Microsoft cancels ‘Fable Legends’ and closes Lionhead

Fable Legends has officially been canned and developer Lionhead Studios will be shut down, Microsoft announced in a blog post this morning. Fable Legends was poised to be a free, multiplayer-focused, fantasy-action game -- and a fairly dramatic depar...

‘Godus Wars’ developer kills microtransactions after outcry

Last week Peter Molyneux had to contend with a hacked Twitter account, but this week he's dealing with disgruntled gamers. His 22cans studio just released a Steam Early Access version of Godus Wars, the much-anticipated, more fighty sequel to Godus....

No, ‘Fable’ designer Peter Molyneux isn’t retiring today

Peter Molyneux is not done making video games. Molyneux appeared to announce his retirement from the video game industry in a series of tweets today, but it turns out his account was hacked. The impersonator also claimed that Molyneux was shutting do...

Let the god games begin: 22cans’ Godus beta available on Steam Early Access September 13th (update: iOS and Android release dates)

Let the god games begin 22cans' Godus beta available on Steam Early Access September 13th

A collective effort pulled back Curiosity's curtain early this summer, and now it's nearly time to play god. On September 13th, 22cans and Peter Molyneux will make the beta release of Godus, the studio's latest "experiment" in god gaming, available via Steam Early Access for PC and Mac. The early release will cost eager overlords $19.99 and allow them to "sculpt every inch of a beautiful world," and, of course, destroy those worlds in multiplayer battles with other virtual gods. The Kickstarter-backed nod to Molyneux's Populous reached its funding goal in December of last year with the promise of PC, Mac and mobile compatibility and continued his focus on the video game as social experiment. Final release details are still under wraps but you can see an updated trailer after the break.

And for more Molyneux, check out our interview from E3 2013.

Update: We had a chance to catch up with Molyneux following his keynote at PAX and, among other things, he revealed release dates for iOS and Android versions of Godus: October 31st (Halloween) and November 14th (Day of the Colombian Woman), respectively.%Gallery-slideshow77099%

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Source: 22cans, Steam

Peter Molyneux talks next-gen consoles, communal gaming and Oculus Rift

Peter Molyneux talks nextgen consoles, social gaming and Oculus Rift

Fabled (and Fable) game designer Peter Molyneux has long been a visionary in the gaming world, and his most recent effort, the Kickstarted title known as Godus, has piqued our Curiosity. However, as a veteran of the console world, we jumped at the chance to get his take on next-gen along with an update on his own projects.

Surprisingly, Molyneux wasn't particularly enthused with the new generation of consoles. Part of the problem, as he sees it, is that consoles are still too focused on the living room, while our digital lives are much more mobile -- which is why, in part, Godus is being built for laptops and phones first. "I wanted them [the consoles] to shock and surprise me" with new ways to integrate with mobile devices, he says, but the current mobile features feel like a "bolt-on" rather than an integral part of gameplay. Aside from all the next-gen talk, we got an update on the man who removed Curiosity's final block (he's just beginning to enjoy the fruits of godhood), and got his thoughts on Oculus Rift (spoiler: he's a fan). While words describing an interview are good, an actual interview is better -- this one awaits you after the break.

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Peter Molyneux’s Curiosity cube is now open, contents still a mystery (update: prize revealed!)

After seven months of cooperative tapping, Peter Molyneux's Curiosity experiment is finally over: the cube is open. As Molyneux's studio, 22Cans, teased the game's last layer over Twitter, players descended upon it, chipping away the last million cubelets in a matter of minutes. "We have a winner," the game's creator wrote on the social network. "They should get a message now." 22Cans is currently trying to validate the player who tapped away the final block. After the final block disappeared, so did the cube, presumably to be opened privately by the winner. So, what was inside the box? We may never know -- but if you just happened to win, fill us in, would you?

