Recommended Reading: How Oculus took Netflix to the Gear VR

Recommended Reading highlights the best long-form writing on technology and more in print and on the web. Some weeks, you'll also find short reviews of books that we think are worth your time. We hope you enjoy the read. John Carmack on Developin...

Recommended Reading: How Oculus took Netflix to the Gear VR

Recommended Reading highlights the best long-form writing on technology and more in print and on the web. Some weeks, you'll also find short reviews of books that we think are worth your time. We hope you enjoy the read. John Carmack on Developin...

John Carmack leaves id Software to focus on Oculus VR

John Carmack at Oculus VR

For veteran gamers who enjoyed Doom and Quake, it's the end of an era -- id Software co-founder John Carmack has left the game studio to concentrate all his efforts on his Chief Technical Officer role at Oculus VR. It was just too "challenging" to divide attention between the two companies, he explains. id's Tim Willits says in a statement that the departure won't affect any existing projects, but it does leave the firm without the insights of one of the game industry's brightest programmers. However, his exit is good news for VR fans; Carmack can now pour all his energy into developing cutting edge wearable displays. Check out our recent video interview with him after the break.

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Via: Joystiq, IGN

Source: John Carmack (Twitter)

Oculus Rift’s John Carmack working on mobile SDK support first, coming soon

Oculus Rift's John Carmack has 'a ridiculous amount of good ideas,' is putting work into SDK for mobile first

Ever since Oculus Rift hired Doom co-creator and legendary game designer John Carmack as Chief Technology Officer a few weeks back, he's been hard at work on the Rift's SDK. "John likes to do what he likes to do," VP of product Nate Michell told attendees of an Oculus panel at GDC Europe this evening. "He's got a ridiculous amount of good ideas that he's working into the SDK. Especially around mobile, frankly," he added, coyly teasing an update to the Oculus SDK that's apparently coming sooner than later.

Mitchell's speaking to the SDK's promised Android support, which company CEO Brendan Iribe revealed as a forthcoming goal in an interview earlier this year. When asked by a panel attendee when iOS support is coming, headset creator Palmer Luckey smilingly admitted, "It's Apple's fault!" Mitchell quickly jumped in, explaining that the Android platform is simply more open to peripherals like the Rift. We'll have more from Oculus as the week goes on, so keep an eye out for even more.

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Oculus Rift hires Doom co-creator John Carmack as Chief Technology Officer

It turns out that Doom co-creator John Carmack is more than just a virtual reality fanatic -- he's joining the company that's leading the most recent VR revolution, today announcing that he's taking the reins as Chief Technology Officer at Oculus Rift. In an email from the folks at Oculus, Carmack was confirmed to be out at the company he helped found -- id Software -- and joining Oculus full-time as CTO. He will apparently still serve some role at id, as id's parent company told Engadget, "The technical leadership he provides for games in development at id Software is unaffected." We've asked both Oculus and id's parent company for clarification.

Carmack said in a prepared statement that the first time he wrote code for Oculus, it stood up to many firsts he's experienced in modern gaming: "the intensity of the first-person experience, LAN and internet play, game mods and so on." Additionally, he believes VR "will have a huge impact in the coming years" -- Carmack is the first announced big new hire at Oculus. CEO Brendan Iribe said in the announcement PR that Oculus is, "putting together a team of the brightest minds." Carmack, as it turns out, was at the very top of Oculus' list.

Carmack got his hands on the Oculus Rift dev kit headset far earlier than most, spotting creator Palmer Luckey's still nascent creation in a VR forum online. After getting in touch, Carmack asked Luckey if he could check out a prototype, which led to Carmack showing off a ported version of Doom 3 at E3; Doom 3's Oculus Rift version was supposed to ship with initial dev units, though that was later called off. Carmack also runs a rocket building company named Armadillo Aerospace, which he recently characterized as "in hibernation."

Update: Bethesda Softworks (parent company to id Software) responded with the following statement to today's news: "John has long been interested in the work at Oculus VR and wishes to spend time on that project. The technical leadership he provides for games in development at id Software is unaffected." We've followed up for clarification as to what that means for Carmack's efforts at id. In the note from Oculus, Carmack is said to be heading up and working out of newly created Dallas offices for Oculus.

Update 2: Carmack tweeted a bit of clarity to his new role at Oculus among his other jobs, saying, "My time division is now Oculus over Id over Armadillo. Busy busy busy!"

Update 3: Oculus offered yet another statement, this time saying, "John is working full-time Oculus. He is fully-engaged at Oculus as the Chief Technology Officer (CTO). As you can guess from the title, CTO is never part time, it is a full time gig. John's role at id is between John and id."

Update 4: And finally (we think), id's parent company Bethesda Softworks offered this final statement, "He's still going to be working at id, in id's offices."

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John Carmack says Armadillo Aerospace is in ‘hibernation’ following setbacks

John Carmack says Armadillo Aerospace is in 'hibernation'

Armadillo Aerospace was once at the forefront of efforts to foster private spaceflight, but it has been quiet ever since its STIG-B rocket crashed in January. We're now learning why: founder John Carmack has revealed that the company is now in "hibernation." The transition from contract work to vehicle building just didn't pan out, he says. Having more full-time staff backfired, as workers were bogged down in planning and reviews; the team also repeated many of NASA's mistakes in material choices, limiting its production capacity. As Carmack isn't prepared to invest more of his personal funds to keep Armadillo going, the firm will likely remain on ice until there's a new investor who's ready to pay to keep up with Branson and Musk in the space race.

