OUYA delaying retail launch to June 25th, altering controller to fix button sticking issue

The OUYA game console is shifting its launch from June 4th to June 25th, the company revealed in a press release this morning. Speaking with our friends at Joystiq, CEO Julie Uhrman explained the decision to push the console's retail launch back as a measure of keeping up with retail demand. "We've had incredibly positive reactions from our retail partners," Uhrman said. The date shift, "will allow us to create more units and, basically, have more units on store shelves."

The company also revealed that it's altering the existing controller's button holes to ensure that retail buyers don't run into the same sticking issue that Kickstarter backers have been dealing with. And despite those two pieces of news sounding an awful lot like they're connected (the delay and the controller alteration), Uhrman claims they're not. "We made that change very early so all the units are being produced with those larger button holes," she said. At this point, it's not clear if OUYA will hook up early backers with a new controller upon request (or perhaps just new faceplates), but we've asked for more information.

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Google forms the Glass Collective to invest in eye technology entrepreneurs

Google forms the Glass Collective to invest in eyewear tech entrepreneurs

Google believes that it's naive to build a wearable technology like Google Glass and expect successful businesses to simply materialize from thin air; those firms will need a financial nudge, too. Accordingly, Google is forming the Glass Collective to invest in projects centering on its eyewear. The partnership will see Google Ventures, Andreessen Horowitz and Kleiner Perkins Caufield & Byers unite on seed funding for those US-based startups which show promise in areas like communication and navigation. The group hasn't named any targets for its cash, but it's obviously very early days for both Glass and the Collective -- Google needs more developers in the field before it can shower companies with support.

Update: According to TechCrunch, Google mentioned during the event that it hopes to get Glass hardware into developers hands "in the next month." Since it started preregistering folks at last year's I/O event, we'd also hope they will arrive in time for this year's Google I/O and inevitable skydive-to-stage live stream.

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Via: Google Official Blog

Source: Glass Collective, TechCrunch

OnLive was reportedly sold for roughly $5 million to venture capital firm

OnLive was reportedly sold for roughly $5 million to venture capital firm

Even though weeks have passed since that well-documented OnLive kerfuffle took place, where unfortunate layoffs and the formation of a "new company" were at the forefront of it all, previously unknown details are still coming out of the woodwork. According to Mercury News, the once-promising cloud gaming outfit was purchased by a venture capital group for a mere $4.8 million, which appears to be a relatively small amount of cash for an outfit once valued upwards of $1.8 billion -- not to mention when compared to, say, rival Gaikai's $380 million sale to Sony. Still, this is said to have been due to the bad shape OnLive was in at the time, with the Palo Alto-based company reportedly owing more than $18 million in debt, leaving it with no choice but to take "the best that it could get."

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OnLive was reportedly sold for roughly $5 million to venture capital firm originally appeared on Engadget on Wed, 10 Oct 2012 21:40:00 EDT. Please see our terms for use of feeds.

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Kickstarter talks to us about product ‘pre-orders,’ won’t force refunds when creators flake

ImageKickstarter has proven an incredibly effective venue for connecting project creators with monetary support -- inventors pitch directly to consumers, indie filmmakers meet indie producers and food trucks get the financial push necessary to take their restaurants to the road. With the latter two, backers don't necessarily expect goods in return, save for an overvalued t-shirt, bumper sticker or film credit. When it comes to electronics, however, funders are often promised a first-off-the-line gadget -- one that may never arrive at their door.

One oft-overlooked, yet critical detail should help curb expectations, while also serving to filter out pledges that are motivated by the pre-order promise, from those that offer financial support without a guaranteed return. Like it or not, all transactions fall into that second category. Pre-order offers may go unfulfilled, and some pledges may be reduced to donations, if a project creator ends up unable to deliver an item as intended. And such situations may not prompt a refund, souring the experience for an increasing number of hopeful device owners. Join us past the break for an explanation from the Kickstarter team, and a closer look at some recent examples.

Continue reading Kickstarter talks to us about product 'pre-orders,' won't force refunds when creators flake

Kickstarter talks to us about product 'pre-orders,' won't force refunds when creators flake originally appeared on Engadget on Mon, 07 May 2012 14:21:00 EDT. Please see our terms for use of feeds.

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Nokia could sell luxury Vertu brand to VC firm for $265 million

Nokia could sell luxury Vertu brand to VC firm for $265 million

As much as it'd be interesting to see Windows Phone running on a $21,000 gold-plated cigar lighter, that's probably never going to happen. According to the UK's Financial Times, Nokia has been trying to hive off its luxury Vertu brand for months already, and has finally found a suitor with the right cash / sense ratio. Although still far from a done deal, we're told that venture capitalist firm Permira is willing to contribute up to $265 million to Nokia's needy coffers -- which might sound like a lot, but is mere costume jewelry to a manufacturer that just lost $1.7 billion.

Nokia could sell luxury Vertu brand to VC firm for $265 million originally appeared on Engadget on Mon, 30 Apr 2012 03:04:00 EDT. Please see our terms for use of feeds.

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