Sony PSP emulator PPSSPP hits the iOS App Store

PPSSPP, an app that's capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. "Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store," its developer Henrik Rydgård wrote in his announcement. If you'll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles

Rydgård's app is free to download, but as he told The Verge, there's $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it's mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn't support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they'll be re-added in future updates.

The emulator's other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn't and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are "generally fast enough" to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you're responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don't own the rights to. 

This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss

Sony PSP emulator PPSSPP hits the iOS App Store

PPSSPP, an app that's capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. "Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store," its developer Henrik Rydgård wrote in his announcement. If you'll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles

Rydgård's app is free to download, but as he told The Verge, there's $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it's mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn't support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they'll be re-added in future updates.

The emulator's other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn't and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are "generally fast enough" to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you're responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don't own the rights to. 

This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss

Google I/O 2024: Everything revealed including Gemini AI, Android 15 and more

At the end of I/O, Google’s annual developer conference at the Shoreline Amphitheater in Mountain View, Google CEO Sundar Pichai revealed that the company had said “AI” 121 times. That, essentially, was the crux of Google’s two-hour keynote — stuffing AI into every Google app and service used by more than two billion people around the world. Here are all the major updates from Google's big event, along with some additional announcements that came after the keynote.

Gemini Pro
Google

Google announced a brand new AI model called Gemini 1.5 Flash, which it says is optimised for speed and efficiency. Flash sits between Gemini 1.5 Pro and Gemini 1.5 Nano, which its the company’s smallest model that runs locally on device. Google said that it created Flash because developers wanted a lighter and less expensive model than Gemini Pro to build AI-powered apps and services while keeping some of the things like a long context window of one million tokens that differentiates Gemini Pro from competing models. Later this year, Google will double Gemini’s context window to two million tokens, which means that it will be able to process two hours of video, 22 hours of audio, more than 60,000 lines of code or more than 1.4 million words at the same time.

Project Astra
Google

Google showed off Project Astra, an early version of a universal assistant powered by AI that Google’s DeepMind CEO Demis Hassabis said was Google’s version of an AI agent “that can be helpful in everyday life.”

In a video that Google says was shot in a single take, an Astra user moves around Google’s London office holding up their phone and pointing the camera at various things — a speaker, some code on a whiteboard, and out a window — and has a natural conversation with the app about what it seems. In one of the video’s most impressive moments, the correctly tells the user where she left her glasses before without the user ever having brought up the glasses.

The video ends with a twist — when the user finds and wears the missing glasses, we learn that they have an onboard camera system and are capable of using Project Astra to seamlessly carry on a conversation with the user, perhaps indicating that Google might be working on a competitor to Meta’s Ray Ban smart glasses.

Ask Photos
Google

Google Photos was already intelligent when it came to searching for specific images or videos, but with AI, Google is taking things to the next level. If you’re a Google One subscriber in the US, you will be able to ask Google Photos a complex question like “show me the best photo from each national park I’ve visited" when the feature rolls out over the next few months. Google Photos will use GPS information as well as its own judgement of what is “best” to present you with options. You can also ask Google Photos to generate captions to post the photos to social media.

Veo
Google

Google’s new AI-powered media creation engines are called Veo and Imagen 3. Veo is Google’s answer to OpenAI’s Sora. It can produce “high-quality” 1080p videos that can last “beyond a minute”, Google said, and can understand cinematic concepts like a timelapse.

Imagen 3, meanwhile, is a text-to-image generator that Google claims handles text better than its previous version, Imagen 2. The result is the company’s highest quality” text-to-image model with “incredible level of detail” for “photorealistic, lifelike images” and fewer artifacts — essentially pitting it against OpenAI’s DALLE-3.

Google Search
Google

Google is making big changes to how Search fundamentally works. Most of the updates announced today like the ability to ask really complex questions (“Find the best yoga or pilates studios in Boston and show details on their intro offers and walking time from Beacon Hill.”) and using Search to plan meals and vacations won’t be available unless you opt in to Search Labs, the company’s platform that lets people try out experimental features.

But a big new feature that Google is calling AI Overviews and which the company has been testing for a year now, is finally rolling out to millions of people in the US. Google Search will now present AI-generated answers on top of the results by default, and the company says that it will bring the feature to more than a billion users around the world by the end of the year.

Gemini on Android
Google

Google is integrating Gemini directly into Android. When Android 15 releases later this year, Gemini will be aware of the app, image or video that you’re running, and you’ll be able to pull it up as an overlay and ask it context-specific questions. Where does that leave Google Assistant that already does this? Who knows! Google didn’t bring it up at all during today’s keynote.

