Strictly limited Hublot MP-10 Tourbillon Weight Energy System Titanium is futuristic time teller with vertical display

There are a few in the haute horlogerie that do futuristic, fiercely unconventional timepieces like the MB&F. The LVMH Watch Week is a place of reckoning for the best watchmakers, and it’s here that we see them going beyond the usual. Hublot for 2024 has gone seriously unconventional with the novel MP-10 Tourbillon Weight Energy System Titanium watch that sways afar with its display and functioning.

Over the years timekeeping machines in the higher echelons have evolved from analog and digital to the other variants of time telling. An example of such futuristic watches is the new Hublot which has a wraparound sapphire crystal over what you would consider the dial, revealing all the innards of the skeletonized movement components. This interesting layout ensures even the otherwise unorthodox time-telling is super legible.

Designer: Hublot

MP-10 Tourbillon Weight Energy System Titanium’s interesting layout is designed in a way that the watch with its fluid, natural movement has to be read from top to bottom. The vertical time display is the first of its type for the Swiss luxury watchmaker complemented by an oversized micro-blasted titanium case emitting innovation from the first look.

The casing measures 41.5mm wide and 54.1mm from lug to lug. The watch has an integrated lug design with an otherwise large crown at 12 o’clock. The casing of the MP-10 Tourbillon Weight Energy System Titanium is little a talking point. The standout here is the most technically complex crystal wrapped around the watch sides. On the one side, you can see the 6 o’clock tourbillon, while the visible vertical movement can be seen running through from 12 o’clock to 6 o’clock.

On the top of the watch face is the rotating hours scale with the rotating minutes display just alongside. Fascinating however is the power reserve indicator just below, which has red and green indication for movement winding and seconds. The MP-10 Tourbillon Weight Energy System Titanium is equally compelling within where the brand’s in-house HUB9013 automatic tourbillon movement runs the show. Comprising 592 pieces, the inventive movement offers 48-hour power reserve and beats at the rate of 21,600 bph.

For me personally, the caseback of the Hublot Tourbillon is more enticing than the front. The simple transparent caseback has a side cutout to accommodate the crown and tourbillon, and gives a nice view of the brushed and matte blasted skeleton bridges. MP-10 Tourbillon Weight Energy System Titanium watch paired with an integrated black rubber strap is only 30-meter water resistant; if that is not much of a concern, you can get one of the exclusive 50 watches for 250,000 CHF or $290,000 each.

The post Strictly limited Hublot MP-10 Tourbillon Weight Energy System Titanium is futuristic time teller with vertical display first appeared on Yanko Design.

What to Expect From Apple’s iOS 18 (Video)

iOS 18

Apple’s iOS 18 is coming later this year, the software should land along with the new iPhone in September or October. As technology enthusiasts and Apple aficionados alike eagerly await the next big leap in smartphone operating systems, the forthcoming iOS 18 promises to be a milestone in the evolution of iPhone software. Garnering significant […]

The post What to Expect From Apple’s iOS 18 (Video) appeared first on Geeky Gadgets.

Persona 3 Reload is a surprising dose of 2000s nostalgia

If you have a popular gaming franchise, now is the time to decide if you can repackage it, upgrade some textures, or completely reimagine the title for the 2020s. Atlus’ Persona games are one of those enduring series, and the company has already relaunched the last three entries across current-gen consoles, almost entirely unchanged from the original releases.

But with Persona 3 Reload, the company chose the most confusing (and influential) entry to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series.

Mostly, the only way you can tell this is a remade game are the anachronistic gadgets featured within. Flip-phones sure, wired headphones everywhere, standalone MP3 players, DVD players, internet cafes, desktop PCs as standard. Is 2006 retro now? If it is, I’ll throw up.

Persona 3
Atlus

Truly, it’s just a gorgeous version of itself. Reload isn’t a total remake like Final Fantasy 7 Remake, so environments are limited to the ones found in the original, including a world map to fast-travel between them all. There’s some Unreal Engine gloss, and while nothing is utterly stunning outside of battles, some parts, like the sun-dappled classroom, look better than anything in Persona 5’s real-world environments.

