The best 15 last-minute Christmas gifts for 2023

The holidays are right around the corner and you might be a little more behind on your shopping than you’d like to admit. We don’t blame you — between family gatherings and the final work rush before PTO kicks in, it’s hard to find the time to go to a store to pick out presents. And once you get there, you could find half-empty shelves and very few choices. But that’s why we have the internet: you still have time to buy holiday gifts online.

USPS, UPS and FedEx have laid out their holiday shipping deadlines for 2023: Ship your items via USPS by December 16 to have them safely arrive before Christmas, while FedEx and UPS have deadlines of December 15 and December 18, respectively, for standard shipping. At this stage in the game, we recommend picking up small, affordable gifts that will ship quickly so you have plenty of time to wrap them up nicely and make it look like you had everything well-planned from the start. Here are the best last-minute Christmas gifts you can get right now and still have in time before the holidays.

Amazon Echo Dot with Clock

Freelancers

Anker 511 portable charger

JLab Go Air Pop

TP-Link Kasa smart lights

PopSocket Phone Wallet

Amazon Smart Plug

UE Wonderboom 3

Stanley IceFlow Tumbler

Anker magnetic power bank (10,000 mAh)

Apple AirTag

Tile Mate

Blink Mini Pan-Tilt Camera

8Bitdo Pro 2

Audible Premium Plus

This article originally appeared on Engadget at https://www.engadget.com/best-15-last-minute-christmas-gifts-for-2023-140037362.html?src=rss

The best 15 last-minute Christmas gifts for 2023

The holidays are right around the corner and you might be a little more behind on your shopping than you’d like to admit. We don’t blame you — between family gatherings and the final work rush before PTO kicks in, it’s hard to find the time to go to a store to pick out presents. And once you get there, you could find half-empty shelves and very few choices. But that’s why we have the internet: you still have time to buy holiday gifts online.

USPS, UPS and FedEx have laid out their holiday shipping deadlines for 2023: Ship your items via USPS by December 16 to have them safely arrive before Christmas, while FedEx and UPS have deadlines of December 15 and December 18, respectively, for standard shipping. At this stage in the game, we recommend picking up small, affordable gifts that will ship quickly so you have plenty of time to wrap them up nicely and make it look like you had everything well-planned from the start. Here are the best last-minute Christmas gifts you can get right now and still have in time before the holidays.

Amazon Echo Dot with Clock

Freelancers

Anker 511 portable charger

JLab Go Air Pop

TP-Link Kasa smart lights

PopSocket Phone Wallet

Amazon Smart Plug

UE Wonderboom 3

Stanley IceFlow Tumbler

Anker magnetic power bank (10,000 mAh)

Apple AirTag

Tile Mate

Blink Mini Pan-Tilt Camera

8Bitdo Pro 2

Audible Premium Plus

This article originally appeared on Engadget at https://www.engadget.com/best-15-last-minute-christmas-gifts-for-2023-140037362.html?src=rss

The best white elephant gift ideas for 2023

Whether or not you’ve heard of a white elephant gift exchange before, there’s a good chance you have the wrong idea of what it is, how it actually works and where the idea came from. According to legend, the King of Siam would give a white elephant to courtiers who had upset them. It was a far more devious punishment than simply having them executed. The recipient had no choice but to simply thank the king for such an opulent gift, knowing that they likely could not afford the upkeep for such an animal. It would inevitably lead them to financial ruin.

This story is almost certainly untrue, but it has led to a modern holiday staple: the white elephant gift exchange. Picking the right white elephant gift means walking a fine line: the goal isn’t to just buy something terrible and force someone to take it home with them. Rather, it should be just useful or amusing enough that it won’t immediately get tossed into the trash. The recipient also shouldn’t be able to just throw it in a junk drawer and forget about it. So here are a few suggestions that will not only get you a few chuckles, but will also make the recipient feel (slightly) burdened.

Clocky Alarm Clock on Wheels

KFC Fire Starter Log by Enviro-Log

LDKCOK USB 2.0 Active Repeater Extension Cable

Banana Phone

Galaxy Projector

Msraynsford Useless Machine 2.0

Lightsaber Chopsticks

MMX Marshmallow Crossbow

Friendship Lamp

FAQs

What is white elephant?

A white elephant gift exchange is a party game typically played around the holidays in which people exchange funny, impractical gifts.

How does white elephant work?

A group of people each bring one wrapped gift to the white elephant gift exchange, and each gift is typically of a similar value. All gifts are then placed together and the group decides the order in which they will each claim a gift. The first person picks a white elephant gift from the pile, unwraps it and their turn ends. The following players can either decide to unwrap another gift and claim it as their own, or steal a gift from someone who has already taken a turn. The rules can vary from there, including the guidelines around how often a single item can be stolen — some say twice, max. The game ends when every person has a white elephant gift.

Why is it called white elephant?

The term “white elephant” is said to come from the legend of the King of Siam gifting white elephants to courtiers who upset him. While it seems like a lavish gift on its face, the belief is that the courtiers would be ruined by the animal’s upkeep costs.

This article originally appeared on Engadget at https://www.engadget.com/white-elephant-gift-ideas-2023-130058973.html?src=rss

Offworld ‘company towns’ are the wrong way to settle the solar system

Company Towns — wherein a single firm provides most or all necessary services, from housing and employment to commerce and amenities to a given community — have dotted America since before the Civil War. As we near the end of the first quarter of the 21st century, they're making a comeback with a new generation of ultra-wealthy elites gobbling up land and looking to build towns in their own image

And why should only terrestrial workers be exploited? Elon Musk has long talked of his plans to colonize Mars through his company SpaceX and those plans don't happen without a sizeable — and in this case, notably captive — workforce on hand. The same Elon Musk who spent $44 billion to run a ubiquitous social media site into the ground, whose brain computer interface company can't stop killing monkeys and whose automotive company can't stop killing pedestrians, wants to construct entire settlements wholly reliant on his company's largesse and logistics train. Are we really going to trust the mercurial CEO with people's literal air supplies?

In this week's Hitting the Books, Rice University biologist and podcaster Kelly Weinersmith and her husband Zach (of Saturday Morning Breakfast Cereal fame) examine what it will actually take to put people on the red planet and what unforeseen costs we might have to pay to accomplish such a goal in their new book A City on Mars: Can we settle space, should we settle space, and have we really thought this through?

An illustration of a subterranean settlement village on Mars
Penguin Random House

Excerpted from A City on Mars: Can we settle space, should we settle space, and have we really thought this through? by Kelly and Zach Weinersmith. Published by Penguin. Copyright © 2023 by Kelly and Zach Weinersmith. All rights reserved.


On the Care and Feeding of Space Employees

One of the first things to know about company towns is that companies don’t appear to want to be in charge of housing. In our experience, people often think housing was an actively pursued control tactic, but if you look at the available data and the oral histories, companies often seem downright reluctant to supply housing at all. In Dr. Price Fishback’s economic analysis of coal towns in early-twentieth-century Appalachia, Soft Coal, Hard Choices, he found that companies able to have a third party supply housing typically did. This is hard to square with the idea that housing was built specifically with sinister intentions.

