Here’s everything we saw at EA’s E3 ‘Play’ event

Today, video game juggernaut Electronic Arts kicked off this year's Electronics Entertainment Expo with a show all its own. If you weren't a member of the press or one of the lucky few fans that were let into the event to experience it firsthand, don...

‘Titanfall 2’ explores the human-robot link on October 28th

EA isn't waiting until its big E3 shindig to say more about Titanfall 2. The publisher has followed up leaks by posting a trailer revealing the first few details of Respawn's next robotic shooter, including its widely-reported single-player campaign....

‘Titanfall 2’ lands this autumn

Slowly but surely, game publishers and developers are starting to reveal their hands ahead of E3 next month. Electronic Arts is no different, and by way of its quarterly earnings report (PDF) the publisher has revealed that the now-multiplatform Tita...

‘Titanfall 2’ lands this autumn

Slowly but surely, game publishers and developers are starting to reveal their hands ahead of E3 next month. Electronic Arts is no different, and by way of its quarterly earnings report (PDF) the publisher has revealed that the now-multiplatform Tita...

The makers of ‘Titanfall’ are working on a ‘Star Wars’ game

Respawn is ready to break out of the Titanfall mold... and in a way you probably didn't expect. The game studio has announced that it's working with EA and Lucasfilm on a third-person Star Wars action/adventure. It's saying precious little about the...

Respawn Entertainment talks Xbox Live Cloud, praises its multiplayer servers

Respawn Entertainment talks Xbox Live Cloud, praises its multiplayer servers

Microsoft's been quick to point out how it's beefing up the Xbox Live Cloud in preparation for its next wunderconsole, and now Respawn Entertainment is stepping in to detail just what Redmond's architecture means for multiplayer on Titanfall. The firm's Jon Shiring, who works with the game's cloud computing integration, says that the next-gen title boasts vastly improved online play since it leans on Ballmer and Company's cloud hardware instead of users to host sessions. By taking advantage of Microsoft's servers, the futuristic shooter benefits from more reliable bandwidth, snappier matchmaking times, extra CPU power and the elimination of latency-based host advantage and hacked-host cheating, to boot. Naturally, using dedicated servers can cost a ton, but Respawn says Microsoft managed to keep things comparatively inexpensive for developers, in part thanks to its Azure tech. For the dev's comprehensive write-up on just what this revamped Xbox Live architecture may mean for gaming, click the source link below.

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Source: Respawn Entertainment

Respawn Entertainment unveils Titanfall, an Xbox One exclusive (update: Xbox 360 and PC too)

Respawn Entertainment unveils Titanfall, an Xbox One exclusive video

We've been wondering exactly what former Infinity Ward founder Vince Zampella was up to at Respawn Entertainment, and now he's finally shown off the fruits of his team's labor: an Xbox One exclusive called Titanfall. The Call of Duty veterans have concocted a futuristic FPS that lets you fight on foot or hop into mechs. With factions of the bots and humans battling each other, it's clear there's a heavy multiplayer focus. Spring 2014 will see the title arrive on Microsoft's next-gen console, but you can expect to find out more details about it as E3 progresses. Check out the unveiling trailer embedded after the break.

Update: Sure, Titanfall might've been announced as an Xbox One exclusive, but Microsoft's Xbox Wire portal has clarified that it's coming to the Xbox 360 and PCs, in addition to Redmond's next-gen console.

Follow all of our E3 2013 coverage at our event hub.

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Source: Titanfall.com, Xbox Wire