Reload has the graphical fidelity to do justice to Shigenori Soejima’s original character designs – no more almost chibi-styled character models. The difference between 2D art and 3D models is often imperceptible.

The graphical upgrade is the biggest change; the remaster takes advantage of technological advancements across the three generations of consoles that have launched since the original game debuted on the PlayStation 2. The original Persona 3 was criticized for repetitive environments and battles and while Reload doesn’t try to address the former, battles are improved.

In-game screenshots of Persona 3.
Atlus

Visually, even compared to Persona 5 Royal, the characters are more detailed and more fluid, especially during their anime-styled attacks. The personas – the magical spirits you use to wield magic, defy fate and all things Atlus – look and move better, too.

The game has also gone through a Persona 5 filter of sorts, too. The menus and battle results screens are now dynamic and snappy, with an aqua-blue color scheme suiting the third game’s theme. So yes, Atlus did it again: It made menus cool. There are also new animated scenes, while some old scenes have been recomposed with the latest game engine.

Fights look better, too, and they also play better. It’s still a turn-based RPG, where enemies and allies take turns attacking each other. In Persona games, the battle dynamic hinges on striking an enemy’s weak spot, allowing for extra attacks and interrupting their turn. P3R has integrated some of the series’ quality-of-life improvements, including the ability to ‘pass’ your turn to another player (if you hit an enemy’s weak point), who can perhaps hit harder or topple one of the other enemies.

Also, more often than before, when your character achieves a critical hit or topples an enemy, you’ll get an anime-style close-up cut of the character’s face and a more dynamic Persona summoning flourish. I love it. Critical attacks have also been made more cinematic and these improvements help make what can be repetitive fights seem a little more entertaining. Finishing attacks (all-out attacks that feature the whole party) result in a slick victory screen like Persona 5.

Theurgy is the new battle dynamic introduced in Reload. It’s best to consider them like ultimate attacks (or limit breaks, perhaps): high-powered attacks that take time to build up before you can unleash them. Why call them Theurgy? The word means the “effect of a supernatural or divine agency in human affairs,” which is the Persona series’ jam.

While these attacks will charge through typical battle behaviors, each character has a particular characteristic that, if leaned on, will charge the gauge substantially faster. For one it might be landing a status effect on an enemy. For another, it might be buffing party characters. Regardless, it’s often worth doing these specific actions instead of what you planned to do, if only to tap into a powerful attack quicker. I was pleasantly surprised at how frequently I could unleash these special attacks. The protagonist is unique, so he gets a selection of different Thuergy attacks based on multiple Personas he unlocks through the game.

In-game screenshots of Persona 3.
Atlus

Social links form the game's backbone and how your character spends time between supernatural fights. Unlike recent Persona games, improving your relationships with NPCs in Persona 3’s world doesn’t offer you many boons during your fights. However, enhancing your connection can also happen through new "Link Episodes" available to some party members and NPCs. Participating in these can lead to new Persona creations and even stat boosts. Oh, and a deeper story.

Most fights occur in Tartarus, a vertiginous tower split into different sections but typically offering more of the same, whatever level you’re on. This component of the Persona experience is equally familiar (you’ve likely played Hades or any roguelike in the last five years) and frustrating. It can get boring fast, especially if you’ve played the original game, which I’m sure many have. It’s also where the least effort’s been made to improve this game. It is repeated corridor mazes, with treasure, enemies and other distractions scattered around. Sometimes there are treasure monsters – high stakes, high reward enemies that will often run away unless you beat them quickly – and the Reaper, a high-powered enemy that will steamroll you until you’re wielding end-game weapons and a high enough level.