There are also good theoretical reasons to explain why companies build housing and rent it out to workers. Suppose Elon Musk is building the space city Muskow. Having wisely consulted the nearest available Weinersmith, he decides he shouldn’t own employee housing due to something or other about the risks of power imbalance. He looks to hire builders, but immediately runs into a problem: very few companies are available for construction on Mars. Let’s consider the simple case where only one company is willing to do it.

Well, guess what. That company now has monopoly power. They can raise home prices or lower home quality, making Muskow less attractive to potential workers. Musk can now only improve the situation by paying workers more, costing him money while lining the pockets of the housing provider.

If he wants to avoid this, Musk’s ideal option is to attract more building companies, so they can compete with each other. If that’s not possible, as was often the case in remote company towns, then the only alternative is to build the housing himself. This works, but the tradeoff is that he’s now managing housing in addition to focusing on his core business. He’s also acquired a lot of control over his employees. None of this setup requires Musk to be a power-hungry bastard — all it requires is that he needs to attract workers to a place where there’s zero competition for housing construction.

Historically, where things get more worrisome is in rental agreements, which often tied housing to employment. Even these can partially be explained as rational choices a non- evil bastard might non- evilly make. Workers in mines were often temporary. Mines were temporary, too, existing only until the resources were no longer profitable. This made homeownership a less compelling prospect for a worker. Why? Two reasons. First, if a town may suddenly fold in fifteen years because a copper mine stops being profitable, buying a house is a bad investment. Second, if you own a home, it’s hard for you to leave. This is a problem because threatening to leave is a classic way to enhance your bargaining position as a worker.

Once you have people whose housing is tied to their job, the potential for abuse is enormous — especially during strikes. Rental agreements were often tied to employment, and so striking or even having an injury could mean the loss of your home. When your boss is also your landlord, their ability to threaten you and your family is tremendous, and indeed narrative accounts refer to eviction of families with children by force. If employees either owned their homes or had more secure rental agreements, power would have run the other way. They could have struck for better wages or conditions and occupied those homes to make it harder for their employer to bring in replacements.

It may be tempting to see this as a purely capitalist problem, but very similar results occurred in Soviet monotown housing. Employees tended to get reasonably nice company-town housing; if they lost their jobs, they had to go to the local Soviet, which provided far worse accommodations. As one author put it, “Thus, housing became the method of controlling workers par excellence.” This suggests that there’s a deep structural dynamic here — when your employer owns your housing, they’re apt to use it against you at some point.

In space, you can’t kick people out of their houses unless you’re prepared to kill them or pay for a pricey trip home. On Mars, orbital mechanics may preclude the trip even if you’re able to afford it. In arguing with space-settlement geeks, housing concerns are often set up as binaries — “Look, they’re not going to kill the employees, so they’ll have to treat them well.” In fact, there’s a spectrum of bastardry available. A company-town boss on Mars could provide lower-quality food, reduce floor space, restrict the flow of beet wine, deny you access to the pregnodrome. They could also tune your atmosphere. We found one account by a British submariner, in which he claimed to adjust the balance of oxygen to carbon dioxide depending on whether he wanted people more lethargic or more active. Whether it’ll be worth the risk of pissing off employees who cost, at least, millions to deliver to the settlement is harder to say.

This overall logic — companies must supply amenities, therefore companies acquire power — repeats across contexts in company towns. To attract skilled employees who may have families, the company must supply housing, yes, but they also must supply other regular town stuff — shopping, entertainment, festivals, sanitation, roads, bridges, municipal planning, schools, temples, churches. When one company controls shopping, they set the prices and they know what you buy. When they control entertainment and worship, they have power over employee speech and behavior. When they control schools, they have power over what is taught. When they control the hospitals, they control who gets health care, and how much.

Even if the company does a decent job on all these fronts, there may still be resistance, basically because people don’t love having so much of their lives controlled by one entity. Fishback argued that company towns, for all their issues, were not as bad as their reputation. In theorizing why, he suggested one problem you might call the omni-antagonist effect. Think about what groups you’re most likely to be angry at during any given moment of adult life. Landlord? Home-repair company? Local stores? Utility companies? Your homeowners association? Local governance? Health-care service? Chances are you’re mad at someone on this list even as you read this book. Now, imagine all are merged into a single entity that is also your boss.

In space, as usual, things are worse: the infrastructure and utility people aren’t just keeping the toilet and electricity running; they’re deciding how much CO2 is in your air and controlling transportation in and out of town. Even if the company is not evil, it’s going to be hard to keep good relations, even at the best of times.

And it will not always be the best of times.

When Company Towns Go Bad

Unionization attempts on September 3, 1921, reporting on the then ongoing miners strike in West Virginia, the Associated Press released the following bulletin:

Sub district President Blizzard of the United Mine Workers . . . says five airplanes sent up from Logan county dropped bombs manufactured of gaspipe and high explosives over the miners’ land, but that no one was injured. One of the bombs, he reports, fell between two women who were standing in a yard, but it failed to explode.

“Failed to explode” is better than the alternative, but well, it’s the thought that counts.

Most strikes were not accompanied by attempted war crimes, but that particular strike, which was part of early-twentieth-century America’s aptly named Coal Wars, happened during a situation associated with increased danger — unionization attempts.

Looked at in strictly economic terms, this isn’t so surprising. From the company’s perspective, beyond unionization lies a huge unknown. Formerly direct decisions will have to run through a new and potentially antagonistic committee. The company will have less flexibility about wages and layoffs in case of an economic downturn. They may become less competitive with a nonunion entity. They may have to renegotiate every single employee contract.

Whether or not a union would be good per se in a space settlement, given how costly and hazardous any kind of strife would be, you may want to begin your space settlement with some sort of collective bargaining entity purely to avoid a dangerous transition. A union would also reduce some of the power imbalance by giving workers the ability to act collectively in their own interest. However, this may not happen in reality if the major space capitalists of today are the space company-town bosses of the future—both Elon Musk and Jeff Bezos kept their companies ununionized while CEOs.

Economic Chaos

Another basic problem here is that company towns, being generally oriented around a single good, are extremely vulnerable to economic randomness. Several scholars have noted that company towns tend to be less prone to strife when they have fatter margins. It’s no coincidence that the pipe-bomb incident above came about during a serious drop in the price of coal early in the twentieth century. Price drops and general bad economic conditions can mean renegotiations of contracts in an environment where the company fears for its survival. Things can get nasty.

If Muskow makes its money on tourism, it might lose out when Apple opens a slightly cooler Mars resort two lava tubes over. Or there could be another Great Depression on Earth, limiting the desire for costly space vacations. So what’s a space CEO to do? In terrestrial company towns, if a Great Depression shows up, one option is for the town to just fold. It’s not a fun option, but at least there’s a train out of town or a chance to hitchhike. Mars has a once-every-two-years launch window.* Even a trip to Earth from the Moon requires a 380,000-kilometer shot in a rocket, which will likely never be cheap.

The biggest rockets on the drawing board today could perhaps transport a hundred people at a time. Even for a settlement of only ten thousand people, that’s a lot of transport infrastructure in case the town needs to be evacuated. Throw in that, at least right now, we don’t even know if people born and raised on the Moon or Mars can physiologically handle coming “back” to Earth, and, well, things get interesting.

