Recommended Reading: How the ‘Final Fantasy’ film helped Hollywood

The 'Final Fantasy' film bombed, but its motion capture revolutionized Hollywood Jordan Zakarin, Inverse The animated Final Fantasy: The Spirits Within film may not have been a success in terms of earnings, but the movie did provide some useful in...

‘Hellblade’ takes real-time motion capture to the next level

Yesterday, during the Epic Games keynote at GDC 2016, Ninja Theory showed off a live motion capture demo for Hellblade, its upcoming AAA indie title. The results are absolutely stunning. Tameem Antoniades, Ninja Theory's chief creative director, desc...

Homer Simpson will broadcast live, with some motion-capture help

The Simpsons, live! Well, at least partially. In a new episode set to broadcast on Sunday May 15, Homer Simpson will speak live to viewers, commenting on the day's news as well as answering fans' questions. (You can can tweet your queries to him star...

The VR arcade of the future will look something like this

I knew I was on solid ground. I knew that no matter if I misstepped, I wouldn't fall hundreds of feet, plummeting to my death in some CG-Egyptian ruin. And yet, I was shaky, desperately reaching out for a handhold to steady myself, unable to calmly p...

VR brings better motion capture to your video games

The problem with conventional motion capture is that you can't see the world you're supposed to be acting in. How do you get a feel for that epic fantasy landscape when you're staring at an empty room? Cloudhead Games has an idea. For its upcoming...

The Chemical Brothers bring Hollywood special effects to dance music

I look around at the sea of glowing faces surrounding me in the dark of Randall's Island in New York. There's no fist pumping. Their feet aren't shuffling. Instead, they're looking straight ahead at a large hand-drawn figure on a black screen. The fr...

Microsoft shows off next-gen Kinect motion and voice capture in Xbox One’s Project Spark

Xbox reveals Project Spark personalized voice and motion capture

Microsoft just flaunted some of Project Spark's gaming powers at Gamescom 2013 in Cologne: motion and voice capture. If you'll recall, the platform enables gamers to create their own digital spaces for games using the Xbox One's integrated Kinect sensor and the upcoming SmartGlass. Microsoft's Team Dakota group showed how to use facial capture, body motion capture and voice and sound to create animations, dialogue, cut scenes and more. You'll be able to try it yourself on Windows 8 at the end of October 2013, or by January 2014 for the Xbox One. Check the video after the jump to see the fruits of their labor, but maybe turn the volume down a hair. Just sayin'.

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Source: Xbox