Twitter launches ‘new’ Tweetdeck as the old version breaks down

If you've been having trouble using Twitter recently, you aren't alone — the service has been having issues ever since it started limiting the number of posts users could view each day. Although many of the platform's issues stabilized over the weekend, Tweetdeck remains broken unless users switch to the beta version of the list aggregator. Now, Twitter is gearing up to solve the issue by making that beta version of Tweetdeck the main version, announcing on Monday that it has "launched a new, improved version of Tweetdeck."

Despite officially launching, this "new" Tweetdeck still calls itself the "Tweetdeck Preview" while in app, and users still need to opt-in to using it in the menu of the original Tweetdeck interface. Even so, switching to the new interface does indeed restore basic Tweetdeck functionality for users that rely on its list aggregation features. Twitter says the process should be fairly straightforward as well, promising that saved searches, lists and columns should carry over instantly. Although Twitter says that the updated preview build should now support Twitter Spaces, polls and other features that were previously missing, it notes that Teams functionality is currently unavailable.

Twitter hasn't officially announced that it's retiring the old version of Tweetdeck, but in a thread discussing the issues a Twitter employee suggested the change would be permanent, stating that they were "migrating everyone to the preview version." 

Although switching to the new version of Tweetdeck potentially resolves the issue, many legacy users may still find themselves without access to the power-user tool in the near future. According to Twitter Support, the feature will become exclusive to Twitter Blue subscribers in the near future, noting that "in 30 days, users must be Verified to access Tweetdeck." It's unclear if that change will be applied to all users in early August, or if all users will have a 30-day trial of the new Tweetdeck before being prompted to subscribe.

This article originally appeared on Engadget at https://www.engadget.com/twitter-launches-new-tweetdeck-as-the-old-version-breaks-down-231939160.html?src=rss

E3 2024 and 2025 aren’t canceled (yet)

The Electronic Entertainment Expo hasn't been held in person since 2019. Now, it may not be returning for 2024 or 2025 — at least not at the Los Angeles Convention Center. According to an LA City Tourism Commission planning document shared on ResetEra, the video game trade show has canceled its live event for the next two years. The document's Convention Sales data specifically notes that its data “includes E3 cancellations for 2024 & 2025."

Although the city document suggests that E3 2024 won't be hosted at the LA Convention Center, the Electronic Software Association itself seems hesitant to confirm the entire event is canceled. "ESA is currently in conversation with ESA members and other stakeholders about E3 2024 (and beyond)," the group told Engadget. "No final decisions about the events have been made at this time." 

It's unclear what this means for E3 itself. Although the Electronic Software Association hasn't hosted a live trade since the COVID-19 pandemic led to the cancellation of E3 2020, the group did put together a digital only event in 2021. Neither the in-person or digital versions of the show returned in 2022.

When the show was canceled again in 2023, ESA President and CEO Stanley Pierre-Louis told GamesIndustry that the trade show may need to change to survive. "E3 will iterate to ensure it's meeting the needs of companies that want to market on this global platform." Pierre-Louis said. "That means it will iterate in how people engage with E3. We want to meet the needs of players who view this as an important platform and that's going to evolve over time."

This article originally appeared on Engadget at https://www.engadget.com/e3-2024-and-2025-arent-canceled-yet-222141813.html?src=rss

E3 2024 and 2025 aren’t canceled (yet)

The Electronic Entertainment Expo hasn't been held in person since 2019. Now, it may not be returning for 2024 or 2025 — at least not at the Los Angeles Convention Center. According to an LA City Tourism Commission planning document shared on ResetEra, the video game trade show has canceled its live event for the next two years. The document's Convention Sales data specifically notes that its data “includes E3 cancellations for 2024 & 2025."

Although the city document suggests that E3 2024 won't be hosted at the LA Convention Center, the Electronic Software Association itself seems hesitant to confirm the entire event is canceled. "ESA is currently in conversation with ESA members and other stakeholders about E3 2024 (and beyond)," the group told Engadget. "No final decisions about the events have been made at this time." 

It's unclear what this means for E3 itself. Although the Electronic Software Association hasn't hosted a live trade since the COVID-19 pandemic led to the cancellation of E3 2020, the group did put together a digital only event in 2021. Neither the in-person or digital versions of the show returned in 2022.

When the show was canceled again in 2023, ESA President and CEO Stanley Pierre-Louis told GamesIndustry that the trade show may need to change to survive. "E3 will iterate to ensure it's meeting the needs of companies that want to market on this global platform." Pierre-Louis said. "That means it will iterate in how people engage with E3. We want to meet the needs of players who view this as an important platform and that's going to evolve over time."

This article originally appeared on Engadget at https://www.engadget.com/e3-2024-and-2025-arent-canceled-yet-222141813.html?src=rss

Steam overhauls notifications, UI elements and the in-game overlay

Feel like the Steam desktop client was long overdue for a major upgrade? So did Valve. Today the company released an update for the platform that includes many of the features it has been testing in the app's beta channel. The latest client features updated fonts and menus, a revised notification system and a redesigned in-game overlay. Better still, Valve says the platform has been rebuilt with an all-new framework designed to help features ship simultaneously across all versions of Steam.