Google isn't quite ready to roll out the latest version of it smartwatch OS, but it is promising some major battery life improvements when it comes. The company said that Wear OS 5 will consume 20 percent less power than Wear OS 4 if a user runs a marathon. Wear OS 4 already brought battery life improvements to smartwatches that support it, but it could still be a lot better at managing a device's power. Google also provided developers with a new guide on how to conserve power and battery, so that they can create more efficient apps.

Android 15's developer preview may have been rolling for months, but there are still features to come. Theft Detection Lock is a new Android 15 feature that will use AI (there it is again) to predict phone thefts and lock things up accordingly. Google says its algorithms can detect motions associated with theft, like those associated with grabbing the phone and bolting, biking or driving away. If an Android 15 handset pinpoints one of these situations, the phone’s screen will quickly lock, making it much harder for the phone snatcher to access your data.

There were a bunch of other updates too. Google said it would add digital watermarks to AI-generated video and text, make Gemini accessible in the side panel in Gmail and Docs, power a virtual AI teammate in Workspace, listen in on phone calls and detect if you’re being scammed in real time, and a lot more.


Catch up on all the news from Google I/O 2024 right here!

Update May 15, 2:45PM ET: This story was updated after being published to include details on new Android 15 and WearOS 5 announcements made following the I/O 2024 keynote.

This article originally appeared on Engadget at https://www.engadget.com/google-io-2024-everything-revealed-including-gemini-ai-android-15-and-more-210414423.html?src=rss

The Shark AI robot vacuum and mop drops to a record low of $230 at Amazon

The Shark AI robot vacuum and mop combo unit has dropped to a record low of $230 at Amazon. This is a massive discount of 52 percent, which knocks nearly $250 off the price. It does look to be one of those deals that ends when the stock runs out, so you might want to act quickly instead of popping it on your wishlist.

This is a version of our very favorite robot vacuum. The only difference between this robovac and the one that took the top spot is that this edition doesn’t come with a self-emptying base. That model, however, is also currently on sale for $370.

If you can get over the absence of the base, the Shark AI vacuum is a fantastic cleaning partner. It ticks all of the boxes. The suction power is fantastic, the obstacle avoidance is on point and it works with voice assistants like Alexa. It’s also a great mop, cleaning hard surfaces with 100 scrubs per minute.

We also enjoyed using the mobile app, which easily creates accurate maps of your space. The app can also be used to operate the vacuum when not at home, so you can return from work to find a freshly-cleaned living area. You can even set “no-go” zones for the robot to avoid, so it won’t mop carpet. The best robot vacuums are the ones that do their job without requiring constant surveillance, and this lil robovac consistently manages to get itself out of tight spots to continue cleaning. The AI in the name refers to obstacle avoidance. 

There’s only one major downside, besides the lack of a base. This robovac/mop hybrid can get pretty loud when vacuuming, so you may want to schedule the book club meeting for somewhere else. Other than that, this is pretty much the perfect mid-range robot vacuum. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-shark-ai-robot-vacuum-and-mop-drops-to-a-record-low-of-230-at-amazon-184259470.html?src=rss

The Shark AI robot vacuum and mop drops to a record low of $230 at Amazon

The Shark AI robot vacuum and mop combo unit has dropped to a record low of $230 at Amazon. This is a massive discount of 52 percent, which knocks nearly $250 off the price. It does look to be one of those deals that ends when the stock runs out, so you might want to act quickly instead of popping it on your wishlist.

This is a version of our very favorite robot vacuum. The only difference between this robovac and the one that took the top spot is that this edition doesn’t come with a self-emptying base. That model, however, is also currently on sale for $370.

If you can get over the absence of the base, the Shark AI vacuum is a fantastic cleaning partner. It ticks all of the boxes. The suction power is fantastic, the obstacle avoidance is on point and it works with voice assistants like Alexa. It’s also a great mop, cleaning hard surfaces with 100 scrubs per minute.

We also enjoyed using the mobile app, which easily creates accurate maps of your space. The app can also be used to operate the vacuum when not at home, so you can return from work to find a freshly-cleaned living area. You can even set “no-go” zones for the robot to avoid, so it won’t mop carpet. The best robot vacuums are the ones that do their job without requiring constant surveillance, and this lil robovac consistently manages to get itself out of tight spots to continue cleaning. The AI in the name refers to obstacle avoidance. 

There’s only one major downside, besides the lack of a base. This robovac/mop hybrid can get pretty loud when vacuuming, so you may want to schedule the book club meeting for somewhere else. Other than that, this is pretty much the perfect mid-range robot vacuum. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-shark-ai-robot-vacuum-and-mop-drops-to-a-record-low-of-230-at-amazon-184259470.html?src=rss

Google’s Wear OS 5 promises better battery life

Google has unveiled Wear OS 5 at its I/O developer conference today, giving us a glimpse of new features and other improvements coming with the platform. The company isn't quite ready to roll out the final version of the wearable OS, but its developer preview already features enhanced battery life. As an example, Google said Wear OS 5 will consume 20 percent less power than Wear OS 4 if the user runs a marathon. Wear OS 4 already brought battery life improvements to smartwatches that support it, but it could still be a lot better at managing a device's power. Google also provided developers with a new guide on how to conserve power and battery, so that they can create more efficient apps.

