Download More than 70 Great Indie Games with a Dropleaf Subscription

If you’re an avid gamer, you likely have stacks of PC games at home. While they’re a ton of fun, they sure do take up space. Instead of buying your next game, why not subscribe to a service that gives you dozens? Dropleaf has got you covered.

This service give you unlimited access to more than 70 PC games, and more are being added all the time. Best of all, Dropleaf specializes in introducing gamers to indie games that they might not be able to find otherwise. The gaming industry is highly accessible to game creators nowadays, and Dropleaf promotes the work of up-and-coming game developers while keeping prices low for gaming enthusiasts like you. All you have to do is download the games, and you can start playing them immediately.

Try out Dropleaf, and be the first to get introduced to all kinds of new games. A 6-month subscription is yours for just $19.99 in the Technabob Shop – or save even more with a 1-year subscription for $34.99 or 2-year for $59.99.

Check out the current catalog of games you’ll get here.

Avid Gamer? Get the Best Deal on Games

If you love to play games, and are looking for a great deal, look no further than Ubercrate Subscriptions. This service delivers 10 fresh games to your computer every month. A three-month plan is just $19.99 (USD), and includes access to games for PC, Mac, Steam OS, and Linux.

For that low price, you can start getting 10 random games per month, and best of all, they are yours to keep. Each month’s pack of games is guaranteed in value from $40 to $700, with an average value of about $100. Past crates have included awesome games like Mortal Kombat X, Wolfenstein: The New Order, and a whole lot more.

So head over to the Technabob Shop, and try out Ubercrate for just $19.99 for three whole months.

Immune Defense Is a Much Geekier Take on the Tower Defense Genre

“Imagine a tower defense game where the tower is alive and moving. Imagine enemies that change not just their shape but their very chemical composition to overcome defenses. Imagine facing an enemy so numerous that they grow exponentially before it can even be estimated how many there are.” This is how the Immune Defense Kickstarter begins. It’s referring to something you body is probably doing right now: fighting an illness.

immune_defensezoom in

Immune Defense is the creation of a biochemist named Melanie Stegman, who wants to not only make learning about the protein structures that are integral to an immune system more fun, but also to distribute part of this game free of charge, so that teachers can use it in the same way that they used Oregon Trail to teach us about dying of dysentery.

Better yet, the Kickstarter recognizes that “there is no more horrible portmanteau than ‘edutainment'” and that “Angry Birds teaches nothing of either ornithology or anger management to those that play it.

Reserve a copy of Immune Defense for $20, or for $10 if you’re one of the next 36 people to snag the Early Bird Special. Stretch goals will open the game up to platforms other than PC and include additional pathogens and defense mechanisms.

Devil’s Bluff: Like Clue Where the Murderer Actually Gets to Murder

One of the most annoying parts of playing Clue, for me, was to discover that in order to win I had to turn myself in. Also, why didn’t I know that I was the murderer? It makes no sense. I should have been solving my predicament by murdering all the people who are close to figuring me out. In Devil’s Bluff, that’s exactly what you get to do… WHILE WEARING A LUCHADOR COSTUME.

devil's_bluff2zoom in

The online game stars ten friends who are enjoying their yearly costume party at a spooooOOOOoooky mansion when someone turns up rather murdered. That doesn’t usually happen, and a note from the murderer gets them all working on a scavenger hunt. The players need to form alliances, but that could be a serious problem, given that one of the players is actually the devil, hell bent on murdering everybody.

Meanwhile, the mansion is filled with secret passageways, peep holes, trap doors, sliding staircases, deathtraps, and hiding places that the players can use to their advantage. The devil can see all of these, but the survivors will have to discover them.

devil's_bluffzoom in

I think this sounds like great fun, so go spend money on Kickstarter; early birds get the game for $10(USD), and everybody else only has to spend $15. For now, the devs are only promising the game for Windows, Mac, and Linux, but PS4, PS Vita, Xbox One, Wii U, Android, and iOS are all stretch goals.

[via Kickstarter]

“Mordheim: City of the Damned” Looks Much More Polished Than Usual GW Games

The occasional Games Workshop-licensed game is spectacular, but the vast majority of them look more like hastily assembled student projects than professional releases. It’s a huge shame, since the evocative setting is tons of fun, but I’m scared to buy most games until I’ve seen reviews telling me that the game is a Dawn of War or a Dark Omen rather than one of the awkward Space Hulk adaptations.

mordheim city of the damned 1 620x387magnify

Mordheim: City of the Damned looks like a Warhammerified version of XCOM: Enemy Unknown, and it’s based on one of my favorite tabletop games of all time. Better still, my favorite cowardly, weirdly charming, and totally creepy ratmen, the Skaven, are a playable faction.

Focus Interactive and Rogue Factor are putting it on Steam Greenlight later this month, so if you’re champing at your proverbial bit to raid the ruins of Mordheim in search of dangerous and valuable warpstone, you won’t have to wait long.