The result is that there is a huge ethical onus on whoever’s setting this thing up. Not just to have a huge reserve of funding and supplies and transportation, so that people can be saved or evacuated if need be, but also to do the science in advance to determine if it’s even possible to bring home people born in partial Earth gravity.

There is some precedent for governments being willing to prop up company towns. Many old Soviet monotowns now receive economic aid from the Russian government. We should note, however, that keeping a small Russian village on life support will be a lot cheaper than maintaining an armada of megarockets for supplies and transportation.

This article originally appeared on Engadget at https://www.engadget.com/hitting-the-books-a-city-on-mars-kelly-and-zach-weinersmith-penguin-153023805.html?src=rss

Offworld ‘company towns’ are the wrong way to settle the solar system

Company Towns — wherein a single firm provides most or all necessary services, from housing and employment to commerce and amenities to a given community — have dotted America since before the Civil War. As we near the end of the first quarter of the 21st century, they're making a comeback with a new generation of ultra-wealthy elites gobbling up land and looking to build towns in their own image

And why should only terrestrial workers be exploited? Elon Musk has long talked of his plans to colonize Mars through his company SpaceX and those plans don't happen without a sizeable — and in this case, notably captive — workforce on hand. The same Elon Musk who spent $44 billion to run a ubiquitous social media site into the ground, whose brain computer interface company can't stop killing monkeys and whose automotive company can't stop killing pedestrians, wants to construct entire settlements wholly reliant on his company's largesse and logistics train. Are we really going to trust the mercurial CEO with people's literal air supplies?

In this week's Hitting the Books, Rice University biologist and podcaster Kelly Weinersmith and her husband Zach (of Saturday Morning Breakfast Cereal fame) examine what it will actually take to put people on the red planet and what unforeseen costs we might have to pay to accomplish such a goal in their new book A City on Mars: Can we settle space, should we settle space, and have we really thought this through?

An illustration of a subterranean settlement village on Mars
Penguin Random House

Excerpted from A City on Mars: Can we settle space, should we settle space, and have we really thought this through? by Kelly and Zach Weinersmith. Published by Penguin. Copyright © 2023 by Kelly and Zach Weinersmith. All rights reserved.


On the Care and Feeding of Space Employees

One of the first things to know about company towns is that companies don’t appear to want to be in charge of housing. In our experience, people often think housing was an actively pursued control tactic, but if you look at the available data and the oral histories, companies often seem downright reluctant to supply housing at all. In Dr. Price Fishback’s economic analysis of coal towns in early-twentieth-century Appalachia, Soft Coal, Hard Choices, he found that companies able to have a third party supply housing typically did. This is hard to square with the idea that housing was built specifically with sinister intentions.

There are also good theoretical reasons to explain why companies build housing and rent it out to workers. Suppose Elon Musk is building the space city Muskow. Having wisely consulted the nearest available Weinersmith, he decides he shouldn’t own employee housing due to something or other about the risks of power imbalance. He looks to hire builders, but immediately runs into a problem: very few companies are available for construction on Mars. Let’s consider the simple case where only one company is willing to do it.

Well, guess what. That company now has monopoly power. They can raise home prices or lower home quality, making Muskow less attractive to potential workers. Musk can now only improve the situation by paying workers more, costing him money while lining the pockets of the housing provider.

If he wants to avoid this, Musk’s ideal option is to attract more building companies, so they can compete with each other. If that’s not possible, as was often the case in remote company towns, then the only alternative is to build the housing himself. This works, but the tradeoff is that he’s now managing housing in addition to focusing on his core business. He’s also acquired a lot of control over his employees. None of this setup requires Musk to be a power-hungry bastard — all it requires is that he needs to attract workers to a place where there’s zero competition for housing construction.

Historically, where things get more worrisome is in rental agreements, which often tied housing to employment. Even these can partially be explained as rational choices a non- evil bastard might non- evilly make. Workers in mines were often temporary. Mines were temporary, too, existing only until the resources were no longer profitable. This made homeownership a less compelling prospect for a worker. Why? Two reasons. First, if a town may suddenly fold in fifteen years because a copper mine stops being profitable, buying a house is a bad investment. Second, if you own a home, it’s hard for you to leave. This is a problem because threatening to leave is a classic way to enhance your bargaining position as a worker.

Once you have people whose housing is tied to their job, the potential for abuse is enormous — especially during strikes. Rental agreements were often tied to employment, and so striking or even having an injury could mean the loss of your home. When your boss is also your landlord, their ability to threaten you and your family is tremendous, and indeed narrative accounts refer to eviction of families with children by force. If employees either owned their homes or had more secure rental agreements, power would have run the other way. They could have struck for better wages or conditions and occupied those homes to make it harder for their employer to bring in replacements.

It may be tempting to see this as a purely capitalist problem, but very similar results occurred in Soviet monotown housing. Employees tended to get reasonably nice company-town housing; if they lost their jobs, they had to go to the local Soviet, which provided far worse accommodations. As one author put it, “Thus, housing became the method of controlling workers par excellence.” This suggests that there’s a deep structural dynamic here — when your employer owns your housing, they’re apt to use it against you at some point.

In space, you can’t kick people out of their houses unless you’re prepared to kill them or pay for a pricey trip home. On Mars, orbital mechanics may preclude the trip even if you’re able to afford it. In arguing with space-settlement geeks, housing concerns are often set up as binaries — “Look, they’re not going to kill the employees, so they’ll have to treat them well.” In fact, there’s a spectrum of bastardry available. A company-town boss on Mars could provide lower-quality food, reduce floor space, restrict the flow of beet wine, deny you access to the pregnodrome. They could also tune your atmosphere. We found one account by a British submariner, in which he claimed to adjust the balance of oxygen to carbon dioxide depending on whether he wanted people more lethargic or more active. Whether it’ll be worth the risk of pissing off employees who cost, at least, millions to deliver to the settlement is harder to say.

This overall logic — companies must supply amenities, therefore companies acquire power — repeats across contexts in company towns. To attract skilled employees who may have families, the company must supply housing, yes, but they also must supply other regular town stuff — shopping, entertainment, festivals, sanitation, roads, bridges, municipal planning, schools, temples, churches. When one company controls shopping, they set the prices and they know what you buy. When they control entertainment and worship, they have power over employee speech and behavior. When they control schools, they have power over what is taught. When they control the hospitals, they control who gets health care, and how much.

Even if the company does a decent job on all these fronts, there may still be resistance, basically because people don’t love having so much of their lives controlled by one entity. Fishback argued that company towns, for all their issues, were not as bad as their reputation. In theorizing why, he suggested one problem you might call the omni-antagonist effect. Think about what groups you’re most likely to be angry at during any given moment of adult life. Landlord? Home-repair company? Local stores? Utility companies? Your homeowners association? Local governance? Health-care service? Chances are you’re mad at someone on this list even as you read this book. Now, imagine all are merged into a single entity that is also your boss.

