Sony Online’s former chief opens his own game studio

John Smedley may have left Sony Online Entertainment just months after its acquisition, but he's still staying true to his roots. He recently co-founded a studio, Pixelmage Games, and is already off to the races building his first title: meet Hero's...

Sony keeps the MMORPG flame alive with EverQuest Next and EverQuest Next Landmark

Sony keeps the MMORPG flame burning with EverQuest Next and EverQuest Next Landmark

If you thought Sony Online Entertainment (SOE) was done with the EverQuest brand, well, think again. The company has come up with a successor to the classic MMO with EverQuest Next (EQN), which aims to give MMO die-hards a world they can mold and disrupt to their heart's content. According to Sony, "there are no levels" in EQN, but with around 40 different classes at launch, players can mix and match abilities and develop them as they go along. The game will also be smart enough to learn from your decisions, offering up related opportunities so you can do more of what you like, be it crafting weapons or beating up orcs. Further, NPCs are given "motivations" and "core values" so that they'll attack you not just 'cause you're within aggro range, but because they want your gold for example.

Perhaps the biggest departure from other MMOs is that EQN introduces the idea of fully destructible environments that would result in permanent change to the landscape. Blow a hole in the wall? Well, it'll stay that way, at least until someone else comes along to patch it. Since you can now destroy things, SOE also launched something called EverQuest Next Landmark, a sandbox that lets gamers create objects and buildings in the EverQuest world with the same tools SOE designers used to make the game. Amateur game architects can share their creations with friends, or collaborate with them on larger projects. Landmark will launch as a "Free to Play" title later this year, and marks the first stage in EQN's release. As for EverQuest Next itself, well, its pricing and availability has yet to be announced. Until then, treat yourself to some gameplay footage and read up on what's new in the press release after the break.

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Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video)

Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves

We had a fun time trying Sony's SOEmote expression capture tech at E3; now everyone can try it. As of today, most EverQuest II players with a webcam can map their facial behavior to their virtual personas while they play, whether it's to catch the nuances of conversation or drive home an exaggerated game face. Voice masking also lets RPG fans stay as much in (or out of) character as they'd like. About the only question left for those willing to brave the uncanny valley is when other games will get the SOEmote treatment. Catch our video look after the break if you need a refresher.

Continue reading Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video)

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Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video) originally appeared on Engadget on Tue, 07 Aug 2012 17:41:00 EDT. Please see our terms for use of feeds.

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    SOEmote tracks our face, transplants our expressions onto an Everquest II persona (faces-on)

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    Sony's PlayStation division may have been the main focus this week at E3, but Sony Online Entertainment has something unique of its own to show off for MMORG players. Specifically, folks who are into the PC title Everquest II will soon be able to access a facial recognition feature called SOEmote (S-O Emote). It's no secret that these types of games require massive amounts of communication between players, and SOEmote is an attempt to make in-game conversations more personal than ever. Utilizing any webcam, the software is able map and track your noggin at 64 points, allowing your onscreen character to replicate any facial movements you make. We got a chance to mess around with a beta version of the software, and the results are impressive to say the least -- pretty much all of our facial expressions were accurately recreated. Join us past the break for more details and a hands-on faces-on video demo of it in action.

    Continue reading SOEmote tracks our face, transplants our expressions onto an Everquest II persona (faces-on)

    SOEmote tracks our face, transplants our expressions onto an Everquest II persona (faces-on) originally appeared on Engadget on Fri, 08 Jun 2012 06:49:00 EDT. Please see our terms for use of feeds.

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    SOEmote brings your facial expressions to EverQuest II, lets fellow gamers know when you stub your toe

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    So, you love you some EverQuest II, but how much of you is really in that Ogre character of yours? Sony Online Entertainment has unveiled a new way let players put a bit more of their own personal stamp on the game, in the form of the SOEmote. The new feature, unveiled a few days ahead of E3, uses a computer camera to track facial movements, bringing player expressions to the characters themselves. Also new are voice fonts, allowing players to tailor the timbre of their speech, so your character can sound a bit more like the killer in Scream, just as you've always imagined.

    Continue reading SOEmote brings your facial expressions to EverQuest II, lets fellow gamers know when you stub your toe

    SOEmote brings your facial expressions to EverQuest II, lets fellow gamers know when you stub your toe originally appeared on Engadget on Sun, 03 Jun 2012 19:23:00 EDT. Please see our terms for use of feeds.

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