It’s a shame. With Persona 5, exploration and battle areas were themed around that chapter’s antagonist. There were puzzles to solve, parts of the level would change, and even resting spots were factored into the level design. Then there was Mementos, built around the randomly generated levels you’d expect from a Persona title. In this remade Persona 3, you’re running around the same very repetitive environments (with light cosmetic changes) spread across over 250 sets of stairs.

In-game screenshots of Persona 3.
Atlus

That won’t put off Persona fans; they know what a Persona game is like. There are enough quality-of-life improvements to make this worth replaying if you’ve played the original over the last… two decades. I’m delighted that those improvements include a “network connection,” also plucked from Persona 5, which shows you what other players are up to each calendar day, helping inform how you spend your time/help with the tricky school tests.

I hoped for some new, more complex level design combined with turn-based RPG battles and friendship sim frivolity, but that would have resulted in an entirely new game. I’ll have to wait for Persona 6 – or possibly look elsewhere.

This article originally appeared on Engadget at https://www.engadget.com/persona-3-reload-review-2000s-nostalgia-160022715.html?src=rss

The European Space Agency will test 3D printing metal on the ISS

The first metal 3D printer that will be used in space is on its way to the International Space Station. The Cygnus NG-20 supply mission, which is carrying the 180kg (397 lbs) printer, launched on Tuesday and is set to arrive at the ISS on Thursday.

Astronaut Andreas Mogensen will install the printer, which Airbus developed for the European Space Agency. The machine will then be controlled and monitored from Earth.

Polymer-based 3D printers have been employed on the ISS in the past, but metal 3D printing in orbit is said to pose a trickier challenge. The machine will use a form of stainless steel that’s often used for water treatment and medical implants because of how well it resists corrosion.

After the stainless steel wire is pushed into the printing area, the printer melts it with a laser said to be a million times more powerful than a typical laser pointer. The printer then adds the melted metal to the print.

The melting point of the metal is around 1,400°C and the printer will run inside a completely sealed box. Before the printer can operate, it needs to vent its oxygen into space and replace its atmosphere with nitrogen. Otherwise, the melted metal would oxidize when it became exposed to oxygen.

Given the higher temperatures that are employed compared with a plastic 3D printer (which heats to around 200°C), "the safety of the crew and the Station itself have to be ensured — while maintenance possibilities are also very limited," ESA technical officer Rob Postema told the agency's website. "If successful though, the strength, conductivity and rigidity of metal would take the potential of in-space 3D printing to new heights.”

Four test prints are scheduled. The printer will replicate reference prints that have been created back on Earth. The two versions will be compared to help scientists understand how printing quality and performance differs in space. Even though each print will weigh less than 250g (8.8 ounces) and be smaller than a soda can, it will take the printer between two and four weeks to create each one. The printer will only be in operation for a maximum of four hours each day, since its fans and motor are fairly loud and the ISS has noise regulations.

If the experiment goes well, it will pave the way for astronauts and space agencies to print required tools or parts without having to send the items on resupply missions. Metal 3D printing could also help with the construction of a lunar base using recycled materials or transformed regolith (moon soil and rock). It may come in useful for missions to Mars too.

This article originally appeared on Engadget at https://www.engadget.com/the-european-space-agency-will-test-3d-printing-metal-on-the-iss-154413028.html?src=rss

Cities: Skylines II toxicity and more layoffs | This week’s gaming news

It's an awkward time to be a PC player. The platform has more games covering more genres than ever, and even standard PC hardware can deliver pristine, photorealistic graphics. At the same time, some of the biggest titles in recent memory have been absolute messes on PC at launch, like Cyberpunk 2077, Star Wars Jedi: Survivor, Redfall, the Dead Space and Resident Evil 4 remakes, and The Last of Us Part I. Unfortunately, it looks like we can add Cities: Skylines II to this list — which means I'm eagerly looking forward to the day when we can look back and say, "Man, remember when this game was broken? I'm glad Colossal Order fixed everything and appropriately apologized to its community." At least, I hope that's what we'll say.