Update: The winner asked Molyneux to share the winner video with the community. Their prize? Godhood, according to 22Cans. The winner will be featured as a deity in the company's next game, Goddess, and will able to "decide on the rules that the game is played by." The winner will get a share of the revenue generated by the title. Check out the full video for yourself after the break.

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Source: 22Cans

Peter Molyneux’s 22cans pitching Populous-esque project on Kickstarter, ‘Godus’

Peter Molyneux's 22cans pitching Populousesque project on Kickstarter, 'Godus'

Peter Molyneux, like so many of you, pines for the glory days of the studio he co-founded over 15 years ago, Bullfrog Productions. His new studio, 22cans, today announced launched its first initiative aimed at recreating those glory days, with "Godus" -- a Kickstarter project to "recreate the god game." Of course, Molyneux and Bullfrog were partially responsible for the original invention as well, with PC classic Populous. Like with Populous, you'll control a virtual world and its people, building up (or tearing down) their society as you see fit; it seems the "re-invention" bit comes in the form of multiplayer and mobile play. The nascent studio of game industry vets is hoping for a seven to nine month turnaround on the project, post-Kickstarter (should it pass the £450,000 goal, that is), and it's planned for launch on "PC and mobile devices."

In the (hilarious) video 22cans included in its Kickstarter, the company revealed that its first title cum social experiment, Curiosity, already has "about 2 million downloads almost," which we'd certainly call a success. The ever self-aware Molyneux also notes in the video that, "I don't want to promise anything, I just want to deliver the glory of the old days in the new format of today's world." Even when he's trying not to promise something, he just can't help himself, eh? See for yourself below the break.

Continue reading Peter Molyneux's 22cans pitching Populous-esque project on Kickstarter, 'Godus'

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Via: Joystiq

Source: Kickstarter

Curiosity lands at the App Store, in the massively multiplayer cube-chipping category

Curiosity out now on iOS

Peter Molyneux's first creation since Lionhead is now live on the App Store, presenting gamers with a humungous cube composed of billions of tiny cubelets. Curiosity's virtual block needs to be stripped down layer by layer through collective effort, to reach the center and reveal "something life-challengingly amazing". There's no sign of the expected tear-inducing paid DLC; instead, you pay for power-ups using coins earned by tapping away at the game. 100 of those coins will let you see the stats screen, while 3 billion will reward you with the Diamond Chisel -- the ultimate tool for block-whacking. Based on our brief time at the grindstone, it's safe to say the game's impact won't be as profound as that of the other Curiosity, but its social aspects have some interesting potential -- not least using Facebook to locate friends who are playing and compare each other's progress. The game is available free at the App Store if you'd like to leave your mark.

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Curiosity lands at the App Store, in the massively multiplayer cube-chipping category originally appeared on Engadget on Tue, 06 Nov 2012 08:07:00 EDT. Please see our terms for use of feeds.

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Peter Molyneux divulges DLC details for Curiosity, we apply for a loan

Peter Molyneux divulges DLC details for Curiosity, we apply for a loan

Peter Molyneux's first post-Lionhead game, Curiosity, holds a big mystery and now it promises DLC with a colossal price tag. The game -- the first of 22 experiments -- will reveal a secret to the gaming guinea pig who deals the final blow to a single black cube. Shortly after its release, chisels that pack a mightier punch to the monolith will arrive as DLC for those who long to crack the container open. Prices for the downloadable tools will start around $1 (59 pence) for an iron implement and reach up to roughly $78,000 (£50,000) for a one-of-a-kind diamond version that hits 100,000 times harder. Once the secret is revealed, 22 Cans will use social media to study how the winner proves the milestone and spreads the news. Curiosity is expected to drop in about six weeks for iOS and PC, but feel free to begin pondering the secret of life, the universe and everything that lies inside the digital fortune cookie.

Peter Molyneux divulges DLC details for Curiosity, we apply for a loan originally appeared on Engadget on Fri, 08 Jun 2012 13:47:00 EDT. Please see our terms for use of feeds.

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