First Unity-built cartoon proves the engine isn’t just for games

As the NBA's eSports league proves, video games are quickly becoming mainstream. Games are having a moment, and so are the tools used to make them. Case in point, the Unity game engine recently reached a big milestone. French animated show Mr. Carton...

Google’s VR art app is open source and ready to get weird

Google's Tilt Brush is capable of some pretty impressive results. But what if those 3D paintings and projects you made while strapped into virtual reality could escape into the real world? That's the idea behind the open-source Tilt Brush Toolkit, av...

Crafting the algorithmic soundtrack of ‘No Man’s Sky’

While you've no doubt heard of No Man's Sky, the game, chances are you can't say the same of the band that scored its soundtrack. That's fair. UK noise/drone rock group 65Daysofstatic (65DOS) has quietly been releasing records since 2001. Its songs r...

Unity Engine working to keep years of browser games alive

One of the big factors to game engine Unity's success is that for awhile it ran on basically any platform be it Oculus, PS Vita or home consoles like the PlayStation 4 and Xbox One. But according to the developer, recent moves by the likes of Googl...

Unity to bring Qualcomm optimization to its game engine

Unity to bring Qualcomm optimization to its game engine

Unity already supports development for (nearly) all mobile platforms and now the game engine maker's working on an optimized version for those with Qualcomm processors -- ie, quite a chunk of them. On the heels of freshly announced competition, it announced that it's collaborating with the chip-maker to release a new version of its multi-platform engine "in the coming months" to speed up Unity-authored games for Android and Windows Phone 8 devices powered by most flavors of that CPU. So far there are over 1.5 million registered developers building games for around 770 products that pack the necessary Snapdragon / Adreno combo, according to Unity -- meaning there's a decent chance you'll soon see some extra oomph in one or another of the games you play, whether you're in Redmond or Mountain View's camps. Hit the PR after the jump for more.

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Mini TARDIS really is bigger on the inside, thanks to augmented reality (video)

TARDIS

Once in a while we'd come across some cool DIY projects inspired by Doctor Who, the world's longest-running sci-fi TV show, but nothing beats this little TARDIS that would actually make you gasp out the classic line: "It's bigger on the inside!" Greg Kumparak, a former writer of sister site TechCrunch, initially built nothing more than just a convincing model of the iconic blue police box (with a functioning light at the top) by hand, but soon afterwards he wanted to somehow give it an interior as well.

By utilizing the Blender 3D creation suite (which was a first for Kumparak), Unity 3D engine and Qualcomm's Vuforia AR SDK, the result is an Android app that renders the 3D interior atop the random wave-like pattern -- visible once the door's removed -- on the TARDIS in real time (no pun intended). Once you've seen the demo video after the break, you'd probably agree that Kumparak's only one sonic screwdriver away from becoming an honorary Time Lord. For more detail on how and why this project was put together, head over to Kumparak's blog post.

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Via: TechCrunch

Source: Greg Kumparak

Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U

Unity and Nintendo partner to bring Unity Engine, and its 12 million devs, to Wii U

Unity Engine is best known for supporting mobile and digital games, but Unity Technologies CEO David Helgason sees his company's game development engine as more flexible than that. Nintendo apparently does as well, partnering with Unity on a worldwide licensing agreement that offers first- and third-party developers Pro level engine access to Unity's tools for Wii U development. The partnership also grandfathers in the existing 1.2 million Unity licensees to the Wii U platform, which Helgason tells us is, "extremely easy" to port to -- Unity's calling the partnership an "excellent opportunity" to port existing Unity games from "thousands of studios currently developing mobile and social games." The partnership's effects aren't immediate, however, as Unity Engine's Wii U support won't go live until 2013, which tells us that we won't see any fruit from the collaboration until some point in 2013 at the earliest.

When pushed, Helgason wouldn't out any potential games headed to the Wii U via Unity, nor would he offer up names of studios interested in working with Nintendo's next console. It's not hard to imagine big Unity games like Slender and Rochard ending up ported to the Wii U, of course, but it sounds like we'll have to wait a bit longer before we hear which games will benefit from the partnership first.

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Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U originally appeared on Engadget on Wed, 19 Sep 2012 17:00:00 EDT. Please see our terms for use of feeds.

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