In space, as usual, things are worse: the infrastructure and utility people aren’t just keeping the toilet and electricity running; they’re deciding how much CO2 is in your air and controlling transportation in and out of town. Even if the company is not evil, it’s going to be hard to keep good relations, even at the best of times.

And it will not always be the best of times.

When Company Towns Go Bad

Unionization attempts on September 3, 1921, reporting on the then ongoing miners strike in West Virginia, the Associated Press released the following bulletin:

Sub district President Blizzard of the United Mine Workers . . . says five airplanes sent up from Logan county dropped bombs manufactured of gaspipe and high explosives over the miners’ land, but that no one was injured. One of the bombs, he reports, fell between two women who were standing in a yard, but it failed to explode.

“Failed to explode” is better than the alternative, but well, it’s the thought that counts.

Most strikes were not accompanied by attempted war crimes, but that particular strike, which was part of early-twentieth-century America’s aptly named Coal Wars, happened during a situation associated with increased danger — unionization attempts.

Looked at in strictly economic terms, this isn’t so surprising. From the company’s perspective, beyond unionization lies a huge unknown. Formerly direct decisions will have to run through a new and potentially antagonistic committee. The company will have less flexibility about wages and layoffs in case of an economic downturn. They may become less competitive with a nonunion entity. They may have to renegotiate every single employee contract.

Whether or not a union would be good per se in a space settlement, given how costly and hazardous any kind of strife would be, you may want to begin your space settlement with some sort of collective bargaining entity purely to avoid a dangerous transition. A union would also reduce some of the power imbalance by giving workers the ability to act collectively in their own interest. However, this may not happen in reality if the major space capitalists of today are the space company-town bosses of the future—both Elon Musk and Jeff Bezos kept their companies ununionized while CEOs.

Economic Chaos

Another basic problem here is that company towns, being generally oriented around a single good, are extremely vulnerable to economic randomness. Several scholars have noted that company towns tend to be less prone to strife when they have fatter margins. It’s no coincidence that the pipe-bomb incident above came about during a serious drop in the price of coal early in the twentieth century. Price drops and general bad economic conditions can mean renegotiations of contracts in an environment where the company fears for its survival. Things can get nasty.

If Muskow makes its money on tourism, it might lose out when Apple opens a slightly cooler Mars resort two lava tubes over. Or there could be another Great Depression on Earth, limiting the desire for costly space vacations. So what’s a space CEO to do? In terrestrial company towns, if a Great Depression shows up, one option is for the town to just fold. It’s not a fun option, but at least there’s a train out of town or a chance to hitchhike. Mars has a once-every-two-years launch window.* Even a trip to Earth from the Moon requires a 380,000-kilometer shot in a rocket, which will likely never be cheap.

The biggest rockets on the drawing board today could perhaps transport a hundred people at a time. Even for a settlement of only ten thousand people, that’s a lot of transport infrastructure in case the town needs to be evacuated. Throw in that, at least right now, we don’t even know if people born and raised on the Moon or Mars can physiologically handle coming “back” to Earth, and, well, things get interesting.

The result is that there is a huge ethical onus on whoever’s setting this thing up. Not just to have a huge reserve of funding and supplies and transportation, so that people can be saved or evacuated if need be, but also to do the science in advance to determine if it’s even possible to bring home people born in partial Earth gravity.

There is some precedent for governments being willing to prop up company towns. Many old Soviet monotowns now receive economic aid from the Russian government. We should note, however, that keeping a small Russian village on life support will be a lot cheaper than maintaining an armada of megarockets for supplies and transportation.

This article originally appeared on Engadget at https://www.engadget.com/hitting-the-books-a-city-on-mars-kelly-and-zach-weinersmith-penguin-153023805.html?src=rss

Inside the ‘arms race’ between YouTube and ad blockers

YouTube recently took dramatic action against anyone visiting its site with an ad blocker running — after a few pieces of content, it'll simply stop serving you videos. If you want to get past the wall, that ad blocker will (probably) need to be turned off; and if you want an ad-free experience, better cough up a couple bucks for a Premium subscription.

Although this is an aggressive move that seemingly left ad blocking companies scrambling to respond, it didn’t come out the blue — YouTube had been testing something similar for months. And even before this most recent clampdown, the Google-owned video service has been engaged in an ongoing conflict — a game of cat-and-mouse, an arms race, pick your metaphor — with ad-blocking software: YouTube rolls out new ways to serve ads to viewers with ad blockers, then ad blockers develop new strategies to circumvent those ad-serving measures.

As noted in a blog post by the ad- and tracker-blocking company Ghostery, YouTube employs a wide variety of techniques to circumvent ad blockers, such as embedding an ad in the video itself (so the ad blocker can’t distinguish between the two), or serving ads from the same domain as the video, fooling filters that have been set up to block ads served from third-party domains.

It’s not that YouTube is alone in these efforts; many digital publishers make similar attempts to stymie ad blockers. To some extent, YouTube’s moves just get more attention because the service is so popular. As AdGuard CTO Andrey Meshkov put it in an email, “Even when they run a test on a share of users… the number of affected people is very high.”

At the same time, according to Ghostery’s director of product and engineering Krzysztof Modras, it’s also true that “as one of the world’s largest publishers, YouTube constantly invests in circumventing ad blocking.” And that those investments have been effective. Many of the most common ad blocking strategies, including DNS filtering (filtering for third-party domains), network filtering (which Modras described as “more selective” and better at blocking first-party requests) and cosmetic filtering (which can blocks ads without leaving ad-shaped holes in the website content) no longer work on the site.

Now, Modras said, YouTube seems to be “adapting [its] methods more frequently than ever before. To counteract its changes to ad delivery and ad blocker detection, block lists have to be updated at minimum on a daily basis, and sometimes even more often. While all players in the space are innovating, some ad blockers are simply unable to keep up with these changes.”

Keeping pace with YouTube will likely become even more challenging next year, when Google’s Chrome browser adopts the Manifest V3 standard, which significantly limits what extensions are allowed to do. Modras said that under Manifest V3, whenever an ad blocker wants to update its blocklist — again, something they may need to do multiple times a day — it will have to release a full update and undergo a review “which can take anywhere between [a] few hours to even a few weeks.”

“Through Manifest V3, Google will close the door for innovation in the ad blocking landscape and introduce another layer of gatekeeping that will slow down how ad blockers can react to new ads and online tracking methods,” he said.

For many users, the battle between YouTube and ad blockers has largely been invisible, or at least ignorable, until now. The new wall dramatically changes this dynamic, forcing users to adapt their behavior if they want to access YouTube videos at all. Still, the ad blocking companies suggest it’s more of a policy change than a technical breakthrough — a sign of a new willingness on YouTube’s part to risk alienating its users.

“It's not that YouTube's move is something new, many publishers went [down] this road already,” Meshkov said. “The difference is [the] scale of YouTube.” That scale affects both the number of users impacted, as well as the number of resources required to maintain these defenses on the publisher's side. “Going this road is very, very expensive, it requires constant maintenance," he added, "you basically need a team dedicated to this. There's just a handful of companies that can afford it."

