on whether the manufacturer includes media buttons or macro keys. There’s always a function row located along the top of the keyboard, and a number pad on the far right. Most gamers will prefer a full-size model rather than a compact keyboard because it lets them perform many different functions with just one press, and set up macros for activities that aren’t already built-in to the keyboard.

Tenkeyless decks have been pretty common for a while now; those are keyboards that omit the number pad on the right. That’s it. They still have function keys and media controls, but they’re narrower since they omit 17 keys. Yeah, it’s actually more than 10 keys but “seventeenkeyless” doesn’t have the same ring to it. Gamers might opt for one of these when they need a little more space on their desk, and they don’t need a quick way to enter numbers or do calculations (which is my number one use case for the right-hand pad).

Then there are 60 percent keyboards which, as the name indicates, cut out 40 percent of the standard keyboard size and only have 61 keys. Not only do they just remove the number pad, but the function keys are gone, along with the arrow keys and those weird system keys like “print screen” and “home” that are only useful when you happen to need them. On some computers they don’t even work.

On a 60 percent keyboard you’ll access these buttons by using the function key; there’s no standard layout between companies so you’ll have to learn new hotkeys if you switch between manufacturers like Razer, HyperX or Corsair. They also lack built-in wrist rests, though the height is at least adjustable.

Razer also just introduced a 65 percent keyboard, a less common configuration which keeps the arrow keys and some functions but still tosses the rest to maintain a reduced profile. This is probably a preferred option if you use the arrow keys a lot. I need them because I edit a lot of text, and some games may use them instead of the standard WASD array for controlling your character.

What are the benefits of a 60 percent keyboard?

60-percent keyboards on a bed of colored paper
Kris Naudus / Engadget

With so many functions removed, why buy a 60 percent keyboard? The number one reason to use a compact keyboard is space of course. If you’re gaming in tight spaces or just have a lot of crap on your desk like I do, not having to shove stuff aside just to make some elbow room is nice. It’s especially helpful if you tend to eat near your computer, as a 60 percent keyboard’s small size makes it easy to push out of the way to rest a plate or bowl on your desk. It actually keeps the keyboard a lot cleaner, too, since I can easily shake crumbs out of it with one hand.

A smaller keyboard size also makes it more portable, obviously, with a 60 percent keyboard taking up less space than a laptop in your bag, though it’s still a little thick. They do have lower-profile keys than standard decks at least, though if thickness is your number one concern then carrying around a mechanical keyboard is probably not for you.

One big feature that doesn’t get talked about a lot is that all of the recent 60 (and 65) percent decks are not wireless keyboards and use detachable USB-C cords. So if you switch between workspaces often, you can easily leave a cord at each desk to quickly plug in your keyboard. As someone who tests a lot of keyboards I’ve found this handy because I can switch out the deck and leave the cord intact. It’s often a real pain to have to unplug cords and untangle them from my office setup every time I try a new keyboard, but for the 60 percent models I’ve been using the same wire for all of them.

The best for most gamers: Razer Huntsman Mini

The best of the major 60 percent keyboards out there right now is the Huntsman Mini. It uses Razer’s opto-mechanical switches, which I haven’t been too fond of in the past, but the company seems to have made some changes that make it a much more pleasant typing experience. This gaming keyboard is quiet and smooth with good response time, though people who prefer a springy key feel should look elsewhere. It’s not a wireless keyboard, so if you take it on the go you’ll need to make sure you always have a USB-C cord handy. The Huntsman Mini gaming keyboard also comes in white, which means it’ll blend into your decor more than most gaming accessories, especially if you choose to customize the LED lighting.

Pros: Attractive; good typing feel; comes in white.

Cons: No wireless; not everyone will be a fan of opto-mechanical keys.

Runner up: HyperX Alloy Origins 60

If you need a solid, sturdy brick of a 60 percent keyboard, the HyperX Alloy Origins 60 is a mechanical deck on a metal baseboard. It’s heavier than the other options on the market, so it might not be the best if you’re aiming to keep your travel bag as light as possible. But if you’re a particularly rough typist this is the one that will put up with hard keystrokes the best. It also earns points for being the one 60 percent keyboard that puts the secondary arrow functions at the bottom right of the deck where you’d normally look for those, instead of tucking them away in the middle.

