Even ‘Civilization VI’ is getting a battle royale mode

Firaxis and 2K are taking an all-too-familiar approach to revitalizing a game: tack on a battle royale mode in a bid to capture the Fortnite crowd. They've released an update to Civilization VI that introduces Red Death, a 12-player competitive mode...

‘Civilization VI’ expansion ‘Gathering Storm’ launches February 14th

Civilization VI is a strategy game with some legs, and we don't just mean its ever-expanding platform support. Firaxis and 2K have revealed that the title's second expansion, Gathering Storm, will reach Windows gamers on February 14th, 2019. Mac an...

‘Civilization VI’ brings its addictive empire-building to the iPhone

Fans of Civilization VI who want to create an empire while on the go have another option for how to do so -- it's now available on iPhone. There's good news for iPad players, as those who own the turn-based strategy game on the tablet can snag the iP...

Empire-builder ‘Civilization VI’ comes to the iPad for $30

Usually, playing Civilization on the go means playing one of the cut-down Revolution games. They're fine, but they're not the same thing. You won't have to make that compromise from now on, however. Aspyr Media has released Civilization VI for the...

2K Games Announces “Sid Meyer’s Starships”

Beyond Earth has been met with much critical fanfare, because it’s Civilization in spaaaaaaaace, and that’s cool. It also took advantage of the fantasy setting and introduced things like the non-linear tech tree and other tangents to classic Civ gameplay that made Beyond Earth feel like more than just a mod.

sid_meiers_starships_1zoom in

Now this storyline is being expanded upon with a game called “Starships.” It’s the store of what appears to have been a civilization which peacefully won a game of BE, and has now gotten a distress signal from another world that was settled by other humans in an age gone bye. Being a boss, peaceful society, they grab their guns and start heading towards the long lost brothers.

sid_meiers_starships_2zoom in

Gameplay will consist of lots of exploration, because Sid loves that crap; diplomacy, because ditto; and some ship-to-ship combat, because fighting sells games, and customizable ships, because everybody loves that crap.

Part of what should make Starships interesting is that some mission must be completed on separate maps, and the actual combat will “dynamically generated” which should certainly help keep the game engaging. I’ve always wanted to play a delicious hybrid of Civilization and Total War, and this sounds pretty close. I’m excited.

[via Gamespot]

XCOM: Enemy Unknown invades iOS devices on June 20th

The world is under attack once more, and it's up to your squad of elite, turn-based soldiers to keep humanity safe. We've just gotten word that XCOM: Enemy Unknown is headed to a wide variety of iOS devices come this Thursday, June 20th. Everything from the iPad 2 to the fifth-gen iPod touch is getting a taste of Firaxis' XCOM effort -- should users choose to fork over the $19.99 asking price, that is.

Aside from multiplayer (which is coming via free update post-launch), the iOS version is just about the same as its console and PC counterpart -- you build up resources and strike back against the alien menace threatening to tear apart Earth, with the occasional break to torturously study the enemy via "dissection." Whether the enemy is still alive at that point, well, that's a question for your science team. For a full list of supported iOS devices, head below the break. As for Android and Windows Phone 8 support? "We've only announced plans for iOS devices at this time," was all a 2K Games rep would tell us. Not exactly a hard no, but not a confirmation either.

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