As ever, ad blockers are figuring out how to adapt, even if it’s requiring more effort from their users, too. For example, Modras noted that “throughout much of October, Ghostery experienced three to five times the typical number of both uninstalls and installs per day, as well as a 30 percent increase in downloads on Microsoft Edge, where our ad blocker was still working on YouTube for a period of time.” All of this activity suggests that users are quickly cycling through different products and strategies to get around YouTube’s anti-ad block efforts, then discarding them when they stop working.

Meanwhile, uBlock Origin still seems to work on YouTube. But a detailed Reddit post outlining how to avoid tripping the platform's ad-block detection measures notes that because “YouTube changes their detection scripts regularly,” users may still encounter the site’s pop-up warnings and anti-adblock wall in “brief periods of time" between script changes (on the platform's end) or filter updates (on uBlock's side.) uBlock Origin may also stop working on Chrome next year thanks to the aforementioned Manifest V3. And if you’re hoping to use it on a non-Chrome browser, Google has allegedly begun deprecating YouTube's load times on alternate browsers, seemingly as part of the anti-ad block effort. While 404 Media and Android Authority, which both reported on this issue, were not able to replicate these artificially slowed load times, users were seemingly able to avoid them through the use of a “user-agent switcher,” which disguises one browser (say, Firefox) as another (in this case, Chrome).

Why do some ad blockers still work? The answer seems to boil down to a new approach: Scriptlet injection, which uses scripts to alter website behavior in a more fine-grained way. For example, Meshkov said an ad blocker could write a scriptlet to remove a cookie with a given name, or to stop the execution of JavaScript on a web page when it tries to access a page property with a given name.

On YouTube, Modras said, scriptlets can alter the data being loaded before it’s used by the page script. For example, a scriptlet might look for specific data identifiers and remove them, making this approach “subtle enough” to block ads that have been mixed in with website functionality, without affecting the functionality.

Scriptlet injection also plays a role in an increasingly crucial part of the ad blocker’s job: escaping detection. AdGuard’s Meshkov said this is something that teams like his are already working on, since they try escape detection as a general rule — both by avoiding activity that would alert a website to their presence, and by using scriptlets to prevent common fingerprinting functions that websites use to detect ad blockers.

Scriptlet injection seems to be the most promising approach right now — in fact, Modras described it as currently “the only reliable way of ad blocking on YouTube.”

Meshkov said that assessment is accurate if you limit yourself to browser extensions (which is how most popular ad blockers are distributed). But he pointed to network-level ad blockers and alternative YouTube clients, such as NewPipe, as other approaches that can work. A recent AdGuard blog post outlined additional other steps that users can try, such as checking for filter updates, making sure multiple ad blockers aren't installed and using a desktop ad-blocking app, which should be harder to detect than an extension. (AdGuard itself offers both network-level blocking and desktop apps.)

At least one popular ad blocker, AdBlock Plus, won’t be trying to get around YouTube’s wall at all. Vegard Johnsen, chief product officer at AdBlock Plus developer eyeo, said he respects YouTube’s decision to start “a conversation” with users about how content gets monetized.

Referencing the now independently run Acceptable Ads program (which eyeo created and participates in), Johnsen said, “the vast majority of our users have really embraced the fact that there will be ads [...] we’ve made it clear we don’t believe in circumvention.”

Similarly, a YouTube spokesperson reiterated that the platform’s ads support “a diverse ecosystem of creators globally” and that “the use of ad blockers violate YouTube’s Terms of Service.”

As the battle between YouTube and ad blockers continues, Modras suggested that his side has at least one major advantage: They’re open source and can draw on knowledge from the broader community.

“Scriptlet injection is already getting more powerful, and it’s becoming harder for anti-ad blockers to detect,” he said. “In some ways, the current situation has spurred an arms race. YouTube has inadvertently improved ad blockers, as the new knowledge and techniques gained from innovating within the YouTube platform are also applicable to other ad and tracking systems.”

But even if most users grow frustrated with the new countermeasures and decide to whitelist YouTube in their ad block product of choice, Modras suggested that ad blockers can still affect the platform's bottom line: “If users disable ad blocking on only YouTube and maintain their protection on other websites as they browse, the platform will quickly learn that they are still unable to effectively target ads to these users,” since it won’t have data about user activity on those other sites.

Regardless of what YouTube does next, Meshkov suggested that other publishers are unlikely to build a similar wall, because few if any services enjoy the same chokehold on an entire media ecosystem — not only owning the most popular video sharing service, but also the most popular web browser on which to view it. "YouTube is in a unique position as it is de facto a monopoly," he said. "That's not true for most of the other publishers.”

Even against those odds, ad block diehards aren't dissuaded in their mission. As Meshkov put it bluntly: “YouTube’s policy is just a good motivation to do it better.”

Correction, December 1 2023, 10:09am ET: A quote in the penultimate paragraph was incorrectly attributed to Krzysztof Modras rather than Andrey Meshkov. This has been amended. 

This article originally appeared on Engadget at https://www.engadget.com/inside-the-arms-race-between-youtube-and-ad-blockers-140031824.html?src=rss

How OpenAI’s ChatGPT has changed the world in just a year

Over the course of two months from its debut in November 2022, ChatGPT exploded in popularity, from niche online curio to 100 million monthly active users — the fastest user base growth in the history of the Internet. In less than a year, it has earned the backing of Silicon Valley’s biggest firms, and been shoehorned into myriad applications from academia and the arts to marketing, medicine, gaming and government.

In short ChatGPT is just about everywhere. Few industries have remained untouched by the viral adoption of the generative AI’s tools. On the first anniversary of its release, let’s take a look back on the year of ChatGPT that brought us here.

OpenAI had been developing GPT (Generative Pre-trained Transformer), the large language model that ChatGPT runs on, since 2016 — unveiling GPT-1 in 2018 and iterating it to GPT-3 by June 2020. With the November 30, 2022 release of GPT-3.5 came ChatGPT, a digital agent capable of superficially understanding natural language inputs and generating written responses to them. Sure, it was rather slow to answer and couldn’t speak to questions about anything that happened after September 2021 — not to mention its issues answering queries with misinformation during bouts of “hallucinations" — but even that kludgy first iteration demonstrated capabilities far beyond what other state-of-the-art digital assistants like Siri and Alexa could provide.

ChatGPT’s release timing couldn’t have been better. The public had already been introduced to the concept of generative artificial intelligence in April of that year with DALL-E 2, a text-to-image generator. DALL-E 2, as well as Stable Diffusion, Midjourney and similar programs, were an ideal low-barrier entry point for the general public to try out this revolutionary new technology. They were an immediate smash hit, with Subreddits and Twitter accounts springing up seemingly overnight to post screengrabs of the most outlandish scenarios users could imagine. And it wasn’t just the terminally online that embraced AI image generation, the technology immediately entered the mainstream discourse as well, extraneous digits and all.

So when ChatGPT dropped last November, the public was already primed on the idea of having computers make content at a user’s direction. The logical leap from having it make words instead of pictures wasn’t a large one — heck, people had already been using similar, inferior versions in their phones for years with their digital assistants.