Pros: Solidly built; cheaper than other 60 percent options; well-placed arrow keys.

Cons: Heavy; no wireless.

The best with arrow keys: Razer BlackWidow V3 Mini HyperSpeed

Razer’s BlackWidow line has long been a favorite of the gamers here at Engadget, and the V3 Mini is no exception. Unlike the other keyboards on this list it’s a 65 percent keyboard, which means it still has arrow keys and a column of miscellaneous keys on the right side that can double as macro buttons. There are two switch options available to suit different typing preferences, either clicky and tactile (green) or linear and silent (yellow). It’s worth noting that the latter description is the company’s term for it, and the V3 Mini’s typing is still noticeably audible to those around you.

Pros: Two types of key switches available; has both 2.4G and Bluetooth wireless; includes keys other keyboards don’t have.

Cons: Expensive; the lip at the bottom is bulky.

A cheaper but underwhelming option: Corsair K65 RGB Mini

Corsair usually makes pretty great keyboards, but I couldn’t necessarily say that of the K65 RGB Mini, its entry into the 60 percent market. The materials were substandard for the company, with a plastic casing that felt hollow and keys that made a ringing noise when hit. But it’s not a completely terrible accessory, and users already invested in Corsair’s iCUE software might want to keep their accessories streamlined under one customization suite instead of having to bounce between different interfaces. If that isn’t a concern for you, the HyperX Alloy Origin 60 is both better and cheaper.

Pros: Uses Corsair’s iCUE software; key feel is good.

Cons: Cheap materials; noisy typing experience; no wireless.

The best mobile gaming controllers for 2023

Mobile gaming is serious business now. The biggest titles out there are games like Fortnite and Genshin Impact, helped along by legions of kids getting their first smartphone. Lots of game publishers are putting out console-quality experiences on mobile, and it’s taken time for gaming accessories to catch up. But they have, and now mobile gamers have a number of controller options to suit their play style. We’ve sorted through the leading options to highlight the pros and cons of each controller, so you can decide which one is the best one for your desired gaming experience.

For players who prefer PlayStation-style controllers: 8BitDo Pro 2

8BitDo has built itself a reputation for versatile gamepads that can work with multiple systems, from the Nintendo Switch to the Raspberry Pi. And while the Pro 2 is one of our top controllers for the Switch, it's also a pretty great option for Android and iOS as well. The advantage to using these with your phone is also the free 8BitDo software that gives you extensive customization options for the buttons; it even has more options than you’ll find on Nintendo’s system. Of course, being a Bluetooth gamepad means it’s easy enough to jump back and forth, making this a good investment for people who own multiple portable devices (like a Switch).

Pros: PlayStation-like design is comfortable; configuration software is robust; controller is available in multiple colors

Cons: Not small and would be best carried around in a case

For players who like Xbox-style controllers: SteelSeries Nimbus+ and Stratus+

While the PlayStation’s DualShock design has gained its share of devotees over the years, the Xbox gamepad is the stereotypical image of the gamepad in many people’s minds (as well as the Discord logo). So it makes sense that there are a lot more mobile gaming options with that shape, and the best ones come from SteelSeries: the Nimbus+ for Apple-made devices and the Stratus+ for Google-based devices (Android and Chromebook).

The two controllers are, for the most part, identical. They have shoulder buttons and triggers, the d-pad is the same, and they both include sturdy phone mounts for attaching your device at the top — the type that clamps in place automatically. Unlike a clamp from a more generic company, the one SteelSeries provides with both controllers won’t fight you during the process of mounting your phone.

Pros: More players are likely to be familiar with Xbox-style controllers; both models include sturdy clamps for clipping your phone to the controller.

Cons: You have to buy a different controller based on what OS you’re using; the controller with the clamp attached is unwieldy

For players who want to turn their Android phone into a Switch or Steam Deck-like device: Razer Kishi

Let’s be honest, the form factor is a big reason that devices like the Switch are so popular. They’re comfortable to hold, well-balanced and really put the screen front and center. You don’t really get that with a phone clamp or table stand. Luckily, Razer’s Kishi is a super affordable option that’s easy to slide your phone into — though the setup admittedly wasn’t as quick for me as the SteelSeries options. But at least the direct connection it forms with the phone using USB-C (or Lightning if you're on an iPhone) is faster than Bluetooth.