This week's stories

Microsoft, macro layoffs 

Three months after closing its purchase of Activision Blizzard, Microsoft fired 1,900 people in its Xbox, ZeniMax and Activision Blizzard divisions. This follows a rash of layoffs in video games in recent months — last year, around 9,000 people in the industry were fired, and already in January nearly 6,000 jobs have been lost. It’s a legitimate crisis. Alongside the layoffs, Microsoft officially canceled Odyssey, the survival game that Blizzard had been working on for six years.

Palworld is the zeitgeist

So far, 2024 is the year of Palworld. The game comes from a small, rookie team and it’s been billed as “Pokémon with guns,” though it’s really more like Ark in terms of gameplay. Whatever reference you pick, Palworld is so popular that it’s No. 2 on the Steam charts for all-time concurrent players, right behind PUBG. With all of this attention, it was only a matter of time before Nintendo stepped in — the Pokemon publisher is investigating Palworld for potential copyright infringement, and we’ll see how that plays out in the coming weeks.

Cities: Skylines II and toxicity

The original Cities: Skylines came out in 2015 and ate up the audience that was left behind by EA’s SimCity, which landed in 2013 and was a busted mess. Cities: Skylines scratched that urban-planning itch, and over the years, developers at Colossal Order worked closely with players to foster a thriving mod community on Steam Workshop. Mods, custom assets and let’s play videos have been a critical aspect of Cities: Skylines’ long-term success.

Last October, after months of marketing collaborations with content creators like Biffa and City Planner Plays, Cities: Skylines II came out — and it was a disappointment to many players. The game was originally pitched as a simultaneous PC and console release, but it’s only available on PC and there’s no concrete timeline for when the other versions will come out. There’s been no word on a Mac or Linux launch. There’s also no official mod support for Cities: Skylines II, and when this feature does land, it will be through the game’s publisher, Paradox, rather than Steam Workshop. On top of all this, Colossal Order raised the game’s minimum and recommended PC specs just a month before release, and the new requirements made it unplayable for a large chunk of players. Even with a capable rig, Cities: Skylines II is riddled with visual and mechanical bugs. Simply put, it feels like Colossal Order pulled a SimCity.

The studio has been steadily rolling out updates, and CEO Mariina Hallikainen acknowledged that the game is missing some promised and highly publicized features, like mod support. But in a recent note to the community, she said the conversation with players was becoming toxic and she called for civility. Hallikainen told Engadget she'd witnessed a surge in personal attacks on developers and other players in forums and on social media.

Community members like Philip, the man behind the YouTube channel City Planner Plays, were surprised to hear the word “toxicity.” He told Engadget he's witnessed an increase in negativity and frustration from players, but not toxicity. For Philip and many other dedicated Cities: Skylines players, the feedback has been justified. They want Colossal Order to take accountability for the state of the release, say they’re sorry, and provide a plan to fix things going forward. Maybe throw in some free in-game perks, too.

Collaboration with the community is what made the original game so successful, and the sequel could certainly benefit from crowdsourced improvements. Hallikainen told Engadget that working with content creators and modders has helped direct the updates to Cities: Skylines II post-launch, and the studio still loves working with these players.

This is only the beginning for Cities: Skylines II. Colossal Order intends to support and expand the game over the next 10 years. The original Cities: Skylines didn’t have all of the bells, whistles and mods when it first came out in 2015, and the sequel is starting in a similar position. Colossal Order sees Cities: Skylines II as a fresh foundation, but its core community expected a more complete experience from the jump — especially people who paid $90 for the Ultimate Edition.

We’ve seen titles like No Man’s Sky and Cyberpunk 2077 overcome rough launches to become beloved games down the line, and Colossal Order has a solid track record when it comes to long-term support. However, options like early access and paid betas exist for a reason. At the very least, players should know whether they’re spending money to play a new game, or to help finish it.

Now playing

I’ve been playing Persona 3 Reload, and now that embargo has lifted, I can say it's great. Otherwise, my quest to hit Grandmaster in Overwatch 2 continues unabated.