That means some of the new features baked into the desktop client are also already available on Steam Deck. Specifically, Valve called out the client's overhauled in-game overlay — in addition to a new interface and more versatile toolbar, players also now have access to a new notes tool that syncs across PCs. Thanks to the new framework, this feature is now available on desktop and Steam Deck simultaneously. The overlay also has a new "pin" feature that will allow users to keep that notes tool (or any other window from the in-game interface) visible during gameplay.

Valve is also trying to clean up the client's notifications. Clicking on the icon should now only show the most recent and relevant notifications, and will prompt users to click through to see a full historical view. Users should see small updates across the rest of the client as well, including updated dialog text, new fonts and tweaked colors.

The new features are nice, but Valve seems most proud of the improvements its made under the hood. In addition to the new framework, the company says that its enabled hardware acceleration for Mac and Linux users, offering a smoother experience across all platforms.

Last, and perhaps least, the update may be the end of the legacy Steam Big Picture mode. Buried among the client's long list of bug fixes is a note that the command line option to enable "oldbigpicture" has been removed. We're all using the Steam Deck interface now.

The new Steam Client update is available to download now. Check out the full patch notes for details.

This article originally appeared on Engadget at https://www.engadget.com/steam-overhauls-notifications-ui-elements-and-the-in-game-overlay-000839366.html?src=rss

Capcom’s Pragmata has been delayed for a second time

There's a good chance that you've forgotten all about Pragmata, Capcom's eerie, dystopian sci-fi adventure game. Now, Capcom is giving you a chance to forget about it all over again: a new teaser for the game has revealed that the title will miss its 2023 release window.

"It is with a heavy heart that we must further postpone the release of Pragmata," the development team wrote at the end of the game's new trailer. "Our team is currently hard at work making the best game that we possibly can, but we need more time."

As the message implies, this is actually the second time that Pragmata's release has been postponed. First announced in 2020, Pragmata was teased with a cinematic trailer showing a soldier and a young girl exploring an abandoned city before winding up on the surface of the moon. The original teaser hinted at a dystopian future and a close relationship between the lead characters, but little else. About a year later, Capcom released a video of the young girl apologizing for the game's delay. This year's trailer is similar, but at least it shows off some gameplay.

We now know that the young girl is named Diana, and she seems to be under the protection of her heavily armored friend. Together, we see them fighting robot-like creatures, exploring futuristic environments and teaming up for high-speed piggy-back rides. While the soldier does most of the pair's fighting in the trailer, it also reveals that Diana has special abilities.

Capcom's sci-fi game has been delayed.
Capcom

What are those powers? What are these two characters doing on the moon? What happened to the rest of humanity? Those questions will have to wait. The Pragmata team did not set a new release window for the game, promising instead that it was doing its best to "ensure that the final product is one that is worthy of your patience."

Pragmata is planned to release on PlayStation 5, Xbox Series X and PC gaming platforms.

This article originally appeared on Engadget at https://www.engadget.com/capcoms-pragmata-has-been-delayed-for-a-second-time-002035406.html?src=rss

GM EV owners will gain access to Tesla Superchargers in 2024

Ford isn't the only electric automaker switching to Tesla's North American Charging Standard — General Motors says it's making the change, too. CEO Mary Barra announced the move during a Twitter Spaces chat with Tesla CEO Elon Musk on Thursday, stating that its electric vehicles will make the NACS open-source connector standard in all GM EVs in 2025.

As part of the collaboration, all GM EVs will gain access to 12,000 Tesla Superchargers in 2024. Drivers of existing GM EVs won't have to upgrade their vehicles to use Tesla's chargers, but will need to use an adapter to make their vehicle compatible. Likewise, GM says it will be developing an adapter that will allow future NACS-enabled EVs to charge its existing network of CSS-capable fast charging stations.

That backwards compatible charger could prove important. Tesla's willingness to open up its charging system to non-Tesla vehicles was originally announced alongside a $7.5 billion Biden administration initiative to expand EV charger availability in the US — but that plan heavily indexes on building out CCS chargers.

"This collaboration is a key part of our strategy and an important next step in quickly expanding access to fast chargers for our customers," Barra said in GM's statement on the partnership. "Our vision of the all-electric future means producing millions of world-class EVs across categories and price points, while creating an ecosystem that will accelerate mass EV adoption."

This article originally appeared on Engadget at https://www.engadget.com/gm-ev-owners-will-gain-access-to-tesla-superchargers-in-2024-002123436.html?src=rss

GM EV owners will gain access to Tesla Superchargers in 2024

Ford isn't the only electric automaker switching to Tesla's North American Charging Standard — General Motors says it's making the change, too. CEO Mary Barra announced the move during a Twitter Spaces chat with Tesla CEO Elon Musk on Thursday, stating that its electric vehicles will make the NACS open-source connector standard in all GM EVs in 2025.