In addition, Google has launched new features in Watch Face Format, allowing developers to make more types of watch faces that show different kinds of information. It has enabled the creation of apps that can show current weather information at a glance with this update, including the temperature and chances of rain. The company is also adding support for new complication types. They include "goal progress," which suits data wherein the user has a target but can exceed it, and "weighted elements," which can be used to represent discrete subsets of data.

Wear OS 5 could give rise to new apps and new functionalities in old apps, as well. Google's Health Connect API for the platform will allow apps to access user data even while they're only running in the background. It will also enable them to access health information over the past 30 days, though users will have to give their explicit permission before apps can take advantage of both features. Finally, Wear OS 5's Health Services API supports new data types for running, such as ground contact time and stride length.

Google didn't announce when Wear OS 5 will be available, but its predecessor, Wear OS 4, launched with the Samsung Galaxy Watch 6 in August 2023. Based on the timeline and the devices that support the current platform, Watch OS 5 could launch with the Samsung Galaxy 7 or the Pixel Watch 3 later this year.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-wear-os-5-promises-better-battery-life-182834300.html?src=rss

Google’s Wear OS 5 promises better battery life

Google has unveiled Wear OS 5 at its I/O developer conference today, giving us a glimpse of new features and other improvements coming with the platform. The company isn't quite ready to roll out the final version of the wearable OS, but its developer preview already features enhanced battery life. As an example, Google said Wear OS 5 will consume 20 percent less power than Wear OS 4 if the user runs a marathon. Wear OS 4 already brought battery life improvements to smartwatches that support it, but it could still be a lot better at managing a device's power. Google also provided developers with a new guide on how to conserve power and battery, so that they can create more efficient apps.

In addition, Google has launched new features in Watch Face Format, allowing developers to make more types of watch faces that show different kinds of information. It has enabled the creation of apps that can show current weather information at a glance with this update, including the temperature and chances of rain. The company is also adding support for new complication types. They include "goal progress," which suits data wherein the user has a target but can exceed it, and "weighted elements," which can be used to represent discrete subsets of data.

Wear OS 5 could give rise to new apps and new functionalities in old apps, as well. Google's Health Connect API for the platform will allow apps to access user data even while they're only running in the background. It will also enable them to access health information over the past 30 days, though users will have to give their explicit permission before apps can take advantage of both features. Finally, Wear OS 5's Health Services API supports new data types for running, such as ground contact time and stride length.

Google didn't announce when Wear OS 5 will be available, but its predecessor, Wear OS 4, launched with the Samsung Galaxy Watch 6 in August 2023. Based on the timeline and the devices that support the current platform, Watch OS 5 could launch with the Samsung Galaxy 7 or the Pixel Watch 3 later this year.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-wear-os-5-promises-better-battery-life-182834300.html?src=rss

Google lets third-party developers into Home through new APIs

Google is opening up its Home platform to third-party developers through new APIs. As such, any app will eventually be able to tap into the more than 600 million devices that are connected to Home, even if they're not necessarily smart home-oriented apps. Google suggests, for instance, that a food delivery app might be able to switch on the outdoor lights before the courier shows up with dinner.

The APIs build on the foundation of Matter and Google says it created them with privacy and security at the forefront. For one thing, developers who tap into the APIs will need to pass certification before rolling out their app. In addition, apps won't be able to access someone's smart home devices without a user's explicit consent.

Developers are already starting to integrate the APIs, which include one focused on automation. Eve, for instance, will let you set up your smart blinds to lower automatically when the temperature dips at night. A workout app might switch on a fan for you before you start working up a sweat.

Google is taking things a little slow with the APIs, as there's a waitlist and it's working with select partners. It plans to open up access to the APIs on a rolling basis, and the first apps using them will hit the Play Store and App Store this fall.

Meanwhile, Google is turning TVs into smart home hubs. Starting later this year, you'll be able to control smart home devices via Chromecast with Google TV and certain models with Google TV running Android 14 or higher, as well as some LG TVs.

This article originally appeared on Engadget at https://www.engadget.com/google-lets-third-party-developers-into-home-through-new-apis-180420068.html?src=rss

Google lets third-party developers into Home through new APIs

Google is opening up its Home platform to third-party developers through new APIs. As such, any app will eventually be able to tap into the more than 600 million devices that are connected to Home, even if they're not necessarily smart home-oriented apps. Google suggests, for instance, that a food delivery app might be able to switch on the outdoor lights before the courier shows up with dinner.