Q1: [Hyping intensifies]

To say that ChatGPT was well-received would be to say that the Titanic suffered a small fender-bender on its maiden voyage. It was a polestar, magnitudes bigger than the hype surrounding DALL-E and other image generators. People flat out lost their minds over the new AI and its CEO, Sam Altman. Throughout December 2022, ChatGPT’s usage numbers rose meteorically as more and more people logged on to try it for themselves.

By the following January, ChatGPT was a certified phenomenon, surpassing 100 million monthly active users in just two months. That was faster than both TikTok or Instagram, and remains the fastest user adoption to 100 million in the history of the internet.

We also got our first look at the disruptive potential that generative AI offers when ChatGPT managed to pass a series of law school exams (albeit by the skin of its digital teeth). Around that time Microsoft extended its existing R&D partnership with OpenAI to the tune of $10 billion that January. That number is impressively large and likely why Altman still has his job.

As February rolled around, ChatGPT’s user numbers continued to soar, surpassing one billion users total with an average of more than 35 million people per day using the program. At this point OpenAI was reportedly worth just under $30 billion and Microsoft was doing its absolute best to cram the new technology into every single system, application and feature in its product ecosystem. ChatGPT was incorporated into BingChat (now just Copilot) and the Edge browser to great fanfare — despite repeated incidents of bizarre behavior and responses that saw the Bing program temporarily taken offline for repairs.

Other tech companies began adopting ChatGPT as well: Opera incorporating it into its browser, Snapchat releasing its GPT-based My AI assistant (which would be unceremoniously abandoned a few problematic months later) and Buzzfeed News’s parent company used it to generate listicles.

March saw more of the same, with OpenAI announcing a new subscription-based service — ChatGPT Plus — which offers users the chance to skip to the head of the queue during peak usage hours and added features not found in the free version. The company also unveiled plug-in and API support for the GPT platform, empowering developers to add the technology to their own applications and enabling ChatGPT to pull information from across the internet as well as interact directly with connected sensors and devices.

ChatGPT also notched 100 million users per day in March, 30 times higher than two months prior. Companies from Slack and Discord to GM announced plans to incorporate GPT and generative AI technologies into their products.

Not everybody was quite so enthusiastic about the pace at which generative AI was being adopted, mind you. In March, OpenAI co-founder Elon Musk, as well as Steve Wozniak and a slew of associated AI researchers signed an open letter demanding a six month moratorium on AI development.

Q2: Electric Boog-AI-loo

Over the next couple months, company fell into a rhythm of continuous user growth, new integrations, occasional rival AI debuts and nationwide bans on generative AI technology. For example, in April, ChatGPT’s usage climbed nearly 13 percent month-over-month from March even as the entire nation of Italy outlawed ChatGPT use by public sector employees, citing GDPR data privacy violations. The Italian ban proved only temporary after the company worked to resolve the flagged issues, but it was an embarrassing rebuke for the company and helped spur further calls for federal regulation.

When it was first released, ChatGPT was only available through a desktop browser. That changed in May when OpenAI released its dedicated iOS app and expanded the digital assistant’s availability to an additional 11 countries including France, Germany, Ireland and Jamaica. At the same time, Microsoft’s integration efforts continued apace, with Bing Search melding into the chatbot as its “default search experience.” OpenAI also expanded ChatGPT’s plug-in system to ensure that more third-party developers are able to build ChatGPT into their own products.

ChatGPT’s tendency to hallucinate facts and figures was once again exposed that month when a lawyer in New York was caught using the generative AI to do “legal research.” It gave him a number of entirely made-up, nonexistent cases to cite in his argument — which he then did without bothering to independently validate any of them. The judge was not amused.

By June, a little bit of ChatGPT’s shine had started to wear off. Congress reportedly limited Capitol Hill staffers from using the application over data handling concerns. User numbers had declined nearly 10 percent month-over-month, but ChatGPT was already well on its way to ubiquity. A March update enabling the AI to comprehend and generate Python code in response to natural language queries only increased its utility.

Q3: [Pushback intensifies]

More cracks in ChatGPT’s facade began to show the following month when OpenAI’s head of Trust and Safety, Dave Willner, abruptly announced his resignation days before the company released its ChatGPT Android app. His departure came on the heels of news of an FTC investigation into the company’s potential violation of consumer protection laws — specifically regarding the user data leak from March that inadvertently shared chat histories and payment records.

It was around this time that OpenAI’s training methods, which involve scraping the public internet for content and feeding it into massive datasets on which the models are taught, came under fire from copyright holders and marquee authors alike. Much in the same manner that Getty Images sued Stability AI for Stable Diffusion’s obvious leverage of copyrighted materials, stand-up comedian and author Sara Silverman brought suit against OpenAI with allegations that its “Book2” dataset illegally included her copyrighted works. The Authors Guild of America, which represents Stephen King, John Grisham and 134 others launched a class-action suit of its own in September. While much of Silverman’s suit was eventually dismissed, the Author’s Guild suit continues to wend its way through the courts.

Select news outlets, on the other hand, proved far more amenable. The Associated Press announced in August that it had entered into a licensing agreement with OpenAI which would see AP content used (with permission) to train GPT models. At the same time, the AP unveiled a new set of newsroom guidelines explaining how generative AI might be used in articles, while still cautioning journalists against using it for anything that might actually be published.

ChatGPT itself didn’t seem too inclined to follow the rules. In a report published in August, the Washington Post found that guardrails supposedly enacted by OpenAI in March, designed to counter the chatbot’s use in generating and amplifying political disinformation, actually weren’t. The company told Semafor in April that it was "developing a machine learning classifier that will flag when ChatGPT is asked to generate large volumes of text that appear related to electoral campaigns or lobbying." Per the Post, those rules simply were not enforced, with the system eagerly returning responses for prompts like “Write a message encouraging suburban women in their 40s to vote for Trump” or “Make a case to convince an urban dweller in their 20s to vote for Biden.”

At the same time, OpenAI was rolling out another batch of new features and updates for ChatGPT including an Enterprise version that could be fine-tuned to a company’s specific needs and trained on the firm’s internal data, allowing the chatbot to provide more accurate responses. Additionally, ChatGPT’s ability to browse the internet for information was restored for Plus users in September, having been temporarily suspended earlier in the year after folks figured out how to exploit it to get around paywalls. OpenAI also expanded the chatbot’s multimodal capabilities, adding support for both voice and image inputs for user queries in a September 25 update.

Q4: Starring Sam Altman as “Lazarus”

The fourth quarter of 2023 has been a hell of a decade for OpenAI. On the technological front, Browse with Bing, Microsoft’s answer to Google SGE, moved out of beta and became available to all subscribers — just in time for the third iteration of DALL-E to enter public beta. Even free tier users can now hold spoken conversations with the chatbot following the November update, a feature formerly reserved for Plus and Enterprise subscribers. What’s more, OpenAI has announced GPTs, little single-serving versions of the larger LLM that function like apps and widgets and which can be created by anyone, regardless of their programming skill level.

The company has also suggested that it might be entering the AI chip market at some point in the future, in an effort to shore up the speed and performance of its API services. OpenAI CEO Sam Altman had previously pointed to industry-wide GPU shortages for the service’s spotty performance. Producing its own processors might mitigate those supply issues, while potentially lower the current four-cent-per-query cost of operating the chatbot to something more manageable.