The Kishi’s biggest advantages — besides Razer’s high-end build quality — are its passthrough charging, so you never need to detach it to charge your phone, and the size it folds down to when you do take it off your device. It’s smaller than the SteelSeries controllers, making it ideal for throwing into a small bag.

Pros: Provides a direct connection to a phone instead of relying on Bluetooth; folds up compactly when not in use

Cons: Phone with Kishi attached may feel bulky

For players who want to turn their iPhone into a handheld console: Backbone One

The new Backbone One is similar to Razer's Kishi and made specifically for Apple devices, though at a higher cost (due to being newer and from a smaller company). My colleague Mat Smith was a big fan of the One when he tried it, and in my own use it has a few advantages over the Razer device, namely a cleaner design and a more sweat-friendly matte texture. It also features Apple-specific buttons, ones that are much bigger and thus easier to hit than the ones on the Kishi.

Pros: Nice matte finish; specifically made for iPhone users

Cons: Expensive; only works with iPhones

For players who want the most portable controller possible (or the cutest): 8BitDo Zero 2

If you have big hands, the 8BitDo Zero 2 is definitely not for you, and your hands will likely cramp if you spend too long playing with this diminutive Bluetooth controller. But for everyone else, it’s definitely worth a look, if only because it’s so small there’s no reason to keep it on you at all times in case of an emergency. Not that we could tell you what constitutes a gaming emergency, but if one does come up you’ll be glad to have this on hand. It truly is keychain-sized, so you can clip it on your backpack or slide it into a Switch carrying case with ease. And we love the bright colors, which are based on the Switch Lite design and should blend in with your spring and summertime apparel.

Pros: Cute and tiny; comes with a strap for attaching to a bag

Cons: Too small for gamers with big hands

This article originally appeared on Engadget at https://www.engadget.com/best-mobile-game-controllers-140023505.html?src=rss

The best mobile gaming controllers you can buy

Mobile gaming is serious business now. The biggest titles out there are games like Fortnite and Genshin Impact, helped along by legions of kids getting their first smartphone. Lots of game publishers are putting out console-quality experiences on mobile, and it’s taken time for gaming accessories to catch up. But they have, and now players have a number of controller options to suit their play style. We’ve sorted through the leading options to highlight the pros and cons of each, so you can decide which one is the best for getting your game on (the go).

For players who prefer PlayStation-style controllers: 8BitDo Pro 2

8BitDo Pro 2 in gray
Kris Naudus / Engadget

8BitDo has built itself a reputation for versatile gamepads that can work with multiple systems, from the Nintendo Switch to the Raspberry Pi. And while the Pro 2 is one of our top controllers for the Switch, it's also a pretty great option for Android and iOS as well. The advantage to using these with your phone is also the free 8BitDo software that gives you extensive customization options for the buttons; it even has more options than you’ll find on Nintendo’s system. Of course, being a Bluetooth gamepad means it’s easy enough to jump back and forth, making this a good investment for people who own multiple portable devices (like a Switch).

Pros: PlayStation-like design is comfortable; configuration software is robust; controller is available in multiple colors

Cons: Not small and would be best carried around in a case

Buy 8BitDo Pro 2 at Amazon - $50

For players who like Xbox-style controllers: SteelSeries Nimbus+ and Stratus+

Two controllers in black
Kris Naudus / Engadget

While the PlayStation’s DualShock design has gained its share of devotees over the years, the Xbox gamepad is the stereotypical image of the gamepad in many people’s minds (as well as the Discord logo). So it makes sense that there are a lot more mobile gaming options with that shape, and the best ones come from SteelSeries: the Nimbus+ for Apple-made devices and the Stratus+ for Google-based devices (Android and Chromebook).

The two controllers are, for the most part, identical. They have shoulder buttons and triggers, the d-pad is the same, and they both include sturdy phone mounts for attaching your device at the top — the type that clamps in place automatically. Unlike a clamp from a more generic company, the one SteelSeries provides with both controllers won’t fight you during the process of mounting your phone.