The APIs build on the foundation of Matter and Google says it created them with privacy and security at the forefront. For one thing, developers who tap into the APIs will need to pass certification before rolling out their app. In addition, apps won't be able to access someone's smart home devices without a user's explicit consent.

Developers are already starting to integrate the APIs, which include one focused on automation. Eve, for instance, will let you set up your smart blinds to lower automatically when the temperature dips at night. A workout app might switch on a fan for you before you start working up a sweat.

Google is taking things a little slow with the APIs, as there's a waitlist and it's working with select partners. It plans to open up access to the APIs on a rolling basis, and the first apps using them will hit the Play Store and App Store this fall.

Meanwhile, Google is turning TVs into smart home hubs. Starting later this year, you'll be able to control smart home devices via Chromecast with Google TV and certain models with Google TV running Android 14 or higher, as well as some LG TVs.

This article originally appeared on Engadget at https://www.engadget.com/google-lets-third-party-developers-into-home-through-new-apis-180420068.html?src=rss

Proteus Xbox controller is an accessible gamepad made of modular cubes

Xbox is expanding its accessibility footprint with the Proteus Controller, a modular gamepad created by nascent peripheral company Byowave as part of the Designed for Xbox program. The Proteus Controller is a group of palm-sized cubes that can be connected to each other in a wide variety of configurations, with interchangeable faceplates that include standard controller buttons, analog sticks and a directional pad. This means players can set up the Proteus Controller to be used in individualized ways: in one hand, flat on a desktop, as part of a traditional gamepad with palm grips, connected to a joystick, and other setups.

The Proteus Controller is available for pre-order now at a discounted price of $255. It's expected to ship in the fall. The full kit includes two power cubes, two analogue cubes (with Hall effect sensors), one half cube and two spacers, plus the swappable peripherals. There's a D-pad, left trigger, right trigger, two single-button options, an XYAB diamond, a mini analog stick and the Xbox home grouping. It also comes with left and right handles to create a traditional gamepad, and socket and plug covers featuring Byowave's cute blue beastie. A USB-C charging cable and Bluetooth dongle are included in the package.

Byowave is selling the Proteus Controller in tiers, and it has just 150 available at the $255 VIP Price. After that, it'll have 500 kits available at $268 (Early Bird), and then 1,000 kits available at $284 (Pre-Order). The standard price of the Proteus Controller will be $300.

As evidenced by the built-in Xbox home button, the Proteus Controller was backed by Microsoft and at launch it'll work only with Xbox Series X/S, Xbox One, and Windows 10 and 11. It will not work with PlayStation 5 or Switch — at least not at first.

"It is very important to us to be officially licensed with console companies to ensure a seamless user experience and so that we can ensure the longevity of the controller," the Proteus FAQ reads. "We would love to partner with these platforms in the future! 🤞"

The Byowave team says it can't verify that the Proteus Controller will work with Steam Deck, but they're hopeful that it will. They encourage interested players to reach out directly for more information about Steam Deck integration.

The Proteus Controller is part of the Designed by Xbox program, which means it was developed alongside Microsoft's gaming teams and should work seamlessly with the company's hardware. Companies like Razer, Turtle Beach, PowerA and Logitech also sell gadgets with the Designed by Xbox logo, but the Byowave partnership marks a new emphasis on accessibility products in this space. Microsoft today said it's accelerating and streamlining the Designed by Xbox onboarding process for hardware manufacturers focused on serving the disability community.

The announcement of the Proteus Controller is part of Xbox's recognition of Global Accessibility Awareness Day. Xbox has been a leader in accessible gaming hardware since it launched the Adaptive Controller in late 2018. The Adaptive Controller is a reimagined, deeply customizable gamepad designed in partnership with AbleGamers, Warfighter Engaged, SpecialEffect, Craig Hospital and the Cerebral Palsy Foundation, and it was the first piece of hardware from a major manufacturer to focus on players with disabilities. It costs just $100 and allows users to plug in their own third-party peripherals to create their ideal gaming setup.

The Adaptive Controller is also getting some love for Global Accessibility Awareness Day, as laid out on Xbox Wire: "Based on community feedback from an update impacting unauthorized accessories on our platform, we are updating the Xbox Adaptive Controller to expand support for more accessories connected via USB port. This update will better support full functionality of some accessibility peripherals."

Each port on the Adaptive Controller will now support up to 12 buttons, a second stick and a hat switch. The update will hit Xbox Insiders first over the next few weeks and it'll go public through a controller update prompt in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/proteus-xbox-controller-is-an-accessible-gamepad-made-of-modular-cubes-180242918.html?src=rss