Microsoft’s Stylus Is Aware of Its Position in Your Hand

Microsoft Buxton Hinckley Stylus

Styluses are a much appreciated aid when using photo editing apps on tablets, or on touchscreens, in general. They’re even great for gaming, so we can see why Microsoft decided to make digital pens so much better.

Bill Buxton and Microsoft Principal Researcher Ken Hinckley assembled a team with members of Microsoft Research (MSR), as well as researchers from Cornell University and the University of Manitoba, in order to create a unique stylus that diminishes the gap between humans and computers. The ultimate goal of this project was to increase the interaction between the digital pens and the touchscreens and to make sure that the hand’s dexterity is acknowledged and exploited by the stylus.

Buxton pointed out that “There’s a reason Picasso used a paintbrush instead of finger painting all the time, just as there’s a reason a dentist uses precise drills, which are basically just specialized styluses, as opposed to a chisel. The fingers and hands have this absolute dexterity, both alone, such as when you pinch and zoom on a touch screen, but also through tools that you hold in your hand. So when we think about a stylus, it’s just another long, skinny tool that we can do amazing things with.”

Sure, tapping on touchscreens has become something natural, especially for the newer generations, but it’s still the use of tools and instruments that makes us so good at what we are. When using Microsoft’s self-aware stylus, apps will be able to tell whether you’re holding it with your right or left hand, and whether it’s held as paintbrush or as a pencil. This is exactly what makes this digital pen extraordinary, as it is capable of adjusting its functionality depending on how you’re holding it.

Hinckley added: “Our goal was to factor out the interface and provide as simple an experience as possible. So throughout the process we kept asking ourselves, ‘how do we use this understanding of device grip and orientation to add new possibilities, but without drowning the user in more complexity?’”

Let’s just hope that Redmond doesn’t leave this as a concept and that it actually intends to implement the technology into a marketable product. It could come with future Surface Pro tablets, or it could be offered as an individual accessory for tablets. Considering Microsoft’s recent love for other operating systems, I wouldn’t mind if a version of this smart stylus compatible with Android was offered, that is, assuming that developers are willing to add the necessary code to assure the functionality of the device.

Be social! Follow Walyou on Facebook and Twitter, and read more related stories about the Adobe’s cloud-enabled hardware Projects Might and Napoleon, and Microsoft’s Universal Mobile Keyboard that brings together Windows, Android and iOS.

The Distro Interview: Microsoft Principal Researcher Bill Buxton

The Distro Interview: Microsoft Principal Researcher Bill Buxton

Bill Buxton has spent most of his career getting between humans and computers. While his initial focus was on music and digital instruments, that eventually led to an interest in human-computer interaction, and pioneering work with multitouch systems and other user interfaces. He worked with the famed hotbed of innovation Xerox PARC in the late 1980s and early 90s, and was later Chief Scientist for software firm Alias Wavefront before claiming the same title at SGI Inc. when that company acquired the former in 1995. After a time running his own Toronto-based design and consulting firm, he moved on to Microsoft Research in 2005, where he continues to serve as the organization's Principal Researcher.

We recently had a chance to pick his brain and get his thoughts on a range of issues, including state of design at Microsoft, the future of natural user interfaces, and whether we're really entering a "post-PC" era.

Continue reading The Distro Interview: Microsoft Principal Researcher Bill Buxton

The Distro Interview: Microsoft Principal Researcher Bill Buxton originally appeared on Engadget on Mon, 23 Apr 2012 14:21:00 EDT. Please see our terms for use of feeds.

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Distro Issue 37 chats with Microsoft’s Bill Buxton on the future of the natural UI

Distro Issue 37 chats with Microsoft's Bill Buxton on the future of the natural UI

Chin up, friends. The week is coming to a close and a fresh issue of our tablet mag is hot off the e-presses. Front and center this week, Microsoft's Bill Buxton discusses the future of the Natural UI. We also feature the start of Reaction Time, a regular column from Joystiq's Editor-in-chief Ludwig Kietzmann. Here, he'll tackle the current state of gaming from week to week. Also new this time around, a look back at the hands-on opps that we've had over the past seven days and Switched On continues its look at smartphone growth. The HTC One V, Titan II and the Samsung Galaxy Tab 2 (7.0) get put through their paces while Darren Murph offers some thoughts on Facebook's role as a digital scrapbook. IRL offers a regular peek into our gear habits, the Stat breaks down screen resolution, DigitalRev's Kai Man Wong runs through the Q&A gauntlet and Box Brown has the Last Word on Angry Birds Space. So what are you waiting for? Head on down to the link of your choice to begin your download.

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Distro Issue 37 chats with Microsoft's Bill Buxton on the future of the natural UI originally appeared on Engadget on Fri, 20 Apr 2012 09:15:00 EDT. Please see our terms for use of feeds.

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