Pros: More players are likely to be familiar with Xbox-style controllers; both models include sturdy clamps for clipping your phone to the controller.

Cons: You have to buy a different controller based on what OS you’re using; the controller with the clamp attached is unwieldy

Buy Nimbus+ at Amazon - $70Buy Stratus+ at SteelSeries - $60

For players who want to turn their Android phone into a Switch or Steam Deck-like device: Razer Kishi

Razer Kishi with phone inserted and Brawlhalla on the screen
Kris Naudus / Engadget

Let’s be honest, the form factor is a big reason that devices like the Switch are so popular. They’re comfortable to hold, well-balanced and really put the screen front and center. You don’t really get that with a phone clamp or table stand. Luckily, Razer’s Kishi is a super affordable option that’s easy to slide your phone into — though the setup admittedly wasn’t as quick for me as the SteelSeries options. But at least the direct connection it forms with the phone using USB-C is faster than Bluetooth.

The Kishi’s biggest advantages — besides Razer’s high-end build quality — are its passthrough charging, so you never need to detach it to charge your phone, and the size it folds down to when you do take it off your device. It’s smaller than the SteelSeries controllers, making it ideal for throwing into a small bag.

Pros: Provides a direct connection to a phone instead of relying on Bluetooth; folds up compactly when not in use

Cons: Phone with Kishi attached may feel bulky; doesn’t work with iPhones

Buy Razer Kishi at Amazon - $90

For players who want to turn their iPhone into a handheld console: Backbone One

Backbone One, folded up
Kris Naudus / Engadget

The USB-C port on the Kishi restricts it to Android devices, and Razer doesn’t make an iOS equivalent. However, the new Backbone One is made for Apple devices, though at a higher cost (due to being newer and from a smaller company). My colleague Mat Smith was a big fan of the One when he tried it, and in my own use it has a few advantages over the Razer device, namely a cleaner design and a more sweat-friendly matte texture. It also features Apple-specific buttons, ones that are much bigger and thus easier to hit than the ones on the Kishi.

Pros: Nice matte finish; specifically made for iPhone users

Cons: Expensive; only works with iPhones

Buy Backbone One at Amazon - $100

For players who want the most portable controller possible (or the cutest): 8BitDo Zero 2

8BitDo Zero 2 in pink
Kris Naudus / Engadget

If you have big hands, the 8BitDo Zero 2 is definitely not for you, and your hands will likely cramp if you spend too long playing with this diminutive Bluetooth controller. But for everyone else, it’s definitely worth a look, if only because it’s so small there’s no reason to keep it on you at all times in case of an emergency. Not that we could tell you what constitutes a gaming emergency, but if one does come up you’ll be glad to have this on hand. It truly is keychain-sized, so you can clip it on your backpack or slide it into a Switch carrying case with ease. And we love the bright colors, which are based on the Switch Lite design and should blend in with your spring and summertime apparel.

Pros: Cute and tiny; comes with a strap for attaching to a bag

Cons: Too small for gamers with big hands

Buy 8BitDo Zero 2 at Amazon - $20

‘Star Trek: Strange New Worlds’ says the quiet part out loud

The following contains spoilers for the premiere episode of ‘Star Trek: Strange New Worlds.

Today Strange New Worlds makes its debut on Paramount+, the long-awaited third live action series in the new Kurtzman-era. But, while Discovery carried the burden of being the first Star Trek show in 12 years and Picard saw the return of a beloved character after 17 years, Strange New Worlds is dealing with a more recent problem: It’s been billed by cast and crew alike as an answer to fan complaints about this new era of Trek, specifically as a return to more episodic storytelling. But, with its series premiere the show also felt the need to fire another shot across the bow to fans: a return to “message” Trek.

Star Trek, from the beginning, has always been imbued with Gene Roddenbury’s humanist philosophy. The original series was meant to depict a universe where all the nations and races of Earth had worked out their differences and traveled to the stars to meet other sentient species and overcome their differences with those groups. Many of the Enterprise’s adventures with alien species were often unsubtle allegories for real-world issues. For example (and most memorably), “Let That Be Your Last Battlefield,” wherein two warring members of the same species hate each other due to the color configuration of their faces — black on the right side, or black on the left side (they looked a lot like a black and white cookie, if you’ve ever eaten one of these New York classics).