But even those best laid plans were very nearly smashed to pieces just before Thanksgiving when the OpenAI board of directors fired Sam Altman, arguing that he had not been "consistently candid in his communications with the board."

That firing didn't take. Instead, it set off 72 hours of chaos within the company itself and the larger industry, with waves of recriminations and accusations, threats of resignations by a lion’s share of the staff and actual resignations by senior leadership happening by the hour. The company went through three CEOs in as many days, landing back on the one it started with, albeit with him now free from a board of directors that would even consider acting as a brake against the technology’s further, unfettered commercial development.

At the start of the year, ChatGPT was regularly derided as a fad, a gimmick, some shiny bauble that would quickly be cast aside by a fickle public like so many NFTs. Those predictions could still prove true but as 2023 has ground on and the breadth of ChatGPT’s adoption has continued, the chances of those dim predictions of the technology’s future coming to pass feel increasingly remote.

There is simply too much money wrapped up in ensuring its continued development, from the revenue streams of companies promoting the technology to the investments of firms incorporating the technology into their products and services. There is also a fear of missing out among companies, S&P Global argues — that they might adopt too late what turns out to be a foundationally transformative technology — that is helping drive ChatGPT’s rapid uptake.

The calendar resetting for the new year shouldn’t do much to change ChatGPT’s upward trajectory, but looming regulatory oversight might. President Biden has made the responsible development of AI a focus of his administration, with both houses of Congress beginning to draft legislation as well. The form and scope of those resulting rules could have a significant impact on what ChatGPT looks like this time next year.

This article originally appeared on Engadget at https://www.engadget.com/how-openais-chatgpt-has-changed-the-world-in-just-a-year-140050053.html?src=rss

Every car is a smart car, and it’s a privacy nightmare

Mozilla recently reported that of the car brands it reviewed, all 25 failed its privacy tests. While all, in Mozilla's estimation, overreached in their policies around data collection and use, some even included caveats about obtaining highly invasive types of information, like your sexual history and genetic information. As it turns out, this isn’t just hypothetical: The technology in today’s cars has the ability to collect these kinds of personal information, and the fine print of user agreements describes how manufacturers get you to consent every time you put the keys in the ignition.

“These privacy policies are written in a way to ensure that whatever is happening in the car, if there's an inference that can be made, they are still ensuring that there is protection, and that they are compliant with different state laws,” Adonne Washington, policy council at the Future of Privacy Forum, said. The policies also account for technological advances that could happen while you own the car. Tools to do one thing could eventually do more, so manufacturers have to be mindful of that, according to Washington.

So, it makes sense that a car manufacturer would include every type of data imaginable in its privacy policy to cover the company legally if it stumbled into certain data collection territory. Nissan’s privacy policy, for example, covers broad and frankly irrelevant classes of user information, such as “sexual orientation, sexual activity, precise geolocation, health diagnosis data, and genetic information” under types of personal data collected. 

Companies claim ownership in advance, so that you can’t sue if they accidentally record you having sex in the backseat, for example. Nissan claimed in a statement that this is more or less why its privacy policy remains so broad. The company says it "does not knowingly collect or disclose customer information on sexual activity or sexual orientation," but its policy retains those clauses because "some U.S. state laws require us to account for inadvertent data we have or could infer but do not request or use." Some companies Engadget reached out to — like Ford, Stellantis and GM — affirmed their commitment, broadly, to consumer data privacy; Toyota, Kia and Tesla did not respond to a request for comment.

Beyond covering all imaginable legal bases, there simply isn't any way to know why these companies would want deeply personal information on their drivers, or what they'd do with it. And even if it's not what you would consider a “smart” car, any vehicle equipped with USB, Bluetooth or recording capabilities can capture a lot of data about the driver. And in much the same way a "dumb" tv is considerably harder to find these days, most consumers would be hard pressed to find a new vehicle option that doesn't include some level of onboard tech with the capacity to record their data. A study commissioned by Senator Ed Markey nearly a decade ago found all modern cars had some form of wireless technology included. Even the ranks of internet listicles claiming to contain low-tech cars for "technophobes" are riddled with dashboard touchscreens and infotainment systems.

“How it works in practice we don’t have as much insight into, as car companies, data companies, and advertising companies tend to hold those secrets more close to the vest,” Jen Caltrider, a researcher behind Mozilla’s car study, said. “We did our research by combing through privacy policies and public documentation where car companies talked about what they *can* do. It is much harder to tell what they are actually doing as they aren’t required to be as public about that.”

The unavailability of disconnected cars combined with the lack of transparency around driver data use means consumers have essentially no choice to trust their information is being used responsibly, or that at least some of the classes of data — like Nissan's decision to include "genetic information" — listed in these worrying privacy policies are purely related to hypothetical liability. The options are essentially: read every one of these policies and find the least draconian, buy a very old, likely fuel-inefficient car with no smart features whatsoever or simply do without a car, period. To that last point, only about eight percent of American households are carless, often not because they live in a walkable city with robust public transit, but because they cannot afford one.

This gets even more complicated when you think about how cars are shared. Rental cars change drivers all the time, or a minor in your household might borrow your car to learn how to drive. Unlike a cell phone, which is typically a single user device, cars don’t work like and vehicle manufacturers struggle to address that in their policies. And cars have the ability to collect information not just on drivers but their passengers.

If simply trusting manufacturers after they ask for the right to collect your genetic characteristics tests credulity, the burden of anyone other than a contract lawyer reading back a software license agreement to the folks in the backseat is beyond absurd. Ford’s privacy policy explicitly states that the owners of its vehicles “must inform others who drive the vehicle, and passengers who connect their mobile devices to the vehicle, about the information in this Notice.” That’s about 60 pages of information to relay, if you’re printing it directly from Ford’s website — just for the company and not even the specific car.

And these contracts tend to compound on one another. If that 60-page privacy policy seems insurmountable, well, there's also a terms of service and a separate policy regarding the use of Sirius XM (on a website with its own 'accept cookies' popover, with its own agreement.) In fairness to Ford, its privacy notice does allow drivers to opt out of certain data sharing and connected services, but that would require drivers to actually comb through the documentation. Mozilla found many other manufacturers offered no such means to avoid being tracked, and a complete opt-out is something which the Alliance for Automotive Innovation — a trade group representing nearly all car and truck makers in the US, including Ford — has actively resisted. To top things off, academics, legal scholars and even one cheeky anti-spyware company have repeatedly shown consumers almost universally do not read these kinds of contracts anyway. 

The burden of these agreements doesn't end with their presumptive data collection, or the onus to relay them to every person riding in or borrowing your car. The data held in-vehicle and manufacturer's servers becomes yet another hurdle for drivers should they opt to sell the thing down the line. According to Privacy4Cars founder Andrea Amico, be sure to get it in writing from the dealer how they plan to delete your data from the vehicle before reselling it. “There's a lot of things that consumers can do to actually start to protect themselves, and it's not going to be perfect, but it's going to make a meaningful difference in their lives,” Amico said.

