OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

OpenGL ES 30 and OpenGL 43 squeeze textures to the limit, bring OpenVL along for the ride

Mobile graphics are clearly setting the agenda at SIGGRAPH this year -- ARM's Mali T600-series parts have just been chased up by a new Khronos Group standard that will likely keep those future video cores well-fed. OpenGL ES 3.0 represents a big leap in textures, introducing "guaranteed support" for more advanced texture effects as well as a new version of ASTC compression that further shrinks texture footprints without a conspicuous visual hit. OpenVL is also coming to give augmented reality apps their own standard. Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL. All of the new standards promise a bright future in graphics for those living outside of Microsoft's Direct3D universe, although we'd advise being patient: there won't be a full Open GL ES 3.0 testing suite for as long as six months, and any next-generation phones or tablets will still need the graphics hardware to match.

Continue reading OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride originally appeared on Engadget on Tue, 07 Aug 2012 04:54:00 EDT. Please see our terms for use of feeds.

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ARM’s eight-core Mali GPUs promise ‘dramatic’ boost to mobile graphics

ARM answers call for even more powerful eightcore mobile graphics

The current flagship for ARM's mobile graphics technology is undoubtedly the Galaxy S III, which contains a quad-core Mali 400 GPU and delivers some wild benchmark scores. By the end of this year though, we should see a whole new generation of Malis -- not just a Mali 450 for mid-range handsets, but also the quad-core T604 and the eight-core T658, which are based on ARM's Midgard architecture and are taking forever to come to market. Now, to whet our appetites even further, ARM has just added three more variants of the chip to its roster, which can almost be considered the next-next-generation: the quad-core T624, and the T628 and T678, which are both scalable up to eight cores.

The trio's headline feature is that they promise to deliver at least 50 percent more performance with the same silicon area and power draw, with the explicit aim of delivering "console-class gaming," 4K and even 8K video workloads, as well as buttery 60fps user interfaces in phones, tablets and smart TVs. The premium T678 is aimed at tablets specifically, and in addition to allowing up to eight cores also doubles the number of math-crunching ALUs per core, which means that its compute performance (measured in gigaflops) is actually quadrupled compared to the T624. However, there's one other, subtler change which could turn out to be equally important -- read on for more.

Continue reading ARM's eight-core Mali GPUs promise 'dramatic' boost to mobile graphics

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ARM's eight-core Mali GPUs promise 'dramatic' boost to mobile graphics originally appeared on Engadget on Mon, 06 Aug 2012 11:00:00 EDT. Please see our terms for use of feeds.

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ARM claims new GPU has desktop-class brains, requests OpenCL certificate to prove it

ARM claims new GPU has desktopclass brains, requests OpenCL certificate to prove it

It's been a while since ARM announced its next generation of Mali GPUs, the T604 and T658, but in the semiconductor business silence should never be confused with inactivity. Behind the scenes, the chip designers have been working with Khronos -- that great keeper of open standards -- to ensure the new graphics processors are fully compliant with OpenCL and are therefore able to use their silicon for general compute tasks (AR, photo manipulation, video rendering etc.) as well as for producing pretty visuals.

Importantly, ARM isn't settling for the Embedded Profile version of OpenCL that has been "relaxed" for mobile devices, but is instead aiming for the same Full Profile OpenCL 1.1 found in compliant laptop and desktop GPUs. A tall order for a low-power processor, perhaps, but we have a strong feeling that Khronos's certification is just a formality at this point, and that today's news is a harbinger of real, commercial T6xx-powered devices coming before the end of the year. Even the souped-up Mali 400 in the European Galaxy S III can only reign for so long.

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ARM claims new GPU has desktop-class brains, requests OpenCL certificate to prove it originally appeared on Engadget on Thu, 02 Aug 2012 14:56:00 EDT. Please see our terms for use of feeds.

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Qualcomm hires former AMD CTO, makes ’em pay for dropping mobile

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Qualcomm is hiring AMD's former CTO Eric Demers to help the company produce a blockbuster mobile graphics chip. It needs the silicon for its big push for smartphone dominance (and tablets running Windows RT) in the face of strong competition from Imagination Technologies' Series 6 PowerVR and NVIDIA's Tegra 3. Demers' first job will be to merge Qualcomm's in-house Adreno team with ATI's Imageon mobile graphics chip team, which AMD flogged off for $65 million back in 2009 -- a move Sunnyvale is probably regretting now that it too is trying to get its hardware into mobile devices, unless it included a do-over clause in the sales contract.

Qualcomm hires former AMD CTO, makes 'em pay for dropping mobile originally appeared on Engadget on Mon, 21 May 2012 12:43:00 EDT. Please see our terms for use of feeds.

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