Gia Sandhu as T'Pring of the Paramount+ original series STAR TREK: STRANGE NEW WORLDS. Photo Cr: Marni Grossman/Paramount+
Marni Grossman/Paramount+

The followup shows would tackle other issues in their own ways, from The Next Generation handling issues of drug addiction (badly), gender identity (also kind of badly) and basic civil rights (those were actually pretty good). Deep Space Nine can claim one of the best episodes of the entire franchise with “Far Beyond the Stars,” in which Captain Sisko experiences visions that place him in the shoes of a Black science fiction writer trying to tackle the racial injustices of the early 20th century.

That particular episode of Deep Space Nine is not just meaningful in what it has to say about race, but in the role of science fiction as a way to explore social issues and address injustices. There’s a quote from Stargate SG-1 (yeah, the other-other “Star” franchise) that I often go back to: “Science fiction is an existential metaphor that allows us to tell stories about the human condition.” That is, we can take real-world issues and bury them under fanciful elements such that we can portray them without immediately sending up someone’s hackles, then comment on them with the caveat, “this is just a ‘what if,’ after all; it’s not real.” It’s not real, but it makes you think. Science fiction is the storytelling equivalent of hiding your dog’s pills inside a treat.

Adrian Holmes as Admiral April of the Paramount+ original series STAR TREK: STRANGE NEW WORLDS. Photo Cr: Marni Grossman/Paramount+
Marni Grossman/Paramount+

However, Discovery and Picard have largely stayed away from “message” storytelling, choosing largely to focus on long-term character exploration over a long serialized story. If the shows chose to make any broad statements, it was by the mere presence of marginalized groups and integrating them into the universe: Discovery is the first show led by a Black female captain, with many of its main and recurring characters existing on the queer spectrum. Seven and Raffi are a couple on Picard, and Lower Decks even has an asexual character. But the shows for the most part, have shied away from overt messaging, even if wrapped in a science fiction coating.

Strange New Worlds upends that trend in its first episode, where Pike is sent to right a first contact mission gone wrong. For those unfamiliar with the trope, the Federation always reaches out to races developing warp engine technology for the first time, to catch them before they blunder out into trouble in outer space. It’s a fairly standard Star Trek plot, one that makes for a good standalone adventure to kick off a program that’s been billed as an “episodic” show. First contact episodes are good because both the characters and audience are meeting an alien species for the first time at the same time, so there’s no backstory to explain, nor are they expected to follow up (other ships have the task of continuing diplomatic relations, as seen in Lower Decks).

Pictured: Ethan Peck as Spock and Anson Mount as Pike of the Paramount+ original series STAR TREK: STRANGE NEW WORLDS. Photo Cr: Marni Grossman/Paramount+ ©2022 ViacomCBS. All Rights Reserved.
CBS

But in this case, the development of warp on the planet was not natural; instead the planet is not far from the events of Discovery at the end of season two and was witness to sights and readings that led them to build a warp device… as a bomb. While Starfleet protocol would dictate that the planet should just be allowed to blow themselves up, Pike decides to take responsibility instead, stepping in and delivering a message along the lines of The Day the Earth Stood Still, though less “we’ll blow you up” and more “don’t do this to yourselves.” There’s an entire speech about how Earth went through the same kind of struggles, and this is where the message stops being allegorical as Pike specifically shows footage of January 6th, 2021.

It’s rare for Star Trek to directly acknowledge the present day in its storytelling, partly because that facet of continuity is a mess (the worldwide Eugenics Wars were originally supposed to take place in the ‘90s, for example) but mostly because it violates the whole “science fiction as metaphor” principle. When the show specifically points at something you personally know, something you’re almost sure to have an opinion on, it’s easy to feel like it’s turned against you when your opinions don’t align. Even if they do line up, people don’t particularly like being lectured. So for a show that’s trying to win back fans that seem to have turned away from this new era of Trek, it’s a weird path of Strange New Worlds to take.