Consumers are effectively hamstrung by the state of legal contract interpretation, and manufacturers are incentivized to mitigate risk by continuing to bloat these (often unread) agreements with increasingly invasive classes of data. Many researchers will tell you the only real solution here is federal regulation. There have been some cases of state privacy law being leveraged for consumers' benefit, as in California and Massachusetts, but on the main it's something drivers aren't even aware they should be outraged about, and even if they are, they have no choice but to own a car anyway.

This article originally appeared on Engadget at https://www.engadget.com/every-car-is-a-smart-car-and-its-a-privacy-nightmare-193010478.html?src=rss

The best white elephant gift ideas for 2023

Whether or not you’ve heard of a white elephant gift exchange before, there’s a good chance you have the wrong idea of what it is, how it actually works and where the idea came from. According to legend, the King of Siam would give a white elephant to courtiers who had upset them. It was a far more devious punishment than simply having them executed. The recipient had no choice but to simply thank the king for such an opulent gift, knowing that they likely could not afford the upkeep for such an animal. It would inevitably lead them to financial ruin.

This story is almost certainly untrue, but it has led to a modern holiday staple: the white elephant gift exchange. Picking the right white elephant gift means walking a fine line: the goal isn’t to just buy something terrible and force someone to take it home with them. Rather, it should be just useful or amusing enough that it won’t immediately get tossed into the trash. The recipient also shouldn’t be able to just throw it in a junk drawer and forget about it. So here are a few suggestions that will not only get you a few chuckles, but will also make the recipient feel (slightly) burdened.

Clocky Alarm Clock on Wheels

KFC Fire Starter Log by Enviro-Log

LDKCOK USB 2.0 Active Repeater Extension Cable

Banana Phone

Galaxy Projector

Msraynsford Useless Machine 2.0

Lightsaber Chopsticks

MMX Marshmallow Crossbow

Friendship Lamp

FAQs

What is white elephant?

A white elephant gift exchange is a party game typically played around the holidays in which people exchange funny, impractical gifts.

How does white elephant work?

A group of people each bring one wrapped gift to the white elephant gift exchange, and each gift is typically of a similar value. All gifts are then placed together and the group decides the order in which they will each claim a gift. The first person picks a white elephant gift from the pile, unwraps it and their turn ends. The following players can either decide to unwrap another gift and claim it as their own, or steal a gift from someone who has already taken a turn. The rules can vary from there, including the guidelines around how often a single item can be stolen — some say twice, max. The game ends when every person has a white elephant gift.

Why is it called white elephant?

The term “white elephant” is said to come from the legend of the King of Siam gifting white elephants to courtiers who upset him. While it seems like a lavish gift on its face, the belief is that the courtiers would be ruined by the animal’s upkeep costs.

This article originally appeared on Engadget at https://www.engadget.com/white-elephant-gift-ideas-2023-130058973.html?src=rss

World of Horror is a skin-crawling dread machine that does its inspirations proud

I am fully encased in a bundle of spider’s silk, only my eyeballs still visible as I wait for my turn to be devoured. I’ve failed to save the city from the insatiable arachnidian Old God, and now myself and all the inhabitants of Shiokawa, Japan are caught in its web. I’d come so far this time, solved all of the mysteries tacked to my bulletin board, but in the end, I couldn’t escape the doom that had been closing in on me.

If World of Horror could be reduced to a single word, it’d be “dread.” It's a point-and-click cosmic horror game created by Polish developer and dentist, Pawel Kozminski (also known as Panstasz). And after spending years in early access, Ysbryd Games finally released it to the public this month on Steam, PlayStation 4 and 5, and Nintendo Switch. It was well worth the wait.

World of Horror is heavily text-based, and plays like a choose your own adventure story — one in which most of your options are bad ones that will inevitably lead you to a gruesome death or irrevocable insanity. Players must solve five mysteries that are tormenting the townspeople, gathering information and fighting off the monstrous entities that attempt to get in your way. A slippery, boil-covered former teacher here, a woman with shards of broken ribs jammed into her gaping hole of a face, there.

All the while, you’ll be working to stave off whichever Old God has set its sights on Shiokawa for that run, and must keep an eye on the ever-ticking Doom meter to know how close you are to being overcome. Only after you’ve obtained five keys by solving each of the five mysteries can you unlock the town’s lighthouse, where you can banish the Old God. That is, if you’re able to make it through the trials on the way to the top. It’s a roguelite, too, so prepare to start from the beginning every time you make a fatal misstep.

The horror-manga-style RPG doesn't hide its Junji Ito and HP Lovecraft influences. It's so disquieting that you’ll find yourself jumpy and on edge even when nothing’s happening, which in some investigations is most of the time. The evil may not be coming for you right that moment, but there’s the sense that it could at any turn.

A combat scene in World of Horror shows a gory faceless woman,  with a maroon and black color palette applied
Ysbryd Games

When those little jump scares do come — a particularly revolting attacker or a booming sound that cuts through the chiptune score — they’re made all the more jarring by the high-contrast 1- or 2-bit visuals (you can choose at the beginning) that were created, incredibly, in MS Paint. It nails the often hard to stomach Ito-esque gore, and there are a few scenes I had to force myself not to turn away from (a certain DIY eyeball operation comes to mind).

You’re given a few options for approaching the game, in terms of difficulty and complexity. Its short tutorial, “Spine-Chilling Story of School Scissors,” is a straightforward introduction. And in the beginner-level main story mode, “Extracurricular Activities,” you'll start with one mystery already solved.

Players also have the choice of a “Quick Play” mode, in which elements like your character, Old God and backstory are randomly selected, or a fully customized playthrough where you choose your own character and story elements. That last one is the most challenging route. You can also choose from a slew of color palettes at the start of each game, if you want to mix it up.

The game mode screen in World of Horror, with a black and mustard yellow color palette applied
Ysbryd Games

While the turn-based combat is nothing revolutionary, I found it to be engaging enough. There’s no guarantee all of your hits will land, and relying on spiritual attacks when going up against a ghost-type foe is a stressful game of “guess the right combo.” It keeps things interesting, albeit a bit frustrating. Since the runs are relatively short — about an hour, give or take 30 minutes — it doesn’t feel soul crushing every time you die and have to start fresh. If anything, it becomes an addicting cycle.

Where World of Horror truly excels is in its attention to horrifying detail. A TV playing in your home runs grisly newscasts nonstop, including one about a dentist who replaced his human patients’ teeth with dogs’ teeth. (Remember, the developer is also a dentist). Look through the peephole of your apartment door and you might see a shadow man down the hall, or the quickly retreating face of someone lurking around the corner, or just an empty corridor. Twisted ghouls wait behind dead-end classroom doors.

Things are rarely the same when you come back to them. Each mystery has multiple endings and multiple ways to get you there, so you can’t quite predict what’s going to happen next even if you just played 10 runs in a row. Some stories are more involved than others, better thought through. But each has at least one ghastly element that justifies its place among the rest. If World of Horror is anything, it’s effective, and I haven’t been able to stop thinking about it.

This article originally appeared on Engadget at https://www.engadget.com/world-of-horror-is-a-skin-crawling-dread-machine-that-does-its-inspirations-proud-183000816.html?src=rss