Skype strikes deal with Mach to expand direct carrier billing for credit purchases

Skype strikes deal with Mach to expand direct carrier billing for credit purchases

Skype is always finding new ways of making it easier for users to spend money, and now it's extending its carrier billing options in a new deal with Mach. From October, more users than ever will be able to buy credit for the VoIP service then forget about it -- at least until the phone bill arrives. Purchases will initially be available through a web browser, but in-app functionality is expected in the future, although there's no word on exactly which network providers will be involved. We hope, however, that sometime next month, at least a few of those who enjoy Skyping on the move will appreciate sending the bill to their carrier.

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Skype strikes deal with Mach to expand direct carrier billing for credit purchases originally appeared on Engadget on Thu, 06 Sep 2012 07:01:00 EDT. Please see our terms for use of feeds.

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Atari ports classic games to HTML5 for web and Windows 8, lets developers craft their own (video)

Atari ports classic games to HTML5 for web and Windows 8 users, lets developers build their own video

Atari is big on nostalgia this year, but it hasn't had much in the way of software to reflect the trip down memory lane beyond the existing mobile apps. Its remedy to that shortfall is full of 2012 buzzwords. The new Atari Arcade includes modern takes on eight classic Atari 2600 games, all built entirely with HTML5 and free to play. As fun as that promises to be, our interest is most piqued by the game library's open-ended nature; this isn't just an alternative to firing up a smartphone. A new Javascript kit lets developers not only build their own games but make money as they see fit, whether it's through ads or in-app purchases. Whether they're new or old, titles work in multiple contemporary browsers, although Microsoft would really, really like you to know that the games are ad-free and touch-optimized for both Windows 8 tablets as well as Internet Explorer 10. We'll try to remember that when we look to relive our Combat memories on a Surface.

Continue reading Atari ports classic games to HTML5 for web and Windows 8, lets developers craft their own (video)

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Atari ports classic games to HTML5 for web and Windows 8, lets developers craft their own (video) originally appeared on Engadget on Thu, 30 Aug 2012 15:14:00 EDT. Please see our terms for use of feeds.

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Microsoft opens Windows Phone Dev Center, limits in-app purchases to Windows Phone 8

Microsoft opens Windows Phone Dev Center, limits inapp purchases to Windows Phone 8

It's a day of mixed blessings if you're a Windows Phone developer. The upside? Microsoft has shelved its old App Hub in favor of the heavily reworked Windows Phone Dev Center: along with being simpler and more reliable, it now lets app designers offer their apps in four times as many countries (three times as many for paid apps), gives them better tracking tools and lets them at last get payment from Microsoft through PayPal. We hope they aren't making too many grand plans to bring Microsoft's newly added in-app purchasing support to every title, however. The counterbalance in this story is confirmation in the Dev Center that any in-app commerce will be limited to Windows Phone 8 -- even devices running Windows Phone 7.8 will have to turn to all-or-nothing transactions to directly generate cash. While we can't say we're surprised, knowing that Microsoft hadn't mentioned legacy support before, the news no doubt dampens the enthusiasm for developers who now need to wait for a wave of new devices before they can join the freemium app gold rush.

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Microsoft opens Windows Phone Dev Center, limits in-app purchases to Windows Phone 8 originally appeared on Engadget on Tue, 07 Aug 2012 11:07:00 EDT. Please see our terms for use of feeds.

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Microsoft opens Windows Phone Dev Center, limits in-app purchases to Windows Phone 8 (update: store rebrand too)

Microsoft opens Windows Phone Dev Center, limits inapp purchases to Windows Phone 8

It's a day of mixed blessings if you're a Windows Phone developer. The upside? Microsoft has shelved its old App Hub in favor of the heavily reworked Windows Phone Dev Center: along with being simpler and more reliable, it now lets app designers offer their apps in four times as many countries (three times as many for paid apps), gives them better tracking tools and lets them at last get payment from Microsoft through PayPal. We hope they aren't making too many grand plans to bring Microsoft's newly added in-app purchasing support to every title, however. The counterbalance in this story is confirmation in the Dev Center that any in-app commerce will be limited to Windows Phone 8 -- even devices running Windows Phone 7.8 will have to turn to all-or-nothing transactions to directly generate cash. While we can't say we're surprised, knowing that Microsoft hadn't mentioned legacy support before, the news no doubt dampens the enthusiasm for developers who now need to wait for a wave of new devices before they can join the freemium app gold rush.

