Recommended Reading: iFixit wants to show you how to repair everything

Meet the $21 Million Company That Thinks a New iPhone Is a Total Waste of Money David Whitford, Inc. We're no stranger to iFixit's in-depth teardowns here at Engadget, but the company has a plan that's much more than ripping apart the latest gadge...

EA launches an eSports division led by Peter Moore

Electronic Arts, the studio responsible for Star Wars: Battlefront, SimCity and the Battlefield franchise, has launched a new Competitive Gaming Division led by former COO and EA Sports President Peter Moore. The goal of the new business is to cultiv...

EA’s Peter Moore clarifies stance on online games, says not every title will require your console to be online

While discussing the finer points of EA's plans for this year (and those new consoles), EA's Peter Moore explained to Engadget that the games maker doesn't ship a game that is offline. It seems some people took this and ran (and ran) with it. So much in fact, that Moore has decided to officially respond, detailing that while its games catalog connects through online multiplayer, stat sharing, achievements or can even be delivered to consoles and devices by the internet, the company will continue to include single-player and offline modes that can be played without any need for a data connection -- not every EA game will require your console to be online. We've embedded the aforementioned interview from Gamescom after the break. If only Mr. Moore still had the chance to respond with a YouTube video of his own...

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Source: EA

EA COO Peter Moore: ‘We don’t ship a game at EA that is offline’ (video)

EA COO Peter Moore 'We don't ship a game at EA that is offline just doesn't happen'

Electronic Arts is a mainstay in the game industry. From early days on the PC, pre-game consoles, to its current role as one of the world's largest game companies, the EA name's been synonymous with gaming. To stay in such a position, the publisher's had to adapt to changing trends in gaming, as games moved from home PCs to game consoles, and now to the internet. The next console generation is no exception, with EA promising two of its largest franchises -- Battlefield and FIFA -- for the launch of both Xbox One and PlayStation 4 this holiday. And that's to say nothing of EA's investment in a nascent game studio composed of the people responsible for the Call of Duty franchise, Respawn Entertainment -- a pretty major coup considering that those folks previously worked at EA's main competitor, Activision.

It's with all this in mind that we sat down to speak with EA Chief Operations Officer Peter Moore at Gamescom 2013, not long after Moore held press attention captive in an hour-long presentation. He said his company's current dedication to online functionality in its games is unmatched: "We don't ship a game at EA that is offline," he told us, an echo of his competition's claims about the next generation of game consoles. Head below the break for a lengthy discussion with Moore on all things gaming in 2013.

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EA’s CTO Rajat Taneja and COO Peter Moore on plans for next-gen and Origin

EA's CTO Rajat Taneja and COO Peter Moore on plans for nextgen and the challenges of building a single identity platform

It's E3 time, people, and the launch of a pair of brand new consoles has the gaming world abuzz with the possibilities they bring. The success of those platforms isn't just about the black boxes, however. Gaming publishers like Electronic Arts are building many of the games people will want to play on Xbox One and PS4. So, when we got the opportunity to speak with EA's CTO Rajat Taneja and COO Peter Moore about the company's plans for next-gen, we jumped at the chance.

Rajat regaled us with tales of all the back-end work going into preparing Origin for next-gen, and chatted about the challenge of scaling up to accommodate all of the new users that will come with the new consoles. Naturally, that led to a discussion about the company's single identity framework that allows gamers to access their EA account on any gaming platform. Meanwhile, Peter talked of the importance of Origin's single login service, EA's ability to produce games that take full advantage of the new capabilities of next-gen consoles and even how the lesson's learned from the problems with Sim City will be applied to future games. You don't have to take our word for it, though -- check out the pair of videos after the break to hear for yourself first-hand.

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