Amazon Increases Annual Fee of Prime to $99 and Prime Fresh to $299


It’s a whopping increase of $20 in the yearly rate of Amazon’s Prime service. The facility offers two day shipping time along with several perquisites. It went from $79 to $99. Starting from March...

T-Mobile offers infinite phone upgrades, catch


NEW YORK (AP) — T-Mobile is allowing people who participate in its $10-a-month Jump program to upgrade their phones anytime, eliminating the previous limit of two upgrades a year. As introduced last...

Yahoo!, CBS Sports, and ESPN Adopt Diverging Strategies for Fantasy Baseball 2014


As the fantasy sports industry has grown, some industry analysts expected to see consolidation in the largest players’ contest offerings. However, based on the recent announcements of Yahoo...

T-Mobile Will Cover Switching Fees To Steal More Customers From AT&T, Sprint, And Verizon


T-Mobile, the self-proclaimed “UnCarrier,” has a lot to crow about after a banner 2013 that saw the wireless carrier add 4.4 million customers. On Wednesday afternoon from CES, T-Mobile announced...
    






Sony lifting development license fee on PlayStation Vita and Mobile starting … yesterday

Sony's already got a low barrier to entry for developers on its PlayStation Mobile platform, which encompasses the PlayStation Vita handheld game console and a variety of smartphones -- just $99 for a license enables publishing across all PlayStation Mobile devices. Apparently that fee is too much for some folks, so Sony's waiving it altogether. Starting right now (as of yesterday, actually), Sony's "removing any existing barriers" between developers and the PS Mobile platform by dropping the publishing fee, thusly making it all the easier for devs to push their games to the Vita and various smartphones. There are already some great indie games featured on Sony's PS Mobile store, including Vlambeer's Super Crate Box and Super Icon Ltd.'s Life of Pixel, and this paves the way for even more.

Of course, Apple's iOS publishing fee is $99 per year and the App Store is certainly more flush with content than Sony's Mobile store, which tells us it isn't the license fee that's stopping people from pushing their games to PS Mobile.

Filed under: , , , ,

Comments

Source: US PlayStation Blog, EU PlayStation Blog

Google Wallet to phase out prepaid card, cut-off date set for October 17th

Google Wallet to phase out prepaid card, cutoff date set for October 17th

Google Wallet's prepaid card concept has been plagued with its share of security concerns, and though Mountain View seems to have sorted out those issues, it's now phasing out the prepaid card program entirely. The service was intended to make up for a limited choice in debit and credit cards, and now that Google Wallet accepts any and all plastic, the prepaid option is a bit moot. The cut-off date for adding funds to a Google prepaid card is September 17th, and the prepaid option will vanish entirely on October 17th. Whereas users were previously charged $2.00 per month after 180 days without a transaction, they'll get slapped with the same fee after 30 days of no purchases. Google says you can request a refund if you have a remaining balance after the prepaid option kicks the bucket, though it's probably a good idea to just go ahead and spend those leftover dollars.



[Thanks, Chris]

Filed under: , ,

Google Wallet to phase out prepaid card, cut-off date set for October 17th originally appeared on Engadget on Mon, 10 Sep 2012 16:11:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGoogle  | Email this | Comments

Consumer Cellular axes activation fees, retirees rejoice

Consumer Cellular axes activation fees, retirees rejoice

Now here's a trend we can really get behind. Consumer Cellular, the "exclusive wireless provider for AARP members" (and a company that caters to the 50+ crowd), has announce that it will no longer be gouging charging its customers the dreaded activation fee. New and current customers looking to procure a phone qualify for the waiver and CC is extending the free activation offer to SIM-only patrons as well. Hopefully, this is the start of a grassroots movement in the wireless industry. The full press release is after the break.

Continue reading Consumer Cellular axes activation fees, retirees rejoice

Consumer Cellular axes activation fees, retirees rejoice originally appeared on Engadget on Thu, 07 Jun 2012 03:07:00 EDT. Please see our terms for use of feeds.

Permalink PhoneScoop  |   | Email this | Comments

Amazon Appstore shatters $20 ceiling for in-app purchases

Amazon Appstore shatters $20 ceiling for in-app purchases

In a move that's likely to grab the attention of more than a few Android developers, Amazon has announced that its arbitrary $20 limit for in-app purchases via the Appstore is no more. The company announced this change in an email to developers, which follows a tweak to the Appstore's parental controls. In-app purchasing is rather new territory for the Amazon crew, which first unveiled the necessary APIs just last week. There's no word on what new monetary limit is now in place, but make sure to watch your spending, kids -- some of these apps are incredibly habit-forming.

Amazon Appstore shatters $20 ceiling for in-app purchases originally appeared on Engadget on Tue, 17 Apr 2012 08:02:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceTechCrunch  | Email this | Comments

Verizon Plans Upgrade Fee


Once you reach the glorious moment that is your Verizon smartphone upgrade window, be prepared to loosen your wallet a bit more.The company has announced that it will begin charging users $30 when...