Flurry: Santa crammed more tablets than smartphones into Christmas stockings

Santa wedged more tablets than smartphones into Christmas stockings Flurry Analytics

Assuming you were a non-naughty-lister who didn't get the proverbial coal lump, it looks like that gift under the tree was more likely a tablet than a phone this Noël, according to Flurry. The analytics outfit said that just over half of December 25th activations were slates, and we can't imagine too many gift-getters letting their new devices simlessly fester in a box over the big day. Overall activations more than doubled from last Christmas, and were up 332 percent on that single day from the first 20 days of December, combined. As might be expected, Apple came up big with iPad sales, but Flurry said that Amazon was also a winner with its 7-inch Kindle Fire HD tab, showing a "several thousand percent" increase over baseline activations. None of this likely comes as a huge shock to our readers, who rather overwhelmingly said that they'd rather have a Nexus 7 tablet than a pricier RAZR M as a gift if they toiled at Google.

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Source: Flurry Blog

NPD: Digital game sales up 22 percent in Q3, almost the majority slice of a $2.87 billion pie

NPD Gaming industry hauls in $287 billion during Q3 2012, digital sales up 22 percent

Take one look at NPD's quarterly gaming sales report and it'll be hard to deny that digital distribution now carries the industry's momentum. For the months of July through September, digital sales were pegged at $1.4 billion, which represents a 22 percent increase over Q3 2011. In comparison, new physical sales declined by 16 percent year-over-year, which raked in $1.07 billion for the industry. It's only when the used and rental markets are taken into consideration -- which snagged $399 million in change -- that physical sales remain ahead of the digital game. A broader look at the video game industry reveals a bit of stagnation, as overall sales have declined by one percent when compared to Q3 2011. With that in mind, perhaps you'll consider making a few extra downloads this holiday season, just to nudge things along.

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NPD: Digital game sales up 22 percent in Q3, almost the majority slice of a $2.87 billion pie originally appeared on Engadget on Fri, 16 Nov 2012 03:05:00 EDT. Please see our terms for use of feeds.

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NPD: Digital game sales up 22 percent in Q3, almost the majority slice of a $2.87 billion pie

NPD Gaming industry hauls in $287 billion during Q3 2012, digital sales up 22 percent

Take one look at NPD's quarterly gaming sales report and it'll be hard to deny that digital distribution now carries the industry's momentum. For the months of July through September, digital sales were pegged at $1.4 billion, which represents a 22 percent increase over Q3 2011. In comparison, new physical sales declined by 16 percent year-over-year, which raked in $1.07 billion for the industry. It's only when the used and rental markets are taken into consideration -- which snagged $399 million in change -- that physical sales remain ahead of the digital game. A broader look at the video game industry reveals a bit of stagnation, as overall sales have declined by one percent when compared to Q3 2011. With that in mind, perhaps you'll consider making a few extra downloads this holiday season, just to nudge things along.

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NPD: Digital game sales up 22 percent in Q3, almost the majority slice of a $2.87 billion pie originally appeared on Engadget on Fri, 16 Nov 2012 03:05:00 EDT. Please see our terms for use of feeds.

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IDC: Android claims 75 percent of smartphone shipments in Q3, 136 million handsets sold

IDC: Android claims 75 percent of smartphone shipments in Q3, 136 million handsets sold

Android devices already counted for a lion's share of phones shipped during Q2, and now fresh IDC figures show Google's OS claiming the top spot with a hefty 75 percent marketshare in the third quarter. In total, 136 million Android handsets were shipped during the time frame, a new record in a single quarter. Even with the help of new hardware, iOS lagged behind in second place with a 14.9 percent stake of handsets. Both Blackberry and Symbian clung to their respective 3rd and 4th place spots, making up 6.6 percent of total shipments. Windows-based phones (both WP7 and Windows Mobile) fell to 2 percent, keeping Microsoft in fifth place just above smartphones running Linux. However, with Windows Phone 8 devices making their debut, we wouldn't be surprised to see Redmond's numbers get a boost when IDC's next report rolls around.

Continue reading IDC: Android claims 75 percent of smartphone shipments in Q3, 136 million handsets sold

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IDC: Android claims 75 percent of smartphone shipments in Q3, 136 million handsets sold originally appeared on Engadget on Thu, 01 Nov 2012 22:30:00 EDT. Please see our terms for use of feeds.

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China goes from zero to 200 million 3G users in only three years

China hits 200 million 3G users in only three years

Considering that China 3G network trials only started in anger in 2009, and that the figure stood at 100 million users just last year, a new report from Sina Tech that the number now stands at 202.6 million is fairly mind boggling. The launch was delayed to begin with, as operators used an alphabet soup of different wireless technology and early results were mixed at best. But the popularity of certain devices along with the advent of microblogging sites like Weibo helped the service quickly gain traction after that, and now more people there use cellphones to surf the web than computers. We'll have to wait and see if 4G goes as well -- after some early waffling, the government seems to have some newfound enthusiasm for it.

[Image credit: Wikimedia Commons]

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China goes from zero to 200 million 3G users in only three years originally appeared on Engadget on Thu, 25 Oct 2012 08:25:00 EDT. Please see our terms for use of feeds.

Permalink ZD Net  |  sourceSina Tech (translated)  | Email this | Comments

CEA officially brands 4K as Ultra HD, gets ready for a flood of new displays at CES

Now that HDTV is "the new normal" according to Nielsen (its most recent stats say more than 75 percent of US households have one) then naturally, it's time to upgrade to 4K. This week the Consumer Electronics Association officially dubbed such screens -- with characteristics including at least eight million active pixels, and 3,840 x 2,160 resolution, among other things -- Ultra High-Definition, or Ultra HD in order to help educate consumers about the new tech. The ITU already laid down its spec recommendations for Ultra High Definition TV so the industry should be able to move forward in unison pushing super high-res displays across the land. Of course we did say "should," and Sony is already informing media outlets that it plans to market its 4K products as "4K UHD." Whatever it's called, we saw 84-inch screens from multiple manufacturers announced recently, and with the CEA's announcement we're penciling in a few more pixel-dense models for the big Las Vegas show in January.