As part of the collaboration, all GM EVs will gain access to 12,000 Tesla Superchargers in 2024. Drivers of existing GM EVs won't have to upgrade their vehicles to use Tesla's chargers, but will need to use an adapter to make their vehicle compatible. Likewise, GM says it will be developing an adapter that will allow future NACS-enabled EVs to charge its existing network of CSS-capable fast charging stations.

That backwards compatible charger could prove important. Tesla's willingness to open up its charging system to non-Tesla vehicles was originally announced alongside a $7.5 billion Biden administration initiative to expand EV charger availability in the US — but that plan heavily indexes on building out CCS chargers.

"This collaboration is a key part of our strategy and an important next step in quickly expanding access to fast chargers for our customers," Barra said in GM's statement on the partnership. "Our vision of the all-electric future means producing millions of world-class EVs across categories and price points, while creating an ecosystem that will accelerate mass EV adoption."

This article originally appeared on Engadget at https://www.engadget.com/gm-ev-owners-will-gain-access-to-tesla-superchargers-in-2024-002123436.html?src=rss

‘Prince of Persia: The Lost Crown’ is a Metroidvania-style platformer coming in 2024

It's still not clear if Ubisoft's Prince of Persia: Sands of Time remake will ever see the light of day — but if you're looking for a new side story in the franchise, the company has you covered. Ubisoft announced Prince of Persia: The Lost Crown at Summer Games Fest 2023, a new action-adventure platformer "inspired by the Metroidvania structure."

Pivoting the franchise's platforming roots to the more exploratory and action focused gameplay featured in Metroid and Castlevania games sounds like a natural twist — but it isn't the only change to the series format that Lost Crown offers. Rather of taking on the role of the titular prince, Lost Crown instead asks players to rescue him as Sargon, a new hero, and part of a group called "The Immortals." Ubisoft promises that the game features intense platforming, giant boss fights, puzzles, and new character abilities and power throughout the journey.

Prince of Persia: The Lost Crown will release on January 18 2024 for all platforms, including Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One, as well as on PC through the Epic Games Store and on Amazon Luna.

This article originally appeared on Engadget at https://www.engadget.com/prince-of-persia-the-lost-crown-is-a-metroidvania-style-platformer-coming-in-2024-194059046.html?src=rss

‘Prince of Persia: The Lost Crown’ is a Metroidvania-style platformer coming in 2024

It's still not clear if Ubisoft's Prince of Persia: Sands of Time remake will ever see the light of day — but if you're looking for a new side story in the franchise, the company has you covered. Ubisoft announced Prince of Persia: The Lost Crown at Summer Games Fest 2023, a new action-adventure platformer "inspired by the Metroidvania structure."

Pivoting the franchise's platforming roots to the more exploratory and action focused gameplay featured in Metroid and Castlevania games sounds like a natural twist — but it isn't the only change to the series format that Lost Crown offers. Rather of taking on the role of the titular prince, Lost Crown instead asks players to rescue him as Sargon, a new hero, and part of a group called "The Immortals." Ubisoft promises that the game features intense platforming, giant boss fights, puzzles, and new character abilities and power throughout the journey.

Prince of Persia: The Lost Crown will release on January 18 2024 for all platforms, including Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One, as well as on PC through the Epic Games Store and on Amazon Luna.

This article originally appeared on Engadget at https://www.engadget.com/prince-of-persia-the-lost-crown-is-a-metroidvania-style-platformer-coming-in-2024-194059046.html?src=rss

NYC sues Hyundai for negligence in wake of TikTok car thefts

Last month, Hyundai agreed to pay $200 million to settle a class action lawsuit in the wake of a car theft challenge that went viral on TikTok, YouTube and other platforms. The deal promised to pay out about $145 million to US Hyundai and Kia owners who had their cars stolen or damaged by a theft attempt — but the settlement didn't put the matter to rest. New York City has announced that it's now suing the automaker for negligence and being a public nuisance.

Specifically, the city accuses the automaker of choosing to "sacrifice public safety for profits" by eschewing common anti-theft technology from certain US model Kia and Hyundai vehicles. New York City alleges this was a market specific choice, noting that Hyundai and Kia vehicles sold in European and Canadian markets do, in fact, have vehicle immobilizers installed "because regulations there expressly require them."

This led to a rise in thefts after the "Kia Challenge" appeared on social media earlier this year — with videos demonstrating how certain Hyundai vehicles can be quickly hot-wired using a simple USB cord.

The result, the city says, was unprecedented, with a 660% increase in Hyundai and Kia vehicle thefts in the first four months of 2023 when compared to the previous year. New York City says this has resulted in not only more reports of theft, but other safety issues, including reckless driving, and violent altercations between thieves and vehicle owners, all of which it claims has made New York City less safe and caused undue burden on police resources. New York City is requesting a trial by jury and is seeking punitive and compensatory damages.

This article originally appeared on Engadget at https://www.engadget.com/nyc-sues-hyundai-for-negligence-in-wake-of-tiktok-car-thefts-192644446.html?src=rss