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ATLAS bimanual-rehabilitation glove system hands-on (video)
The Squid Shirt that we checked out earlier today at Northeastern University certainly has the potential for healthcare use beyond straight off-season workout sessions, but the ATLAS project is an even purer expression of that application. The name is an acronym for the rather unwieldy Angle Tracking and Location At home System. In short, the system is a bimanual-rehabilitation glove system, a tracking device that utilizes two gloves to monitor the hand movements of stroke victims. The "Home System," part of the name, meanwhile, signifies its creators' intention to eventually release the ATLAS as an at-home testing system, allowing users to get more regular readings than industrial versions.
The system is comprised of two standard black gloves -- the first version (it's currently on version three), assistant academic specialist Mark Sivak tells us, was comprised of gold lycra gloves. The gloves have bend sensors in each finger and internal measurement sensors on the back of the hand. The bend sensors are anchored on the back of the hand, located beneath a moveable flap. They're embedded in the glove, running down each finger. The hand orientation inertial sensor is comprised of an accelerometer, gyroscope and magnetometer located on a box strapped to the top of the glove. The bend sensors feed straight into a box with an Arduino Mega inside, while the inertial sensors first pass through their own Arduino microcontrollers before rejoining the data feed back to the PC.
Continue reading ATLAS bimanual-rehabilitation glove system hands-on (video)
ATLAS bimanual-rehabilitation glove system hands-on (video) originally appeared on Engadget on Tue, 12 Jun 2012 17:05:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsNeuroscientists develop game for stroke rehabilitation, give the Wii a run for its money
Think the Wii has the market cornered on gaming rehab? Think again -- neuroscientists at Newcastle University are developing a series of motion controlled video games to make stroke rehab more fun and accessible. The team's first title, dubbed Circus Challenge, lets patients digitally throw pies, tame lions and juggle to help them build strength and regain motor skills. As players progress, the game ratchets up its difficulty, presumably to match pace with their recovery.
Although Limbs Alive, the game's publisher, has only described their motion controller as "next-generation," it affirms that the game will be playable on PCs, laptops and tablets later this year. In an effort to lower costs and provide at-home therapy, the team hopes to leverage a £1.5 million award from the UK's Health Innovation Challenge Fund to build a system that will allow therapists to monitor patient progress remotely. The whole enchilada still needs some time to bake, but you can hit the break for a video and the full press release.
Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money originally appeared on Engadget on Sun, 20 May 2012 00:56:00 EDT. Please see our terms for use of feeds.
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