Sony and Samsung resurrect ultra-wideband to improve location tracking

When it comes to short range wireless technology, there are certainly a couple of stand-outs. WiFi and Bluetooth, for example, are an integral part of everyday life. Others have come and gone, with some serving niche purposes or fading into oblivion...

Seed-sized A*STAR antenna could open the door to 20Gbps wireless

Seedsized ASTAR antenna could open the door to 20Gbps wireless

Antennas have often capped the potential speed of a wireless link -- the 450Mbps in modern 802.11n WiFi routers is directly linked to the use of a MIMO antenna array to catch signals more effectively, for example. That ceiling is about to get much higher, if A*STAR has anything to say about it. The use of a polymer filling for the gaps instead of air lets the Singapore agency create a 3D, cavity-backed silicon antenna that measures just 0.06 by 0.04 inches, roughly the size of a seed on your hamburger bun, even as it increases the breakneck pace. The new antenna generates a signal 30 times stronger than on-chip rivals at an ultrawideband-grade 135GHz, and musters a theoretical peak speed of 20Gbps -- enough that 802.11ac WiFi's 1.3Gbps drags its heels by comparison. Before we get ahead of ourselves on expecting instant file transfers at short distances, there's the small matter of getting a chip that can use all that bandwidth. Even the 7Gbps of WiGig wouldn't saturate the antenna, after all. Still, knowing that A*STAR sees "immense commercial potential" in its tiny device hints that wireless data might eventually blow past faster wired standards like Thunderbolt.

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Seed-sized A*STAR antenna could open the door to 20Gbps wireless originally appeared on Engadget on Wed, 29 Aug 2012 00:32:00 EDT. Please see our terms for use of feeds.

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Nintendo: two Wii U Gamepads will work on one system (update 2: but at a cost – and now with video)

Nintendo two Wii U Gamepads will work on one system

Nintendo broke a few hearts when it initially said the Wii U would only support one of its unique Gamepads. Much to our delight, the company just said in its live keynote that the final console will support two. As such, it'll be possible to have truly equal two-player games instead of relegating a friend to the old-fashioned Wii remote and Nunchuk. Of course, how much that extra Gamepad will cost we have yet to know -- along with whether or not it'll be possible to have strictly Gamepad-to-Gamepad titles that skip the TV entirely. We expect to find out soon.

Update: In a follow-up, Nintendo Japan has posted on Twitter that there's a price to pay if two Gamepads are active. Frame rates drop to about 30 fps if two are active; any games that really want that extra controller won't be quite as glass-smooth. On the upside, it's possible to switch one off with a smooth transition; there won't be a need for theatrics just to switch to a solo game.

Update 2: Nintendo has put out a video tour of the Gamepad that you can check out after the break.

Continue reading Nintendo: two Wii U Gamepads will work on one system (update 2: but at a cost - and now with video)

Nintendo: two Wii U Gamepads will work on one system (update 2: but at a cost - and now with video) originally appeared on Engadget on Tue, 05 Jun 2012 12:26:00 EDT. Please see our terms for use of feeds.

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