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CEA officially brands 4K as Ultra HD, gets ready for a flood of new displays at CES originally appeared on Engadget on Sat, 20 Oct 2012 12:44:00 EDT. Please see our terms for use of feeds.

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CEA officially brands 4K as Ultra HD, gets ready for a flood of new displays at CES

Now that HDTV is "the new normal" according to Nielsen (its most recent stats say more than 75 percent of US households have one) then naturally, it's time to upgrade to 4K. This week the Consumer Electronics Association officially dubbed such screens -- with characteristics including at least eight million active pixels, and 3,840 x 2,160 resolution, among other things -- Ultra High-Definition, or Ultra HD in order to help educate consumers about the new tech. The ITU already laid down its spec recommendations for Ultra High Definition TV so the industry should be able to move forward in unison pushing super high-res displays across the land. Of course we did say "should," and Sony is already informing media outlets that it plans to market its 4K products as "4K UHD." Whatever it's called, we saw 84-inch screens from multiple manufacturers announced recently, and with the CEA's announcement we're penciling in a few more pixel-dense models for the big Las Vegas show in January.

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CEA officially brands 4K as Ultra HD, gets ready for a flood of new displays at CES originally appeared on Engadget on Sat, 20 Oct 2012 12:44:00 EDT. Please see our terms for use of feeds.

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Pew Research finds 22 percent of adults in US own tablets, low-cost Android on the rise

Pew Research finds 22 percent of adults in US own tablets, lowcost Android on the rise

It shouldn't come as much of a surprise that more Americans than ever now own tablets, but if you'd ever wanted some quantifiable data to go along with that homespun wisdom, then the Pew Research Center is glad to help. According to its latest report, 22 percent of US adults now own a tablet of some form. While the iPad remains the dominant player in the space with a 52 percent market share, this figure starkly contrasts the 81 percent share that Pew reported in 2011. As you might expect, Android tablets have made significant inroads and now account for 48 percent of the overall tablet space. Leading the Android charge is the Kindle Fire, which alone accounts for 21 percent of all tablets sold. It's worth pointing out that Pew's survey was conducted before the release of either the Nexus 7 or the Kindle Fire HD, which means that even the most recent information is a bit behind the curve. You'll find a press release after the break that provides a much broader take on Pew's latest findings in the mobile space, but those who want to go straight to the meat should hit up the source link below.

Continue reading Pew Research finds 22 percent of adults in US own tablets, low-cost Android on the rise

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Pew Research finds 22 percent of adults in US own tablets, low-cost Android on the rise originally appeared on Engadget on Tue, 02 Oct 2012 17:33:00 EDT. Please see our terms for use of feeds.

Permalink Computerworld  |  sourcePew Research Center  | Email this | Comments

ICS and Jellybean now on a quarter of all Android devices, but over half still stuck on Gingerbread

Android Stats

It seems like only yesterday that Google bundled Ice Cream Sandwich 4.0 in its little biscuit layers and sent it off into the world (it was December, 2011, actually). That Android flavor has since climbed the charts rapidly, around four percent each month for the last while, and now occupies the ROM on 23.7 percent of robot-based devices -- up from 20.8 percent last month. That's in part due to new devices (like many in China) still coming out of the box with it, on top of older warhorses like the Samsung Galaxy Tab 8.9 finally grabbing some ICS. Meanwhile, its smooth-running younger sibling, Jelly Bean, made a slight gain to 1.8 percent of all Google-run slates and phones -- though that will likely change when the Galaxy Note II hits the market en masse and the Galaxy S III OTA 4.1.1 disseminates to all its owners. Meanwhile, Gingerbread still dominates Google OS installed devices at 55.8 percent, probably thanks to delays or denials of newer flavors to legacy devices.

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ICS and Jellybean now on a quarter of all Android devices, but over half still stuck on Gingerbread originally appeared on Engadget on Tue, 02 Oct 2012 03:02:00 EDT. Please see our terms for use of feeds.

Permalink Android Central  |  sourceAndroid Developers  | Email this | Comments

Google Play hits 25 billion app downloads, holds celebratory yard sale with $0.25 games

Google Play hits 25 billion app downloads, offers select 25-cent titles this week

Google Play crossed a rather significant milestone this morning: something to the tune of 25 billion app downloads. While the accomplishment is weighty enough on its own -- especially given that the store also offers books, music and movies, which aren't included in this tally -- Google is celebrating in symbolic style with a number of apps and games for sale at just $0.25 over the next five days. Among the mix of discounted titles, you'll find publishers such as Gameloft, Electronic Arts, Rovio, Runtastic and Full Fat. Not to stop there, shoppers will also discover a curated collection of 25 must-own movies, 25 banned books, 25 albums that changed the world and 25 top-selling magazines.

With today's announcement, it was revealed that 675,000 apps and games now live in Google Play -- a healthy increase when compared to 600,000 titles and 20 billion installs just three months ago. As you might expect, Apple still claims the largest selection with 700,000 titles in its App Store, although with such a thin separation between the two, we may see Google Play eclipse its rival in short order.

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Google Play hits 25 billion app downloads, holds celebratory yard sale with $0.25 games originally appeared on Engadget on Wed, 26 Sep 2012 07:00:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOfficial Android Blog (Google)  | Email this | Comments