Pictured: Anson Mount as Pike of the Paramount+ original series STAR TREK: STRANGE NEW WORLDS. Photo Cr: James Dimmock/Paramount+ ©2022 CBS Studios Inc. All Rights Reserved.
CBS

But, between this and the season four finale of Discovery and its Stacey Abrams cameo, it seems that Star Trek has no interest in being metaphorical anymore; too many people are missing the point. There are those on the internet that love to complain about “woke” Trek even though the show has always addressed racism, sexism, gender identity, drug addiction, religious belief, terrorism, persecution of minorities, slavery, colonialism, environmentalism… the list goes on. Many of these situations weren’t even that subtle. And, despite insistences to the contrary, Starfleet is a military organization. The Federation is a government. Almost everything they do is political by definition. But that seems to have escaped many viewers, forcing the franchise to drag the real world in to make its point.

‘Star Trek: Picard’ could only exist on a streaming service

The following contains mild spoilers for the finale episode of ‘Star Trek: Picard’ season two.

Picard has always been an outlier in the Star Trek franchise. It’s not a show about a particular ship and its crew; the title indicates that at its heart, it’s about this one character and any unresolved issues he may have had with his life. It hasn’t been the most compelling premise, and its output so far has been divisive among fans. But as the series finishes up its second year and rolls into its third and final season, its ultimate purpose has become more clear, a purpose that wouldn’t have worked for a broadcast show but fits right in with the more intimate confines of a streaming service.

In its first two seasons, Picard has felt rather directionless. Season one was about artificial life, while season two decided to delve into time travel and emotional trauma. It may be a serialized program, but the plotlines and tone have gone all over the place (mostly notably in “Stardust City Rag,” which starts off with a gory torture scene but by the halfway mark the crew is all wearing silly disguises). But between the departures of cast members at the end of season two and the announcement that The Next Generation crew would be appearing in the series in its last season, however, a clear pathway for the program seems to have emerged from the fog.

Pictured: Michelle Hurd as Raffi and Jeri Ryan as Seven of the Paramount+ original series STAR TREK: PICARD. Photo Cr: Trae Patton/Paramount+ ©2022 ViacomCBS. All Rights Reserved.
CBS

The final TNG movie (Nemesis) is generally considered to be awful, with a weak nonsensical plot, some out-of-character moments and just a bad sendoff for fan favorite characters like Data. Picard has sought to heal some of those wounds by giving Data a proper death, Troi and Riker a proper family, and Jean-Luc himself some needed character growth. That last one was a particular sticking point since the finale of the show, “All Good Things,” ended with a message that Picard needs to grow as a person. And then in the films… he just didn’t.

It’s hard to imagine creating a network television show just to fix some problems with a series of films made twenty years ago, which is why Picard is most definitely a product of the streaming model. I’ve talked before how streaming affects the creative development of shows in both good and bad ways. A streaming program is given a full season order before it starts, meaning that creators know they have at least six or 10 or 13 episodes to play with. It’s a big part of why serialized storytelling is even possible, since showrunners no longer fear being cut off in the middle of an ongoing story (like the recently canceled Legends of Tomorrow on the CW, which ended on a big cliffhanger).

Pictured: Santiago Cabrera as Rios of the Paramount+ original series STAR TREK: PICARD. Photo Cr: Trae Patton/Paramount+ ©2022 ViacomCBS. All Rights Reserved.
CBS

There are also some drawbacks, to be sure; without audience feedback, it means a creator can’t fine-tune a show as it goes along. They can’t make changes at all until the new season starts production. And if the show hasn’t been renewed for another season, they can’t seed plot points in the current season and be sure they’ll pay off. At least with broadcast shows, they may hear of their renewal while still in production, allowing them to add in some hook for the next season.

But as I said, Picard doesn’t have to worry about any of this. The show was intended to be three seasons and no more, and they’ve already shot the entire thing. Many lapsed fans have publicly stated they intend to jump on board merely for the presence of their TNG faves, meaning Paramount+’s streaming strategy does seem to be working in this case.