[via YouTube]

Clandestine: Like “Black Hat Oculus” But Much Prettier

When I wrote about Black Hat Oculus at the beginning of the month, I loved the concept, but was not a fan of the game’s weird, headache-inducing visual style. That’s why I was happy to read about Clandestine today. It offers the same agent-and-support co-op gameplay in a much more realistically rendered setting. No, it’s not designed solely to take advantage of VR’s opportunities, and while that may reduce the cool factor, it does make it much more accessible.

clandestine 620x348magnify

One player is sneaking around doing cool spy stuff like choosing her equipment, neutralizing guards, and gathering intelligence while the other is hacking security systems, arranging for equipment caches to be placed, bribing guards, and performing other tasks that the spy needs to survive. Co-op games are fun, and I feel like Portal 2 opened the floodgates for asymmetrical co-op games. I think it’s more interesting when each player is doing something different, rather than just running through the game together shooting in the same directions.

Clandestine is on Steam Early Access now, so if you’re itching to play it, just go do it.

From Earth: A More Subtle Take on Figuring out an Alien Civilization

Normally, in games, alien cultures seem to be designed to be convenient, rather than plausible. Why is it that everybody but Hutts and Wookiees speaks English, regardless of the planet of origin or species. Here on Earth (only one planet) we have only one species using language (that we know of) and we have 6,909 living languages. It seems unlikely that a long time ago in a galaxy far, far away hundreds of planets somehow would all agree on one language. That, of course, only scratches the surface of how difficult it would be to deal with an alien culture.

from earthmagnify

From Earth is a noble attempt to make a game out of those sorts of problems. Players take to role of a crash-landed explorer on an alien planet. They can try to decipher the alien language, observe them using their own technology to learn how, or just kill ‘em all with a big stick and then try to escape from your pile of corpses without any help. I think it’s an interesting premise, and I’d love to give it a go, so I just voted “yes” on Steam Greenlight, and you should too.

Impact Winter: Can You Survive 30 Days of Snow and Good Voice Acting?

Eight years ago (in the game Impact Winter’s setting), an asteroid struck Manitoba. That was indeed bad, but the worst part was the amount of debris it kicked up into the atmosphere. As a result, the oceans froze over, the skies darkened, and snow covered everything. You play as Jacob Solomon who, along with his robot named Ako-Light, is leading a small group of survivors who are using an abandoned church as their home. There is hope, however, since the game starts with Ako-Light getting a “mysterious broadcast claiming that help will arrive in 30 days.”

impact winter 620x413magnify

Each of the other survivors offers something to the group’s well-being from crafting to repairing and upgrading Ako-Light to medicine, but all of those skills will require raw materials that are buried by 40 feet of snow out in the void. You’ll need to manage everybody’s physical and mental health, upgrade the church, and upgrade Ako-Light to last those 30 days.

What I really like is the emphasis on risk vs. reward that the developers are using. Ako-Light, for example, is very useful, offering maps, light, and a bunch of other upgrade features like heat “drilling,” but when his battery dies Jacob has to carry him, causing increased fatigue.

The developers said their inspiration comes from The Thing, The Oregon Trail, Fallout, and Don’t Starve, but I found myself thinking the decision-making sounded a lot like FTLImpact Winter is new on Kickstarter, and you should give these people money.

Black Hat Oculus: A Creative, Co-op VR Infilitration Game

One of the coolest features of the Nintendo Wii U was the fact that the Gamepad allows for game designers to give information to one player without giving it to the others. The Oculus Rift can do this, but to a much greater extreme. A player can have an entirely private experience; that’s useful in competitive games, and very, very interesting in co-op games.

black hat oculusmagnify

Take Black Hat Oculus, which is currently on Kickstarter, for example. It’s a game meant to be played by two people on one computer. The person wearing the rift, Hammer, has to navigate and infiltrate a level that looks like a cyberpunk version of Minecraft (not my jam, but there are plenty of people who will love it). The catch is that he can’t do it alone; he needs a friendly hacker, Spice, to help disable traps and security measure and keep an eye out for enemies.

It all has a very Matrix-esque vibe to it, and we can’t help but long for a world in which this concept would be applied to that particular piece of IP. C’est la vie, non?

Pledge at least $10(USD) over on Kickstarter to grab a digital download of the game once it’s released.

That Which Sleeps: Play as an Evil Fantasy God Awakening to Conquer All

There have been countless games, films, and novels written about a hero or group of heroes rising up to combat some great evil as it’s awakening and attempting to once more regain all of its evilness and power. In the end, Sauron/Nagash/Voldemort is vanquished and everybody is happy. That Which Sleeps is not that game.

that which sleepsmagnify

In That Which Sleeps, the player takes the role of Sauron/Nagash/Voldemort and uses all of the evil fantasy tropes to subdue a world. You can send out your agents (because what acceptable evil overlord doesn’t have some?), unleash plagues upon the world, and cast evil spells. Of course, there’s no need to be loyal to your agents either, when they’re being interrogated by the wrong people or have otherwise outlived their usefulness, you can make sure they have literally outlived it. It’s not all just disrupting a world’s power balance and terrorizing villagers, however. A group of heroes will band together to try to stop you, as soon as they’re aware of your existence.

What makes this more than just a gimmick, and into a genuinely interesting game, however, is the work the dev team has put into giving it some serious replay-ability. Rather than simply randomly generating a world, the world is built with a certain logic to it, so that the nations, guilds, cabals, characters, and the like involved all have meaningful and believable relationships with one another that you hopefully haven’t seen before. Better still, the game players will receive is being built entirely with the in-game editor, meaning that modding should be fairly easy.

[via King Dinosaur Games]