RoboCop is coming to ‘Mortal Kombat 11’ on May 26th

NetherRealm still isn’t done bringing pop culture icons to Mortal Kombat 11. Its Aftermath DLC arrives on May 26th with not only a new story (more on that in a moment) and greater roles for fighters like Fujin, Nightwolf, Shang Tsung and Sheeva, but...

Sausage Legend Mobile Fighter Is a Real Sausage-fest

Are you tired of the same old fighting games? Those games just never have any meat to them. Sausage Legend is different. It has plenty of meat. In fact, it is a real sausage-fest.

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Sausage Legend is an iOS and Android game recently released by Milkcorp. Gameplay involves basically holding a finger on the screen to build up power, then releasing to smack your opponent. You start off with a hotdog, but gain more meats that have different stats and abilities. You can also earn coins to buy more meats by winning fights.

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Choose your sausage and attack! Your meat beats their meat. There’s sausage flying everywhere. Beat your opponent and you are the wiener!

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[via Buzzfeed via Geekologie]

Insert Coin: Clang, a motion-controlled swordfighting game by no less than Neal Stephenson (video)

In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line.

Insert Coin Clang, a motioncontrolled, realistic swordfighting game by none other than Neal Stephenson

We won't lie: this might be the ultimate Insert Coin. It's not often that you get the author of Snow Crash and Cryptonomicon asking for Kickstarter funding, after all. Neal Stephenson and Subutai Corporation are tired of swordfighting in video games being reduced to abstract button presses, and they want to produce both a video game and a control system that will replicate what it's really like to fight steel-to-steel, complete with pommel hits, blocks and distinct techniques. The initial game, Clang, will focus on two-handed longsword dueling with an "off-the-shelf" controller to get out the door quickly. In the long run, however, the plan is to work on custom controllers, and the project will involve an open framework known as MASE (Martial Arts System Embodiments) that will let anyone build their own fighting game. You could create a realistic Wushu simulator... or an extremely detailed Teenage Mutant Ninja Turtles beat-em-up.

Any pledge will help the cause, but if you'd like a credit in the game or an actual copy, you'll want to spend a respective $10 or $25. The rewards escalate quickly after that: $50 and $75 pledges first give downloadable concept art and later a digital fighting manual, while $100, $150 and $250 donations will add a very real t-shirt, a hard copy of the manual, a signed poster with a patch and eventually a signed poster. Are you a high roller? Spending $500 or $1,000 adds a signed manual as well as either the first book or whole collection of the related The Mongoliad trilogy, plus (at the higher tier) invitations to Subutai parties in Seattle. Pledges at $5,000 will supply the actual concept art; at the peak $10,000, you'll get a real longsword, lunch with Subutai and a tour of the offices. If you're game in the literal sense of the word, you'll have until mid-day on July 9th to help Neal reach the lofty $500,000 funding target.

Continue reading Insert Coin: Clang, a motion-controlled swordfighting game by no less than Neal Stephenson (video)

Insert Coin: Clang, a motion-controlled swordfighting game by no less than Neal Stephenson (video) originally appeared on Engadget on Sun, 10 Jun 2012 06:57:00 EDT. Please see our terms for use of feeds.

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