Mini TARDIS really is bigger on the inside, thanks to augmented reality (video)

TARDIS

Once in a while we'd come across some cool DIY projects inspired by Doctor Who, the world's longest-running sci-fi TV show, but nothing beats this little TARDIS that would actually make you gasp out the classic line: "It's bigger on the inside!" Greg Kumparak, a former writer of sister site TechCrunch, initially built nothing more than just a convincing model of the iconic blue police box (with a functioning light at the top) by hand, but soon afterwards he wanted to somehow give it an interior as well.

By utilizing the Blender 3D creation suite (which was a first for Kumparak), Unity 3D engine and Qualcomm's Vuforia AR SDK, the result is an Android app that renders the 3D interior atop the random wave-like pattern -- visible once the door's removed -- on the TARDIS in real time (no pun intended). Once you've seen the demo video after the break, you'd probably agree that Kumparak's only one sonic screwdriver away from becoming an honorary Time Lord. For more detail on how and why this project was put together, head over to Kumparak's blog post.

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Via: TechCrunch

Source: Greg Kumparak

Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U

Unity and Nintendo partner to bring Unity Engine, and its 12 million devs, to Wii U

Unity Engine is best known for supporting mobile and digital games, but Unity Technologies CEO David Helgason sees his company's game development engine as more flexible than that. Nintendo apparently does as well, partnering with Unity on a worldwide licensing agreement that offers first- and third-party developers Pro level engine access to Unity's tools for Wii U development. The partnership also grandfathers in the existing 1.2 million Unity licensees to the Wii U platform, which Helgason tells us is, "extremely easy" to port to -- Unity's calling the partnership an "excellent opportunity" to port existing Unity games from "thousands of studios currently developing mobile and social games." The partnership's effects aren't immediate, however, as Unity Engine's Wii U support won't go live until 2013, which tells us that we won't see any fruit from the collaboration until some point in 2013 at the earliest.

When pushed, Helgason wouldn't out any potential games headed to the Wii U via Unity, nor would he offer up names of studios interested in working with Nintendo's next console. It's not hard to imagine big Unity games like Slender and Rochard ending up ported to the Wii U, of course, but it sounds like we'll have to wait a bit longer before we hear which games will benefit from the partnership first.

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Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U originally appeared on Engadget on Wed, 19 Sep 2012 17:00:00 EDT. Please see our terms for use of feeds.

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Windows 8 and Windows Phone 8 to play nice with Unity game engine

Windows 8 and Windows Phone 8 get Unity game engine support

You can't have too many supported platforms and Unity Technologies seems to agree, announcing that its self-titled game creation tool will be coming to both Windows 8 and its mobile sibling. According to CEO David Helgason, "The Unity community has been asking for access to Windows Phones and have been eagerly anticipating the release of Windows 8. We're happy to announce that we will support both." He added that several of its games will also be making their way to Atom processor-powered Android phones soon.

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Windows 8 and Windows Phone 8 to play nice with Unity game engine originally appeared on Engadget on Wed, 22 Aug 2012 10:39:00 EDT. Please see our terms for use of feeds.

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Autodesk Scaleform lets you use Flash to build high-end portable device games for $299 (video)

DNP Autodesk Scaleform for Mobile Platforms lets you use Flash to build highend smartphone or tablet games for $299

Got some great smartphone game ideas and Flash talent, but no budget and little to no programming savvy? Autodesk's Scaleform for Mobile Platforms could let you launch those ideas from a catapult, cannon or any game weapon of your choice -- all you'll need is Adobe creation tools and $299. That's the price per platform (iOS, Android or Windows 8,) giving you tools to convert your Flash assets and animations into a full blown Unity game, as well as the engine necessary for the mobile OS. That would let your creation take full advantage of the latest smartphone graphics and multi-processing capabilities, giving users smoother play and sharper looking games -- according to the company. The software is heavily based on the console and PC versions of Scaleform, optimized for the small devices and costing thousands less. So, if you think you've got the mad Flash skillz to create the next Infinity Blade, check the PR and video after the break to see how to power up.

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Autodesk Scaleform lets you use Flash to build high-end portable device games for $299 (video) originally appeared on Engadget on Tue, 10 Jul 2012 08:30:00 EDT. Please see our terms for use of feeds.

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Unity 4.0 game engine adds Linux support, Mecanim animation, Flash and DirectX 11 (video)

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Unity is about to give a jolt to the Linux gaming community with version 4.0 of its engine. The Penguin has been "underserved," according to the game engine company, so it'll now join the list of supported operating systems alongside Windows, OS X, iOS, Android, Xbox, PS3 and Wii. Developers will also get the new Mecanim system for making character animation easier, on top of DirectX 11 for Windows and Flash publishing options. Details are in the video after the break, but it's good news considering how Linux's namesake just decried the lack of love for the platform.

Continue reading Unity 4.0 game engine adds Linux support, Mecanim animation, Flash and DirectX 11 (video)

Unity 4.0 game engine adds Linux support, Mecanim animation, Flash and DirectX 11 (video) originally appeared on Engadget on Tue, 19 Jun 2012 10:32:00 EDT. Please see our terms for use of feeds.

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