Update: WMPowerUser noticed something in that tiny text on the home page -- the artist formerly known as the Windows Phone Marketplace is now the Windows Phone Store. A small (and still unacknowledged) change, but notable for harmonizing the mobile app shop with the Windows Store on the desktop.

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Microsoft opens Windows Phone Dev Center, limits in-app purchases to Windows Phone 8 (update: store rebrand too) originally appeared on Engadget on Tue, 07 Aug 2012 11:07:00 EDT. Please see our terms for use of feeds.

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Telefonica partners with Facebook, Google, Microsoft and RIM for global carrier billing

Telefonica partners with Facebook, Google, Microsoft and RIM for global carrier billingMaking a half dozen attempts to guess your login info or typing each digit of a credit card account certainly can get in the way of following through on impulse purchases, which is exactly how you'd categorize FarmVille cash or a featured flick that you know you may not have time to watch within the month. The solution is carrier billing, eliminating those precious seconds between impulse and reconsideration, and Telefonica has just signed on to offer the service to Facebook, Google, Microsoft and RIM account holders. The partnerships will enable O2 users in Germany or Movistar subscribers in Spain to charge purchases to their mobile phone accounts, for example -- in total, 14 Telefonica subsidiaries should be up and running with carrier billing by the end of the year, though some services, such as Google Play and Facebook, have already begun to roll out. Click through to the PR after the break for the full breakdown.

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Telefonica partners with Facebook, Google, Microsoft and RIM for global carrier billing originally appeared on Engadget on Thu, 05 Jul 2012 14:49:00 EDT. Please see our terms for use of feeds.

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Windows Phone 8 will finally deliver in-app purchases

Windows Phone 8 will finally offer in-app purchases

Everyone else already does it, so it was about time that Microsoft jumped on the in-app purchasing bandwagon. With the debut of Windows Phone 8, Microsoft will now offer developers the ability to deliver additional content, upgrades and media via an integrated purchasing tool. The feature was demoed as part of the new wallet feature, which will protect you from accidentally completing an in app purchase with a PIN. What does this all mean? That you can finally have FarmVille on your Windows Phone. Cause that's what we've all been waiting for, right? Guys... where are you going?

Windows Phone 8 will finally deliver in-app purchases originally appeared on Engadget on Wed, 20 Jun 2012 13:24:00 EDT. Please see our terms for use of feeds.

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Amazon Appstore shatters $20 ceiling for in-app purchases

Amazon Appstore shatters $20 ceiling for in-app purchases

In a move that's likely to grab the attention of more than a few Android developers, Amazon has announced that its arbitrary $20 limit for in-app purchases via the Appstore is no more. The company announced this change in an email to developers, which follows a tweak to the Appstore's parental controls. In-app purchasing is rather new territory for the Amazon crew, which first unveiled the necessary APIs just last week. There's no word on what new monetary limit is now in place, but make sure to watch your spending, kids -- some of these apps are incredibly habit-forming.

Amazon Appstore shatters $20 ceiling for in-app purchases originally appeared on Engadget on Tue, 17 Apr 2012 08:02:00 EDT. Please see our terms for use of feeds.

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Amazon adds in-app purchasing to Appstore for Android devices, Kindle Fire

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Amazon's Appstore has offered a typical application acquisition experience, save for one important detail: in-app purchasing. Beginning today, devs can now take advantage of the familiar revenue booster already available in the iOS App Store and Google Play, through the use of the Amazon Appstore In-App Purchasing API. The service will enable Android device and Kindle Fire users to pick up expansion packs, virtual gaming currency or manage subscriptions from within individual applications, with the same one-click purchase experience available in Amazon's online store. A handful of top devs like Disney and Conde Nast have already hopped on board, but those of you who haven't received an early nod from AMZN can now join in on the fun as well. Click past the break for a brief video intro from the e-tailer, along with a handful of testimonials in the full press release.

Continue reading Amazon adds in-app purchasing to Appstore for Android devices, Kindle Fire

Amazon adds in-app purchasing to Appstore for Android devices, Kindle Fire originally appeared on Engadget on Tue, 10 Apr 2012 09:50:00 EDT. Please see our terms for use of feeds.

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