ACLU urges devs to safeguard users with anti-snooping measures

Apple recently announced that it was closing the loophole that allows authorities into iPhones via the charging and data port. The company said it wasn't trying to defy police, but rather deter criminals and spies who aren't bound by privacy laws. Ho...

PSA: Google I/O registration opens tomorrow, March 13th at 7AM PT

DNP PSA Google IO registration opens March 13th at 7AM PDT

If you're still recovering from losing an hour of sleep this past weekend, you may have forgotten that registration for Google's annual I/O conference opens tomorrow at 7AM PT. General admission is $900, while full-time students or faculty members of high schools and colleges can score a discounted Academic pass for $300. In order to attend Google's three-day shindig, you'll need to be at least 16 years old, have a Google+ profile to sign into the registration process and a Google Wallet account to purchase your ticket. While it remains uncertain if the company will be serving up slices of Key Lime Pie at this year's conference, we wouldn't be surprised if some type of dessert-flavored software is announced along with a few other goodies. Google warns that tickets will be limited, so if you plan on attending you'll definitely want to set yourself a reminder and make sure that all of your ducks are in a row in order to increase your odds of securing a spot.

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Via: Droid-Life

Source: Google

Developer won’t patch XBLA game because Microsoft would charge ‘tens of thousands’ of dollars

Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' for the privilege

Seeing as how so much software is moving to online distribution, the significance of this controversy might extend far beyond gaming and XBLA. For now, however, the spotlight is firmly on Microsoft and the way it charges developers for testing their games and patches, after a well-known developer made an unusually public complaint. In a post on its official blog, Polytron said it would not patch a rare game-saving bug in its popular title Fez, because Microsoft would charge it "tens of thousands of dollars to re-certify the game." It added that "had Fez been released on Steam instead of XBLA," the problem would have been fixed "right away" and at no cost to the developer, which strongly hints that it'll jump to another platform as soon as its XBLA exclusivity expires. Responses to the story over at our sister site Joystiq are decidedly mixed, with some folks outraged that Microsoft's high maintenance attitude could hold back improvements in this way while others suspect Polytron of blame-shifting.

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Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' of dollars originally appeared on Engadget on Thu, 19 Jul 2012 08:41:00 EDT. Please see our terms for use of feeds.

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