[Image credit: Official GDC, Flickr]

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Via: The Verge

Source: NewSpace Journal

Oculus, Cliff Bleszinski and more talk VR at SXSW, watch live here at 7PM ET

Virtual Reality is one of this year's big would-be comeback stories, led largely by the runaway success of the Oculus Rift Kickstarter and Valve's recent rumblings on the matter. Not surprisingly, that talk is set to continue at South by Southwest Interactive this week, where Oculus Rift vice president of product Nate Mitchell will be moderating a panel discussing virtual reality as the "holy grail of gaming." The panelists? Oculus VR's Palmer Luckey, as well as former Epic Games design director Cliff Bleszinski and Wing Commander creator Chris Roberts. We'd say this is one worth watching, and you'll be able to do just that today at 7PM Eastern (4PM Pacific) courtesy of the livestream after the break. We're also live at SXSW ourselves, and will of course bring you any news that may come out of the event if you happen to miss it.

Update: Please excuse us, as we were misinformed of the panelists participating (this piece originally stated that John Carmack and Gabe Newell would both be involved). We've updated the post above to reflect the actual lineup.

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Source: Ustream

Oculus Rift’s latest VR headset prototype gets a showing at Gamescom 2012 (hands-on)

Oculus Rift's latest prototype gets a showing at Gamescom 2012 handson

"This is the latest prototype," the Oculus guys tell us. That's great, now strap us in. The team decided to make a sudden stop in Germany ahead of appearances back in the US over the next few weeks -- and we're glad, because it meant we got to call in on them and grab some time with the Oculus Rift. If you didn't know, the Rift is a Kickstarter-funded VR gaming headset (stay with us) that's caught the attention of several games developers -- most notably John Carmack. He liked it so much, in fact, that he developed a special Rift-ready version of Doom 3 for the headset and Doom 4 will also be heading to the VR peripheral too. We got to play with the earlier game and while there's a video after the break, we reckon you'll really need to try this in person to fully grasp how the Oculus Rift plays. Check out our impressions after the break.

Continue reading Oculus Rift's latest VR headset prototype gets a showing at Gamescom 2012 (hands-on)

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Oculus Rift's latest VR headset prototype gets a showing at Gamescom 2012 (hands-on) originally appeared on Engadget on Thu, 16 Aug 2012 10:35:00 EDT. Please see our terms for use of feeds.

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John Carmack-endorsed Oculus Rift VR project hits Kickstarter, developer kits start at $300 (update: $250k goal met)

John Carmack's Oculus Rift VR project hits kickstarter, developer kits start at $300

We heard late last month that the John Carmack-endorsed Oculus Rift VR headset would be hitting Kickstarter any day now, and it turns out today is that day. The project has just launched on the crowd-funding site with a goal of $250,000. To reach that, the team (led by company founder Palmer Lucky) is offering a variety pledge options, starting with posters and t-shirts for $15 and $25 (or $10 for a simple thanks), and of course the headset itself that is initially only being offered as a developer kit. It will set you back $300, which also includes a copy of Doom 3 BFG, and is expected to start shipping in December (signed kits and a complete bundle are available as well). Those that act fast can also snag one of 100 unassembled prototype kits, which run $275 and ship a month earlier in November. Despite that developer-only status, though, the project is already off to an impressive start -- it's raised over $50,000 as of this writing. You can find the usual video overview of the project after the break.

Update: The 100 prototype kits are now sold out, and the project itself has already sailed past the $100,000 $150,000 mark. John Carmack also clarified on Twitter that he's not "backing" the project in any official capacity, only endorsing it as a "wonderful advancement in VR tech."

Update 2: And the project has now easily met its goal on the first day. Those interested are still able to make a pledge any time over the next 30 days.

Continue reading John Carmack-endorsed Oculus Rift VR project hits Kickstarter, developer kits start at $300 (update: $250k goal met)

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John Carmack-endorsed Oculus Rift VR project hits Kickstarter, developer kits start at $300 (update: $250k goal met) originally appeared on Engadget on Wed, 01 Aug 2012 11:56:00 EDT. Please see our terms for use of feeds.

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Project Holodeck and Oculus Rift hope to kickstart every gamers’ VR dream for $500 (video)

Project Holodeck and Oculus Rift hope to make every gamers' dream a $500 reality via Kickstarter video

Star Trek: The Next Generation may be coming to your living rooms soon courtesy of some hot new Blu-ray pressing, but one of the most compelling pieces of the technology shown on that series still remains elusive: the holodeck. Don't get down, sunshine, because we might soon be making our first, tentative steps into a virtual courtesy of Project Holodeck. It's underway at USC's School of Cinematic Arts as well as the Viterbi School of Engineering and starts out with a pair of Project Oculus glasses. These glasses, which were shown off at E3 by none other than John Carmack, cram a 1,280 x 800 display into a pair of glasses that present a wide, truly immersive field of view. Pair that with a PlayStation Move for head tracking and a Razer Hydra controller and you have the beginnings of a proper virtual reality environment.

An early concept of what the complete system might feel like can be found after the break, a couple of people acting out a sequence from Skies of Arcadia, which could be called a spiritual inspiration for the first game designed for Project Holodeck: Wild Skies. In it, two people "pilot a massive airship through a exotic world of floating islands" -- though whether they look as kawaii as their Dreamcast predecessors remains to be seen. When you might actually get your hands on the system is also unknown, but one piece of the puzzle, the Oculus Rift glasses, are said to be hitting Kickstarter any day now -- for an anticipated price of just $500. Bat'leth and copy of Workin' out with Worf not included.

Continue reading Project Holodeck and Oculus Rift hope to kickstart every gamers' VR dream for $500 (video)

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Project Holodeck and Oculus Rift hope to kickstart every gamers' VR dream for $500 (video) originally appeared on Engadget on Mon, 23 Jul 2012 20:48:00 EDT. Please see our terms for use of feeds.

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