This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-ii-toxicity-and-more-layoffs--this-weeks-gaming-news-150133540.html?src=rss

BMW M4 Coupe and M4 Convertible get official

BMW M4 Coupe

Earlier today we saw the new BMW 4 Series and now we have details on the new 2024 BMW M4 Coupe and M4 Convertible, these new models come with a range of design changes, the latest technology, and also more power than the previous versions. The new BMW M4 is powered by a straight six-cylinder […]

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Apple stops signing iOS 17.2.1

iOS 17.3

Apple has recently launched iOS 17.3 and has stopped signing iOS 17.2.1, effectively preventing users from downgrading their iPhones to this earlier version. This step is typically taken by Apple following the introduction of a new iOS version that includes crucial bug fixes or security enhancements, as is the case with iOS 17.3. This measure […]

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Odd laptop for creatives has a 7-inch tablet beside its keyboard

Laptops are extremely powerful machines designed to cater to a wide range of users, but some are designed to address the specific needs of a few. Bulky gaming laptops cram all the power possible in a portable machine, while a few “convertibles” straddle the fine line between laptop and tablet to offer artists and designers a digital tool for their work. This rather curious laptop seems to fall somewhere with the latter group, with a somewhat unique feature not found in any other laptop. Instead of the laptop screen supporting touch and pen input, it puts what is basically a 7-inch tablet to the right of the keyboard, offering a second screen that can also be used to write and draw on. Definitely an interesting proposition, but one that comes with too many caveats that make it less than ideal even for its target audience.

Designer: Topton

To be clear, this actually isn’t the first time this kind of distinctive design landed before our eyes. At CES 2022, Lenovo showed off the ThinkBook Plus Gen 3 with exactly that very feature. It positioned this design as the perfect solution for power multi-taskers, providing a second screen for showing information on the side, a digital pad for scribbling meeting notes, or a small canvas for drawing. Great on paper, but the implementation left plenty to be desired. Worse, its $2,000 price tag at the time of its launch made it something that only adventurous spirits would want to risk getting.

Lenovo ThinkPad Plus Gen 3

Lenovo ThinkPad Plus Gen 3

Chinese manufacturer Topton is trying to address one of those issues with the Topton L10, a 15.6-inch laptop with the exact same setup. It compresses the laptop’s keyboard and shoves it off to the left side to make room for a 7-inch touchscreen display that acts as a second monitor. And yes, it can work with a stylus, though it’s not clear whether it’s the same pressure-sensitive technology used by the likes of Wacom, a brand that digital creatives are very familiar with. Plus, you need to buy that stylus separately as well.

The biggest difference between the Lenovo original and this Topton L10 is the specs. You’re only getting an Intel Celeron N5095, one of the weakest from the chipmaker’s catalog, though also advertised to be more power efficient. And with 16GB of memory, it’s meeting only the minimum requirements for today’s creative software, not to mention limiting your multi-tasking capabilities. The display resolution of both screens is also a lot lower, which means it isn’t even good for doing art and design. It does have RGB backlights for the keyboard, stereo speakers, and a fingerprint scanner, features you wouldn’t expect from this price point, but last-gen Wi-Fi 5 and Bluetooth 4.2 also cap this computer’s potential.

As for that price point, the Topton L10 starts at $329 for a 128GB SSD drive, quite a ridiculously low amount of storage space these days, especially for a Windows 11 computer. The price tag might look tempting at first, but given the overall package, this unusual spin on the dual-screen laptop concept remains just a novelty that won’t be able to meet the high expectations that it sets up.

The post Odd laptop for creatives has a 7-inch tablet beside its keyboard first appeared on Yanko Design.

Polestar 4 is now available to order in Europe and Australia

Polestar 4

Polestar has revealed that the new Polestar 4 is now available to purchase in Europe and Australia. the car starts at €63,200 in Europe and AUD$81,500 in Australia, it went on sale in China last year. Production of the new Polestar 4 will start around the middle of 2024 and the first deliveries in Europe […]

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