Pictured: Steve Gutierrez as Ricardo, Santiago Cabrera as Rios, Sol Rodriguez as Dr. Teresa Ramirez, Michelle Hurd as Raffi, and Jeri Ryan as Seven of the Paramount+ original series STAR TREK: PICARD. Photo Cr: Trae Patton/Paramount+ ©2022 ViacomCBS. All Rights Reserved.
CBS

And it’s because the show has such a limited life span, because it’s ending up to be less a tentpole than it is a nice little coda for long-time fans, I find it easier to make peace with the show’s existence. Like many viewers I’ve had problems with Picard, some I’ve written about. The same goes for Discovery. But as the Star Trek universe expands and more options become available, each show has a lot less weight to carry.

They no longer have to try to meet every expectation; instead fans have a fuller menu to choose from. Discovery can be for those who like a quirkier Trek with a progressive cast, Picard is for TNG diehards, Lower Decks is for fans who like the sillier aspects of the franchise, Prodigy is for kids and Strange New Worlds is trying to be an old-fashioned-style Trek for fans who literally hated everything else on this list. And I don’t think any of this would have been possible without the streaming model. There may be too many shows to keep up with, but at least it’s easier to find something that fits your unique taste. Whether the growth of streaming is sustainable is yet to be seen (RIP CNN+) but for now, we can enjoy the plethora of options at the buffet.

The best gaming gear for graduates

Another school year over, and another batch of high school and college grads let loose in the world. They’ve worked hard for years to get to this point, so why not reward them with the tools to play well? We’ve assembled a list of favorites that will improve your grad’s game, with a few gadgets that can pull double-duty at their new jobs, too.

This article originally appeared on Engadget at https://www.engadget.com/best-gaming-gifts-for-graduates-150047802.html?src=rss

Razer’s new soundbar makes your desk a home theater

Razer has increasingly gone from a specialized gaming accessory maker to more of a lifestyle brand. In addition to keyboards, mice, headsets and controllers, you can buy chairs, backpacks and even a wearable air purifier. But with this recent expansion into various aspects of the “gamer lifestyle,” there’s always been one obvious omission: home theater. Namely, speakers — an absence that’s especially annoying given that Razer released a soundbar way back in 2014. Now, the company’s back in that space with its new souped-up $250 Leviathan V2.

The original Leviathan was a small 5.1 Dolby Digital soundbar with 5.1 channels: two full-range drivers, two tweeters and a subwoofer. The somewhat diminutive V2 ups the ante with THX spatial audio and 7.1 channels. That’s two full-range drivers, two passive radiators, two tweeters and a downward subwoofer. The Bluetooth has been appropriately upgraded from v4.0 to 5.2, and it’s even easier to switch between multiple devices. In fact, in my hands-on time with the speaker it was basically seamless, only requiring the touch of a button.

Razer Leviathan V2 on a desk, in a dark room with lighting underneath the soundbar
Razer

The most noticeable change to the Leviathan is the addition of Chroma RGB lighting, so the soundbar’s look can be made to match the rest of a user’s Razer setup using the same software as its keyboards, headsets and mice. The nice thing about it is that the device itself isn’t adorned with a glowing logo or edges; the colors are restricted to underneath the speaker so it’s more like mood lighting.

The big thing about the Leviathan V2 is the spatial audio, which makes it possible for gamers to track movement by listening for it, something that headsets do well and soundbars usually can’t. But many players don’t like wearing headsets, and for a number of reasons — maybe they find headsets uncomfortable no matter how much padding the manufacturer adds, or maybe they prefer keeping their ears free so they can listen for real-world sounds like the doorbell or a baby crying.

Razer Leviathan V2 soundbar on a white table, no lighting on
Kris Naudus / Engadget

Razer also acknowledges that people are generally spending a lot more time in front of their computers, even watching their favorite TV shows and movies on a monitor but not having the sound system to back it up. And that’s where I noticed the most difference with the Leviathan V2. I got to watch some game footage and a few movie trailers with it, which was nice and loud with booming bass. It certainly made the idea of making my computer a home entertainment hub a lot more appealing, and I can’t wait to get my hands on it at home so I can give it a more comprehensive run-through with my preferred PC titles and find out if it really is a better way to game.